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o2::base::Ray Member List
This is the complete list of members for
o2::base::Ray
, including all inherited members.
const
o2::base::Ray
const
o2::base::Ray
const
o2::base::Ray
const
o2::base::Ray
const
o2::base::Ray
const
o2::base::Ray
const
o2::base::Ray
cpar2
o2::base::Ray
cross1
o2::base::Ray
GPUd
() Ray()
o2::base::Ray
inline
GPUd
() Ray(float x0
o2::base::Ray
GPUd
() int crossLayer(const MatLayerCyl &lr)
o2::base::Ray
GPUd
() bool crossCircleR(float r2
o2::base::Ray
GPUd
() float crossRadial(const MatLayerCyl &lr
o2::base::Ray
GPUd
() float crossRadial(float cs
o2::base::Ray
GPUd
() float crossZ(float z) const
o2::base::Ray
GPUd
() void getCrossParams(int i
o2::base::Ray
GPUd
() bool isTooShort() const
o2::base::Ray
inline
GPUd
() void getMinMaxR2(float &rmin2
o2::base::Ray
GPUd
() float getDist() const
o2::base::Ray
inline
GPUd
() float getDist(float deltaT) const
o2::base::Ray
inline
GPUd
() float getPos(float t
o2::base::Ray
GPUd
() float getPhi(float t) const
o2::base::Ray
inline
GPUd
() float getZ(float t) const
o2::base::Ray
inline
GPUd
() bool validateZRange(float &cpar1
o2::base::Ray
GPUdDefault
() ~Ray()=default
o2::base::Ray
InvalidT
o2::base::Ray
static
MinDistToConsider
o2::base::Ray
static
par1
o2::base::Ray
par2
o2::base::Ray
Ray
(const math_utils::Point3D< float > point0, const math_utils::Point3D< float > point1)
o2::base::Ray
inline
Tiny
o2::base::Ray
static
vecF3
typedef
o2::base::Ray
x1
o2::base::Ray
y0
o2::base::Ray
y1
o2::base::Ray
z0
o2::base::Ray
z1
o2::base::Ray
Generated on Tue Feb 25 2025 23:16:58 for Project by
1.9.8