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#include <GPUDisplayBackendOpenGL.h>
Public Attributes | |
uint32_t | fb_id = 0 |
uint32_t | fbCol_id = 0 |
uint32_t | fbDepth_id = 0 |
bool | tex = false |
bool | msaa = false |
bool | depth = false |
bool | created = false |
Definition at line 24 of file GPUDisplayBackendOpenGL.h.
bool o2::gpu::GLfb::created = false |
Definition at line 29 of file GPUDisplayBackendOpenGL.h.
bool o2::gpu::GLfb::depth = false |
Definition at line 28 of file GPUDisplayBackendOpenGL.h.
uint32_t o2::gpu::GLfb::fb_id = 0 |
Definition at line 25 of file GPUDisplayBackendOpenGL.h.
uint32_t o2::gpu::GLfb::fbCol_id = 0 |
Definition at line 25 of file GPUDisplayBackendOpenGL.h.
uint32_t o2::gpu::GLfb::fbDepth_id = 0 |
Definition at line 25 of file GPUDisplayBackendOpenGL.h.
bool o2::gpu::GLfb::msaa = false |
Definition at line 27 of file GPUDisplayBackendOpenGL.h.
bool o2::gpu::GLfb::tex = false |
Definition at line 26 of file GPUDisplayBackendOpenGL.h.