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o2::gpu::GLfb Struct Reference

#include <GPUDisplayBackendOpenGL.h>

Public Attributes

uint32_t fb_id = 0
 
uint32_t fbCol_id = 0
 
uint32_t fbDepth_id = 0
 
bool tex = false
 
bool msaa = false
 
bool depth = false
 
bool created = false
 

Detailed Description

Definition at line 24 of file GPUDisplayBackendOpenGL.h.

Member Data Documentation

◆ created

bool o2::gpu::GLfb::created = false

Definition at line 29 of file GPUDisplayBackendOpenGL.h.

◆ depth

bool o2::gpu::GLfb::depth = false

Definition at line 28 of file GPUDisplayBackendOpenGL.h.

◆ fb_id

uint32_t o2::gpu::GLfb::fb_id = 0

Definition at line 25 of file GPUDisplayBackendOpenGL.h.

◆ fbCol_id

uint32_t o2::gpu::GLfb::fbCol_id = 0

Definition at line 25 of file GPUDisplayBackendOpenGL.h.

◆ fbDepth_id

uint32_t o2::gpu::GLfb::fbDepth_id = 0

Definition at line 25 of file GPUDisplayBackendOpenGL.h.

◆ msaa

bool o2::gpu::GLfb::msaa = false

Definition at line 27 of file GPUDisplayBackendOpenGL.h.

◆ tex

bool o2::gpu::GLfb::tex = false

Definition at line 26 of file GPUDisplayBackendOpenGL.h.


The documentation for this struct was generated from the following file: