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#include <ASoA.h>
Can be user to group together a number of Preslice declaration to avoid the limit of 100 data members per task
struct MyTask struct : public PresliceGroup { Preslice<aod::Tracks> perCol = aod::track::collisonId; Preslice<aod::McParticles> perMcCol = aod::mcparticle::mcCollisionId; } preslices;
individual components can be access with
preslices.perCol;