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One ray/surface intersection: the ray parameter and the outward normal; a quadric patch can give several per ray. More...
#include <BoundedSurface.h>
Public Attributes | |
| double | distance = 0. |
| Vec3 | normal |
| bool | onTrimBoundary = false |
| The hit lies within the trim's on-boundary band, so its inside/outside side is a tie-break, not data. | |
One ray/surface intersection: the ray parameter and the outward normal; a quadric patch can give several per ray.
Definition at line 329 of file BoundedSurface.h.
| double o2::cad::surface::RayHit::distance = 0. |
Definition at line 330 of file BoundedSurface.h.
| Vec3 o2::cad::surface::RayHit::normal |
Definition at line 331 of file BoundedSurface.h.
| bool o2::cad::surface::RayHit::onTrimBoundary = false |
The hit lies within the trim's on-boundary band, so its inside/outside side is a tie-break, not data.
Definition at line 333 of file BoundedSurface.h.