22static char encoder[] =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
23static char decoder[256];
24static int initialized;
36 memset(decoder, -1,
sizeof decoder);
38 for (;
i < 64; decoder[(int)encoder[
i]] =
i, ++
i) {
47 base64_encsize(
int size)
49 return 4 * ((
size + 2) / 3);
57 dlen = base64_encsize(slen);
60 if (
src ==
nullptr || dest ==
nullptr) {
63 if (dlen + 1 >
size) {
74 for (
i = 0,
j = 0;
i < slen;) {
78 b =
i < slen ?
src[
i++] : 0;
79 c =
i < slen ?
src[
i++] : 0;
81 triple = (
a << 16) + (
b << 8) +
c;
83 dest[
j++] = encoder[(triple >> 18) & 0x3F];
84 dest[
j++] = encoder[(triple >> 12) & 0x3F];
85 dest[
j++] = encoder[(triple >> 6) & 0x3F];
86 dest[
j++] = encoder[triple & 0x3F];
108 size = base64_encsize(slen) + 1;
125 base64_decsize(
char*
src)
129 if (
src ==
nullptr) {
137 for (
i = 0;
src[slen -
i - 1] ==
'='; ++
i) {
141 return size - (
i >= 2 ? 2 :
i);
146 int slen, dlen, padlen,
i,
j;
150 base64_init_decoder();
153 if (
src ==
nullptr || dest ==
nullptr) {
167 for (padlen = 0;
src[slen - padlen - 1] ==
'='; ++padlen) {
176 dlen = base64_decsize(
src);
179 if (dlen + 1 >
size) {
183 for (
i = 0,
j = 0;
i < slen;) {
184 a = decoder[(int)
src[
i++]];
185 b = decoder[(int)
src[
i++]];
186 c = decoder[(int)
src[
i++]];
187 d = decoder[(int)
src[
i++]];
191 if (
src[slen - 1] ==
'=') {
193 if (
src[slen - 2] ==
'=') {
200 if (
a == -1 ||
b == -1 ||
c == -1 ||
d == -1) {
204 triple = (
a << 18) + (
b << 12) + (
c << 6) +
d;
206 dest[
j++] = (triple >> 16) & 0xFF;
207 dest[
j++] = (triple >> 8) & 0xFF;
208 dest[
j++] = triple & 0xFF;
223 size = base64_decsize(
src) + 1;
Timeframe settings Average distance in cm of events merged into Randomize distance around average distance of merged events Simulate correct bunch interactions instead of placing only the average number of events A value[n] sets TFlen for[n] collisions in Number of bunches per trainsort Number of bunch trains Instantaneous interaction rate Do not simulate border Total number of collisions to be placed in the interior of all time Do not select random but walk over array of events in stride steps h Event generator settings h configStandalone Use CPU for GPU Force usage of the specified GPU device no CPU fallback Continue processing after an error First event to Number of events to Number of iterations to Number of iterations to Number of initial iterations excluded from const char Directory with events to Events directory is and not inside events d
GLboolean GLboolean GLboolean b
GLboolean GLboolean GLboolean GLboolean a
unsigned char * base64_dec_malloc(char *src)
int base64_encode(char *dest, int size, unsigned char *src, int slen)
char * base64_enc_malloc(unsigned char *src, int slen)
int base64_decode(unsigned char *dest, int size, char *src)