1#ifndef __gl_glcorearb_h_
2#define __gl_glcorearb_h_ 1
37#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
38#ifndef WIN32_LEAN_AND_MEAN
39#define WIN32_LEAN_AND_MEAN 1
48#define APIENTRYP APIENTRY*
79#define GL_VERSION_1_0 1
91#define GL_DEPTH_BUFFER_BIT 0x00000100
92#define GL_STENCIL_BUFFER_BIT 0x00000400
93#define GL_COLOR_BUFFER_BIT 0x00004000
96#define GL_POINTS 0x0000
97#define GL_LINES 0x0001
98#define GL_LINE_LOOP 0x0002
99#define GL_LINE_STRIP 0x0003
100#define GL_TRIANGLES 0x0004
101#define GL_TRIANGLE_STRIP 0x0005
102#define GL_TRIANGLE_FAN 0x0006
103#define GL_QUADS 0x0007
104#define GL_NEVER 0x0200
105#define GL_LESS 0x0201
106#define GL_EQUAL 0x0202
107#define GL_LEQUAL 0x0203
108#define GL_GREATER 0x0204
109#define GL_NOTEQUAL 0x0205
110#define GL_GEQUAL 0x0206
111#define GL_ALWAYS 0x0207
114#define GL_SRC_COLOR 0x0300
115#define GL_ONE_MINUS_SRC_COLOR 0x0301
116#define GL_SRC_ALPHA 0x0302
117#define GL_ONE_MINUS_SRC_ALPHA 0x0303
118#define GL_DST_ALPHA 0x0304
119#define GL_ONE_MINUS_DST_ALPHA 0x0305
120#define GL_DST_COLOR 0x0306
121#define GL_ONE_MINUS_DST_COLOR 0x0307
122#define GL_SRC_ALPHA_SATURATE 0x0308
124#define GL_FRONT_LEFT 0x0400
125#define GL_FRONT_RIGHT 0x0401
126#define GL_BACK_LEFT 0x0402
127#define GL_BACK_RIGHT 0x0403
128#define GL_FRONT 0x0404
129#define GL_BACK 0x0405
130#define GL_LEFT 0x0406
131#define GL_RIGHT 0x0407
132#define GL_FRONT_AND_BACK 0x0408
134#define GL_INVALID_ENUM 0x0500
135#define GL_INVALID_VALUE 0x0501
136#define GL_INVALID_OPERATION 0x0502
137#define GL_OUT_OF_MEMORY 0x0505
140#define GL_POINT_SIZE 0x0B11
141#define GL_POINT_SIZE_RANGE 0x0B12
142#define GL_POINT_SIZE_GRANULARITY 0x0B13
143#define GL_LINE_SMOOTH 0x0B20
144#define GL_LINE_WIDTH 0x0B21
145#define GL_LINE_WIDTH_RANGE 0x0B22
146#define GL_LINE_WIDTH_GRANULARITY 0x0B23
147#define GL_POLYGON_MODE 0x0B40
148#define GL_POLYGON_SMOOTH 0x0B41
149#define GL_CULL_FACE 0x0B44
150#define GL_CULL_FACE_MODE 0x0B45
151#define GL_FRONT_FACE 0x0B46
152#define GL_DEPTH_RANGE 0x0B70
153#define GL_DEPTH_TEST 0x0B71
154#define GL_DEPTH_WRITEMASK 0x0B72
155#define GL_DEPTH_CLEAR_VALUE 0x0B73
156#define GL_DEPTH_FUNC 0x0B74
157#define GL_STENCIL_TEST 0x0B90
158#define GL_STENCIL_CLEAR_VALUE 0x0B91
159#define GL_STENCIL_FUNC 0x0B92
160#define GL_STENCIL_VALUE_MASK 0x0B93
161#define GL_STENCIL_FAIL 0x0B94
162#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
163#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
164#define GL_STENCIL_REF 0x0B97
165#define GL_STENCIL_WRITEMASK 0x0B98
166#define GL_VIEWPORT 0x0BA2
167#define GL_DITHER 0x0BD0
168#define GL_BLEND_DST 0x0BE0
169#define GL_BLEND_SRC 0x0BE1
170#define GL_BLEND 0x0BE2
171#define GL_LOGIC_OP_MODE 0x0BF0
172#define GL_DRAW_BUFFER 0x0C01
173#define GL_READ_BUFFER 0x0C02
174#define GL_SCISSOR_BOX 0x0C10
175#define GL_SCISSOR_TEST 0x0C11
176#define GL_COLOR_CLEAR_VALUE 0x0C22
177#define GL_COLOR_WRITEMASK 0x0C23
178#define GL_DOUBLEBUFFER 0x0C32
179#define GL_STEREO 0x0C33
180#define GL_LINE_SMOOTH_HINT 0x0C52
181#define GL_POLYGON_SMOOTH_HINT 0x0C53
182#define GL_UNPACK_SWAP_BYTES 0x0CF0
183#define GL_UNPACK_LSB_FIRST 0x0CF1
184#define GL_UNPACK_ROW_LENGTH 0x0CF2
185#define GL_UNPACK_SKIP_ROWS 0x0CF3
186#define GL_UNPACK_SKIP_PIXELS 0x0CF4
187#define GL_UNPACK_ALIGNMENT 0x0CF5
188#define GL_PACK_SWAP_BYTES 0x0D00
189#define GL_PACK_LSB_FIRST 0x0D01
190#define GL_PACK_ROW_LENGTH 0x0D02
191#define GL_PACK_SKIP_ROWS 0x0D03
192#define GL_PACK_SKIP_PIXELS 0x0D04
193#define GL_PACK_ALIGNMENT 0x0D05
194#define GL_MAX_TEXTURE_SIZE 0x0D33
195#define GL_MAX_VIEWPORT_DIMS 0x0D3A
196#define GL_SUBPIXEL_BITS 0x0D50
197#define GL_TEXTURE_1D 0x0DE0
198#define GL_TEXTURE_2D 0x0DE1
199#define GL_TEXTURE_WIDTH 0x1000
200#define GL_TEXTURE_HEIGHT 0x1001
201#define GL_TEXTURE_BORDER_COLOR 0x1004
202#define GL_DONT_CARE 0x1100
203#define GL_FASTEST 0x1101
204#define GL_NICEST 0x1102
205#define GL_BYTE 0x1400
206#define GL_UNSIGNED_BYTE 0x1401
207#define GL_SHORT 0x1402
208#define GL_UNSIGNED_SHORT 0x1403
210#define GL_UNSIGNED_INT 0x1405
211#define GL_FLOAT 0x1406
212#define GL_STACK_OVERFLOW 0x0503
213#define GL_STACK_UNDERFLOW 0x0504
214#define GL_CLEAR 0x1500
216#define GL_AND_REVERSE 0x1502
217#define GL_COPY 0x1503
218#define GL_AND_INVERTED 0x1504
219#define GL_NOOP 0x1505
223#define GL_EQUIV 0x1509
224#define GL_INVERT 0x150A
225#define GL_OR_REVERSE 0x150B
226#define GL_COPY_INVERTED 0x150C
227#define GL_OR_INVERTED 0x150D
228#define GL_NAND 0x150E
230#define GL_TEXTURE 0x1702
231#define GL_COLOR 0x1800
232#define GL_DEPTH 0x1801
233#define GL_STENCIL 0x1802
234#define GL_STENCIL_INDEX 0x1901
235#define GL_DEPTH_COMPONENT 0x1902
237#define GL_GREEN 0x1904
238#define GL_BLUE 0x1905
239#define GL_ALPHA 0x1906
241#define GL_RGBA 0x1908
242#define GL_POINT 0x1B00
243#define GL_LINE 0x1B01
244#define GL_FILL 0x1B02
245#define GL_KEEP 0x1E00
246#define GL_REPLACE 0x1E01
247#define GL_INCR 0x1E02
248#define GL_DECR 0x1E03
249#define GL_VENDOR 0x1F00
250#define GL_RENDERER 0x1F01
251#define GL_VERSION 0x1F02
252#define GL_EXTENSIONS 0x1F03
253#define GL_NEAREST 0x2600
254#define GL_LINEAR 0x2601
255#define GL_NEAREST_MIPMAP_NEAREST 0x2700
256#define GL_LINEAR_MIPMAP_NEAREST 0x2701
257#define GL_NEAREST_MIPMAP_LINEAR 0x2702
258#define GL_LINEAR_MIPMAP_LINEAR 0x2703
259#define GL_TEXTURE_MAG_FILTER 0x2800
260#define GL_TEXTURE_MIN_FILTER 0x2801
261#define GL_TEXTURE_WRAP_S 0x2802
262#define GL_TEXTURE_WRAP_T 0x2803
263#define GL_REPEAT 0x2901
312#ifdef GL_GLEXT_PROTOTYPES
364#ifndef GL_VERSION_1_1
365#define GL_VERSION_1_1 1
368#define GL_COLOR_LOGIC_OP 0x0BF2
369#define GL_POLYGON_OFFSET_UNITS 0x2A00
370#define GL_POLYGON_OFFSET_POINT 0x2A01
371#define GL_POLYGON_OFFSET_LINE 0x2A02
372#define GL_POLYGON_OFFSET_FILL 0x8037
373#define GL_POLYGON_OFFSET_FACTOR 0x8038
374#define GL_TEXTURE_BINDING_1D 0x8068
375#define GL_TEXTURE_BINDING_2D 0x8069
376#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
377#define GL_TEXTURE_RED_SIZE 0x805C
378#define GL_TEXTURE_GREEN_SIZE 0x805D
379#define GL_TEXTURE_BLUE_SIZE 0x805E
380#define GL_TEXTURE_ALPHA_SIZE 0x805F
381#define GL_DOUBLE 0x140A
382#define GL_PROXY_TEXTURE_1D 0x8063
383#define GL_PROXY_TEXTURE_2D 0x8064
384#define GL_R3_G3_B2 0x2A10
385#define GL_RGB4 0x804F
386#define GL_RGB5 0x8050
387#define GL_RGB8 0x8051
388#define GL_RGB10 0x8052
389#define GL_RGB12 0x8053
390#define GL_RGB16 0x8054
391#define GL_RGBA2 0x8055
392#define GL_RGBA4 0x8056
393#define GL_RGB5_A1 0x8057
394#define GL_RGBA8 0x8058
395#define GL_RGB10_A2 0x8059
396#define GL_RGBA12 0x805A
397#define GL_RGBA16 0x805B
398#define GL_VERTEX_ARRAY 0x8074
413#ifdef GL_GLEXT_PROTOTYPES
431#ifndef GL_VERSION_1_2
432#define GL_VERSION_1_2 1
433#define GL_UNSIGNED_BYTE_3_3_2 0x8032
434#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
435#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
436#define GL_UNSIGNED_INT_8_8_8_8 0x8035
437#define GL_UNSIGNED_INT_10_10_10_2 0x8036
438#define GL_TEXTURE_BINDING_3D 0x806A
439#define GL_PACK_SKIP_IMAGES 0x806B
440#define GL_PACK_IMAGE_HEIGHT 0x806C
441#define GL_UNPACK_SKIP_IMAGES 0x806D
442#define GL_UNPACK_IMAGE_HEIGHT 0x806E
443#define GL_TEXTURE_3D 0x806F
444#define GL_PROXY_TEXTURE_3D 0x8070
445#define GL_TEXTURE_DEPTH 0x8071
446#define GL_TEXTURE_WRAP_R 0x8072
447#define GL_MAX_3D_TEXTURE_SIZE 0x8073
448#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
449#define GL_UNSIGNED_SHORT_5_6_5 0x8363
450#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
451#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
452#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
453#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
454#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
456#define GL_BGRA 0x80E1
457#define GL_MAX_ELEMENTS_VERTICES 0x80E8
458#define GL_MAX_ELEMENTS_INDICES 0x80E9
459#define GL_CLAMP_TO_EDGE 0x812F
460#define GL_TEXTURE_MIN_LOD 0x813A
461#define GL_TEXTURE_MAX_LOD 0x813B
462#define GL_TEXTURE_BASE_LEVEL 0x813C
463#define GL_TEXTURE_MAX_LEVEL 0x813D
464#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
465#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
466#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
467#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
468#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
471typedef void(
APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
pixels);
473#ifdef GL_GLEXT_PROTOTYPES
476GLAPI void APIENTRY glTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
pixels);
481#ifndef GL_VERSION_1_3
482#define GL_VERSION_1_3 1
483#define GL_TEXTURE0 0x84C0
484#define GL_TEXTURE1 0x84C1
485#define GL_TEXTURE2 0x84C2
486#define GL_TEXTURE3 0x84C3
487#define GL_TEXTURE4 0x84C4
488#define GL_TEXTURE5 0x84C5
489#define GL_TEXTURE6 0x84C6
490#define GL_TEXTURE7 0x84C7
491#define GL_TEXTURE8 0x84C8
492#define GL_TEXTURE9 0x84C9
493#define GL_TEXTURE10 0x84CA
494#define GL_TEXTURE11 0x84CB
495#define GL_TEXTURE12 0x84CC
496#define GL_TEXTURE13 0x84CD
497#define GL_TEXTURE14 0x84CE
498#define GL_TEXTURE15 0x84CF
499#define GL_TEXTURE16 0x84D0
500#define GL_TEXTURE17 0x84D1
501#define GL_TEXTURE18 0x84D2
502#define GL_TEXTURE19 0x84D3
503#define GL_TEXTURE20 0x84D4
504#define GL_TEXTURE21 0x84D5
505#define GL_TEXTURE22 0x84D6
506#define GL_TEXTURE23 0x84D7
507#define GL_TEXTURE24 0x84D8
508#define GL_TEXTURE25 0x84D9
509#define GL_TEXTURE26 0x84DA
510#define GL_TEXTURE27 0x84DB
511#define GL_TEXTURE28 0x84DC
512#define GL_TEXTURE29 0x84DD
513#define GL_TEXTURE30 0x84DE
514#define GL_TEXTURE31 0x84DF
515#define GL_ACTIVE_TEXTURE 0x84E0
516#define GL_MULTISAMPLE 0x809D
517#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
518#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
519#define GL_SAMPLE_COVERAGE 0x80A0
520#define GL_SAMPLE_BUFFERS 0x80A8
521#define GL_SAMPLES 0x80A9
522#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
523#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
524#define GL_TEXTURE_CUBE_MAP 0x8513
525#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
526#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
527#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
528#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
529#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
530#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
531#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
532#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
533#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
534#define GL_COMPRESSED_RGB 0x84ED
535#define GL_COMPRESSED_RGBA 0x84EE
536#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
537#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
538#define GL_TEXTURE_COMPRESSED 0x86A1
539#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
540#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
541#define GL_CLAMP_TO_BORDER 0x812D
547typedef void(
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void*
data);
551#ifdef GL_GLEXT_PROTOTYPES
557GLAPI void APIENTRY glCompressedTexSubImage3D(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void*
data);
564#ifndef GL_VERSION_1_4
565#define GL_VERSION_1_4 1
566#define GL_BLEND_DST_RGB 0x80C8
567#define GL_BLEND_SRC_RGB 0x80C9
568#define GL_BLEND_DST_ALPHA 0x80CA
569#define GL_BLEND_SRC_ALPHA 0x80CB
570#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
571#define GL_DEPTH_COMPONENT16 0x81A5
572#define GL_DEPTH_COMPONENT24 0x81A6
573#define GL_DEPTH_COMPONENT32 0x81A7
574#define GL_MIRRORED_REPEAT 0x8370
575#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
576#define GL_TEXTURE_LOD_BIAS 0x8501
577#define GL_INCR_WRAP 0x8507
578#define GL_DECR_WRAP 0x8508
579#define GL_TEXTURE_DEPTH_SIZE 0x884A
580#define GL_TEXTURE_COMPARE_MODE 0x884C
581#define GL_TEXTURE_COMPARE_FUNC 0x884D
582#define GL_BLEND_COLOR 0x8005
583#define GL_BLEND_EQUATION 0x8009
584#define GL_CONSTANT_COLOR 0x8001
585#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
586#define GL_CONSTANT_ALPHA 0x8003
587#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
588#define GL_FUNC_ADD 0x8006
589#define GL_FUNC_REVERSE_SUBTRACT 0x800B
590#define GL_FUNC_SUBTRACT 0x800A
602#ifdef GL_GLEXT_PROTOTYPES
615#ifndef GL_VERSION_1_5
616#define GL_VERSION_1_5 1
619#define GL_BUFFER_SIZE 0x8764
620#define GL_BUFFER_USAGE 0x8765
621#define GL_QUERY_COUNTER_BITS 0x8864
622#define GL_CURRENT_QUERY 0x8865
623#define GL_QUERY_RESULT 0x8866
624#define GL_QUERY_RESULT_AVAILABLE 0x8867
625#define GL_ARRAY_BUFFER 0x8892
626#define GL_ELEMENT_ARRAY_BUFFER 0x8893
627#define GL_ARRAY_BUFFER_BINDING 0x8894
628#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
629#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
630#define GL_READ_ONLY 0x88B8
631#define GL_WRITE_ONLY 0x88B9
632#define GL_READ_WRITE 0x88BA
633#define GL_BUFFER_ACCESS 0x88BB
634#define GL_BUFFER_MAPPED 0x88BC
635#define GL_BUFFER_MAP_POINTER 0x88BD
636#define GL_STREAM_DRAW 0x88E0
637#define GL_STREAM_READ 0x88E1
638#define GL_STREAM_COPY 0x88E2
639#define GL_STATIC_DRAW 0x88E4
640#define GL_STATIC_READ 0x88E5
641#define GL_STATIC_COPY 0x88E6
642#define GL_DYNAMIC_DRAW 0x88E8
643#define GL_DYNAMIC_READ 0x88E9
644#define GL_DYNAMIC_COPY 0x88EA
645#define GL_SAMPLES_PASSED 0x8914
646#define GL_SRC1_ALPHA 0x8589
666#ifdef GL_GLEXT_PROTOTYPES
689#ifndef GL_VERSION_2_0
690#define GL_VERSION_2_0 1
695#define GL_BLEND_EQUATION_RGB 0x8009
696#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
697#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
698#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
699#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
700#define GL_CURRENT_VERTEX_ATTRIB 0x8626
701#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
702#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
703#define GL_STENCIL_BACK_FUNC 0x8800
704#define GL_STENCIL_BACK_FAIL 0x8801
705#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
706#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
707#define GL_MAX_DRAW_BUFFERS 0x8824
708#define GL_DRAW_BUFFER0 0x8825
709#define GL_DRAW_BUFFER1 0x8826
710#define GL_DRAW_BUFFER2 0x8827
711#define GL_DRAW_BUFFER3 0x8828
712#define GL_DRAW_BUFFER4 0x8829
713#define GL_DRAW_BUFFER5 0x882A
714#define GL_DRAW_BUFFER6 0x882B
715#define GL_DRAW_BUFFER7 0x882C
716#define GL_DRAW_BUFFER8 0x882D
717#define GL_DRAW_BUFFER9 0x882E
718#define GL_DRAW_BUFFER10 0x882F
719#define GL_DRAW_BUFFER11 0x8830
720#define GL_DRAW_BUFFER12 0x8831
721#define GL_DRAW_BUFFER13 0x8832
722#define GL_DRAW_BUFFER14 0x8833
723#define GL_DRAW_BUFFER15 0x8834
724#define GL_BLEND_EQUATION_ALPHA 0x883D
725#define GL_MAX_VERTEX_ATTRIBS 0x8869
726#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
727#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
728#define GL_FRAGMENT_SHADER 0x8B30
729#define GL_VERTEX_SHADER 0x8B31
730#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
731#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
732#define GL_MAX_VARYING_FLOATS 0x8B4B
733#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
734#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
735#define GL_SHADER_TYPE 0x8B4F
736#define GL_FLOAT_VEC2 0x8B50
737#define GL_FLOAT_VEC3 0x8B51
738#define GL_FLOAT_VEC4 0x8B52
739#define GL_INT_VEC2 0x8B53
740#define GL_INT_VEC3 0x8B54
741#define GL_INT_VEC4 0x8B55
742#define GL_BOOL 0x8B56
743#define GL_BOOL_VEC2 0x8B57
744#define GL_BOOL_VEC3 0x8B58
745#define GL_BOOL_VEC4 0x8B59
746#define GL_FLOAT_MAT2 0x8B5A
747#define GL_FLOAT_MAT3 0x8B5B
748#define GL_FLOAT_MAT4 0x8B5C
749#define GL_SAMPLER_1D 0x8B5D
750#define GL_SAMPLER_2D 0x8B5E
751#define GL_SAMPLER_3D 0x8B5F
752#define GL_SAMPLER_CUBE 0x8B60
753#define GL_SAMPLER_1D_SHADOW 0x8B61
754#define GL_SAMPLER_2D_SHADOW 0x8B62
755#define GL_DELETE_STATUS 0x8B80
756#define GL_COMPILE_STATUS 0x8B81
757#define GL_LINK_STATUS 0x8B82
758#define GL_VALIDATE_STATUS 0x8B83
759#define GL_INFO_LOG_LENGTH 0x8B84
760#define GL_ATTACHED_SHADERS 0x8B85
761#define GL_ACTIVE_UNIFORMS 0x8B86
762#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
763#define GL_SHADER_SOURCE_LENGTH 0x8B88
764#define GL_ACTIVE_ATTRIBUTES 0x8B89
765#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
766#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
767#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
768#define GL_CURRENT_PROGRAM 0x8B8D
769#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
770#define GL_LOWER_LEFT 0x8CA1
771#define GL_UPPER_LEFT 0x8CA2
772#define GL_STENCIL_BACK_REF 0x8CA3
773#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
774#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
868#ifdef GL_GLEXT_PROTOTYPES
965#ifndef GL_VERSION_2_1
966#define GL_VERSION_2_1 1
967#define GL_PIXEL_PACK_BUFFER 0x88EB
968#define GL_PIXEL_UNPACK_BUFFER 0x88EC
969#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
970#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
971#define GL_FLOAT_MAT2x3 0x8B65
972#define GL_FLOAT_MAT2x4 0x8B66
973#define GL_FLOAT_MAT3x2 0x8B67
974#define GL_FLOAT_MAT3x4 0x8B68
975#define GL_FLOAT_MAT4x2 0x8B69
976#define GL_FLOAT_MAT4x3 0x8B6A
977#define GL_SRGB 0x8C40
978#define GL_SRGB8 0x8C41
979#define GL_SRGB_ALPHA 0x8C42
980#define GL_SRGB8_ALPHA8 0x8C43
981#define GL_COMPRESSED_SRGB 0x8C48
982#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
989#ifdef GL_GLEXT_PROTOTYPES
999#ifndef GL_VERSION_3_0
1000#define GL_VERSION_3_0 1
1002#define GL_COMPARE_REF_TO_TEXTURE 0x884E
1003#define GL_CLIP_DISTANCE0 0x3000
1004#define GL_CLIP_DISTANCE1 0x3001
1005#define GL_CLIP_DISTANCE2 0x3002
1006#define GL_CLIP_DISTANCE3 0x3003
1007#define GL_CLIP_DISTANCE4 0x3004
1008#define GL_CLIP_DISTANCE5 0x3005
1009#define GL_CLIP_DISTANCE6 0x3006
1010#define GL_CLIP_DISTANCE7 0x3007
1011#define GL_MAX_CLIP_DISTANCES 0x0D32
1012#define GL_MAJOR_VERSION 0x821B
1013#define GL_MINOR_VERSION 0x821C
1014#define GL_NUM_EXTENSIONS 0x821D
1015#define GL_CONTEXT_FLAGS 0x821E
1016#define GL_COMPRESSED_RED 0x8225
1017#define GL_COMPRESSED_RG 0x8226
1018#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
1019#define GL_RGBA32F 0x8814
1020#define GL_RGB32F 0x8815
1021#define GL_RGBA16F 0x881A
1022#define GL_RGB16F 0x881B
1023#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
1024#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
1025#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
1026#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
1027#define GL_CLAMP_READ_COLOR 0x891C
1028#define GL_FIXED_ONLY 0x891D
1029#define GL_MAX_VARYING_COMPONENTS 0x8B4B
1030#define GL_TEXTURE_1D_ARRAY 0x8C18
1031#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
1032#define GL_TEXTURE_2D_ARRAY 0x8C1A
1033#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
1034#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
1035#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
1036#define GL_R11F_G11F_B10F 0x8C3A
1037#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
1038#define GL_RGB9_E5 0x8C3D
1039#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
1040#define GL_TEXTURE_SHARED_SIZE 0x8C3F
1041#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
1042#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
1043#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
1044#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
1045#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
1046#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
1047#define GL_PRIMITIVES_GENERATED 0x8C87
1048#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
1049#define GL_RASTERIZER_DISCARD 0x8C89
1050#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
1051#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
1052#define GL_INTERLEAVED_ATTRIBS 0x8C8C
1053#define GL_SEPARATE_ATTRIBS 0x8C8D
1054#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
1055#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
1056#define GL_RGBA32UI 0x8D70
1057#define GL_RGB32UI 0x8D71
1058#define GL_RGBA16UI 0x8D76
1059#define GL_RGB16UI 0x8D77
1060#define GL_RGBA8UI 0x8D7C
1061#define GL_RGB8UI 0x8D7D
1062#define GL_RGBA32I 0x8D82
1063#define GL_RGB32I 0x8D83
1064#define GL_RGBA16I 0x8D88
1065#define GL_RGB16I 0x8D89
1066#define GL_RGBA8I 0x8D8E
1067#define GL_RGB8I 0x8D8F
1068#define GL_RED_INTEGER 0x8D94
1069#define GL_GREEN_INTEGER 0x8D95
1070#define GL_BLUE_INTEGER 0x8D96
1071#define GL_RGB_INTEGER 0x8D98
1072#define GL_RGBA_INTEGER 0x8D99
1073#define GL_BGR_INTEGER 0x8D9A
1074#define GL_BGRA_INTEGER 0x8D9B
1075#define GL_SAMPLER_1D_ARRAY 0x8DC0
1076#define GL_SAMPLER_2D_ARRAY 0x8DC1
1077#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
1078#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
1079#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
1080#define GL_UNSIGNED_INT_VEC2 0x8DC6
1081#define GL_UNSIGNED_INT_VEC3 0x8DC7
1082#define GL_UNSIGNED_INT_VEC4 0x8DC8
1083#define GL_INT_SAMPLER_1D 0x8DC9
1084#define GL_INT_SAMPLER_2D 0x8DCA
1085#define GL_INT_SAMPLER_3D 0x8DCB
1086#define GL_INT_SAMPLER_CUBE 0x8DCC
1087#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
1088#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
1089#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
1090#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
1091#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
1092#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
1093#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
1094#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
1095#define GL_QUERY_WAIT 0x8E13
1096#define GL_QUERY_NO_WAIT 0x8E14
1097#define GL_QUERY_BY_REGION_WAIT 0x8E15
1098#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
1099#define GL_BUFFER_ACCESS_FLAGS 0x911F
1100#define GL_BUFFER_MAP_LENGTH 0x9120
1101#define GL_BUFFER_MAP_OFFSET 0x9121
1102#define GL_DEPTH_COMPONENT32F 0x8CAC
1103#define GL_DEPTH32F_STENCIL8 0x8CAD
1104#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1105#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1106#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1107#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1108#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1109#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1110#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1111#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1112#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1113#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1114#define GL_FRAMEBUFFER_DEFAULT 0x8218
1115#define GL_FRAMEBUFFER_UNDEFINED 0x8219
1116#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1117#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1118#define GL_DEPTH_STENCIL 0x84F9
1119#define GL_UNSIGNED_INT_24_8 0x84FA
1120#define GL_DEPTH24_STENCIL8 0x88F0
1121#define GL_TEXTURE_STENCIL_SIZE 0x88F1
1122#define GL_TEXTURE_RED_TYPE 0x8C10
1123#define GL_TEXTURE_GREEN_TYPE 0x8C11
1124#define GL_TEXTURE_BLUE_TYPE 0x8C12
1125#define GL_TEXTURE_ALPHA_TYPE 0x8C13
1126#define GL_TEXTURE_DEPTH_TYPE 0x8C16
1127#define GL_UNSIGNED_NORMALIZED 0x8C17
1128#define GL_FRAMEBUFFER_BINDING 0x8CA6
1129#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1130#define GL_RENDERBUFFER_BINDING 0x8CA7
1131#define GL_READ_FRAMEBUFFER 0x8CA8
1132#define GL_DRAW_FRAMEBUFFER 0x8CA9
1133#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1134#define GL_RENDERBUFFER_SAMPLES 0x8CAB
1135#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1136#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1137#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1138#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1139#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1140#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1141#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1142#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1143#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1144#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1145#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1146#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1147#define GL_COLOR_ATTACHMENT0 0x8CE0
1148#define GL_COLOR_ATTACHMENT1 0x8CE1
1149#define GL_COLOR_ATTACHMENT2 0x8CE2
1150#define GL_COLOR_ATTACHMENT3 0x8CE3
1151#define GL_COLOR_ATTACHMENT4 0x8CE4
1152#define GL_COLOR_ATTACHMENT5 0x8CE5
1153#define GL_COLOR_ATTACHMENT6 0x8CE6
1154#define GL_COLOR_ATTACHMENT7 0x8CE7
1155#define GL_COLOR_ATTACHMENT8 0x8CE8
1156#define GL_COLOR_ATTACHMENT9 0x8CE9
1157#define GL_COLOR_ATTACHMENT10 0x8CEA
1158#define GL_COLOR_ATTACHMENT11 0x8CEB
1159#define GL_COLOR_ATTACHMENT12 0x8CEC
1160#define GL_COLOR_ATTACHMENT13 0x8CED
1161#define GL_COLOR_ATTACHMENT14 0x8CEE
1162#define GL_COLOR_ATTACHMENT15 0x8CEF
1163#define GL_COLOR_ATTACHMENT16 0x8CF0
1164#define GL_COLOR_ATTACHMENT17 0x8CF1
1165#define GL_COLOR_ATTACHMENT18 0x8CF2
1166#define GL_COLOR_ATTACHMENT19 0x8CF3
1167#define GL_COLOR_ATTACHMENT20 0x8CF4
1168#define GL_COLOR_ATTACHMENT21 0x8CF5
1169#define GL_COLOR_ATTACHMENT22 0x8CF6
1170#define GL_COLOR_ATTACHMENT23 0x8CF7
1171#define GL_COLOR_ATTACHMENT24 0x8CF8
1172#define GL_COLOR_ATTACHMENT25 0x8CF9
1173#define GL_COLOR_ATTACHMENT26 0x8CFA
1174#define GL_COLOR_ATTACHMENT27 0x8CFB
1175#define GL_COLOR_ATTACHMENT28 0x8CFC
1176#define GL_COLOR_ATTACHMENT29 0x8CFD
1177#define GL_COLOR_ATTACHMENT30 0x8CFE
1178#define GL_COLOR_ATTACHMENT31 0x8CFF
1179#define GL_DEPTH_ATTACHMENT 0x8D00
1180#define GL_STENCIL_ATTACHMENT 0x8D20
1181#define GL_FRAMEBUFFER 0x8D40
1182#define GL_RENDERBUFFER 0x8D41
1183#define GL_RENDERBUFFER_WIDTH 0x8D42
1184#define GL_RENDERBUFFER_HEIGHT 0x8D43
1185#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1186#define GL_STENCIL_INDEX1 0x8D46
1187#define GL_STENCIL_INDEX4 0x8D47
1188#define GL_STENCIL_INDEX8 0x8D48
1189#define GL_STENCIL_INDEX16 0x8D49
1190#define GL_RENDERBUFFER_RED_SIZE 0x8D50
1191#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1192#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1193#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1194#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1195#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1196#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1197#define GL_MAX_SAMPLES 0x8D57
1198#define GL_FRAMEBUFFER_SRGB 0x8DB9
1199#define GL_HALF_FLOAT 0x140B
1200#define GL_MAP_READ_BIT 0x0001
1201#define GL_MAP_WRITE_BIT 0x0002
1202#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1203#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1204#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1205#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1206#define GL_COMPRESSED_RED_RGTC1 0x8DBB
1207#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1208#define GL_COMPRESSED_RG_RGTC2 0x8DBD
1209#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1211#define GL_RG_INTEGER 0x8228
1213#define GL_R16 0x822A
1214#define GL_RG8 0x822B
1215#define GL_RG16 0x822C
1216#define GL_R16F 0x822D
1217#define GL_R32F 0x822E
1218#define GL_RG16F 0x822F
1219#define GL_RG32F 0x8230
1220#define GL_R8I 0x8231
1221#define GL_R8UI 0x8232
1222#define GL_R16I 0x8233
1223#define GL_R16UI 0x8234
1224#define GL_R32I 0x8235
1225#define GL_R32UI 0x8236
1226#define GL_RG8I 0x8237
1227#define GL_RG8UI 0x8238
1228#define GL_RG16I 0x8239
1229#define GL_RG16UI 0x823A
1230#define GL_RG32I 0x823B
1231#define GL_RG32UI 0x823C
1232#define GL_VERTEX_ARRAY_BINDING 0x85B5
1317#ifdef GL_GLEXT_PROTOTYPES
1405#ifndef GL_VERSION_3_1
1406#define GL_VERSION_3_1 1
1407#define GL_SAMPLER_2D_RECT 0x8B63
1408#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1409#define GL_SAMPLER_BUFFER 0x8DC2
1410#define GL_INT_SAMPLER_2D_RECT 0x8DCD
1411#define GL_INT_SAMPLER_BUFFER 0x8DD0
1412#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1413#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1414#define GL_TEXTURE_BUFFER 0x8C2A
1415#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1416#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1417#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1418#define GL_TEXTURE_RECTANGLE 0x84F5
1419#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1420#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1421#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1422#define GL_R8_SNORM 0x8F94
1423#define GL_RG8_SNORM 0x8F95
1424#define GL_RGB8_SNORM 0x8F96
1425#define GL_RGBA8_SNORM 0x8F97
1426#define GL_R16_SNORM 0x8F98
1427#define GL_RG16_SNORM 0x8F99
1428#define GL_RGB16_SNORM 0x8F9A
1429#define GL_RGBA16_SNORM 0x8F9B
1430#define GL_SIGNED_NORMALIZED 0x8F9C
1431#define GL_PRIMITIVE_RESTART 0x8F9D
1432#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1433#define GL_COPY_READ_BUFFER 0x8F36
1434#define GL_COPY_WRITE_BUFFER 0x8F37
1435#define GL_UNIFORM_BUFFER 0x8A11
1436#define GL_UNIFORM_BUFFER_BINDING 0x8A28
1437#define GL_UNIFORM_BUFFER_START 0x8A29
1438#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1439#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1440#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1441#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1442#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1443#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1444#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1445#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1446#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1447#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1448#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1449#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1450#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1451#define GL_UNIFORM_TYPE 0x8A37
1452#define GL_UNIFORM_SIZE 0x8A38
1453#define GL_UNIFORM_NAME_LENGTH 0x8A39
1454#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1455#define GL_UNIFORM_OFFSET 0x8A3B
1456#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1457#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1458#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1459#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1460#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1461#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1462#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1463#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1464#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1465#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1466#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1467#define GL_INVALID_INDEX 0xFFFFFFFFu
1480#ifdef GL_GLEXT_PROTOTYPES
1496#ifndef GL_VERSION_3_2
1497#define GL_VERSION_3_2 1
1501#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1502#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1503#define GL_LINES_ADJACENCY 0x000A
1504#define GL_LINE_STRIP_ADJACENCY 0x000B
1505#define GL_TRIANGLES_ADJACENCY 0x000C
1506#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1507#define GL_PROGRAM_POINT_SIZE 0x8642
1508#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1509#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1510#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1511#define GL_GEOMETRY_SHADER 0x8DD9
1512#define GL_GEOMETRY_VERTICES_OUT 0x8916
1513#define GL_GEOMETRY_INPUT_TYPE 0x8917
1514#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1515#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1516#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1517#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1518#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1519#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1520#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1521#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1522#define GL_CONTEXT_PROFILE_MASK 0x9126
1523#define GL_DEPTH_CLAMP 0x864F
1524#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1525#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1526#define GL_LAST_VERTEX_CONVENTION 0x8E4E
1527#define GL_PROVOKING_VERTEX 0x8E4F
1528#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1529#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1530#define GL_OBJECT_TYPE 0x9112
1531#define GL_SYNC_CONDITION 0x9113
1532#define GL_SYNC_STATUS 0x9114
1533#define GL_SYNC_FLAGS 0x9115
1534#define GL_SYNC_FENCE 0x9116
1535#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1536#define GL_UNSIGNALED 0x9118
1537#define GL_SIGNALED 0x9119
1538#define GL_ALREADY_SIGNALED 0x911A
1539#define GL_TIMEOUT_EXPIRED 0x911B
1540#define GL_CONDITION_SATISFIED 0x911C
1541#define GL_WAIT_FAILED 0x911D
1542#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1543#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1544#define GL_SAMPLE_POSITION 0x8E50
1545#define GL_SAMPLE_MASK 0x8E51
1546#define GL_SAMPLE_MASK_VALUE 0x8E52
1547#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1548#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1549#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1550#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1551#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1552#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1553#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1554#define GL_TEXTURE_SAMPLES 0x9106
1555#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1556#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1557#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1558#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1559#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1560#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1561#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1562#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1563#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1564#define GL_MAX_INTEGER_SAMPLES 0x9110
1584#ifdef GL_GLEXT_PROTOTYPES
1607#ifndef GL_VERSION_3_3
1608#define GL_VERSION_3_3 1
1609#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1610#define GL_SRC1_COLOR 0x88F9
1611#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1612#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1613#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1614#define GL_ANY_SAMPLES_PASSED 0x8C2F
1615#define GL_SAMPLER_BINDING 0x8919
1616#define GL_RGB10_A2UI 0x906F
1617#define GL_TEXTURE_SWIZZLE_R 0x8E42
1618#define GL_TEXTURE_SWIZZLE_G 0x8E43
1619#define GL_TEXTURE_SWIZZLE_B 0x8E44
1620#define GL_TEXTURE_SWIZZLE_A 0x8E45
1621#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1622#define GL_TIME_ELAPSED 0x88BF
1623#define GL_TIMESTAMP 0x8E28
1624#define GL_INT_2_10_10_10_REV 0x8D9F
1653#ifdef GL_GLEXT_PROTOTYPES
1685#ifndef GL_VERSION_4_0
1686#define GL_VERSION_4_0 1
1687#define GL_SAMPLE_SHADING 0x8C36
1688#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1689#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1690#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1691#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1692#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1693#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1694#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1695#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1696#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1697#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1698#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1699#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1700#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1701#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1702#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1703#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1704#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1705#define GL_MAX_VERTEX_STREAMS 0x8E71
1706#define GL_DOUBLE_VEC2 0x8FFC
1707#define GL_DOUBLE_VEC3 0x8FFD
1708#define GL_DOUBLE_VEC4 0x8FFE
1709#define GL_DOUBLE_MAT2 0x8F46
1710#define GL_DOUBLE_MAT3 0x8F47
1711#define GL_DOUBLE_MAT4 0x8F48
1712#define GL_DOUBLE_MAT2x3 0x8F49
1713#define GL_DOUBLE_MAT2x4 0x8F4A
1714#define GL_DOUBLE_MAT3x2 0x8F4B
1715#define GL_DOUBLE_MAT3x4 0x8F4C
1716#define GL_DOUBLE_MAT4x2 0x8F4D
1717#define GL_DOUBLE_MAT4x3 0x8F4E
1718#define GL_ACTIVE_SUBROUTINES 0x8DE5
1719#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1720#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1721#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1722#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1723#define GL_MAX_SUBROUTINES 0x8DE7
1724#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1725#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1726#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1727#define GL_PATCHES 0x000E
1728#define GL_PATCH_VERTICES 0x8E72
1729#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1730#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1731#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1732#define GL_TESS_GEN_MODE 0x8E76
1733#define GL_TESS_GEN_SPACING 0x8E77
1734#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1735#define GL_TESS_GEN_POINT_MODE 0x8E79
1736#define GL_ISOLINES 0x8E7A
1737#define GL_FRACTIONAL_ODD 0x8E7B
1738#define GL_FRACTIONAL_EVEN 0x8E7C
1739#define GL_MAX_PATCH_VERTICES 0x8E7D
1740#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1741#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1742#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1743#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1744#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1745#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1746#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1747#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1748#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1749#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1750#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1751#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1752#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1753#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1754#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1755#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1756#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1757#define GL_TESS_EVALUATION_SHADER 0x8E87
1758#define GL_TESS_CONTROL_SHADER 0x8E88
1759#define GL_TRANSFORM_FEEDBACK 0x8E22
1760#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1761#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1762#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1763#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1810#ifdef GL_GLEXT_PROTOTYPES
1860#ifndef GL_VERSION_4_1
1861#define GL_VERSION_4_1 1
1862#define GL_FIXED 0x140C
1863#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1864#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1865#define GL_LOW_FLOAT 0x8DF0
1866#define GL_MEDIUM_FLOAT 0x8DF1
1867#define GL_HIGH_FLOAT 0x8DF2
1868#define GL_LOW_INT 0x8DF3
1869#define GL_MEDIUM_INT 0x8DF4
1870#define GL_HIGH_INT 0x8DF5
1871#define GL_SHADER_COMPILER 0x8DFA
1872#define GL_SHADER_BINARY_FORMATS 0x8DF8
1873#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1874#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1875#define GL_MAX_VARYING_VECTORS 0x8DFC
1876#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1877#define GL_RGB565 0x8D62
1878#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1879#define GL_PROGRAM_BINARY_LENGTH 0x8741
1880#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1881#define GL_PROGRAM_BINARY_FORMATS 0x87FF
1882#define GL_VERTEX_SHADER_BIT 0x00000001
1883#define GL_FRAGMENT_SHADER_BIT 0x00000002
1884#define GL_GEOMETRY_SHADER_BIT 0x00000004
1885#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1886#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1887#define GL_ALL_SHADER_BITS 0xFFFFFFFF
1888#define GL_PROGRAM_SEPARABLE 0x8258
1889#define GL_ACTIVE_PROGRAM 0x8259
1890#define GL_PROGRAM_PIPELINE_BINDING 0x825A
1891#define GL_MAX_VIEWPORTS 0x825B
1892#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1893#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1894#define GL_LAYER_PROVOKING_VERTEX 0x825E
1895#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1896#define GL_UNDEFINED_VERTEX 0x8260
1985#ifdef GL_GLEXT_PROTOTYPES
2077#ifndef GL_VERSION_4_2
2078#define GL_VERSION_4_2 1
2079#define GL_COPY_READ_BUFFER_BINDING 0x8F36
2080#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
2081#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
2082#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
2083#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2084#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2085#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2086#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2087#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2088#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2089#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2090#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2091#define GL_NUM_SAMPLE_COUNTS 0x9380
2092#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2093#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2094#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2095#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2096#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2097#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2098#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2099#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2100#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2101#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2102#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2103#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2104#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2105#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2106#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2107#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2108#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2109#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2110#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2111#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2112#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2113#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2114#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2115#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2116#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2117#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2118#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2119#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2120#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2121#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2122#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2123#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2124#define GL_UNIFORM_BARRIER_BIT 0x00000004
2125#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2126#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2127#define GL_COMMAND_BARRIER_BIT 0x00000040
2128#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2129#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2130#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2131#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2132#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2133#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2134#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2135#define GL_MAX_IMAGE_UNITS 0x8F38
2136#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2137#define GL_IMAGE_BINDING_NAME 0x8F3A
2138#define GL_IMAGE_BINDING_LEVEL 0x8F3B
2139#define GL_IMAGE_BINDING_LAYERED 0x8F3C
2140#define GL_IMAGE_BINDING_LAYER 0x8F3D
2141#define GL_IMAGE_BINDING_ACCESS 0x8F3E
2142#define GL_IMAGE_1D 0x904C
2143#define GL_IMAGE_2D 0x904D
2144#define GL_IMAGE_3D 0x904E
2145#define GL_IMAGE_2D_RECT 0x904F
2146#define GL_IMAGE_CUBE 0x9050
2147#define GL_IMAGE_BUFFER 0x9051
2148#define GL_IMAGE_1D_ARRAY 0x9052
2149#define GL_IMAGE_2D_ARRAY 0x9053
2150#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2151#define GL_IMAGE_2D_MULTISAMPLE 0x9055
2152#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2153#define GL_INT_IMAGE_1D 0x9057
2154#define GL_INT_IMAGE_2D 0x9058
2155#define GL_INT_IMAGE_3D 0x9059
2156#define GL_INT_IMAGE_2D_RECT 0x905A
2157#define GL_INT_IMAGE_CUBE 0x905B
2158#define GL_INT_IMAGE_BUFFER 0x905C
2159#define GL_INT_IMAGE_1D_ARRAY 0x905D
2160#define GL_INT_IMAGE_2D_ARRAY 0x905E
2161#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2162#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2163#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2164#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2165#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2166#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2167#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2168#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2169#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2170#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2171#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2172#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2173#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2174#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2175#define GL_MAX_IMAGE_SAMPLES 0x906D
2176#define GL_IMAGE_BINDING_FORMAT 0x906E
2177#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2178#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2179#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2180#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2181#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2182#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2183#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2184#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2185#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2186#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
2187#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
2188#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
2189#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
2190#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2203#ifdef GL_GLEXT_PROTOTYPES
2219#ifndef GL_VERSION_4_3
2220#define GL_VERSION_4_3 1
2222#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2223#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2224#define GL_COMPRESSED_RGB8_ETC2 0x9274
2225#define GL_COMPRESSED_SRGB8_ETC2 0x9275
2226#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
2227#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
2228#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
2229#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
2230#define GL_COMPRESSED_R11_EAC 0x9270
2231#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
2232#define GL_COMPRESSED_RG11_EAC 0x9272
2233#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
2234#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
2235#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
2236#define GL_MAX_ELEMENT_INDEX 0x8D6B
2237#define GL_COMPUTE_SHADER 0x91B9
2238#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
2239#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
2240#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
2241#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
2242#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
2243#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
2244#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
2245#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
2246#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
2247#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
2248#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
2249#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
2250#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
2251#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
2252#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
2253#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
2254#define GL_COMPUTE_SHADER_BIT 0x00000020
2255#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
2256#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
2257#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
2258#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
2259#define GL_DEBUG_SOURCE_API 0x8246
2260#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
2261#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
2262#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
2263#define GL_DEBUG_SOURCE_APPLICATION 0x824A
2264#define GL_DEBUG_SOURCE_OTHER 0x824B
2265#define GL_DEBUG_TYPE_ERROR 0x824C
2266#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
2267#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
2268#define GL_DEBUG_TYPE_PORTABILITY 0x824F
2269#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
2270#define GL_DEBUG_TYPE_OTHER 0x8251
2271#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
2272#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
2273#define GL_DEBUG_LOGGED_MESSAGES 0x9145
2274#define GL_DEBUG_SEVERITY_HIGH 0x9146
2275#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
2276#define GL_DEBUG_SEVERITY_LOW 0x9148
2277#define GL_DEBUG_TYPE_MARKER 0x8268
2278#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
2279#define GL_DEBUG_TYPE_POP_GROUP 0x826A
2280#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
2281#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
2282#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
2283#define GL_BUFFER 0x82E0
2284#define GL_SHADER 0x82E1
2285#define GL_PROGRAM 0x82E2
2286#define GL_QUERY 0x82E3
2287#define GL_PROGRAM_PIPELINE 0x82E4
2288#define GL_SAMPLER 0x82E6
2289#define GL_MAX_LABEL_LENGTH 0x82E8
2290#define GL_DEBUG_OUTPUT 0x92E0
2291#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
2292#define GL_MAX_UNIFORM_LOCATIONS 0x826E
2293#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
2294#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
2295#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
2296#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
2297#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
2298#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
2299#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
2300#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
2301#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
2302#define GL_INTERNALFORMAT_SUPPORTED 0x826F
2303#define GL_INTERNALFORMAT_PREFERRED 0x8270
2304#define GL_INTERNALFORMAT_RED_SIZE 0x8271
2305#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
2306#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
2307#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
2308#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
2309#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
2310#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
2311#define GL_INTERNALFORMAT_RED_TYPE 0x8278
2312#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
2313#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
2314#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
2315#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
2316#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
2317#define GL_MAX_WIDTH 0x827E
2318#define GL_MAX_HEIGHT 0x827F
2319#define GL_MAX_DEPTH 0x8280
2320#define GL_MAX_LAYERS 0x8281
2321#define GL_MAX_COMBINED_DIMENSIONS 0x8282
2322#define GL_COLOR_COMPONENTS 0x8283
2323#define GL_DEPTH_COMPONENTS 0x8284
2324#define GL_STENCIL_COMPONENTS 0x8285
2325#define GL_COLOR_RENDERABLE 0x8286
2326#define GL_DEPTH_RENDERABLE 0x8287
2327#define GL_STENCIL_RENDERABLE 0x8288
2328#define GL_FRAMEBUFFER_RENDERABLE 0x8289
2329#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
2330#define GL_FRAMEBUFFER_BLEND 0x828B
2331#define GL_READ_PIXELS 0x828C
2332#define GL_READ_PIXELS_FORMAT 0x828D
2333#define GL_READ_PIXELS_TYPE 0x828E
2334#define GL_TEXTURE_IMAGE_FORMAT 0x828F
2335#define GL_TEXTURE_IMAGE_TYPE 0x8290
2336#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
2337#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
2338#define GL_MIPMAP 0x8293
2339#define GL_MANUAL_GENERATE_MIPMAP 0x8294
2340#define GL_AUTO_GENERATE_MIPMAP 0x8295
2341#define GL_COLOR_ENCODING 0x8296
2342#define GL_SRGB_READ 0x8297
2343#define GL_SRGB_WRITE 0x8298
2344#define GL_FILTER 0x829A
2345#define GL_VERTEX_TEXTURE 0x829B
2346#define GL_TESS_CONTROL_TEXTURE 0x829C
2347#define GL_TESS_EVALUATION_TEXTURE 0x829D
2348#define GL_GEOMETRY_TEXTURE 0x829E
2349#define GL_FRAGMENT_TEXTURE 0x829F
2350#define GL_COMPUTE_TEXTURE 0x82A0
2351#define GL_TEXTURE_SHADOW 0x82A1
2352#define GL_TEXTURE_GATHER 0x82A2
2353#define GL_TEXTURE_GATHER_SHADOW 0x82A3
2354#define GL_SHADER_IMAGE_LOAD 0x82A4
2355#define GL_SHADER_IMAGE_STORE 0x82A5
2356#define GL_SHADER_IMAGE_ATOMIC 0x82A6
2357#define GL_IMAGE_TEXEL_SIZE 0x82A7
2358#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
2359#define GL_IMAGE_PIXEL_FORMAT 0x82A9
2360#define GL_IMAGE_PIXEL_TYPE 0x82AA
2361#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
2362#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
2363#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
2364#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
2365#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
2366#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
2367#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
2368#define GL_CLEAR_BUFFER 0x82B4
2369#define GL_TEXTURE_VIEW 0x82B5
2370#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
2371#define GL_FULL_SUPPORT 0x82B7
2372#define GL_CAVEAT_SUPPORT 0x82B8
2373#define GL_IMAGE_CLASS_4_X_32 0x82B9
2374#define GL_IMAGE_CLASS_2_X_32 0x82BA
2375#define GL_IMAGE_CLASS_1_X_32 0x82BB
2376#define GL_IMAGE_CLASS_4_X_16 0x82BC
2377#define GL_IMAGE_CLASS_2_X_16 0x82BD
2378#define GL_IMAGE_CLASS_1_X_16 0x82BE
2379#define GL_IMAGE_CLASS_4_X_8 0x82BF
2380#define GL_IMAGE_CLASS_2_X_8 0x82C0
2381#define GL_IMAGE_CLASS_1_X_8 0x82C1
2382#define GL_IMAGE_CLASS_11_11_10 0x82C2
2383#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
2384#define GL_VIEW_CLASS_128_BITS 0x82C4
2385#define GL_VIEW_CLASS_96_BITS 0x82C5
2386#define GL_VIEW_CLASS_64_BITS 0x82C6
2387#define GL_VIEW_CLASS_48_BITS 0x82C7
2388#define GL_VIEW_CLASS_32_BITS 0x82C8
2389#define GL_VIEW_CLASS_24_BITS 0x82C9
2390#define GL_VIEW_CLASS_16_BITS 0x82CA
2391#define GL_VIEW_CLASS_8_BITS 0x82CB
2392#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
2393#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
2394#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
2395#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
2396#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
2397#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
2398#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
2399#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
2400#define GL_UNIFORM 0x92E1
2401#define GL_UNIFORM_BLOCK 0x92E2
2402#define GL_PROGRAM_INPUT 0x92E3
2403#define GL_PROGRAM_OUTPUT 0x92E4
2404#define GL_BUFFER_VARIABLE 0x92E5
2405#define GL_SHADER_STORAGE_BLOCK 0x92E6
2406#define GL_VERTEX_SUBROUTINE 0x92E8
2407#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
2408#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
2409#define GL_GEOMETRY_SUBROUTINE 0x92EB
2410#define GL_FRAGMENT_SUBROUTINE 0x92EC
2411#define GL_COMPUTE_SUBROUTINE 0x92ED
2412#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
2413#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
2414#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
2415#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
2416#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
2417#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
2418#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
2419#define GL_ACTIVE_RESOURCES 0x92F5
2420#define GL_MAX_NAME_LENGTH 0x92F6
2421#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
2422#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
2423#define GL_NAME_LENGTH 0x92F9
2424#define GL_TYPE 0x92FA
2425#define GL_ARRAY_SIZE 0x92FB
2426#define GL_OFFSET 0x92FC
2427#define GL_BLOCK_INDEX 0x92FD
2428#define GL_ARRAY_STRIDE 0x92FE
2429#define GL_MATRIX_STRIDE 0x92FF
2430#define GL_IS_ROW_MAJOR 0x9300
2431#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
2432#define GL_BUFFER_BINDING 0x9302
2433#define GL_BUFFER_DATA_SIZE 0x9303
2434#define GL_NUM_ACTIVE_VARIABLES 0x9304
2435#define GL_ACTIVE_VARIABLES 0x9305
2436#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
2437#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
2438#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
2439#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
2440#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
2441#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
2442#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
2443#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
2444#define GL_LOCATION 0x930E
2445#define GL_LOCATION_INDEX 0x930F
2446#define GL_IS_PER_PATCH 0x92E7
2447#define GL_SHADER_STORAGE_BUFFER 0x90D2
2448#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
2449#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
2450#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
2451#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
2452#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
2453#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
2454#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
2455#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
2456#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
2457#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
2458#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
2459#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
2460#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
2461#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
2462#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
2463#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
2464#define GL_TEXTURE_BUFFER_OFFSET 0x919D
2465#define GL_TEXTURE_BUFFER_SIZE 0x919E
2466#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
2467#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
2468#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
2469#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
2470#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
2471#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
2472#define GL_VERTEX_ATTRIB_BINDING 0x82D4
2473#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
2474#define GL_VERTEX_BINDING_DIVISOR 0x82D6
2475#define GL_VERTEX_BINDING_OFFSET 0x82D7
2476#define GL_VERTEX_BINDING_STRIDE 0x82D8
2477#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
2478#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
2479#define GL_VERTEX_BINDING_BUFFER 0x8F4F
2484typedef void(
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2523#ifdef GL_GLEXT_PROTOTYPES
2528GLAPI void APIENTRY glCopyImageSubData(
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
2570#ifndef GL_VERSION_4_4
2571#define GL_VERSION_4_4 1
2572#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2573#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
2574#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
2575#define GL_MAP_PERSISTENT_BIT 0x0040
2576#define GL_MAP_COHERENT_BIT 0x0080
2577#define GL_DYNAMIC_STORAGE_BIT 0x0100
2578#define GL_CLIENT_STORAGE_BIT 0x0200
2579#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
2580#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
2581#define GL_BUFFER_STORAGE_FLAGS 0x8220
2582#define GL_CLEAR_TEXTURE 0x9365
2583#define GL_LOCATION_COMPONENT 0x934A
2584#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
2585#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
2586#define GL_QUERY_BUFFER 0x9192
2587#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
2588#define GL_QUERY_BUFFER_BINDING 0x9193
2589#define GL_QUERY_RESULT_NO_WAIT 0x9194
2590#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
2593typedef void(
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
data);
2600#ifdef GL_GLEXT_PROTOTYPES
2603GLAPI void APIENTRY glClearTexSubImage(
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
data);
2613#ifndef GL_VERSION_4_5
2614#define GL_VERSION_4_5 1
2615#define GL_CONTEXT_LOST 0x0507
2616#define GL_NEGATIVE_ONE_TO_ONE 0x935E
2617#define GL_ZERO_TO_ONE 0x935F
2618#define GL_CLIP_ORIGIN 0x935C
2619#define GL_CLIP_DEPTH_MODE 0x935D
2620#define GL_QUERY_WAIT_INVERTED 0x8E17
2621#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
2622#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
2623#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
2624#define GL_MAX_CULL_DISTANCES 0x82F9
2625#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
2626#define GL_TEXTURE_TARGET 0x1006
2627#define GL_QUERY_TARGET 0x82EA
2628#define GL_GUILTY_CONTEXT_RESET 0x8253
2629#define GL_INNOCENT_CONTEXT_RESET 0x8254
2630#define GL_UNKNOWN_CONTEXT_RESET 0x8255
2631#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
2632#define GL_LOSE_CONTEXT_ON_RESET 0x8252
2633#define GL_NO_RESET_NOTIFICATION 0x8261
2634#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
2635#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2636#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2673typedef void(
APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(
GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
2691typedef void(
APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
pixels);
2694typedef void(
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void*
data);
2736typedef void(
APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
void*
pixels);
2747#ifdef GL_GLEXT_PROTOTYPES
2784GLAPI void APIENTRY glBlitNamedFramebuffer(
GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
2802GLAPI void APIENTRY glTextureSubImage3D(
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
pixels);
2805GLAPI void APIENTRY glCompressedTextureSubImage3D(
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void*
data);
2847GLAPI void APIENTRY glGetTextureSubImage(
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
GLsizei bufSize,
void*
pixels);
2861#ifndef GL_VERSION_4_6
2862#define GL_VERSION_4_6 1
2863#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
2864#define GL_SPIR_V_BINARY 0x9552
2865#define GL_PARAMETER_BUFFER 0x80EE
2866#define GL_PARAMETER_BUFFER_BINDING 0x80EF
2867#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
2868#define GL_VERTICES_SUBMITTED 0x82EE
2869#define GL_PRIMITIVES_SUBMITTED 0x82EF
2870#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
2871#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
2872#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
2873#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
2874#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
2875#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
2876#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
2877#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
2878#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
2879#define GL_SPIR_V_EXTENSIONS 0x9553
2880#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
2881#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
2882#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
2883#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
2884#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
2889#ifdef GL_GLEXT_PROTOTYPES
2897#ifndef GL_ARB_ES2_compatibility
2898#define GL_ARB_ES2_compatibility 1
2901#ifndef GL_ARB_ES3_1_compatibility
2902#define GL_ARB_ES3_1_compatibility 1
2905#ifndef GL_ARB_ES3_2_compatibility
2906#define GL_ARB_ES3_2_compatibility 1
2907#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
2908#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
2909#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
2911#ifdef GL_GLEXT_PROTOTYPES
2916#ifndef GL_ARB_ES3_compatibility
2917#define GL_ARB_ES3_compatibility 1
2920#ifndef GL_ARB_arrays_of_arrays
2921#define GL_ARB_arrays_of_arrays 1
2924#ifndef GL_ARB_base_instance
2925#define GL_ARB_base_instance 1
2928#ifndef GL_ARB_bindless_texture
2929#define GL_ARB_bindless_texture 1
2931#define GL_UNSIGNED_INT64_ARB 0x140F
2948#ifdef GL_GLEXT_PROTOTYPES
2968#ifndef GL_ARB_blend_func_extended
2969#define GL_ARB_blend_func_extended 1
2972#ifndef GL_ARB_buffer_storage
2973#define GL_ARB_buffer_storage 1
2976#ifndef GL_ARB_cl_event
2977#define GL_ARB_cl_event 1
2980#define GL_SYNC_CL_EVENT_ARB 0x8240
2981#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2983#ifdef GL_GLEXT_PROTOTYPES
2988#ifndef GL_ARB_clear_buffer_object
2989#define GL_ARB_clear_buffer_object 1
2992#ifndef GL_ARB_clear_texture
2993#define GL_ARB_clear_texture 1
2996#ifndef GL_ARB_clip_control
2997#define GL_ARB_clip_control 1
3000#ifndef GL_ARB_compressed_texture_pixel_storage
3001#define GL_ARB_compressed_texture_pixel_storage 1
3004#ifndef GL_ARB_compute_shader
3005#define GL_ARB_compute_shader 1
3008#ifndef GL_ARB_compute_variable_group_size
3009#define GL_ARB_compute_variable_group_size 1
3010#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
3011#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
3012#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
3013#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
3015#ifdef GL_GLEXT_PROTOTYPES
3020#ifndef GL_ARB_conditional_render_inverted
3021#define GL_ARB_conditional_render_inverted 1
3024#ifndef GL_ARB_conservative_depth
3025#define GL_ARB_conservative_depth 1
3028#ifndef GL_ARB_copy_buffer
3029#define GL_ARB_copy_buffer 1
3032#ifndef GL_ARB_copy_image
3033#define GL_ARB_copy_image 1
3036#ifndef GL_ARB_cull_distance
3037#define GL_ARB_cull_distance 1
3040#ifndef GL_ARB_debug_output
3041#define GL_ARB_debug_output 1
3043#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
3044#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
3045#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
3046#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
3047#define GL_DEBUG_SOURCE_API_ARB 0x8246
3048#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
3049#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
3050#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
3051#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
3052#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
3053#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
3054#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
3055#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
3056#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
3057#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
3058#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
3059#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
3060#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
3061#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
3062#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
3063#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
3064#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
3069#ifdef GL_GLEXT_PROTOTYPES
3077#ifndef GL_ARB_depth_buffer_float
3078#define GL_ARB_depth_buffer_float 1
3081#ifndef GL_ARB_depth_clamp
3082#define GL_ARB_depth_clamp 1
3085#ifndef GL_ARB_derivative_control
3086#define GL_ARB_derivative_control 1
3089#ifndef GL_ARB_direct_state_access
3090#define GL_ARB_direct_state_access 1
3093#ifndef GL_ARB_draw_buffers_blend
3094#define GL_ARB_draw_buffers_blend 1
3099#ifdef GL_GLEXT_PROTOTYPES
3107#ifndef GL_ARB_draw_elements_base_vertex
3108#define GL_ARB_draw_elements_base_vertex 1
3111#ifndef GL_ARB_draw_indirect
3112#define GL_ARB_draw_indirect 1
3115#ifndef GL_ARB_draw_instanced
3116#define GL_ARB_draw_instanced 1
3119#ifdef GL_GLEXT_PROTOTYPES
3125#ifndef GL_ARB_enhanced_layouts
3126#define GL_ARB_enhanced_layouts 1
3129#ifndef GL_ARB_explicit_attrib_location
3130#define GL_ARB_explicit_attrib_location 1
3133#ifndef GL_ARB_explicit_uniform_location
3134#define GL_ARB_explicit_uniform_location 1
3137#ifndef GL_ARB_fragment_coord_conventions
3138#define GL_ARB_fragment_coord_conventions 1
3141#ifndef GL_ARB_fragment_layer_viewport
3142#define GL_ARB_fragment_layer_viewport 1
3145#ifndef GL_ARB_fragment_shader_interlock
3146#define GL_ARB_fragment_shader_interlock 1
3149#ifndef GL_ARB_framebuffer_no_attachments
3150#define GL_ARB_framebuffer_no_attachments 1
3153#ifndef GL_ARB_framebuffer_object
3154#define GL_ARB_framebuffer_object 1
3157#ifndef GL_ARB_framebuffer_sRGB
3158#define GL_ARB_framebuffer_sRGB 1
3161#ifndef GL_ARB_geometry_shader4
3162#define GL_ARB_geometry_shader4 1
3163#define GL_LINES_ADJACENCY_ARB 0x000A
3164#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
3165#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
3166#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
3167#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
3168#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3169#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
3170#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
3171#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
3172#define GL_GEOMETRY_SHADER_ARB 0x8DD9
3173#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
3174#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
3175#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3176#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3177#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3178#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3179#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3180#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3185#ifdef GL_GLEXT_PROTOTYPES
3193#ifndef GL_ARB_get_program_binary
3194#define GL_ARB_get_program_binary 1
3197#ifndef GL_ARB_get_texture_sub_image
3198#define GL_ARB_get_texture_sub_image 1
3201#ifndef GL_ARB_gl_spirv
3202#define GL_ARB_gl_spirv 1
3203#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
3204#define GL_SPIR_V_BINARY_ARB 0x9552
3206#ifdef GL_GLEXT_PROTOTYPES
3211#ifndef GL_ARB_gpu_shader5
3212#define GL_ARB_gpu_shader5 1
3215#ifndef GL_ARB_gpu_shader_fp64
3216#define GL_ARB_gpu_shader_fp64 1
3219#ifndef GL_ARB_gpu_shader_int64
3220#define GL_ARB_gpu_shader_int64 1
3221#define GL_INT64_ARB 0x140E
3222#define GL_INT64_VEC2_ARB 0x8FE9
3223#define GL_INT64_VEC3_ARB 0x8FEA
3224#define GL_INT64_VEC4_ARB 0x8FEB
3225#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
3226#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
3227#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
3264#ifdef GL_GLEXT_PROTOTYPES
3304#ifndef GL_ARB_half_float_vertex
3305#define GL_ARB_half_float_vertex 1
3308#ifndef GL_ARB_imaging
3309#define GL_ARB_imaging 1
3312#ifndef GL_ARB_indirect_parameters
3313#define GL_ARB_indirect_parameters 1
3314#define GL_PARAMETER_BUFFER_ARB 0x80EE
3315#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
3318#ifdef GL_GLEXT_PROTOTYPES
3324#ifndef GL_ARB_instanced_arrays
3325#define GL_ARB_instanced_arrays 1
3326#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3328#ifdef GL_GLEXT_PROTOTYPES
3333#ifndef GL_ARB_internalformat_query
3334#define GL_ARB_internalformat_query 1
3337#ifndef GL_ARB_internalformat_query2
3338#define GL_ARB_internalformat_query2 1
3339#define GL_SRGB_DECODE_ARB 0x8299
3340#define GL_VIEW_CLASS_EAC_R11 0x9383
3341#define GL_VIEW_CLASS_EAC_RG11 0x9384
3342#define GL_VIEW_CLASS_ETC2_RGB 0x9385
3343#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
3344#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
3345#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
3346#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
3347#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
3348#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
3349#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
3350#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
3351#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
3352#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
3353#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
3354#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
3355#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
3356#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
3357#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
3358#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
3361#ifndef GL_ARB_invalidate_subdata
3362#define GL_ARB_invalidate_subdata 1
3365#ifndef GL_ARB_map_buffer_alignment
3366#define GL_ARB_map_buffer_alignment 1
3369#ifndef GL_ARB_map_buffer_range
3370#define GL_ARB_map_buffer_range 1
3373#ifndef GL_ARB_multi_bind
3374#define GL_ARB_multi_bind 1
3377#ifndef GL_ARB_multi_draw_indirect
3378#define GL_ARB_multi_draw_indirect 1
3381#ifndef GL_ARB_occlusion_query2
3382#define GL_ARB_occlusion_query2 1
3385#ifndef GL_ARB_parallel_shader_compile
3386#define GL_ARB_parallel_shader_compile 1
3387#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
3388#define GL_COMPLETION_STATUS_ARB 0x91B1
3390#ifdef GL_GLEXT_PROTOTYPES
3395#ifndef GL_ARB_pipeline_statistics_query
3396#define GL_ARB_pipeline_statistics_query 1
3397#define GL_VERTICES_SUBMITTED_ARB 0x82EE
3398#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
3399#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
3400#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
3401#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
3402#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
3403#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
3404#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
3405#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
3406#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
3409#ifndef GL_ARB_pixel_buffer_object
3410#define GL_ARB_pixel_buffer_object 1
3411#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3412#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3413#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3414#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3417#ifndef GL_ARB_polygon_offset_clamp
3418#define GL_ARB_polygon_offset_clamp 1
3421#ifndef GL_ARB_post_depth_coverage
3422#define GL_ARB_post_depth_coverage 1
3425#ifndef GL_ARB_program_interface_query
3426#define GL_ARB_program_interface_query 1
3429#ifndef GL_ARB_provoking_vertex
3430#define GL_ARB_provoking_vertex 1
3433#ifndef GL_ARB_query_buffer_object
3434#define GL_ARB_query_buffer_object 1
3437#ifndef GL_ARB_robust_buffer_access_behavior
3438#define GL_ARB_robust_buffer_access_behavior 1
3441#ifndef GL_ARB_robustness
3442#define GL_ARB_robustness 1
3443#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
3444#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
3445#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
3446#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
3447#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
3448#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
3449#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
3458#ifdef GL_GLEXT_PROTOTYPES
3470#ifndef GL_ARB_robustness_isolation
3471#define GL_ARB_robustness_isolation 1
3474#ifndef GL_ARB_sample_locations
3475#define GL_ARB_sample_locations 1
3476#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
3477#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
3478#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
3479#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
3480#define GL_SAMPLE_LOCATION_ARB 0x8E50
3481#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
3482#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
3483#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
3487#ifdef GL_GLEXT_PROTOTYPES
3494#ifndef GL_ARB_sample_shading
3495#define GL_ARB_sample_shading 1
3496#define GL_SAMPLE_SHADING_ARB 0x8C36
3497#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
3499#ifdef GL_GLEXT_PROTOTYPES
3504#ifndef GL_ARB_sampler_objects
3505#define GL_ARB_sampler_objects 1
3508#ifndef GL_ARB_seamless_cube_map
3509#define GL_ARB_seamless_cube_map 1
3512#ifndef GL_ARB_seamless_cubemap_per_texture
3513#define GL_ARB_seamless_cubemap_per_texture 1
3516#ifndef GL_ARB_separate_shader_objects
3517#define GL_ARB_separate_shader_objects 1
3520#ifndef GL_ARB_shader_atomic_counter_ops
3521#define GL_ARB_shader_atomic_counter_ops 1
3524#ifndef GL_ARB_shader_atomic_counters
3525#define GL_ARB_shader_atomic_counters 1
3528#ifndef GL_ARB_shader_ballot
3529#define GL_ARB_shader_ballot 1
3532#ifndef GL_ARB_shader_bit_encoding
3533#define GL_ARB_shader_bit_encoding 1
3536#ifndef GL_ARB_shader_clock
3537#define GL_ARB_shader_clock 1
3540#ifndef GL_ARB_shader_draw_parameters
3541#define GL_ARB_shader_draw_parameters 1
3544#ifndef GL_ARB_shader_group_vote
3545#define GL_ARB_shader_group_vote 1
3548#ifndef GL_ARB_shader_image_load_store
3549#define GL_ARB_shader_image_load_store 1
3552#ifndef GL_ARB_shader_image_size
3553#define GL_ARB_shader_image_size 1
3556#ifndef GL_ARB_shader_precision
3557#define GL_ARB_shader_precision 1
3560#ifndef GL_ARB_shader_stencil_export
3561#define GL_ARB_shader_stencil_export 1
3564#ifndef GL_ARB_shader_storage_buffer_object
3565#define GL_ARB_shader_storage_buffer_object 1
3568#ifndef GL_ARB_shader_subroutine
3569#define GL_ARB_shader_subroutine 1
3572#ifndef GL_ARB_shader_texture_image_samples
3573#define GL_ARB_shader_texture_image_samples 1
3576#ifndef GL_ARB_shader_viewport_layer_array
3577#define GL_ARB_shader_viewport_layer_array 1
3580#ifndef GL_ARB_shading_language_420pack
3581#define GL_ARB_shading_language_420pack 1
3584#ifndef GL_ARB_shading_language_include
3585#define GL_ARB_shading_language_include 1
3586#define GL_SHADER_INCLUDE_ARB 0x8DAE
3587#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
3588#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
3595#ifdef GL_GLEXT_PROTOTYPES
3605#ifndef GL_ARB_shading_language_packing
3606#define GL_ARB_shading_language_packing 1
3609#ifndef GL_ARB_sparse_buffer
3610#define GL_ARB_sparse_buffer 1
3611#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
3612#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
3616#ifdef GL_GLEXT_PROTOTYPES
3623#ifndef GL_ARB_sparse_texture
3624#define GL_ARB_sparse_texture 1
3625#define GL_TEXTURE_SPARSE_ARB 0x91A6
3626#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
3627#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
3628#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
3629#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
3630#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
3631#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
3632#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
3633#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
3634#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
3635#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
3637#ifdef GL_GLEXT_PROTOTYPES
3642#ifndef GL_ARB_sparse_texture2
3643#define GL_ARB_sparse_texture2 1
3646#ifndef GL_ARB_sparse_texture_clamp
3647#define GL_ARB_sparse_texture_clamp 1
3650#ifndef GL_ARB_spirv_extensions
3651#define GL_ARB_spirv_extensions 1
3654#ifndef GL_ARB_stencil_texturing
3655#define GL_ARB_stencil_texturing 1
3659#define GL_ARB_sync 1
3662#ifndef GL_ARB_tessellation_shader
3663#define GL_ARB_tessellation_shader 1
3666#ifndef GL_ARB_texture_barrier
3667#define GL_ARB_texture_barrier 1
3670#ifndef GL_ARB_texture_border_clamp
3671#define GL_ARB_texture_border_clamp 1
3672#define GL_CLAMP_TO_BORDER_ARB 0x812D
3675#ifndef GL_ARB_texture_buffer_object
3676#define GL_ARB_texture_buffer_object 1
3677#define GL_TEXTURE_BUFFER_ARB 0x8C2A
3678#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
3679#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
3680#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
3681#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
3683#ifdef GL_GLEXT_PROTOTYPES
3688#ifndef GL_ARB_texture_buffer_object_rgb32
3689#define GL_ARB_texture_buffer_object_rgb32 1
3692#ifndef GL_ARB_texture_buffer_range
3693#define GL_ARB_texture_buffer_range 1
3696#ifndef GL_ARB_texture_compression_bptc
3697#define GL_ARB_texture_compression_bptc 1
3698#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
3699#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
3700#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
3701#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
3704#ifndef GL_ARB_texture_compression_rgtc
3705#define GL_ARB_texture_compression_rgtc 1
3708#ifndef GL_ARB_texture_cube_map_array
3709#define GL_ARB_texture_cube_map_array 1
3710#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
3711#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
3712#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
3713#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
3714#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
3715#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
3716#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
3719#ifndef GL_ARB_texture_filter_anisotropic
3720#define GL_ARB_texture_filter_anisotropic 1
3723#ifndef GL_ARB_texture_filter_minmax
3724#define GL_ARB_texture_filter_minmax 1
3725#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
3726#define GL_WEIGHTED_AVERAGE_ARB 0x9367
3729#ifndef GL_ARB_texture_gather
3730#define GL_ARB_texture_gather 1
3731#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
3732#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
3733#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
3736#ifndef GL_ARB_texture_mirror_clamp_to_edge
3737#define GL_ARB_texture_mirror_clamp_to_edge 1
3740#ifndef GL_ARB_texture_mirrored_repeat
3741#define GL_ARB_texture_mirrored_repeat 1
3742#define GL_MIRRORED_REPEAT_ARB 0x8370
3745#ifndef GL_ARB_texture_multisample
3746#define GL_ARB_texture_multisample 1
3749#ifndef GL_ARB_texture_non_power_of_two
3750#define GL_ARB_texture_non_power_of_two 1
3753#ifndef GL_ARB_texture_query_levels
3754#define GL_ARB_texture_query_levels 1
3757#ifndef GL_ARB_texture_query_lod
3758#define GL_ARB_texture_query_lod 1
3761#ifndef GL_ARB_texture_rg
3762#define GL_ARB_texture_rg 1
3765#ifndef GL_ARB_texture_rgb10_a2ui
3766#define GL_ARB_texture_rgb10_a2ui 1
3769#ifndef GL_ARB_texture_stencil8
3770#define GL_ARB_texture_stencil8 1
3773#ifndef GL_ARB_texture_storage
3774#define GL_ARB_texture_storage 1
3777#ifndef GL_ARB_texture_storage_multisample
3778#define GL_ARB_texture_storage_multisample 1
3781#ifndef GL_ARB_texture_swizzle
3782#define GL_ARB_texture_swizzle 1
3785#ifndef GL_ARB_texture_view
3786#define GL_ARB_texture_view 1
3789#ifndef GL_ARB_timer_query
3790#define GL_ARB_timer_query 1
3793#ifndef GL_ARB_transform_feedback2
3794#define GL_ARB_transform_feedback2 1
3797#ifndef GL_ARB_transform_feedback3
3798#define GL_ARB_transform_feedback3 1
3801#ifndef GL_ARB_transform_feedback_instanced
3802#define GL_ARB_transform_feedback_instanced 1
3805#ifndef GL_ARB_transform_feedback_overflow_query
3806#define GL_ARB_transform_feedback_overflow_query 1
3807#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
3808#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
3811#ifndef GL_ARB_uniform_buffer_object
3812#define GL_ARB_uniform_buffer_object 1
3815#ifndef GL_ARB_vertex_array_bgra
3816#define GL_ARB_vertex_array_bgra 1
3819#ifndef GL_ARB_vertex_array_object
3820#define GL_ARB_vertex_array_object 1
3823#ifndef GL_ARB_vertex_attrib_64bit
3824#define GL_ARB_vertex_attrib_64bit 1
3827#ifndef GL_ARB_vertex_attrib_binding
3828#define GL_ARB_vertex_attrib_binding 1
3831#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
3832#define GL_ARB_vertex_type_10f_11f_11f_rev 1
3835#ifndef GL_ARB_vertex_type_2_10_10_10_rev
3836#define GL_ARB_vertex_type_2_10_10_10_rev 1
3839#ifndef GL_ARB_viewport_array
3840#define GL_ARB_viewport_array 1
3843#ifndef GL_KHR_blend_equation_advanced
3844#define GL_KHR_blend_equation_advanced 1
3845#define GL_MULTIPLY_KHR 0x9294
3846#define GL_SCREEN_KHR 0x9295
3847#define GL_OVERLAY_KHR 0x9296
3848#define GL_DARKEN_KHR 0x9297
3849#define GL_LIGHTEN_KHR 0x9298
3850#define GL_COLORDODGE_KHR 0x9299
3851#define GL_COLORBURN_KHR 0x929A
3852#define GL_HARDLIGHT_KHR 0x929B
3853#define GL_SOFTLIGHT_KHR 0x929C
3854#define GL_DIFFERENCE_KHR 0x929E
3855#define GL_EXCLUSION_KHR 0x92A0
3856#define GL_HSL_HUE_KHR 0x92AD
3857#define GL_HSL_SATURATION_KHR 0x92AE
3858#define GL_HSL_COLOR_KHR 0x92AF
3859#define GL_HSL_LUMINOSITY_KHR 0x92B0
3861#ifdef GL_GLEXT_PROTOTYPES
3866#ifndef GL_KHR_blend_equation_advanced_coherent
3867#define GL_KHR_blend_equation_advanced_coherent 1
3868#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
3871#ifndef GL_KHR_context_flush_control
3872#define GL_KHR_context_flush_control 1
3876#define GL_KHR_debug 1
3879#ifndef GL_KHR_no_error
3880#define GL_KHR_no_error 1
3881#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
3884#ifndef GL_KHR_parallel_shader_compile
3885#define GL_KHR_parallel_shader_compile 1
3886#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
3887#define GL_COMPLETION_STATUS_KHR 0x91B1
3889#ifdef GL_GLEXT_PROTOTYPES
3894#ifndef GL_KHR_robust_buffer_access_behavior
3895#define GL_KHR_robust_buffer_access_behavior 1
3898#ifndef GL_KHR_robustness
3899#define GL_KHR_robustness 1
3900#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
3903#ifndef GL_KHR_shader_subgroup
3904#define GL_KHR_shader_subgroup 1
3905#define GL_SUBGROUP_SIZE_KHR 0x9532
3906#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
3907#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
3908#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
3909#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
3910#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
3911#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
3912#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
3913#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
3914#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
3915#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
3916#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
3919#ifndef GL_KHR_texture_compression_astc_hdr
3920#define GL_KHR_texture_compression_astc_hdr 1
3921#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
3922#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
3923#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
3924#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
3925#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
3926#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
3927#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
3928#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
3929#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
3930#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
3931#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
3932#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
3933#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
3934#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
3935#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
3936#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
3937#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
3938#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
3939#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
3940#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
3941#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
3942#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
3943#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
3944#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
3945#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
3946#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
3947#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
3948#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
3951#ifndef GL_KHR_texture_compression_astc_ldr
3952#define GL_KHR_texture_compression_astc_ldr 1
3955#ifndef GL_KHR_texture_compression_astc_sectord_3d
3956#define GL_KHR_texture_compression_astc_sectord_3d 1
3959#ifndef GL_AMD_framebuffer_multisample_advanced
3960#define GL_AMD_framebuffer_multisample_advanced 1
3961#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
3962#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
3963#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
3964#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
3965#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
3966#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
3969#ifdef GL_GLEXT_PROTOTYPES
3975#ifndef GL_AMD_performance_monitor
3976#define GL_AMD_performance_monitor 1
3977#define GL_COUNTER_TYPE_AMD 0x8BC0
3978#define GL_COUNTER_RANGE_AMD 0x8BC1
3979#define GL_UNSIGNED_INT64_AMD 0x8BC2
3980#define GL_PERCENTAGE_AMD 0x8BC3
3981#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
3982#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
3983#define GL_PERFMON_RESULT_AMD 0x8BC6
3995#ifdef GL_GLEXT_PROTOTYPES
4010#ifndef GL_APPLE_rgb_422
4011#define GL_APPLE_rgb_422 1
4012#define GL_RGB_422_APPLE 0x8A1F
4013#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
4014#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
4015#define GL_RGB_RAW_422_APPLE 0x8A51
4018#ifndef GL_EXT_EGL_image_storage
4019#define GL_EXT_EGL_image_storage 1
4023#ifdef GL_GLEXT_PROTOTYPES
4029#ifndef GL_EXT_EGL_sync
4030#define GL_EXT_EGL_sync 1
4033#ifndef GL_EXT_debug_label
4034#define GL_EXT_debug_label 1
4035#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
4036#define GL_PROGRAM_OBJECT_EXT 0x8B40
4037#define GL_SHADER_OBJECT_EXT 0x8B48
4038#define GL_BUFFER_OBJECT_EXT 0x9151
4039#define GL_QUERY_OBJECT_EXT 0x9153
4040#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
4043#ifdef GL_GLEXT_PROTOTYPES
4049#ifndef GL_EXT_debug_marker
4050#define GL_EXT_debug_marker 1
4054#ifdef GL_GLEXT_PROTOTYPES
4061#ifndef GL_EXT_direct_state_access
4062#define GL_EXT_direct_state_access 1
4063#define GL_PROGRAM_MATRIX_EXT 0x8E2D
4064#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
4065#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
4100typedef void(
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void*
pixels);
4101typedef void(
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
pixels);
4137typedef void(
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void*
pixels);
4138typedef void(
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
pixels);
4153typedef void(
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void*
bits);
4160typedef void(
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void*
bits);
4321#ifdef GL_GLEXT_PROTOTYPES
4356GLAPI void APIENTRY glTextureImage3DEXT(
GLuint texture,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void*
pixels);
4357GLAPI void APIENTRY glTextureSubImage3DEXT(
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
pixels);
4393GLAPI void APIENTRY glMultiTexImage3DEXT(
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void*
pixels);
4394GLAPI void APIENTRY glMultiTexSubImage3DEXT(
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void*
pixels);
4409GLAPI void APIENTRY glCompressedTextureSubImage3DEXT(
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void*
bits);
4416GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT(
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void*
bits);
4580#ifndef GL_EXT_draw_instanced
4581#define GL_EXT_draw_instanced 1
4584#ifdef GL_GLEXT_PROTOTYPES
4590#ifndef GL_EXT_multiview_tessellation_geometry_shader
4591#define GL_EXT_multiview_tessellation_geometry_shader 1
4594#ifndef GL_EXT_multiview_texture_multisample
4595#define GL_EXT_multiview_texture_multisample 1
4598#ifndef GL_EXT_multiview_timer_query
4599#define GL_EXT_multiview_timer_query 1
4602#ifndef GL_EXT_polygon_offset_clamp
4603#define GL_EXT_polygon_offset_clamp 1
4604#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
4606#ifdef GL_GLEXT_PROTOTYPES
4611#ifndef GL_EXT_post_depth_coverage
4612#define GL_EXT_post_depth_coverage 1
4615#ifndef GL_EXT_raster_multisample
4616#define GL_EXT_raster_multisample 1
4617#define GL_RASTER_MULTISAMPLE_EXT 0x9327
4618#define GL_RASTER_SAMPLES_EXT 0x9328
4619#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
4620#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
4621#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
4622#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
4624#ifdef GL_GLEXT_PROTOTYPES
4629#ifndef GL_EXT_separate_shader_objects
4630#define GL_EXT_separate_shader_objects 1
4631#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
4635#ifdef GL_GLEXT_PROTOTYPES
4642#ifndef GL_EXT_shader_framebuffer_fetch
4643#define GL_EXT_shader_framebuffer_fetch 1
4644#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
4647#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
4648#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
4650#ifdef GL_GLEXT_PROTOTYPES
4655#ifndef GL_EXT_shader_integer_mix
4656#define GL_EXT_shader_integer_mix 1
4659#ifndef GL_EXT_texture_compression_s3tc
4660#define GL_EXT_texture_compression_s3tc 1
4661#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
4662#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
4663#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
4664#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
4667#ifndef GL_EXT_texture_filter_minmax
4668#define GL_EXT_texture_filter_minmax 1
4669#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
4670#define GL_WEIGHTED_AVERAGE_EXT 0x9367
4673#ifndef GL_EXT_texture_sRGB_R8
4674#define GL_EXT_texture_sRGB_R8 1
4675#define GL_SR8_EXT 0x8FBD
4678#ifndef GL_EXT_texture_sRGB_decode
4679#define GL_EXT_texture_sRGB_decode 1
4680#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
4681#define GL_DECODE_EXT 0x8A49
4682#define GL_SKIP_DECODE_EXT 0x8A4A
4685#ifndef GL_EXT_texture_shadow_lod
4686#define GL_EXT_texture_shadow_lod 1
4689#ifndef GL_EXT_window_rectangles
4690#define GL_EXT_window_rectangles 1
4691#define GL_INCLUSIVE_EXT 0x8F10
4692#define GL_EXCLUSIVE_EXT 0x8F11
4693#define GL_WINDOW_RECTANGLE_EXT 0x8F12
4694#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
4695#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
4696#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
4698#ifdef GL_GLEXT_PROTOTYPES
4703#ifndef GL_INTEL_blackhole_render
4704#define GL_INTEL_blackhole_render 1
4705#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
4708#ifndef GL_INTEL_conservative_rasterization
4709#define GL_INTEL_conservative_rasterization 1
4710#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
4713#ifndef GL_INTEL_framebuffer_CMAA
4714#define GL_INTEL_framebuffer_CMAA 1
4716#ifdef GL_GLEXT_PROTOTYPES
4717GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL(
void);
4721#ifndef GL_INTEL_performance_query
4722#define GL_INTEL_performance_query 1
4723#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
4724#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
4725#define GL_PERFQUERY_WAIT_INTEL 0x83FB
4726#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
4727#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
4728#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
4729#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
4730#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
4731#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
4732#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
4733#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
4734#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
4735#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
4736#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
4737#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
4738#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
4739#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
4740#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
4741#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
4742#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
4749typedef void(
APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar*
counterName,
GLuint counterDescLength,
GLchar*
counterDesc,
GLuint*
counterOffset,
GLuint*
counterDataSize,
GLuint*
counterTypeEnum,
GLuint*
counterDataTypeEnum,
GLuint64*
rawCounterMaxValue);
4753#ifdef GL_GLEXT_PROTOTYPES
4760GLAPI void APIENTRY glGetPerfCounterInfoINTEL(
GLuint queryId,
GLuint counterId,
GLuint counterNameLength,
GLchar*
counterName,
GLuint counterDescLength,
GLchar*
counterDesc,
GLuint*
counterOffset,
GLuint*
counterDataSize,
GLuint*
counterTypeEnum,
GLuint*
counterDataTypeEnum,
GLuint64*
rawCounterMaxValue);
4767#ifndef GL_MESA_framebuffer_flip_y
4768#define GL_MESA_framebuffer_flip_y 1
4769#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
4772#ifdef GL_GLEXT_PROTOTYPES
4778#ifndef GL_NV_bindless_multi_draw_indirect
4779#define GL_NV_bindless_multi_draw_indirect 1
4782#ifdef GL_GLEXT_PROTOTYPES
4788#ifndef GL_NV_bindless_multi_draw_indirect_count
4789#define GL_NV_bindless_multi_draw_indirect_count 1
4792#ifdef GL_GLEXT_PROTOTYPES
4798#ifndef GL_NV_bindless_texture
4799#define GL_NV_bindless_texture 1
4813#ifdef GL_GLEXT_PROTOTYPES
4830#ifndef GL_NV_blend_equation_advanced
4831#define GL_NV_blend_equation_advanced 1
4832#define GL_BLEND_OVERLAP_NV 0x9281
4833#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
4834#define GL_BLUE_NV 0x1905
4835#define GL_COLORBURN_NV 0x929A
4836#define GL_COLORDODGE_NV 0x9299
4837#define GL_CONJOINT_NV 0x9284
4838#define GL_CONTRAST_NV 0x92A1
4839#define GL_DARKEN_NV 0x9297
4840#define GL_DIFFERENCE_NV 0x929E
4841#define GL_DISJOINT_NV 0x9283
4842#define GL_DST_ATOP_NV 0x928F
4843#define GL_DST_IN_NV 0x928B
4844#define GL_DST_NV 0x9287
4845#define GL_DST_OUT_NV 0x928D
4846#define GL_DST_OVER_NV 0x9289
4847#define GL_EXCLUSION_NV 0x92A0
4848#define GL_GREEN_NV 0x1904
4849#define GL_HARDLIGHT_NV 0x929B
4850#define GL_HARDMIX_NV 0x92A9
4851#define GL_HSL_COLOR_NV 0x92AF
4852#define GL_HSL_HUE_NV 0x92AD
4853#define GL_HSL_LUMINOSITY_NV 0x92B0
4854#define GL_HSL_SATURATION_NV 0x92AE
4855#define GL_INVERT_OVG_NV 0x92B4
4856#define GL_INVERT_RGB_NV 0x92A3
4857#define GL_LIGHTEN_NV 0x9298
4858#define GL_LINEARBURN_NV 0x92A5
4859#define GL_LINEARDODGE_NV 0x92A4
4860#define GL_LINEARLIGHT_NV 0x92A7
4861#define GL_MINUS_CLAMPED_NV 0x92B3
4862#define GL_MINUS_NV 0x929F
4863#define GL_MULTIPLY_NV 0x9294
4864#define GL_OVERLAY_NV 0x9296
4865#define GL_PINLIGHT_NV 0x92A8
4866#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
4867#define GL_PLUS_CLAMPED_NV 0x92B1
4868#define GL_PLUS_DARKER_NV 0x9292
4869#define GL_PLUS_NV 0x9291
4870#define GL_RED_NV 0x1903
4871#define GL_SCREEN_NV 0x9295
4872#define GL_SOFTLIGHT_NV 0x929C
4873#define GL_SRC_ATOP_NV 0x928E
4874#define GL_SRC_IN_NV 0x928A
4875#define GL_SRC_NV 0x9286
4876#define GL_SRC_OUT_NV 0x928C
4877#define GL_SRC_OVER_NV 0x9288
4878#define GL_UNCORRELATED_NV 0x9282
4879#define GL_VIVIDLIGHT_NV 0x92A6
4880#define GL_XOR_NV 0x1506
4883#ifdef GL_GLEXT_PROTOTYPES
4889#ifndef GL_NV_blend_equation_advanced_coherent
4890#define GL_NV_blend_equation_advanced_coherent 1
4891#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
4894#ifndef GL_NV_blend_minmax_factor
4895#define GL_NV_blend_minmax_factor 1
4896#define GL_FACTOR_MIN_AMD 0x901C
4897#define GL_FACTOR_MAX_AMD 0x901D
4900#ifndef GL_NV_clip_space_w_scaling
4901#define GL_NV_clip_space_w_scaling 1
4902#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
4903#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
4904#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
4906#ifdef GL_GLEXT_PROTOTYPES
4911#ifndef GL_NV_command_list
4912#define GL_NV_command_list 1
4913#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
4914#define GL_NOP_COMMAND_NV 0x0001
4915#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
4916#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
4917#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
4918#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
4919#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
4920#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
4921#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
4922#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
4923#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
4924#define GL_BLEND_COLOR_COMMAND_NV 0x000B
4925#define GL_STENCIL_REF_COMMAND_NV 0x000C
4926#define GL_LINE_WIDTH_COMMAND_NV 0x000D
4927#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
4928#define GL_ALPHA_REF_COMMAND_NV 0x000F
4929#define GL_VIEWPORT_COMMAND_NV 0x0010
4930#define GL_SCISSOR_COMMAND_NV 0x0011
4931#define GL_FRONT_FACE_COMMAND_NV 0x0012
4949#ifdef GL_GLEXT_PROTOTYPES
4970#ifndef GL_NV_compute_shader_derivatives
4971#define GL_NV_compute_shader_derivatives 1
4974#ifndef GL_NV_conditional_render
4975#define GL_NV_conditional_render 1
4976#define GL_QUERY_WAIT_NV 0x8E13
4977#define GL_QUERY_NO_WAIT_NV 0x8E14
4978#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
4979#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
4982#ifdef GL_GLEXT_PROTOTYPES
4988#ifndef GL_NV_conservative_raster
4989#define GL_NV_conservative_raster 1
4990#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
4991#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
4992#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
4993#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
4995#ifdef GL_GLEXT_PROTOTYPES
5000#ifndef GL_NV_conservative_raster_dilate
5001#define GL_NV_conservative_raster_dilate 1
5002#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
5003#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
5004#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
5006#ifdef GL_GLEXT_PROTOTYPES
5011#ifndef GL_NV_conservative_raster_pre_snap
5012#define GL_NV_conservative_raster_pre_snap 1
5013#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
5016#ifndef GL_NV_conservative_raster_pre_snap_triangles
5017#define GL_NV_conservative_raster_pre_snap_triangles 1
5018#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
5019#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
5020#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
5022#ifdef GL_GLEXT_PROTOTYPES
5027#ifndef GL_NV_conservative_raster_underestimation
5028#define GL_NV_conservative_raster_underestimation 1
5031#ifndef GL_NV_draw_vulkan_image
5032#define GL_NV_draw_vulkan_image 1
5034typedef void(
APIENTRYP PFNGLDRAWVKIMAGENVPROC)(
GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
5039#ifdef GL_GLEXT_PROTOTYPES
5040GLAPI void APIENTRY glDrawVkImageNV(
GLuint64 vkImage,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
5048#ifndef GL_NV_fill_rectangle
5049#define GL_NV_fill_rectangle 1
5050#define GL_FILL_RECTANGLE_NV 0x933C
5053#ifndef GL_NV_fragment_coverage_to_color
5054#define GL_NV_fragment_coverage_to_color 1
5055#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
5056#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
5058#ifdef GL_GLEXT_PROTOTYPES
5063#ifndef GL_NV_fragment_shader_barycentric
5064#define GL_NV_fragment_shader_barycentric 1
5067#ifndef GL_NV_fragment_shader_interlock
5068#define GL_NV_fragment_shader_interlock 1
5071#ifndef GL_NV_framebuffer_mixed_samples
5072#define GL_NV_framebuffer_mixed_samples 1
5073#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
5074#define GL_COLOR_SAMPLES_NV 0x8E20
5075#define GL_DEPTH_SAMPLES_NV 0x932D
5076#define GL_STENCIL_SAMPLES_NV 0x932E
5077#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
5078#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
5079#define GL_COVERAGE_MODULATION_NV 0x9332
5080#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
5084#ifdef GL_GLEXT_PROTOTYPES
5091#ifndef GL_NV_framebuffer_multisample_coverage
5092#define GL_NV_framebuffer_multisample_coverage 1
5093#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
5094#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
5095#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
5096#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
5098#ifdef GL_GLEXT_PROTOTYPES
5103#ifndef GL_NV_geometry_shader_passthrough
5104#define GL_NV_geometry_shader_passthrough 1
5107#ifndef GL_NV_gpu_shader5
5108#define GL_NV_gpu_shader5 1
5110#define GL_INT64_NV 0x140E
5111#define GL_UNSIGNED_INT64_NV 0x140F
5112#define GL_INT8_NV 0x8FE0
5113#define GL_INT8_VEC2_NV 0x8FE1
5114#define GL_INT8_VEC3_NV 0x8FE2
5115#define GL_INT8_VEC4_NV 0x8FE3
5116#define GL_INT16_NV 0x8FE4
5117#define GL_INT16_VEC2_NV 0x8FE5
5118#define GL_INT16_VEC3_NV 0x8FE6
5119#define GL_INT16_VEC4_NV 0x8FE7
5120#define GL_INT64_VEC2_NV 0x8FE9
5121#define GL_INT64_VEC3_NV 0x8FEA
5122#define GL_INT64_VEC4_NV 0x8FEB
5123#define GL_UNSIGNED_INT8_NV 0x8FEC
5124#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
5125#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
5126#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
5127#define GL_UNSIGNED_INT16_NV 0x8FF0
5128#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
5129#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
5130#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
5131#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
5132#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
5133#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
5134#define GL_FLOAT16_NV 0x8FF8
5135#define GL_FLOAT16_VEC2_NV 0x8FF9
5136#define GL_FLOAT16_VEC3_NV 0x8FFA
5137#define GL_FLOAT16_VEC4_NV 0x8FFB
5171#ifdef GL_GLEXT_PROTOTYPES
5208#ifndef GL_NV_internalformat_sample_query
5209#define GL_NV_internalformat_sample_query 1
5210#define GL_MULTISAMPLES_NV 0x9371
5211#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
5212#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
5213#define GL_CONFORMANT_NV 0x9374
5215#ifdef GL_GLEXT_PROTOTYPES
5220#ifndef GL_NV_memory_attachment
5221#define GL_NV_memory_attachment 1
5222#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
5223#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
5224#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
5225#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
5226#define GL_MEMORY_ATTACHABLE_NV 0x95A8
5227#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
5228#define GL_DETACHED_TEXTURES_NV 0x95AA
5229#define GL_DETACHED_BUFFERS_NV 0x95AB
5230#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
5231#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
5238#ifdef GL_GLEXT_PROTOTYPES
5248#ifndef GL_NV_mesh_shader
5249#define GL_NV_mesh_shader 1
5250#define GL_MESH_SHADER_NV 0x9559
5251#define GL_TASK_SHADER_NV 0x955A
5252#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
5253#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
5254#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
5255#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
5256#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
5257#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
5258#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
5259#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
5260#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
5261#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
5262#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
5263#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
5264#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
5265#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
5266#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
5267#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
5268#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
5269#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
5270#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
5271#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
5272#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
5273#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
5274#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
5275#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
5276#define GL_MAX_MESH_VIEWS_NV 0x9557
5277#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
5278#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
5279#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
5280#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
5281#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
5282#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
5283#define GL_MESH_VERTICES_OUT_NV 0x9579
5284#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
5285#define GL_MESH_OUTPUT_TYPE_NV 0x957B
5286#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
5287#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
5288#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
5289#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
5290#define GL_MESH_SHADER_BIT_NV 0x00000040
5291#define GL_TASK_SHADER_BIT_NV 0x00000080
5292#define GL_MESH_SUBROUTINE_NV 0x957C
5293#define GL_TASK_SUBROUTINE_NV 0x957D
5294#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
5295#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
5296#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
5297#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
5302#ifdef GL_GLEXT_PROTOTYPES
5310#ifndef GL_NV_path_rendering
5311#define GL_NV_path_rendering 1
5312#define GL_PATH_FORMAT_SVG_NV 0x9070
5313#define GL_PATH_FORMAT_PS_NV 0x9071
5314#define GL_STANDARD_FONT_NAME_NV 0x9072
5315#define GL_SYSTEM_FONT_NAME_NV 0x9073
5316#define GL_FILE_NAME_NV 0x9074
5317#define GL_PATH_STROKE_WIDTH_NV 0x9075
5318#define GL_PATH_END_CAPS_NV 0x9076
5319#define GL_PATH_INITIAL_END_CAP_NV 0x9077
5320#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
5321#define GL_PATH_JOIN_STYLE_NV 0x9079
5322#define GL_PATH_MITER_LIMIT_NV 0x907A
5323#define GL_PATH_DASH_CAPS_NV 0x907B
5324#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
5325#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
5326#define GL_PATH_DASH_OFFSET_NV 0x907E
5327#define GL_PATH_CLIENT_LENGTH_NV 0x907F
5328#define GL_PATH_FILL_MODE_NV 0x9080
5329#define GL_PATH_FILL_MASK_NV 0x9081
5330#define GL_PATH_FILL_COVER_MODE_NV 0x9082
5331#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
5332#define GL_PATH_STROKE_MASK_NV 0x9084
5333#define GL_COUNT_UP_NV 0x9088
5334#define GL_COUNT_DOWN_NV 0x9089
5335#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
5336#define GL_CONVEX_HULL_NV 0x908B
5337#define GL_BOUNDING_BOX_NV 0x908D
5338#define GL_TRANSLATE_X_NV 0x908E
5339#define GL_TRANSLATE_Y_NV 0x908F
5340#define GL_TRANSLATE_2D_NV 0x9090
5341#define GL_TRANSLATE_3D_NV 0x9091
5342#define GL_AFFINE_2D_NV 0x9092
5343#define GL_AFFINE_3D_NV 0x9094
5344#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
5345#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
5346#define GL_UTF8_NV 0x909A
5347#define GL_UTF16_NV 0x909B
5348#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
5349#define GL_PATH_COMMAND_COUNT_NV 0x909D
5350#define GL_PATH_COORD_COUNT_NV 0x909E
5351#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
5352#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
5353#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
5354#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
5355#define GL_SQUARE_NV 0x90A3
5356#define GL_ROUND_NV 0x90A4
5357#define GL_TRIANGULAR_NV 0x90A5
5358#define GL_BEVEL_NV 0x90A6
5359#define GL_MITER_REVERT_NV 0x90A7
5360#define GL_MITER_TRUNCATE_NV 0x90A8
5361#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
5362#define GL_USE_MISSING_GLYPH_NV 0x90AA
5363#define GL_PATH_ERROR_POSITION_NV 0x90AB
5364#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
5365#define GL_ADJACENT_PAIRS_NV 0x90AE
5366#define GL_FIRST_TO_REST_NV 0x90AF
5367#define GL_PATH_GEN_MODE_NV 0x90B0
5368#define GL_PATH_GEN_COEFF_NV 0x90B1
5369#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
5370#define GL_PATH_STENCIL_FUNC_NV 0x90B7
5371#define GL_PATH_STENCIL_REF_NV 0x90B8
5372#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
5373#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
5374#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
5375#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
5376#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
5377#define GL_MOVE_TO_RESETS_NV 0x90B5
5378#define GL_MOVE_TO_CONTINUES_NV 0x90B6
5379#define GL_CLOSE_PATH_NV 0x00
5380#define GL_MOVE_TO_NV 0x02
5381#define GL_RELATIVE_MOVE_TO_NV 0x03
5382#define GL_LINE_TO_NV 0x04
5383#define GL_RELATIVE_LINE_TO_NV 0x05
5384#define GL_HORIZONTAL_LINE_TO_NV 0x06
5385#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
5386#define GL_VERTICAL_LINE_TO_NV 0x08
5387#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
5388#define GL_QUADRATIC_CURVE_TO_NV 0x0A
5389#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
5390#define GL_CUBIC_CURVE_TO_NV 0x0C
5391#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
5392#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
5393#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
5394#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
5395#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
5396#define GL_SMALL_CCW_ARC_TO_NV 0x12
5397#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
5398#define GL_SMALL_CW_ARC_TO_NV 0x14
5399#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
5400#define GL_LARGE_CCW_ARC_TO_NV 0x16
5401#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
5402#define GL_LARGE_CW_ARC_TO_NV 0x18
5403#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
5404#define GL_RESTART_PATH_NV 0xF0
5405#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
5406#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
5407#define GL_RECT_NV 0xF6
5408#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
5409#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
5410#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
5411#define GL_ARC_TO_NV 0xFE
5412#define GL_RELATIVE_ARC_TO_NV 0xFF
5413#define GL_BOLD_BIT_NV 0x01
5414#define GL_ITALIC_BIT_NV 0x02
5415#define GL_GLYPH_WIDTH_BIT_NV 0x01
5416#define GL_GLYPH_HEIGHT_BIT_NV 0x02
5417#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
5418#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
5419#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
5420#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
5421#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
5422#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
5423#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
5424#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
5425#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
5426#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
5427#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
5428#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
5429#define GL_FONT_ASCENDER_BIT_NV 0x00200000
5430#define GL_FONT_DESCENDER_BIT_NV 0x00400000
5431#define GL_FONT_HEIGHT_BIT_NV 0x00800000
5432#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
5433#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
5434#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
5435#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
5436#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
5437#define GL_ROUNDED_RECT_NV 0xE8
5438#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
5439#define GL_ROUNDED_RECT2_NV 0xEA
5440#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
5441#define GL_ROUNDED_RECT4_NV 0xEC
5442#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
5443#define GL_ROUNDED_RECT8_NV 0xEE
5444#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
5445#define GL_RELATIVE_RECT_NV 0xF7
5446#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
5447#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
5448#define GL_FONT_UNAVAILABLE_NV 0x936A
5449#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
5450#define GL_CONIC_CURVE_TO_NV 0x1A
5451#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
5452#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
5453#define GL_STANDARD_FONT_FORMAT_NV 0x936C
5454#define GL_PATH_PROJECTION_NV 0x1701
5455#define GL_PATH_MODELVIEW_NV 0x1700
5456#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
5457#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
5458#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
5459#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
5460#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
5461#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
5462#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
5463#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
5464#define GL_FRAGMENT_INPUT_NV 0x936D
5522#ifdef GL_GLEXT_PROTOTYPES
5583#ifndef GL_NV_path_rendering_shared_edge
5584#define GL_NV_path_rendering_shared_edge 1
5585#define GL_SHARED_EDGE_NV 0xC0
5588#ifndef GL_NV_representative_fragment_test
5589#define GL_NV_representative_fragment_test 1
5590#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
5593#ifndef GL_NV_sample_locations
5594#define GL_NV_sample_locations 1
5595#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
5596#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
5597#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
5598#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
5599#define GL_SAMPLE_LOCATION_NV 0x8E50
5600#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
5601#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
5602#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
5606#ifdef GL_GLEXT_PROTOTYPES
5613#ifndef GL_NV_sample_mask_override_coverage
5614#define GL_NV_sample_mask_override_coverage 1
5617#ifndef GL_NV_scissor_exclusive
5618#define GL_NV_scissor_exclusive 1
5619#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
5620#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
5623#ifdef GL_GLEXT_PROTOTYPES
5629#ifndef GL_NV_shader_atomic_counters
5630#define GL_NV_shader_atomic_counters 1
5633#ifndef GL_NV_shader_atomic_float
5634#define GL_NV_shader_atomic_float 1
5637#ifndef GL_NV_shader_atomic_float64
5638#define GL_NV_shader_atomic_float64 1
5641#ifndef GL_NV_shader_atomic_fp16_vector
5642#define GL_NV_shader_atomic_fp16_vector 1
5645#ifndef GL_NV_shader_atomic_int64
5646#define GL_NV_shader_atomic_int64 1
5649#ifndef GL_NV_shader_buffer_load
5650#define GL_NV_shader_buffer_load 1
5651#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
5652#define GL_GPU_ADDRESS_NV 0x8F34
5653#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
5668#ifdef GL_GLEXT_PROTOTYPES
5686#ifndef GL_NV_shader_buffer_store
5687#define GL_NV_shader_buffer_store 1
5688#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
5691#ifndef GL_NV_shader_subgroup_partitioned
5692#define GL_NV_shader_subgroup_partitioned 1
5693#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
5696#ifndef GL_NV_shader_texture_footprint
5697#define GL_NV_shader_texture_footprint 1
5700#ifndef GL_NV_shader_thread_group
5701#define GL_NV_shader_thread_group 1
5702#define GL_WARP_SIZE_NV 0x9339
5703#define GL_WARPS_PER_SM_NV 0x933A
5704#define GL_SM_COUNT_NV 0x933B
5707#ifndef GL_NV_shader_thread_shuffle
5708#define GL_NV_shader_thread_shuffle 1
5711#ifndef GL_NV_shading_rate_image
5712#define GL_NV_shading_rate_image 1
5713#define GL_SHADING_RATE_IMAGE_NV 0x9563
5714#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
5715#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
5716#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
5717#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
5718#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
5719#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
5720#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
5721#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
5722#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
5723#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
5724#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
5725#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
5726#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
5727#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
5728#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
5729#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
5730#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
5731#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
5732#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
5733#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
5741#ifdef GL_GLEXT_PROTOTYPES
5752#ifndef GL_NV_stereo_view_rendering
5753#define GL_NV_stereo_view_rendering 1
5756#ifndef GL_NV_texture_barrier
5757#define GL_NV_texture_barrier 1
5759#ifdef GL_GLEXT_PROTOTYPES
5764#ifndef GL_NV_texture_rectangle_compressed
5765#define GL_NV_texture_rectangle_compressed 1
5768#ifndef GL_NV_uniform_buffer_unified_memory
5769#define GL_NV_uniform_buffer_unified_memory 1
5770#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
5771#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
5772#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
5775#ifndef GL_NV_vertex_attrib_integer_64bit
5776#define GL_NV_vertex_attrib_integer_64bit 1
5796#ifdef GL_GLEXT_PROTOTYPES
5819#ifndef GL_NV_vertex_buffer_unified_memory
5820#define GL_NV_vertex_buffer_unified_memory 1
5821#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
5822#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
5823#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
5824#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
5825#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
5826#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
5827#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
5828#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
5829#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
5830#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
5831#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
5832#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
5833#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
5834#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
5835#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
5836#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
5837#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
5838#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
5839#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
5840#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
5841#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
5842#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
5843#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
5844#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
5845#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
5858#ifdef GL_GLEXT_PROTOTYPES
5874#ifndef GL_NV_viewport_array2
5875#define GL_NV_viewport_array2 1
5878#ifndef GL_NV_viewport_swizzle
5879#define GL_NV_viewport_swizzle 1
5880#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
5881#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
5882#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
5883#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
5884#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
5885#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
5886#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
5887#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
5888#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
5889#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
5890#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
5891#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
5893#ifdef GL_GLEXT_PROTOTYPES
5898#ifndef GL_OVR_multiview
5899#define GL_OVR_multiview 1
5900#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
5901#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
5902#define GL_MAX_VIEWS_OVR 0x9631
5903#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
5905#ifdef GL_GLEXT_PROTOTYPES
5910#ifndef GL_OVR_multiview2
5911#define GL_OVR_multiview2 1
Class for time synchronization of RawReader instances.
#define glGetTexLevelParameteriv
#define glClearTexSubImage
#define glMultiDrawElementsIndirectCount
#define glBeginTransformFeedback
#define glGetVertexAttribiv
#define glUniformMatrix2x3fv
#define glGetTextureSubImage
#define glGetTextureLevelParameterfv
#define glVertexArrayAttribBinding
#define glDisableVertexAttribArray
#define glNamedBufferData
#define glGetTexParameterIiv
#define glBindProgramPipeline
#define glCompressedTextureSubImage2D
#define glGetVertexAttribdv
#define glProgramUniformMatrix3fv
#define glProgramUniform3dv
#define glDebugMessageCallback
#define glUniformMatrix3x4fv
#define glClearNamedFramebufferfv
#define glDebugMessageInsert
#define glGetUniformLocation
#define glProgramUniformMatrix2fv
#define glVertexAttribI4ubv
#define glVertexAttribL1d
#define glTexStorage2DMultisample
#define glGetActiveSubroutineUniformName
#define glProgramUniform4dv
#define glVertexAttribP3uiv
#define glTexStorage3DMultisample
#define glBindFragDataLocationIndexed
#define glFramebufferTexture3D
#define glInvalidateTexImage
#define glGetNamedBufferSubData
#define glDrawArraysIndirect
#define glVertexAttribP2ui
#define glGetQueryBufferObjecti64v
#define glGetShaderPrecisionFormat
#define glCreateFramebuffers
#define glCompressedTexSubImage2D
#define glUniformMatrix4fv
#define glUnmapNamedBuffer
#define glGetUniformIndices
#define glSpecializeShader
#define glNamedFramebufferParameteri
#define glGetVertexAttribPointerv
#define glVertexBindingDivisor
#define glSamplerParameterIuiv
#define glGetActiveAttrib
#define glUseProgramStages
#define glCheckFramebufferStatus
#define glVertexAttrib4iv
#define glGetAttribLocation
#define glDeleteVertexArrays
#define glBlitFramebuffer
#define glVertexAttribI3uiv
#define glVertexAttribBinding
#define glBlendFuncSeparate
#define glGetTextureParameteriv
#define glVertexAttribL1dv
#define glVertexAttrib4dv
#define glFramebufferTexture
#define glBindBufferRange
#define glStencilOpSeparate
#define glReleaseShaderCompiler
#define glGetQueryBufferObjectiv
#define glTransformFeedbackVaryings
#define glVertexAttribI4iv
#define glProgramUniform2f
#define glDrawElementsInstancedBaseVertexBaseInstance
#define glVertexAttribP4ui
#define glCompressedTextureSubImage1D
#define glDrawTransformFeedback
#define glValidateProgram
#define glProgramUniformMatrix3dv
#define glPolygonOffsetClamp
#define glInvalidateNamedFramebufferSubData
#define glInvalidateNamedFramebufferData
#define glGetVertexAttribLdv
#define glGetTextureLevelParameteriv
#define glGetShaderInfoLog
#define glGetCompressedTextureImage
#define glDrawArraysInstanced
#define glVertexAttrib1sv
#define glGetSamplerParameterIuiv
#define glProgramUniform1iv
#define glActiveShaderProgram
#define glGetNamedBufferPointerv
#define glVertexAttribIFormat
#define glUniformMatrix4dv
#define glGetBufferPointerv
#define glGetShaderSource
#define glClearBufferData
#define glMinSampleShading
#define glViewportIndexedf
#define glPauseTransformFeedback
#define glGetActiveAtomicCounterBufferiv
#define glCreateShaderProgramv
#define glFlushMappedNamedBufferRange
#define glVertexAttrib4Nsv
#define glGetProgramStageiv
#define glGetTransformFeedbacki_v
#define glBindTransformFeedback
#define glInvalidateBufferSubData
#define glDisableVertexArrayAttrib
#define glInvalidateSubFramebuffer
#define glCompressedTexImage3D
#define glVertexAttrib3dv
#define glBindBuffersRange
#define glBindVertexBuffer
#define glFramebufferTexture2D
#define glGenTransformFeedbacks
#define glMultiDrawElements
#define glDeleteProgramPipelines
#define glVertexAttrib4Nbv
#define glVertexAttribI3i
#define glGetProgramPipelineInfoLog
#define glGetBufferParameteri64v
#define glVertexAttribI1uiv
#define glProgramUniform1fv
#define glPatchParameterfv
#define glUniformMatrix4x3dv
#define glGetTexParameterIuiv
#define glDrawTransformFeedbackStream
#define glProgramUniformMatrix4x2fv
#define glProgramUniform2iv
#define glProgramUniform1f
#define glVertexAttrib4fv
#define glProgramUniform2uiv
#define glMapNamedBufferRange
#define glBindVertexArray
#define glVertexAttribIPointer
#define glCopyNamedBufferSubData
#define glProgramUniform3uiv
#define glPatchParameteri
#define glProgramUniform4i
#define glBlendFuncSeparatei
#define glDispatchCompute
#define glGetFragDataIndex
#define glGetTextureImage
#define glPointParameterfv
#define glTextureStorage2D
#define glGetTransformFeedbackVarying
#define glGetSamplerParameterIiv
#define glRenderbufferStorageMultisample
#define glMemoryBarrierByRegion
#define glVertexAttrib4Nub
#define glDrawArraysInstancedBaseInstance
#define glFramebufferTexture1D
#define glBindFragDataLocation
#define glVertexAttribI2ui
#define glGetVertexArrayIndexediv
#define glMultiDrawArrays
#define glViewportIndexedfv
#define glVertexAttribDivisor
#define glUniformSubroutinesuiv
#define glCopyTexSubImage3D
#define glVertexAttribI3ui
#define glTextureBufferRange
#define glNamedFramebufferTexture
#define glVertexAttribL2d
#define glVertexAttribI4usv
#define glPointParameteri
#define glDrawElementsIndirect
#define glGetTextureParameterIuiv
#define glGetProgramPipelineiv
#define glNamedFramebufferTextureLayer
#define glProgramUniform3iv
#define glClearNamedFramebufferiv
#define glCreateVertexArrays
#define glProgramUniformMatrix2x3fv
#define glDepthRangeArrayv
#define glProgramUniformMatrix3x2dv
#define glGetProgramInterfaceiv
#define glGetSamplerParameterfv
#define glCopyImageSubData
#define glCompressedTexSubImage3D
#define glGetCompressedTexImage
#define glProgramUniform2d
#define glGetVertexArrayiv
#define glGetTexLevelParameterfv
#define glUniformMatrix3dv
#define glGetQueryObjectui64v
#define glClearBufferSubData
#define glFramebufferTextureLayer
#define glTextureParameterfv
#define glGetProgramResourceiv
#define glVertexAttrib1fv
#define glSamplerParameterIiv
#define glSamplerParameterfv
#define glBindBuffersBase
#define glVertexAttrib4usv
#define glGetNamedRenderbufferParameteriv
#define glProgramUniform4ui
#define glGetQueryObjectuiv
#define glDrawElementsInstancedBaseInstance
#define glGetProgramResourceLocationIndex
#define glUniformMatrix4x2dv
#define glGetNamedBufferParameteriv
#define glInvalidateTexSubImage
#define glBindTextureUnit
#define glProgramUniform2ui
#define glProgramUniformMatrix4dv
#define glEnableVertexAttribArray
#define glInvalidateFramebuffer
#define glEndTransformFeedback
#define glVertexAttribI4uiv
#define glCompressedTexImage1D
#define glStencilFuncSeparate
#define glProgramUniform3fv
#define glCopyTexSubImage2D
#define glGenVertexArrays
#define glGetSubroutineUniformLocation
#define glProgramUniform1i
#define glGetTransformFeedbacki64_v
#define glVertexAttribLPointer
#define glGetNamedFramebufferAttachmentParameteriv
#define glMultiDrawArraysIndirectCount
#define glVertexAttrib4ubv
#define glBindImageTexture
#define glSamplerParameterf
#define glGetUniformSubroutineuiv
#define glGetFramebufferParameteriv
#define glVertexAttribI2iv
#define glProgramUniform2i
#define glBlendEquationSeparatei
#define glDrawTransformFeedbackStreamInstanced
#define glGetBufferSubData
#define glGetTransformFeedbackiv
#define glTexImage3DMultisample
#define glProgramUniformMatrix3x4fv
#define glGetInternalformativ
#define glBindFramebuffer
#define glGetQueryObjectiv
#define glProgramUniformMatrix4fv
#define glDrawRangeElements
#define glVertexAttrib4Nuiv
#define glVertexAttribI4sv
#define glProgramUniform1dv
#define glBindVertexBuffers
#define glProgramUniformMatrix2x3dv
#define glSamplerParameteriv
#define glPrimitiveRestartIndex
#define glBeginConditionalRender
#define glUniformMatrix3fv
#define glPointParameterf
#define glGetVertexAttribfv
#define glTextureSubImage3D
#define glTextureParameterIuiv
#define glCompressedTexSubImage1D
#define glGetBufferParameteriv
#define glProgramUniform3ui
#define glVertexAttribI4ui
#define glGetFramebufferAttachmentParameteriv
#define glProgramUniformMatrix2x4fv
#define glGenProgramPipelines
#define glFramebufferParameteri
#define glVertexAttribI4bv
#define glVertexAttribPointer
#define glClearNamedBufferData
#define glGenRenderbuffers
#define glVertexAttrib3fv
#define glVertexAttribP1uiv
#define glGetQueryIndexediv
#define glVertexAttribP4uiv
#define glGetMultisamplefv
#define glVertexAttribI4i
#define glVertexAttrib2fv
#define glVertexAttribL3d
#define glVertexAttribI3iv
#define glTextureStorage1D
#define glGetActiveUniformsiv
#define glUniformMatrix2dv
#define glGetActiveUniformName
#define glDepthRangeIndexed
#define glGetInteger64i_v
#define glVertexAttribI1i
#define glProgramUniform2dv
#define glGetProgramResourceName
#define glIsProgramPipeline
#define glCreateTransformFeedbacks
#define glTransformFeedbackBufferBase
#define glDrawElementsInstanced
#define glGetAttachedShaders
#define glBindRenderbuffer
#define glVertexAttribI2uiv
#define glTextureParameteriv
#define glNamedRenderbufferStorage
#define glBlitNamedFramebuffer
#define glProgramUniformMatrix4x3dv
#define glVertexAttribL4d
#define glDeleteFramebuffers
#define glDrawRangeElementsBaseVertex
#define glGetProgramResourceIndex
#define glFramebufferParameteriMESA
#define glFramebufferRenderbuffer
#define glUniformMatrix2fv
#define glVertexAttrib3sv
#define glCopyTextureSubImage3D
#define glGetActiveUniformBlockName
#define glResumeTransformFeedback
#define glVertexAttribI1iv
#define glCopyTexSubImage1D
#define glVertexAttribP2uiv
#define glTextureStorage3D
#define glProgramUniformMatrix2x4dv
#define glCopyTextureSubImage1D
#define glVertexAttrib2dv
#define glGetFramebufferParameterivMESA
#define glGetUniformBlockIndex
#define glVertexAttribLFormat
#define glMultiDrawArraysIndirect
#define glDrawElementsBaseVertex
#define glTexImage2DMultisample
#define glUniformMatrix3x4dv
#define glNamedFramebufferReadBuffer
#define glTextureStorage3DMultisample
#define glTexParameterIuiv
#define glVertexAttrib4sv
#define glGetRenderbufferParameteriv
#define glGetVertexAttribIuiv
#define glVertexAttrib4bv
#define glBindAttribLocation
#define glProgramUniformMatrix4x3fv
#define glUniformMatrix2x3dv
#define glVertexAttribP1ui
#define glFlushMappedBufferRange
#define glGetObjectPtrLabel
#define glProgramUniform3d
#define glVertexArrayBindingDivisor
#define glVertexAttrib4Niv
#define glNamedBufferSubData
#define glGetNamedBufferParameteri64v
#define glGetTextureParameterfv
#define glVertexArrayElementBuffer
#define glGetVertexAttribIiv
#define glUniformMatrix4x2fv
#define glBeginQueryIndexed
#define glVertexAttribI2i
#define glProvokingVertex
#define glGetNamedFramebufferParameteriv
#define glVertexAttrib4Nusv
#define glInvalidateBufferData
#define glBindImageTextures
#define glTextureSubImage1D
#define glUniformMatrix2x4dv
#define glGetCompressedTextureSubImage
#define glNamedRenderbufferStorageMultisample
#define glIsTransformFeedback
#define glVertexArrayVertexBuffer
#define glGetVertexArrayIndexed64iv
#define glEndQueryIndexed
#define glProgramUniform1uiv
#define glGetActiveSubroutineName
#define glUniformMatrix4x3fv
#define glGetDebugMessageLog
#define glMultiDrawElementsIndirect
#define glGetTexParameterfv
#define glProgramUniform4iv
#define glGetActiveSubroutineUniformiv
#define glGetSubroutineIndex
#define glUniformMatrix3x2fv
#define glVertexAttribL2dv
#define glVertexAttrib4uiv
#define glTextureParameterf
#define glDrawTransformFeedbackInstanced
#define glGetProgramInfoLog
#define glGetInternalformati64v
#define glDeleteRenderbuffers
#define glCreateRenderbuffers
#define glProgramParameteri
#define glGetActiveUniformBlockiv
#define glTexParameterIiv
#define glUniformMatrix2x4fv
#define glGetGraphicsResetStatus
#define glGetnCompressedTexImage
#define glVertexArrayAttribFormat
#define glClearNamedFramebufferuiv
#define glCheckNamedFramebufferStatus
#define glCompressedTextureSubImage3D
#define glRenderbufferStorage
#define glGetProgramBinary
#define glClearNamedBufferSubData
#define glVertexAttribFormat
#define glTextureStorage2DMultisample
#define glVertexAttribL3dv
#define glCopyTextureSubImage2D
#define glMultiDrawElementsBaseVertex
#define glVertexArrayVertexBuffers
#define glProgramUniform4d
#define glTextureParameteri
#define glVertexAttrib1dv
#define glDispatchComputeIndirect
#define glShaderStorageBlockBinding
#define glProgramUniform4f
#define glNamedFramebufferDrawBuffers
#define glValidateProgramPipeline
#define glGenerateTextureMipmap
#define glNamedFramebufferRenderbuffer
#define glGetTextureParameterIiv
#define glGetQueryBufferObjectuiv
#define glVertexAttrib4Nubv
#define glProgramUniform4fv
#define glGetTexParameteriv
#define glCreateProgramPipelines
#define glVertexAttribP3ui
#define glProgramUniformMatrix3x4dv
#define glGetQueryObjecti64v
#define glProgramUniform1ui
#define glVertexAttribI1ui
#define glEnableVertexArrayAttrib
#define glClearNamedFramebufferfi
#define glProgramUniformMatrix3x2fv
#define glVertexAttrib2sv
#define glVertexArrayAttribLFormat
#define glUniformMatrix3x2dv
#define glDebugMessageControl
#define glGetActiveUniform
#define glGetQueryBufferObjectui64v
#define glBlendEquationSeparate
#define glGetSamplerParameteriv
#define glDeleteTransformFeedbacks
#define glSamplerParameteri
#define glProgramUniform3f
#define glNamedFramebufferDrawBuffer
#define glCopyBufferSubData
#define glTextureSubImage2D
#define glEndConditionalRender
#define glProgramUniformMatrix2dv
#define glDrawElementsInstancedBaseVertex
#define glVertexAttribL4dv
#define glNamedBufferStorage
#define glStencilMaskSeparate
#define glProgramUniform2fv
#define glProgramUniform1d
#define glGetProgramResourceLocation
#define glCompressedTexImage2D
#define glGenFramebuffers
#define glScissorIndexedv
#define glTextureParameterIiv
#define glUniformBlockBinding
#define glPointParameteriv
#define glVertexArrayAttribIFormat
#define glTransformFeedbackBufferRange
#define glGetFragDataLocation
#define glProgramUniform4uiv
#define glProgramUniformMatrix4x2dv
#define glProgramUniform3i
GLint GLint GLsizei GLint border
GLuint const GLintptr * indirects
GLenum GLenum GLenum dfactorAlpha
GLenum GLsizei GLuint GLint * bytesWritten
GLsizei const GLchar *const * string
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
GLint GLint GLint GLint dstX0
GLfloat GLfloat GLfloat alpha
GLuint GLuint num_groups_z
const GLuint GLenum const void * binary
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GLenum GLsizeiptr const void GLsizei faceIndex
GLint const GLchar GLint stringlen
GLuint const GLint * locations
GLuint GLint GLboolean layered
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
khronos_uint64_t GLuint64
const GLchar * uniformBlockName
GLenum GLenum sfactorAlpha
GLuint GLuint GLchar GLuint counterDescLength
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
khronos_uint16_t GLushort
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
const GLintptr const GLsizei const GLuint const GLuint * fbos
GLsizei const GLuint const GLfloat * weights
GLsizei GLsizei GLchar * groupString
GLuint GLuint64EXT address
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
GLsizei GLenum GLenum GLuint GLenum * severities
GLuint GLenum const GLfloat * transformValues
GLenum GLintptr readOffset
GLfloat GLfloat GLfloat GLfloat GLfloat maxY
GLuint GLsizei GLsizei GLchar * uniformName
GLint GLsizei GLsizei GLuint baseinstance
GLsizei const GLchar *const * strings
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
GLint GLint GLsizei GLuint * counters
GLint GLint GLsizei counterSize
GLuint GLfloat GLfloat GLfloat GLfloat y1
GLenum GLuint GLint GLint baseViewIndex
GLenum GLuint origtexture
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLuint GLsizei const GLuint const GLintptr * offsets
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
khronos_ssize_t GLsizeiptr
GLuint GLuint GLchar GLuint GLchar * counterDesc
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * sizes
GLuint GLfloat GLfloat GLfloat x1
GLsizei GLenum GLenum * types
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
GLenum GLenum GLenum GLenum dstAlpha
GLenum const void GLuint pathBase
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
GLsizei const GLubyte GLsizei GLenum const void * coords
GLsizei GLsizei commandsToDelete
khronos_uint64_t GLuint64EXT
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLdouble GLdouble GLdouble GLdouble top
GLuint const GLchar * name
GLintptr GLsizeiptr GLboolean commit
GLsizei const GLubyte * commands
GLbitfield GLuint program
void(APIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
GLuint GLchar GLuint GLuint GLuint * noInstances
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
GLint GLsizei GLsizei height
GLenum GLenum GLsizei const GLuint GLboolean enabled
const GLchar GLuint const GLuint const GLuint * pConstantValue
GLenum const void GLbitfield GLsizei numGlyphs
GLenum GLuint GLint GLenum face
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
GLuint GLuint GLfloat weight
GLenum GLsizei const void * pathString
GLenum GLint GLint GLint GLint GLuint dstName
GLsizei GLenum const void GLuint GLfloat advanceScale
GLenum GLenum GLenum srcAlpha
GLboolean GLboolean GLboolean b
GLsizei GLsizei GLchar * source
GLint GLenum GLint components
const GLchar * pEntryPoint
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
GLsizei GLsizei GLfloat distance
GLint GLint GLint yoffset
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLint GLint GLint GLint zoffset
GLsizei const GLfloat * value
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLsizei GLboolean transpose
GLenum GLint GLint GLint GLint srcZ
GLint GLint GLsizei GLint GLenum GLenum type
GLenum const GLfloat * params
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
void(APIENTRY * GLVULKANPROCNV)(void)
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLint GLenum GLboolean GLuint relativeoffset
GLsizei const GLchar *const GLuint * uniformIndices
GLenum GLsizei GLsizei GLint * values
GLuint GLchar GLuint GLuint * noCounters
const GLuint GLenum binaryformat
GLsizei const GLuint * paths
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * bits
const GLuint * framebuffers
GLenum GLintptr GLintptr writeOffset
GLuint GLsizei GLsizei * length
GLuint GLsizei const GLchar * label
GLenum GLuint GLenum GLuint GLuint numlevels
GLsizei GLenum const void * indices
typedef void(APIENTRYP PFNGLCULLFACEPROC)(GLenum mode)
GLuint GLchar * queryName
GLsizei GLsizei numSegments
GLint GLenum GLboolean normalized
GLenum const void GLbitfield GLuint firstGlyph
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
void *APIENTRYP PFNGLMAPNAMEDBUFFERPROC(GLuint buffer, GLenum access)
void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLint GLint GLint GLint GLint GLint dstX1
GLint GLenum GLboolean GLsizei stride
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
GLenum GLsizeiptr fontSize
const GLchar GLuint const GLuint * pConstantIndex
GLint GLint GLsizei GLint GLenum GLenum const void * pixels
GLsizei const GLubyte GLsizei numCoords
GLsizei GLsizei GLuint * shaders
GLuint GLint GLboolean GLint GLenum access
GLuint GLuint GLuint group_size_x
const GLuint * renderbuffers
const GLubyte *APIENTRYP PFNGLGETSTRINGPROC(GLenum name)
GLenum GLuint GLint GLint GLsizei numViews
GLfloat GLfloat GLfloat minW
GLuint GLsizei GLsizei GLchar * counterString
GLint GLint GLsizei GLsizei GLsizei depth
GLsizei GLenum const void GLint basevertex
GLint GLsizei GLsizei primcount
GLint GLenum GLint const GLfloat * coeffs
GLsizei const GLfloat * dashArray
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLsizei const GLenum * attachments
GLenum const void GLbitfield fontStyle
GLint GLsizei GLsizei instancecount
GLsizei const GLchar *const * path
GLenum GLuint GLint GLint layer
GLenum const void * fontName
khronos_intptr_t GLintptr
GLuint GLsizei const GLchar * message
GLuint GLuint GLchar * counterName
GLint GLint internalformat
GLenum GLuint GLenum GLuint minlevel
GLuint GLuint counterNameLength
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
GLsizei GLsizei storageSamples
GLsizei const GLuint const GLintptr const GLsizei * strides
GLsizei GLsizei GLchar * infoLog
GLenum GLuint GLsizei const GLenum * props
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
GLeglImageOES const GLint * attrib_list
GLuint GLuint uniformBlockBinding
GLfloat GLfloat GLfloat GLfloat v3
void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
GLenum GLenum GLenum dppass
GLint GLfloat GLint stencil
GLsizei const GLchar *const * varyings
GLenum GLenum GLsizei len
GLboolean GLboolean GLboolean GLboolean a
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
GLuint GLuint GLuint GLuint GLuint group_size_z
GLsizei const GLubyte GLsizei GLenum coordType
GLenum GLenum GLenum swizzlez
khronos_int64_t GLint64EXT
GLsizei GLsizei GLenum * binaryFormat
GLuint GLuint storageBlockBinding
GLenum GLenum GLenum GLenum swizzlew
GLbitfield GLuint64 timeout
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
const void GLsizei drawCount
GLenum GLenum renderbuffertarget
void *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
const GLchar GLuint numSpecializationConstants
GLenum GLuint GLenum GLsizei const GLchar * buf
GLenum GLuint GLsizei propCount
GLubyte GLubyte GLubyte GLubyte w
GLuint GLenum transformType
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
const void GLsizei GLsizei GLint vertexBufferCount
GLboolean GLuint GLint GLuint * counterList
GLint GLint GLsizei GLint GLenum format
GLfloat GLfloat GLfloat v2
const GLint const GLsizei GLsizei drawcount
GLenum GLint GLint * precision
GLuint GLuint GLuint GLuint group_size_y
const void GLintptr GLsizei maxdrawcount
GLenum GLsizeiptr const void * fontData
GLuint GLfloat GLfloat y0
GLenum const void GLbitfield GLuint firstGlyphIndex
GLsizei const GLint * box
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
GLint GLint GLint GLint GLint dstY0
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLint GLint GLint GLint GLint GLint GLint dstY1
GLdouble GLdouble GLdouble z
GLuint GLsizei const GLenum * rates
GLsizei GLsizei colorSamples
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
GLenum GLint GLint GLint srcY
GLsizei const GLchar *const GLenum bufferMode
GLint GLint * maxActiveCounters
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
GLfloat GLfloat GLfloat GLfloat maxX
GLfloat GLfloat GLfloat GLfloat h
GLsizeiptr const void GLenum usage
const void GLsizei GLsizei maxDrawCount
GLsizei const GLchar *const * uniformNames
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
const void GLbitfield GLuint GLfloat GLuint baseAndCount[2]
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX