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#include <GL/glcorearb.h>Go to the source code of this file.
Classes | |
| union | GL3WProcs |
Macros | |
| #define | __gl_h_ |
| #define | GL3W_OK 0 |
| #define | GL3W_ERROR_INIT -1 |
| #define | GL3W_ERROR_LIBRARY_OPEN -2 |
| #define | GL3W_ERROR_OPENGL_VERSION -3 |
| #define | glActiveShaderProgram gl3wProcs.gl.ActiveShaderProgram |
| #define | glActiveTexture gl3wProcs.gl.ActiveTexture |
| #define | glAttachShader gl3wProcs.gl.AttachShader |
| #define | glBeginConditionalRender gl3wProcs.gl.BeginConditionalRender |
| #define | glBeginQuery gl3wProcs.gl.BeginQuery |
| #define | glBeginQueryIndexed gl3wProcs.gl.BeginQueryIndexed |
| #define | glBeginTransformFeedback gl3wProcs.gl.BeginTransformFeedback |
| #define | glBindAttribLocation gl3wProcs.gl.BindAttribLocation |
| #define | glBindBuffer gl3wProcs.gl.BindBuffer |
| #define | glBindBufferBase gl3wProcs.gl.BindBufferBase |
| #define | glBindBufferRange gl3wProcs.gl.BindBufferRange |
| #define | glBindBuffersBase gl3wProcs.gl.BindBuffersBase |
| #define | glBindBuffersRange gl3wProcs.gl.BindBuffersRange |
| #define | glBindFragDataLocation gl3wProcs.gl.BindFragDataLocation |
| #define | glBindFragDataLocationIndexed gl3wProcs.gl.BindFragDataLocationIndexed |
| #define | glBindFramebuffer gl3wProcs.gl.BindFramebuffer |
| #define | glBindImageTexture gl3wProcs.gl.BindImageTexture |
| #define | glBindImageTextures gl3wProcs.gl.BindImageTextures |
| #define | glBindProgramPipeline gl3wProcs.gl.BindProgramPipeline |
| #define | glBindRenderbuffer gl3wProcs.gl.BindRenderbuffer |
| #define | glBindSampler gl3wProcs.gl.BindSampler |
| #define | glBindSamplers gl3wProcs.gl.BindSamplers |
| #define | glBindTexture gl3wProcs.gl.BindTexture |
| #define | glBindTextureUnit gl3wProcs.gl.BindTextureUnit |
| #define | glBindTextures gl3wProcs.gl.BindTextures |
| #define | glBindTransformFeedback gl3wProcs.gl.BindTransformFeedback |
| #define | glBindVertexArray gl3wProcs.gl.BindVertexArray |
| #define | glBindVertexBuffer gl3wProcs.gl.BindVertexBuffer |
| #define | glBindVertexBuffers gl3wProcs.gl.BindVertexBuffers |
| #define | glBlendColor gl3wProcs.gl.BlendColor |
| #define | glBlendEquation gl3wProcs.gl.BlendEquation |
| #define | glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate |
| #define | glBlendEquationSeparatei gl3wProcs.gl.BlendEquationSeparatei |
| #define | glBlendEquationi gl3wProcs.gl.BlendEquationi |
| #define | glBlendFunc gl3wProcs.gl.BlendFunc |
| #define | glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate |
| #define | glBlendFuncSeparatei gl3wProcs.gl.BlendFuncSeparatei |
| #define | glBlendFunci gl3wProcs.gl.BlendFunci |
| #define | glBlitFramebuffer gl3wProcs.gl.BlitFramebuffer |
| #define | glBlitNamedFramebuffer gl3wProcs.gl.BlitNamedFramebuffer |
| #define | glBufferData gl3wProcs.gl.BufferData |
| #define | glBufferStorage gl3wProcs.gl.BufferStorage |
| #define | glBufferSubData gl3wProcs.gl.BufferSubData |
| #define | glCheckFramebufferStatus gl3wProcs.gl.CheckFramebufferStatus |
| #define | glCheckNamedFramebufferStatus gl3wProcs.gl.CheckNamedFramebufferStatus |
| #define | glClampColor gl3wProcs.gl.ClampColor |
| #define | glClear gl3wProcs.gl.Clear |
| #define | glClearBufferData gl3wProcs.gl.ClearBufferData |
| #define | glClearBufferSubData gl3wProcs.gl.ClearBufferSubData |
| #define | glClearBufferfi gl3wProcs.gl.ClearBufferfi |
| #define | glClearBufferfv gl3wProcs.gl.ClearBufferfv |
| #define | glClearBufferiv gl3wProcs.gl.ClearBufferiv |
| #define | glClearBufferuiv gl3wProcs.gl.ClearBufferuiv |
| #define | glClearColor gl3wProcs.gl.ClearColor |
| #define | glClearDepth gl3wProcs.gl.ClearDepth |
| #define | glClearDepthf gl3wProcs.gl.ClearDepthf |
| #define | glClearNamedBufferData gl3wProcs.gl.ClearNamedBufferData |
| #define | glClearNamedBufferSubData gl3wProcs.gl.ClearNamedBufferSubData |
| #define | glClearNamedFramebufferfi gl3wProcs.gl.ClearNamedFramebufferfi |
| #define | glClearNamedFramebufferfv gl3wProcs.gl.ClearNamedFramebufferfv |
| #define | glClearNamedFramebufferiv gl3wProcs.gl.ClearNamedFramebufferiv |
| #define | glClearNamedFramebufferuiv gl3wProcs.gl.ClearNamedFramebufferuiv |
| #define | glClearStencil gl3wProcs.gl.ClearStencil |
| #define | glClearTexImage gl3wProcs.gl.ClearTexImage |
| #define | glClearTexSubImage gl3wProcs.gl.ClearTexSubImage |
| #define | glClientWaitSync gl3wProcs.gl.ClientWaitSync |
| #define | glClipControl gl3wProcs.gl.ClipControl |
| #define | glColorMask gl3wProcs.gl.ColorMask |
| #define | glColorMaski gl3wProcs.gl.ColorMaski |
| #define | glCompileShader gl3wProcs.gl.CompileShader |
| #define | glCompressedTexImage1D gl3wProcs.gl.CompressedTexImage1D |
| #define | glCompressedTexImage2D gl3wProcs.gl.CompressedTexImage2D |
| #define | glCompressedTexImage3D gl3wProcs.gl.CompressedTexImage3D |
| #define | glCompressedTexSubImage1D gl3wProcs.gl.CompressedTexSubImage1D |
| #define | glCompressedTexSubImage2D gl3wProcs.gl.CompressedTexSubImage2D |
| #define | glCompressedTexSubImage3D gl3wProcs.gl.CompressedTexSubImage3D |
| #define | glCompressedTextureSubImage1D gl3wProcs.gl.CompressedTextureSubImage1D |
| #define | glCompressedTextureSubImage2D gl3wProcs.gl.CompressedTextureSubImage2D |
| #define | glCompressedTextureSubImage3D gl3wProcs.gl.CompressedTextureSubImage3D |
| #define | glCopyBufferSubData gl3wProcs.gl.CopyBufferSubData |
| #define | glCopyImageSubData gl3wProcs.gl.CopyImageSubData |
| #define | glCopyNamedBufferSubData gl3wProcs.gl.CopyNamedBufferSubData |
| #define | glCopyTexImage1D gl3wProcs.gl.CopyTexImage1D |
| #define | glCopyTexImage2D gl3wProcs.gl.CopyTexImage2D |
| #define | glCopyTexSubImage1D gl3wProcs.gl.CopyTexSubImage1D |
| #define | glCopyTexSubImage2D gl3wProcs.gl.CopyTexSubImage2D |
| #define | glCopyTexSubImage3D gl3wProcs.gl.CopyTexSubImage3D |
| #define | glCopyTextureSubImage1D gl3wProcs.gl.CopyTextureSubImage1D |
| #define | glCopyTextureSubImage2D gl3wProcs.gl.CopyTextureSubImage2D |
| #define | glCopyTextureSubImage3D gl3wProcs.gl.CopyTextureSubImage3D |
| #define | glCreateBuffers gl3wProcs.gl.CreateBuffers |
| #define | glCreateFramebuffers gl3wProcs.gl.CreateFramebuffers |
| #define | glCreateProgram gl3wProcs.gl.CreateProgram |
| #define | glCreateProgramPipelines gl3wProcs.gl.CreateProgramPipelines |
| #define | glCreateQueries gl3wProcs.gl.CreateQueries |
| #define | glCreateRenderbuffers gl3wProcs.gl.CreateRenderbuffers |
| #define | glCreateSamplers gl3wProcs.gl.CreateSamplers |
| #define | glCreateShader gl3wProcs.gl.CreateShader |
| #define | glCreateShaderProgramv gl3wProcs.gl.CreateShaderProgramv |
| #define | glCreateTextures gl3wProcs.gl.CreateTextures |
| #define | glCreateTransformFeedbacks gl3wProcs.gl.CreateTransformFeedbacks |
| #define | glCreateVertexArrays gl3wProcs.gl.CreateVertexArrays |
| #define | glCullFace gl3wProcs.gl.CullFace |
| #define | glDebugMessageCallback gl3wProcs.gl.DebugMessageCallback |
| #define | glDebugMessageControl gl3wProcs.gl.DebugMessageControl |
| #define | glDebugMessageInsert gl3wProcs.gl.DebugMessageInsert |
| #define | glDeleteBuffers gl3wProcs.gl.DeleteBuffers |
| #define | glDeleteFramebuffers gl3wProcs.gl.DeleteFramebuffers |
| #define | glDeleteProgram gl3wProcs.gl.DeleteProgram |
| #define | glDeleteProgramPipelines gl3wProcs.gl.DeleteProgramPipelines |
| #define | glDeleteQueries gl3wProcs.gl.DeleteQueries |
| #define | glDeleteRenderbuffers gl3wProcs.gl.DeleteRenderbuffers |
| #define | glDeleteSamplers gl3wProcs.gl.DeleteSamplers |
| #define | glDeleteShader gl3wProcs.gl.DeleteShader |
| #define | glDeleteSync gl3wProcs.gl.DeleteSync |
| #define | glDeleteTextures gl3wProcs.gl.DeleteTextures |
| #define | glDeleteTransformFeedbacks gl3wProcs.gl.DeleteTransformFeedbacks |
| #define | glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays |
| #define | glDepthFunc gl3wProcs.gl.DepthFunc |
| #define | glDepthMask gl3wProcs.gl.DepthMask |
| #define | glDepthRange gl3wProcs.gl.DepthRange |
| #define | glDepthRangeArrayv gl3wProcs.gl.DepthRangeArrayv |
| #define | glDepthRangeIndexed gl3wProcs.gl.DepthRangeIndexed |
| #define | glDepthRangef gl3wProcs.gl.DepthRangef |
| #define | glDetachShader gl3wProcs.gl.DetachShader |
| #define | glDisable gl3wProcs.gl.Disable |
| #define | glDisableVertexArrayAttrib gl3wProcs.gl.DisableVertexArrayAttrib |
| #define | glDisableVertexAttribArray gl3wProcs.gl.DisableVertexAttribArray |
| #define | glDisablei gl3wProcs.gl.Disablei |
| #define | glDispatchCompute gl3wProcs.gl.DispatchCompute |
| #define | glDispatchComputeIndirect gl3wProcs.gl.DispatchComputeIndirect |
| #define | glDrawArrays gl3wProcs.gl.DrawArrays |
| #define | glDrawArraysIndirect gl3wProcs.gl.DrawArraysIndirect |
| #define | glDrawArraysInstanced gl3wProcs.gl.DrawArraysInstanced |
| #define | glDrawArraysInstancedBaseInstance gl3wProcs.gl.DrawArraysInstancedBaseInstance |
| #define | glDrawBuffer gl3wProcs.gl.DrawBuffer |
| #define | glDrawBuffers gl3wProcs.gl.DrawBuffers |
| #define | glDrawElements gl3wProcs.gl.DrawElements |
| #define | glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex |
| #define | glDrawElementsIndirect gl3wProcs.gl.DrawElementsIndirect |
| #define | glDrawElementsInstanced gl3wProcs.gl.DrawElementsInstanced |
| #define | glDrawElementsInstancedBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseInstance |
| #define | glDrawElementsInstancedBaseVertex gl3wProcs.gl.DrawElementsInstancedBaseVertex |
| #define | glDrawElementsInstancedBaseVertexBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseVertexBaseInstance |
| #define | glDrawRangeElements gl3wProcs.gl.DrawRangeElements |
| #define | glDrawRangeElementsBaseVertex gl3wProcs.gl.DrawRangeElementsBaseVertex |
| #define | glDrawTransformFeedback gl3wProcs.gl.DrawTransformFeedback |
| #define | glDrawTransformFeedbackInstanced gl3wProcs.gl.DrawTransformFeedbackInstanced |
| #define | glDrawTransformFeedbackStream gl3wProcs.gl.DrawTransformFeedbackStream |
| #define | glDrawTransformFeedbackStreamInstanced gl3wProcs.gl.DrawTransformFeedbackStreamInstanced |
| #define | glEnable gl3wProcs.gl.Enable |
| #define | glEnableVertexArrayAttrib gl3wProcs.gl.EnableVertexArrayAttrib |
| #define | glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray |
| #define | glEnablei gl3wProcs.gl.Enablei |
| #define | glEndConditionalRender gl3wProcs.gl.EndConditionalRender |
| #define | glEndQuery gl3wProcs.gl.EndQuery |
| #define | glEndQueryIndexed gl3wProcs.gl.EndQueryIndexed |
| #define | glEndTransformFeedback gl3wProcs.gl.EndTransformFeedback |
| #define | glFenceSync gl3wProcs.gl.FenceSync |
| #define | glFinish gl3wProcs.gl.Finish |
| #define | glFlush gl3wProcs.gl.Flush |
| #define | glFlushMappedBufferRange gl3wProcs.gl.FlushMappedBufferRange |
| #define | glFlushMappedNamedBufferRange gl3wProcs.gl.FlushMappedNamedBufferRange |
| #define | glFramebufferParameteri gl3wProcs.gl.FramebufferParameteri |
| #define | glFramebufferParameteriMESA gl3wProcs.gl.FramebufferParameteriMESA |
| #define | glFramebufferRenderbuffer gl3wProcs.gl.FramebufferRenderbuffer |
| #define | glFramebufferTexture gl3wProcs.gl.FramebufferTexture |
| #define | glFramebufferTexture1D gl3wProcs.gl.FramebufferTexture1D |
| #define | glFramebufferTexture2D gl3wProcs.gl.FramebufferTexture2D |
| #define | glFramebufferTexture3D gl3wProcs.gl.FramebufferTexture3D |
| #define | glFramebufferTextureLayer gl3wProcs.gl.FramebufferTextureLayer |
| #define | glFrontFace gl3wProcs.gl.FrontFace |
| #define | glGenBuffers gl3wProcs.gl.GenBuffers |
| #define | glGenFramebuffers gl3wProcs.gl.GenFramebuffers |
| #define | glGenProgramPipelines gl3wProcs.gl.GenProgramPipelines |
| #define | glGenQueries gl3wProcs.gl.GenQueries |
| #define | glGenRenderbuffers gl3wProcs.gl.GenRenderbuffers |
| #define | glGenSamplers gl3wProcs.gl.GenSamplers |
| #define | glGenTextures gl3wProcs.gl.GenTextures |
| #define | glGenTransformFeedbacks gl3wProcs.gl.GenTransformFeedbacks |
| #define | glGenVertexArrays gl3wProcs.gl.GenVertexArrays |
| #define | glGenerateMipmap gl3wProcs.gl.GenerateMipmap |
| #define | glGenerateTextureMipmap gl3wProcs.gl.GenerateTextureMipmap |
| #define | glGetActiveAtomicCounterBufferiv gl3wProcs.gl.GetActiveAtomicCounterBufferiv |
| #define | glGetActiveAttrib gl3wProcs.gl.GetActiveAttrib |
| #define | glGetActiveSubroutineName gl3wProcs.gl.GetActiveSubroutineName |
| #define | glGetActiveSubroutineUniformName gl3wProcs.gl.GetActiveSubroutineUniformName |
| #define | glGetActiveSubroutineUniformiv gl3wProcs.gl.GetActiveSubroutineUniformiv |
| #define | glGetActiveUniform gl3wProcs.gl.GetActiveUniform |
| #define | glGetActiveUniformBlockName gl3wProcs.gl.GetActiveUniformBlockName |
| #define | glGetActiveUniformBlockiv gl3wProcs.gl.GetActiveUniformBlockiv |
| #define | glGetActiveUniformName gl3wProcs.gl.GetActiveUniformName |
| #define | glGetActiveUniformsiv gl3wProcs.gl.GetActiveUniformsiv |
| #define | glGetAttachedShaders gl3wProcs.gl.GetAttachedShaders |
| #define | glGetAttribLocation gl3wProcs.gl.GetAttribLocation |
| #define | glGetBooleani_v gl3wProcs.gl.GetBooleani_v |
| #define | glGetBooleanv gl3wProcs.gl.GetBooleanv |
| #define | glGetBufferParameteri64v gl3wProcs.gl.GetBufferParameteri64v |
| #define | glGetBufferParameteriv gl3wProcs.gl.GetBufferParameteriv |
| #define | glGetBufferPointerv gl3wProcs.gl.GetBufferPointerv |
| #define | glGetBufferSubData gl3wProcs.gl.GetBufferSubData |
| #define | glGetCompressedTexImage gl3wProcs.gl.GetCompressedTexImage |
| #define | glGetCompressedTextureImage gl3wProcs.gl.GetCompressedTextureImage |
| #define | glGetCompressedTextureSubImage gl3wProcs.gl.GetCompressedTextureSubImage |
| #define | glGetDebugMessageLog gl3wProcs.gl.GetDebugMessageLog |
| #define | glGetDoublei_v gl3wProcs.gl.GetDoublei_v |
| #define | glGetDoublev gl3wProcs.gl.GetDoublev |
| #define | glGetError gl3wProcs.gl.GetError |
| #define | glGetFloati_v gl3wProcs.gl.GetFloati_v |
| #define | glGetFloatv gl3wProcs.gl.GetFloatv |
| #define | glGetFragDataIndex gl3wProcs.gl.GetFragDataIndex |
| #define | glGetFragDataLocation gl3wProcs.gl.GetFragDataLocation |
| #define | glGetFramebufferAttachmentParameteriv gl3wProcs.gl.GetFramebufferAttachmentParameteriv |
| #define | glGetFramebufferParameteriv gl3wProcs.gl.GetFramebufferParameteriv |
| #define | glGetFramebufferParameterivMESA gl3wProcs.gl.GetFramebufferParameterivMESA |
| #define | glGetGraphicsResetStatus gl3wProcs.gl.GetGraphicsResetStatus |
| #define | glGetInteger64i_v gl3wProcs.gl.GetInteger64i_v |
| #define | glGetInteger64v gl3wProcs.gl.GetInteger64v |
| #define | glGetIntegeri_v gl3wProcs.gl.GetIntegeri_v |
| #define | glGetIntegerv gl3wProcs.gl.GetIntegerv |
| #define | glGetInternalformati64v gl3wProcs.gl.GetInternalformati64v |
| #define | glGetInternalformativ gl3wProcs.gl.GetInternalformativ |
| #define | glGetMultisamplefv gl3wProcs.gl.GetMultisamplefv |
| #define | glGetNamedBufferParameteri64v gl3wProcs.gl.GetNamedBufferParameteri64v |
| #define | glGetNamedBufferParameteriv gl3wProcs.gl.GetNamedBufferParameteriv |
| #define | glGetNamedBufferPointerv gl3wProcs.gl.GetNamedBufferPointerv |
| #define | glGetNamedBufferSubData gl3wProcs.gl.GetNamedBufferSubData |
| #define | glGetNamedFramebufferAttachmentParameteriv gl3wProcs.gl.GetNamedFramebufferAttachmentParameteriv |
| #define | glGetNamedFramebufferParameteriv gl3wProcs.gl.GetNamedFramebufferParameteriv |
| #define | glGetNamedRenderbufferParameteriv gl3wProcs.gl.GetNamedRenderbufferParameteriv |
| #define | glGetObjectLabel gl3wProcs.gl.GetObjectLabel |
| #define | glGetObjectPtrLabel gl3wProcs.gl.GetObjectPtrLabel |
| #define | glGetPointerv gl3wProcs.gl.GetPointerv |
| #define | glGetProgramBinary gl3wProcs.gl.GetProgramBinary |
| #define | glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog |
| #define | glGetProgramInterfaceiv gl3wProcs.gl.GetProgramInterfaceiv |
| #define | glGetProgramPipelineInfoLog gl3wProcs.gl.GetProgramPipelineInfoLog |
| #define | glGetProgramPipelineiv gl3wProcs.gl.GetProgramPipelineiv |
| #define | glGetProgramResourceIndex gl3wProcs.gl.GetProgramResourceIndex |
| #define | glGetProgramResourceLocation gl3wProcs.gl.GetProgramResourceLocation |
| #define | glGetProgramResourceLocationIndex gl3wProcs.gl.GetProgramResourceLocationIndex |
| #define | glGetProgramResourceName gl3wProcs.gl.GetProgramResourceName |
| #define | glGetProgramResourceiv gl3wProcs.gl.GetProgramResourceiv |
| #define | glGetProgramStageiv gl3wProcs.gl.GetProgramStageiv |
| #define | glGetProgramiv gl3wProcs.gl.GetProgramiv |
| #define | glGetQueryBufferObjecti64v gl3wProcs.gl.GetQueryBufferObjecti64v |
| #define | glGetQueryBufferObjectiv gl3wProcs.gl.GetQueryBufferObjectiv |
| #define | glGetQueryBufferObjectui64v gl3wProcs.gl.GetQueryBufferObjectui64v |
| #define | glGetQueryBufferObjectuiv gl3wProcs.gl.GetQueryBufferObjectuiv |
| #define | glGetQueryIndexediv gl3wProcs.gl.GetQueryIndexediv |
| #define | glGetQueryObjecti64v gl3wProcs.gl.GetQueryObjecti64v |
| #define | glGetQueryObjectiv gl3wProcs.gl.GetQueryObjectiv |
| #define | glGetQueryObjectui64v gl3wProcs.gl.GetQueryObjectui64v |
| #define | glGetQueryObjectuiv gl3wProcs.gl.GetQueryObjectuiv |
| #define | glGetQueryiv gl3wProcs.gl.GetQueryiv |
| #define | glGetRenderbufferParameteriv gl3wProcs.gl.GetRenderbufferParameteriv |
| #define | glGetSamplerParameterIiv gl3wProcs.gl.GetSamplerParameterIiv |
| #define | glGetSamplerParameterIuiv gl3wProcs.gl.GetSamplerParameterIuiv |
| #define | glGetSamplerParameterfv gl3wProcs.gl.GetSamplerParameterfv |
| #define | glGetSamplerParameteriv gl3wProcs.gl.GetSamplerParameteriv |
| #define | glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog |
| #define | glGetShaderPrecisionFormat gl3wProcs.gl.GetShaderPrecisionFormat |
| #define | glGetShaderSource gl3wProcs.gl.GetShaderSource |
| #define | glGetShaderiv gl3wProcs.gl.GetShaderiv |
| #define | glGetString gl3wProcs.gl.GetString |
| #define | glGetStringi gl3wProcs.gl.GetStringi |
| #define | glGetSubroutineIndex gl3wProcs.gl.GetSubroutineIndex |
| #define | glGetSubroutineUniformLocation gl3wProcs.gl.GetSubroutineUniformLocation |
| #define | glGetSynciv gl3wProcs.gl.GetSynciv |
| #define | glGetTexImage gl3wProcs.gl.GetTexImage |
| #define | glGetTexLevelParameterfv gl3wProcs.gl.GetTexLevelParameterfv |
| #define | glGetTexLevelParameteriv gl3wProcs.gl.GetTexLevelParameteriv |
| #define | glGetTexParameterIiv gl3wProcs.gl.GetTexParameterIiv |
| #define | glGetTexParameterIuiv gl3wProcs.gl.GetTexParameterIuiv |
| #define | glGetTexParameterfv gl3wProcs.gl.GetTexParameterfv |
| #define | glGetTexParameteriv gl3wProcs.gl.GetTexParameteriv |
| #define | glGetTextureImage gl3wProcs.gl.GetTextureImage |
| #define | glGetTextureLevelParameterfv gl3wProcs.gl.GetTextureLevelParameterfv |
| #define | glGetTextureLevelParameteriv gl3wProcs.gl.GetTextureLevelParameteriv |
| #define | glGetTextureParameterIiv gl3wProcs.gl.GetTextureParameterIiv |
| #define | glGetTextureParameterIuiv gl3wProcs.gl.GetTextureParameterIuiv |
| #define | glGetTextureParameterfv gl3wProcs.gl.GetTextureParameterfv |
| #define | glGetTextureParameteriv gl3wProcs.gl.GetTextureParameteriv |
| #define | glGetTextureSubImage gl3wProcs.gl.GetTextureSubImage |
| #define | glGetTransformFeedbackVarying gl3wProcs.gl.GetTransformFeedbackVarying |
| #define | glGetTransformFeedbacki64_v gl3wProcs.gl.GetTransformFeedbacki64_v |
| #define | glGetTransformFeedbacki_v gl3wProcs.gl.GetTransformFeedbacki_v |
| #define | glGetTransformFeedbackiv gl3wProcs.gl.GetTransformFeedbackiv |
| #define | glGetUniformBlockIndex gl3wProcs.gl.GetUniformBlockIndex |
| #define | glGetUniformIndices gl3wProcs.gl.GetUniformIndices |
| #define | glGetUniformLocation gl3wProcs.gl.GetUniformLocation |
| #define | glGetUniformSubroutineuiv gl3wProcs.gl.GetUniformSubroutineuiv |
| #define | glGetUniformdv gl3wProcs.gl.GetUniformdv |
| #define | glGetUniformfv gl3wProcs.gl.GetUniformfv |
| #define | glGetUniformiv gl3wProcs.gl.GetUniformiv |
| #define | glGetUniformuiv gl3wProcs.gl.GetUniformuiv |
| #define | glGetVertexArrayIndexed64iv gl3wProcs.gl.GetVertexArrayIndexed64iv |
| #define | glGetVertexArrayIndexediv gl3wProcs.gl.GetVertexArrayIndexediv |
| #define | glGetVertexArrayiv gl3wProcs.gl.GetVertexArrayiv |
| #define | glGetVertexAttribIiv gl3wProcs.gl.GetVertexAttribIiv |
| #define | glGetVertexAttribIuiv gl3wProcs.gl.GetVertexAttribIuiv |
| #define | glGetVertexAttribLdv gl3wProcs.gl.GetVertexAttribLdv |
| #define | glGetVertexAttribPointerv gl3wProcs.gl.GetVertexAttribPointerv |
| #define | glGetVertexAttribdv gl3wProcs.gl.GetVertexAttribdv |
| #define | glGetVertexAttribfv gl3wProcs.gl.GetVertexAttribfv |
| #define | glGetVertexAttribiv gl3wProcs.gl.GetVertexAttribiv |
| #define | glGetnCompressedTexImage gl3wProcs.gl.GetnCompressedTexImage |
| #define | glGetnTexImage gl3wProcs.gl.GetnTexImage |
| #define | glGetnUniformdv gl3wProcs.gl.GetnUniformdv |
| #define | glGetnUniformfv gl3wProcs.gl.GetnUniformfv |
| #define | glGetnUniformiv gl3wProcs.gl.GetnUniformiv |
| #define | glGetnUniformuiv gl3wProcs.gl.GetnUniformuiv |
| #define | glHint gl3wProcs.gl.Hint |
| #define | glInvalidateBufferData gl3wProcs.gl.InvalidateBufferData |
| #define | glInvalidateBufferSubData gl3wProcs.gl.InvalidateBufferSubData |
| #define | glInvalidateFramebuffer gl3wProcs.gl.InvalidateFramebuffer |
| #define | glInvalidateNamedFramebufferData gl3wProcs.gl.InvalidateNamedFramebufferData |
| #define | glInvalidateNamedFramebufferSubData gl3wProcs.gl.InvalidateNamedFramebufferSubData |
| #define | glInvalidateSubFramebuffer gl3wProcs.gl.InvalidateSubFramebuffer |
| #define | glInvalidateTexImage gl3wProcs.gl.InvalidateTexImage |
| #define | glInvalidateTexSubImage gl3wProcs.gl.InvalidateTexSubImage |
| #define | glIsBuffer gl3wProcs.gl.IsBuffer |
| #define | glIsEnabled gl3wProcs.gl.IsEnabled |
| #define | glIsEnabledi gl3wProcs.gl.IsEnabledi |
| #define | glIsFramebuffer gl3wProcs.gl.IsFramebuffer |
| #define | glIsProgram gl3wProcs.gl.IsProgram |
| #define | glIsProgramPipeline gl3wProcs.gl.IsProgramPipeline |
| #define | glIsQuery gl3wProcs.gl.IsQuery |
| #define | glIsRenderbuffer gl3wProcs.gl.IsRenderbuffer |
| #define | glIsSampler gl3wProcs.gl.IsSampler |
| #define | glIsShader gl3wProcs.gl.IsShader |
| #define | glIsSync gl3wProcs.gl.IsSync |
| #define | glIsTexture gl3wProcs.gl.IsTexture |
| #define | glIsTransformFeedback gl3wProcs.gl.IsTransformFeedback |
| #define | glIsVertexArray gl3wProcs.gl.IsVertexArray |
| #define | glLineWidth gl3wProcs.gl.LineWidth |
| #define | glLinkProgram gl3wProcs.gl.LinkProgram |
| #define | glLogicOp gl3wProcs.gl.LogicOp |
| #define | glMapBuffer gl3wProcs.gl.MapBuffer |
| #define | glMapBufferRange gl3wProcs.gl.MapBufferRange |
| #define | glMapNamedBuffer gl3wProcs.gl.MapNamedBuffer |
| #define | glMapNamedBufferRange gl3wProcs.gl.MapNamedBufferRange |
| #define | glMemoryBarrier gl3wProcs.gl.MemoryBarrier |
| #define | glMemoryBarrierByRegion gl3wProcs.gl.MemoryBarrierByRegion |
| #define | glMinSampleShading gl3wProcs.gl.MinSampleShading |
| #define | glMultiDrawArrays gl3wProcs.gl.MultiDrawArrays |
| #define | glMultiDrawArraysIndirect gl3wProcs.gl.MultiDrawArraysIndirect |
| #define | glMultiDrawArraysIndirectCount gl3wProcs.gl.MultiDrawArraysIndirectCount |
| #define | glMultiDrawElements gl3wProcs.gl.MultiDrawElements |
| #define | glMultiDrawElementsBaseVertex gl3wProcs.gl.MultiDrawElementsBaseVertex |
| #define | glMultiDrawElementsIndirect gl3wProcs.gl.MultiDrawElementsIndirect |
| #define | glMultiDrawElementsIndirectCount gl3wProcs.gl.MultiDrawElementsIndirectCount |
| #define | glNamedBufferData gl3wProcs.gl.NamedBufferData |
| #define | glNamedBufferStorage gl3wProcs.gl.NamedBufferStorage |
| #define | glNamedBufferSubData gl3wProcs.gl.NamedBufferSubData |
| #define | glNamedFramebufferDrawBuffer gl3wProcs.gl.NamedFramebufferDrawBuffer |
| #define | glNamedFramebufferDrawBuffers gl3wProcs.gl.NamedFramebufferDrawBuffers |
| #define | glNamedFramebufferParameteri gl3wProcs.gl.NamedFramebufferParameteri |
| #define | glNamedFramebufferReadBuffer gl3wProcs.gl.NamedFramebufferReadBuffer |
| #define | glNamedFramebufferRenderbuffer gl3wProcs.gl.NamedFramebufferRenderbuffer |
| #define | glNamedFramebufferTexture gl3wProcs.gl.NamedFramebufferTexture |
| #define | glNamedFramebufferTextureLayer gl3wProcs.gl.NamedFramebufferTextureLayer |
| #define | glNamedRenderbufferStorage gl3wProcs.gl.NamedRenderbufferStorage |
| #define | glNamedRenderbufferStorageMultisample gl3wProcs.gl.NamedRenderbufferStorageMultisample |
| #define | glObjectLabel gl3wProcs.gl.ObjectLabel |
| #define | glObjectPtrLabel gl3wProcs.gl.ObjectPtrLabel |
| #define | glPatchParameterfv gl3wProcs.gl.PatchParameterfv |
| #define | glPatchParameteri gl3wProcs.gl.PatchParameteri |
| #define | glPauseTransformFeedback gl3wProcs.gl.PauseTransformFeedback |
| #define | glPixelStoref gl3wProcs.gl.PixelStoref |
| #define | glPixelStorei gl3wProcs.gl.PixelStorei |
| #define | glPointParameterf gl3wProcs.gl.PointParameterf |
| #define | glPointParameterfv gl3wProcs.gl.PointParameterfv |
| #define | glPointParameteri gl3wProcs.gl.PointParameteri |
| #define | glPointParameteriv gl3wProcs.gl.PointParameteriv |
| #define | glPointSize gl3wProcs.gl.PointSize |
| #define | glPolygonMode gl3wProcs.gl.PolygonMode |
| #define | glPolygonOffset gl3wProcs.gl.PolygonOffset |
| #define | glPolygonOffsetClamp gl3wProcs.gl.PolygonOffsetClamp |
| #define | glPopDebugGroup gl3wProcs.gl.PopDebugGroup |
| #define | glPrimitiveRestartIndex gl3wProcs.gl.PrimitiveRestartIndex |
| #define | glProgramBinary gl3wProcs.gl.ProgramBinary |
| #define | glProgramParameteri gl3wProcs.gl.ProgramParameteri |
| #define | glProgramUniform1d gl3wProcs.gl.ProgramUniform1d |
| #define | glProgramUniform1dv gl3wProcs.gl.ProgramUniform1dv |
| #define | glProgramUniform1f gl3wProcs.gl.ProgramUniform1f |
| #define | glProgramUniform1fv gl3wProcs.gl.ProgramUniform1fv |
| #define | glProgramUniform1i gl3wProcs.gl.ProgramUniform1i |
| #define | glProgramUniform1iv gl3wProcs.gl.ProgramUniform1iv |
| #define | glProgramUniform1ui gl3wProcs.gl.ProgramUniform1ui |
| #define | glProgramUniform1uiv gl3wProcs.gl.ProgramUniform1uiv |
| #define | glProgramUniform2d gl3wProcs.gl.ProgramUniform2d |
| #define | glProgramUniform2dv gl3wProcs.gl.ProgramUniform2dv |
| #define | glProgramUniform2f gl3wProcs.gl.ProgramUniform2f |
| #define | glProgramUniform2fv gl3wProcs.gl.ProgramUniform2fv |
| #define | glProgramUniform2i gl3wProcs.gl.ProgramUniform2i |
| #define | glProgramUniform2iv gl3wProcs.gl.ProgramUniform2iv |
| #define | glProgramUniform2ui gl3wProcs.gl.ProgramUniform2ui |
| #define | glProgramUniform2uiv gl3wProcs.gl.ProgramUniform2uiv |
| #define | glProgramUniform3d gl3wProcs.gl.ProgramUniform3d |
| #define | glProgramUniform3dv gl3wProcs.gl.ProgramUniform3dv |
| #define | glProgramUniform3f gl3wProcs.gl.ProgramUniform3f |
| #define | glProgramUniform3fv gl3wProcs.gl.ProgramUniform3fv |
| #define | glProgramUniform3i gl3wProcs.gl.ProgramUniform3i |
| #define | glProgramUniform3iv gl3wProcs.gl.ProgramUniform3iv |
| #define | glProgramUniform3ui gl3wProcs.gl.ProgramUniform3ui |
| #define | glProgramUniform3uiv gl3wProcs.gl.ProgramUniform3uiv |
| #define | glProgramUniform4d gl3wProcs.gl.ProgramUniform4d |
| #define | glProgramUniform4dv gl3wProcs.gl.ProgramUniform4dv |
| #define | glProgramUniform4f gl3wProcs.gl.ProgramUniform4f |
| #define | glProgramUniform4fv gl3wProcs.gl.ProgramUniform4fv |
| #define | glProgramUniform4i gl3wProcs.gl.ProgramUniform4i |
| #define | glProgramUniform4iv gl3wProcs.gl.ProgramUniform4iv |
| #define | glProgramUniform4ui gl3wProcs.gl.ProgramUniform4ui |
| #define | glProgramUniform4uiv gl3wProcs.gl.ProgramUniform4uiv |
| #define | glProgramUniformMatrix2dv gl3wProcs.gl.ProgramUniformMatrix2dv |
| #define | glProgramUniformMatrix2fv gl3wProcs.gl.ProgramUniformMatrix2fv |
| #define | glProgramUniformMatrix2x3dv gl3wProcs.gl.ProgramUniformMatrix2x3dv |
| #define | glProgramUniformMatrix2x3fv gl3wProcs.gl.ProgramUniformMatrix2x3fv |
| #define | glProgramUniformMatrix2x4dv gl3wProcs.gl.ProgramUniformMatrix2x4dv |
| #define | glProgramUniformMatrix2x4fv gl3wProcs.gl.ProgramUniformMatrix2x4fv |
| #define | glProgramUniformMatrix3dv gl3wProcs.gl.ProgramUniformMatrix3dv |
| #define | glProgramUniformMatrix3fv gl3wProcs.gl.ProgramUniformMatrix3fv |
| #define | glProgramUniformMatrix3x2dv gl3wProcs.gl.ProgramUniformMatrix3x2dv |
| #define | glProgramUniformMatrix3x2fv gl3wProcs.gl.ProgramUniformMatrix3x2fv |
| #define | glProgramUniformMatrix3x4dv gl3wProcs.gl.ProgramUniformMatrix3x4dv |
| #define | glProgramUniformMatrix3x4fv gl3wProcs.gl.ProgramUniformMatrix3x4fv |
| #define | glProgramUniformMatrix4dv gl3wProcs.gl.ProgramUniformMatrix4dv |
| #define | glProgramUniformMatrix4fv gl3wProcs.gl.ProgramUniformMatrix4fv |
| #define | glProgramUniformMatrix4x2dv gl3wProcs.gl.ProgramUniformMatrix4x2dv |
| #define | glProgramUniformMatrix4x2fv gl3wProcs.gl.ProgramUniformMatrix4x2fv |
| #define | glProgramUniformMatrix4x3dv gl3wProcs.gl.ProgramUniformMatrix4x3dv |
| #define | glProgramUniformMatrix4x3fv gl3wProcs.gl.ProgramUniformMatrix4x3fv |
| #define | glProvokingVertex gl3wProcs.gl.ProvokingVertex |
| #define | glPushDebugGroup gl3wProcs.gl.PushDebugGroup |
| #define | glQueryCounter gl3wProcs.gl.QueryCounter |
| #define | glReadBuffer gl3wProcs.gl.ReadBuffer |
| #define | glReadPixels gl3wProcs.gl.ReadPixels |
| #define | glReadnPixels gl3wProcs.gl.ReadnPixels |
| #define | glReleaseShaderCompiler gl3wProcs.gl.ReleaseShaderCompiler |
| #define | glRenderbufferStorage gl3wProcs.gl.RenderbufferStorage |
| #define | glRenderbufferStorageMultisample gl3wProcs.gl.RenderbufferStorageMultisample |
| #define | glResumeTransformFeedback gl3wProcs.gl.ResumeTransformFeedback |
| #define | glSampleCoverage gl3wProcs.gl.SampleCoverage |
| #define | glSampleMaski gl3wProcs.gl.SampleMaski |
| #define | glSamplerParameterIiv gl3wProcs.gl.SamplerParameterIiv |
| #define | glSamplerParameterIuiv gl3wProcs.gl.SamplerParameterIuiv |
| #define | glSamplerParameterf gl3wProcs.gl.SamplerParameterf |
| #define | glSamplerParameterfv gl3wProcs.gl.SamplerParameterfv |
| #define | glSamplerParameteri gl3wProcs.gl.SamplerParameteri |
| #define | glSamplerParameteriv gl3wProcs.gl.SamplerParameteriv |
| #define | glScissor gl3wProcs.gl.Scissor |
| #define | glScissorArrayv gl3wProcs.gl.ScissorArrayv |
| #define | glScissorIndexed gl3wProcs.gl.ScissorIndexed |
| #define | glScissorIndexedv gl3wProcs.gl.ScissorIndexedv |
| #define | glShaderBinary gl3wProcs.gl.ShaderBinary |
| #define | glShaderSource gl3wProcs.gl.ShaderSource |
| #define | glShaderStorageBlockBinding gl3wProcs.gl.ShaderStorageBlockBinding |
| #define | glSpecializeShader gl3wProcs.gl.SpecializeShader |
| #define | glStencilFunc gl3wProcs.gl.StencilFunc |
| #define | glStencilFuncSeparate gl3wProcs.gl.StencilFuncSeparate |
| #define | glStencilMask gl3wProcs.gl.StencilMask |
| #define | glStencilMaskSeparate gl3wProcs.gl.StencilMaskSeparate |
| #define | glStencilOp gl3wProcs.gl.StencilOp |
| #define | glStencilOpSeparate gl3wProcs.gl.StencilOpSeparate |
| #define | glTexBuffer gl3wProcs.gl.TexBuffer |
| #define | glTexBufferRange gl3wProcs.gl.TexBufferRange |
| #define | glTexImage1D gl3wProcs.gl.TexImage1D |
| #define | glTexImage2D gl3wProcs.gl.TexImage2D |
| #define | glTexImage2DMultisample gl3wProcs.gl.TexImage2DMultisample |
| #define | glTexImage3D gl3wProcs.gl.TexImage3D |
| #define | glTexImage3DMultisample gl3wProcs.gl.TexImage3DMultisample |
| #define | glTexParameterIiv gl3wProcs.gl.TexParameterIiv |
| #define | glTexParameterIuiv gl3wProcs.gl.TexParameterIuiv |
| #define | glTexParameterf gl3wProcs.gl.TexParameterf |
| #define | glTexParameterfv gl3wProcs.gl.TexParameterfv |
| #define | glTexParameteri gl3wProcs.gl.TexParameteri |
| #define | glTexParameteriv gl3wProcs.gl.TexParameteriv |
| #define | glTexStorage1D gl3wProcs.gl.TexStorage1D |
| #define | glTexStorage2D gl3wProcs.gl.TexStorage2D |
| #define | glTexStorage2DMultisample gl3wProcs.gl.TexStorage2DMultisample |
| #define | glTexStorage3D gl3wProcs.gl.TexStorage3D |
| #define | glTexStorage3DMultisample gl3wProcs.gl.TexStorage3DMultisample |
| #define | glTexSubImage1D gl3wProcs.gl.TexSubImage1D |
| #define | glTexSubImage2D gl3wProcs.gl.TexSubImage2D |
| #define | glTexSubImage3D gl3wProcs.gl.TexSubImage3D |
| #define | glTextureBarrier gl3wProcs.gl.TextureBarrier |
| #define | glTextureBuffer gl3wProcs.gl.TextureBuffer |
| #define | glTextureBufferRange gl3wProcs.gl.TextureBufferRange |
| #define | glTextureParameterIiv gl3wProcs.gl.TextureParameterIiv |
| #define | glTextureParameterIuiv gl3wProcs.gl.TextureParameterIuiv |
| #define | glTextureParameterf gl3wProcs.gl.TextureParameterf |
| #define | glTextureParameterfv gl3wProcs.gl.TextureParameterfv |
| #define | glTextureParameteri gl3wProcs.gl.TextureParameteri |
| #define | glTextureParameteriv gl3wProcs.gl.TextureParameteriv |
| #define | glTextureStorage1D gl3wProcs.gl.TextureStorage1D |
| #define | glTextureStorage2D gl3wProcs.gl.TextureStorage2D |
| #define | glTextureStorage2DMultisample gl3wProcs.gl.TextureStorage2DMultisample |
| #define | glTextureStorage3D gl3wProcs.gl.TextureStorage3D |
| #define | glTextureStorage3DMultisample gl3wProcs.gl.TextureStorage3DMultisample |
| #define | glTextureSubImage1D gl3wProcs.gl.TextureSubImage1D |
| #define | glTextureSubImage2D gl3wProcs.gl.TextureSubImage2D |
| #define | glTextureSubImage3D gl3wProcs.gl.TextureSubImage3D |
| #define | glTextureView gl3wProcs.gl.TextureView |
| #define | glTransformFeedbackBufferBase gl3wProcs.gl.TransformFeedbackBufferBase |
| #define | glTransformFeedbackBufferRange gl3wProcs.gl.TransformFeedbackBufferRange |
| #define | glTransformFeedbackVaryings gl3wProcs.gl.TransformFeedbackVaryings |
| #define | glUniform1d gl3wProcs.gl.Uniform1d |
| #define | glUniform1dv gl3wProcs.gl.Uniform1dv |
| #define | glUniform1f gl3wProcs.gl.Uniform1f |
| #define | glUniform1fv gl3wProcs.gl.Uniform1fv |
| #define | glUniform1i gl3wProcs.gl.Uniform1i |
| #define | glUniform1iv gl3wProcs.gl.Uniform1iv |
| #define | glUniform1ui gl3wProcs.gl.Uniform1ui |
| #define | glUniform1uiv gl3wProcs.gl.Uniform1uiv |
| #define | glUniform2d gl3wProcs.gl.Uniform2d |
| #define | glUniform2dv gl3wProcs.gl.Uniform2dv |
| #define | glUniform2f gl3wProcs.gl.Uniform2f |
| #define | glUniform2fv gl3wProcs.gl.Uniform2fv |
| #define | glUniform2i gl3wProcs.gl.Uniform2i |
| #define | glUniform2iv gl3wProcs.gl.Uniform2iv |
| #define | glUniform2ui gl3wProcs.gl.Uniform2ui |
| #define | glUniform2uiv gl3wProcs.gl.Uniform2uiv |
| #define | glUniform3d gl3wProcs.gl.Uniform3d |
| #define | glUniform3dv gl3wProcs.gl.Uniform3dv |
| #define | glUniform3f gl3wProcs.gl.Uniform3f |
| #define | glUniform3fv gl3wProcs.gl.Uniform3fv |
| #define | glUniform3i gl3wProcs.gl.Uniform3i |
| #define | glUniform3iv gl3wProcs.gl.Uniform3iv |
| #define | glUniform3ui gl3wProcs.gl.Uniform3ui |
| #define | glUniform3uiv gl3wProcs.gl.Uniform3uiv |
| #define | glUniform4d gl3wProcs.gl.Uniform4d |
| #define | glUniform4dv gl3wProcs.gl.Uniform4dv |
| #define | glUniform4f gl3wProcs.gl.Uniform4f |
| #define | glUniform4fv gl3wProcs.gl.Uniform4fv |
| #define | glUniform4i gl3wProcs.gl.Uniform4i |
| #define | glUniform4iv gl3wProcs.gl.Uniform4iv |
| #define | glUniform4ui gl3wProcs.gl.Uniform4ui |
| #define | glUniform4uiv gl3wProcs.gl.Uniform4uiv |
| #define | glUniformBlockBinding gl3wProcs.gl.UniformBlockBinding |
| #define | glUniformMatrix2dv gl3wProcs.gl.UniformMatrix2dv |
| #define | glUniformMatrix2fv gl3wProcs.gl.UniformMatrix2fv |
| #define | glUniformMatrix2x3dv gl3wProcs.gl.UniformMatrix2x3dv |
| #define | glUniformMatrix2x3fv gl3wProcs.gl.UniformMatrix2x3fv |
| #define | glUniformMatrix2x4dv gl3wProcs.gl.UniformMatrix2x4dv |
| #define | glUniformMatrix2x4fv gl3wProcs.gl.UniformMatrix2x4fv |
| #define | glUniformMatrix3dv gl3wProcs.gl.UniformMatrix3dv |
| #define | glUniformMatrix3fv gl3wProcs.gl.UniformMatrix3fv |
| #define | glUniformMatrix3x2dv gl3wProcs.gl.UniformMatrix3x2dv |
| #define | glUniformMatrix3x2fv gl3wProcs.gl.UniformMatrix3x2fv |
| #define | glUniformMatrix3x4dv gl3wProcs.gl.UniformMatrix3x4dv |
| #define | glUniformMatrix3x4fv gl3wProcs.gl.UniformMatrix3x4fv |
| #define | glUniformMatrix4dv gl3wProcs.gl.UniformMatrix4dv |
| #define | glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv |
| #define | glUniformMatrix4x2dv gl3wProcs.gl.UniformMatrix4x2dv |
| #define | glUniformMatrix4x2fv gl3wProcs.gl.UniformMatrix4x2fv |
| #define | glUniformMatrix4x3dv gl3wProcs.gl.UniformMatrix4x3dv |
| #define | glUniformMatrix4x3fv gl3wProcs.gl.UniformMatrix4x3fv |
| #define | glUniformSubroutinesuiv gl3wProcs.gl.UniformSubroutinesuiv |
| #define | glUnmapBuffer gl3wProcs.gl.UnmapBuffer |
| #define | glUnmapNamedBuffer gl3wProcs.gl.UnmapNamedBuffer |
| #define | glUseProgram gl3wProcs.gl.UseProgram |
| #define | glUseProgramStages gl3wProcs.gl.UseProgramStages |
| #define | glValidateProgram gl3wProcs.gl.ValidateProgram |
| #define | glValidateProgramPipeline gl3wProcs.gl.ValidateProgramPipeline |
| #define | glVertexArrayAttribBinding gl3wProcs.gl.VertexArrayAttribBinding |
| #define | glVertexArrayAttribFormat gl3wProcs.gl.VertexArrayAttribFormat |
| #define | glVertexArrayAttribIFormat gl3wProcs.gl.VertexArrayAttribIFormat |
| #define | glVertexArrayAttribLFormat gl3wProcs.gl.VertexArrayAttribLFormat |
| #define | glVertexArrayBindingDivisor gl3wProcs.gl.VertexArrayBindingDivisor |
| #define | glVertexArrayElementBuffer gl3wProcs.gl.VertexArrayElementBuffer |
| #define | glVertexArrayVertexBuffer gl3wProcs.gl.VertexArrayVertexBuffer |
| #define | glVertexArrayVertexBuffers gl3wProcs.gl.VertexArrayVertexBuffers |
| #define | glVertexAttrib1d gl3wProcs.gl.VertexAttrib1d |
| #define | glVertexAttrib1dv gl3wProcs.gl.VertexAttrib1dv |
| #define | glVertexAttrib1f gl3wProcs.gl.VertexAttrib1f |
| #define | glVertexAttrib1fv gl3wProcs.gl.VertexAttrib1fv |
| #define | glVertexAttrib1s gl3wProcs.gl.VertexAttrib1s |
| #define | glVertexAttrib1sv gl3wProcs.gl.VertexAttrib1sv |
| #define | glVertexAttrib2d gl3wProcs.gl.VertexAttrib2d |
| #define | glVertexAttrib2dv gl3wProcs.gl.VertexAttrib2dv |
| #define | glVertexAttrib2f gl3wProcs.gl.VertexAttrib2f |
| #define | glVertexAttrib2fv gl3wProcs.gl.VertexAttrib2fv |
| #define | glVertexAttrib2s gl3wProcs.gl.VertexAttrib2s |
| #define | glVertexAttrib2sv gl3wProcs.gl.VertexAttrib2sv |
| #define | glVertexAttrib3d gl3wProcs.gl.VertexAttrib3d |
| #define | glVertexAttrib3dv gl3wProcs.gl.VertexAttrib3dv |
| #define | glVertexAttrib3f gl3wProcs.gl.VertexAttrib3f |
| #define | glVertexAttrib3fv gl3wProcs.gl.VertexAttrib3fv |
| #define | glVertexAttrib3s gl3wProcs.gl.VertexAttrib3s |
| #define | glVertexAttrib3sv gl3wProcs.gl.VertexAttrib3sv |
| #define | glVertexAttrib4Nbv gl3wProcs.gl.VertexAttrib4Nbv |
| #define | glVertexAttrib4Niv gl3wProcs.gl.VertexAttrib4Niv |
| #define | glVertexAttrib4Nsv gl3wProcs.gl.VertexAttrib4Nsv |
| #define | glVertexAttrib4Nub gl3wProcs.gl.VertexAttrib4Nub |
| #define | glVertexAttrib4Nubv gl3wProcs.gl.VertexAttrib4Nubv |
| #define | glVertexAttrib4Nuiv gl3wProcs.gl.VertexAttrib4Nuiv |
| #define | glVertexAttrib4Nusv gl3wProcs.gl.VertexAttrib4Nusv |
| #define | glVertexAttrib4bv gl3wProcs.gl.VertexAttrib4bv |
| #define | glVertexAttrib4d gl3wProcs.gl.VertexAttrib4d |
| #define | glVertexAttrib4dv gl3wProcs.gl.VertexAttrib4dv |
| #define | glVertexAttrib4f gl3wProcs.gl.VertexAttrib4f |
| #define | glVertexAttrib4fv gl3wProcs.gl.VertexAttrib4fv |
| #define | glVertexAttrib4iv gl3wProcs.gl.VertexAttrib4iv |
| #define | glVertexAttrib4s gl3wProcs.gl.VertexAttrib4s |
| #define | glVertexAttrib4sv gl3wProcs.gl.VertexAttrib4sv |
| #define | glVertexAttrib4ubv gl3wProcs.gl.VertexAttrib4ubv |
| #define | glVertexAttrib4uiv gl3wProcs.gl.VertexAttrib4uiv |
| #define | glVertexAttrib4usv gl3wProcs.gl.VertexAttrib4usv |
| #define | glVertexAttribBinding gl3wProcs.gl.VertexAttribBinding |
| #define | glVertexAttribDivisor gl3wProcs.gl.VertexAttribDivisor |
| #define | glVertexAttribFormat gl3wProcs.gl.VertexAttribFormat |
| #define | glVertexAttribI1i gl3wProcs.gl.VertexAttribI1i |
| #define | glVertexAttribI1iv gl3wProcs.gl.VertexAttribI1iv |
| #define | glVertexAttribI1ui gl3wProcs.gl.VertexAttribI1ui |
| #define | glVertexAttribI1uiv gl3wProcs.gl.VertexAttribI1uiv |
| #define | glVertexAttribI2i gl3wProcs.gl.VertexAttribI2i |
| #define | glVertexAttribI2iv gl3wProcs.gl.VertexAttribI2iv |
| #define | glVertexAttribI2ui gl3wProcs.gl.VertexAttribI2ui |
| #define | glVertexAttribI2uiv gl3wProcs.gl.VertexAttribI2uiv |
| #define | glVertexAttribI3i gl3wProcs.gl.VertexAttribI3i |
| #define | glVertexAttribI3iv gl3wProcs.gl.VertexAttribI3iv |
| #define | glVertexAttribI3ui gl3wProcs.gl.VertexAttribI3ui |
| #define | glVertexAttribI3uiv gl3wProcs.gl.VertexAttribI3uiv |
| #define | glVertexAttribI4bv gl3wProcs.gl.VertexAttribI4bv |
| #define | glVertexAttribI4i gl3wProcs.gl.VertexAttribI4i |
| #define | glVertexAttribI4iv gl3wProcs.gl.VertexAttribI4iv |
| #define | glVertexAttribI4sv gl3wProcs.gl.VertexAttribI4sv |
| #define | glVertexAttribI4ubv gl3wProcs.gl.VertexAttribI4ubv |
| #define | glVertexAttribI4ui gl3wProcs.gl.VertexAttribI4ui |
| #define | glVertexAttribI4uiv gl3wProcs.gl.VertexAttribI4uiv |
| #define | glVertexAttribI4usv gl3wProcs.gl.VertexAttribI4usv |
| #define | glVertexAttribIFormat gl3wProcs.gl.VertexAttribIFormat |
| #define | glVertexAttribIPointer gl3wProcs.gl.VertexAttribIPointer |
| #define | glVertexAttribL1d gl3wProcs.gl.VertexAttribL1d |
| #define | glVertexAttribL1dv gl3wProcs.gl.VertexAttribL1dv |
| #define | glVertexAttribL2d gl3wProcs.gl.VertexAttribL2d |
| #define | glVertexAttribL2dv gl3wProcs.gl.VertexAttribL2dv |
| #define | glVertexAttribL3d gl3wProcs.gl.VertexAttribL3d |
| #define | glVertexAttribL3dv gl3wProcs.gl.VertexAttribL3dv |
| #define | glVertexAttribL4d gl3wProcs.gl.VertexAttribL4d |
| #define | glVertexAttribL4dv gl3wProcs.gl.VertexAttribL4dv |
| #define | glVertexAttribLFormat gl3wProcs.gl.VertexAttribLFormat |
| #define | glVertexAttribLPointer gl3wProcs.gl.VertexAttribLPointer |
| #define | glVertexAttribP1ui gl3wProcs.gl.VertexAttribP1ui |
| #define | glVertexAttribP1uiv gl3wProcs.gl.VertexAttribP1uiv |
| #define | glVertexAttribP2ui gl3wProcs.gl.VertexAttribP2ui |
| #define | glVertexAttribP2uiv gl3wProcs.gl.VertexAttribP2uiv |
| #define | glVertexAttribP3ui gl3wProcs.gl.VertexAttribP3ui |
| #define | glVertexAttribP3uiv gl3wProcs.gl.VertexAttribP3uiv |
| #define | glVertexAttribP4ui gl3wProcs.gl.VertexAttribP4ui |
| #define | glVertexAttribP4uiv gl3wProcs.gl.VertexAttribP4uiv |
| #define | glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer |
| #define | glVertexBindingDivisor gl3wProcs.gl.VertexBindingDivisor |
| #define | glViewport gl3wProcs.gl.Viewport |
| #define | glViewportArrayv gl3wProcs.gl.ViewportArrayv |
| #define | glViewportIndexedf gl3wProcs.gl.ViewportIndexedf |
| #define | glViewportIndexedfv gl3wProcs.gl.ViewportIndexedfv |
| #define | glWaitSync gl3wProcs.gl.WaitSync |
Typedefs | |
| typedef void(* | GL3WglProc) (void) |
| typedef GL3WglProc(* | GL3WGetProcAddressProc) (const char *proc) |
Functions | |
| int | gl3wInit (void) |
| int | gl3wInit2 (GL3WGetProcAddressProc proc) |
| int | gl3wIsSupported (int major, int minor) |
| GL3WglProc | gl3wGetProcAddress (const char *proc) |
Variables | |
| union GL3WProcs | gl3wProcs |
| #define glActiveShaderProgram gl3wProcs.gl.ActiveShaderProgram |
| #define glBeginConditionalRender gl3wProcs.gl.BeginConditionalRender |
| #define glBeginTransformFeedback gl3wProcs.gl.BeginTransformFeedback |
| #define glBindFragDataLocation gl3wProcs.gl.BindFragDataLocation |
| #define glBindFragDataLocationIndexed gl3wProcs.gl.BindFragDataLocationIndexed |
| #define glBindProgramPipeline gl3wProcs.gl.BindProgramPipeline |
| #define glBindTransformFeedback gl3wProcs.gl.BindTransformFeedback |
| #define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate |
| #define glBlendEquationSeparatei gl3wProcs.gl.BlendEquationSeparatei |
| #define glBlitNamedFramebuffer gl3wProcs.gl.BlitNamedFramebuffer |
| #define glCheckFramebufferStatus gl3wProcs.gl.CheckFramebufferStatus |
| #define glCheckNamedFramebufferStatus gl3wProcs.gl.CheckNamedFramebufferStatus |
| #define glClearNamedBufferData gl3wProcs.gl.ClearNamedBufferData |
| #define glClearNamedBufferSubData gl3wProcs.gl.ClearNamedBufferSubData |
| #define glClearNamedFramebufferfi gl3wProcs.gl.ClearNamedFramebufferfi |
| #define glClearNamedFramebufferfv gl3wProcs.gl.ClearNamedFramebufferfv |
| #define glClearNamedFramebufferiv gl3wProcs.gl.ClearNamedFramebufferiv |
| #define glClearNamedFramebufferuiv gl3wProcs.gl.ClearNamedFramebufferuiv |
| #define glCompressedTexImage1D gl3wProcs.gl.CompressedTexImage1D |
| #define glCompressedTexImage2D gl3wProcs.gl.CompressedTexImage2D |
| #define glCompressedTexImage3D gl3wProcs.gl.CompressedTexImage3D |
| #define glCompressedTexSubImage1D gl3wProcs.gl.CompressedTexSubImage1D |
| #define glCompressedTexSubImage2D gl3wProcs.gl.CompressedTexSubImage2D |
| #define glCompressedTexSubImage3D gl3wProcs.gl.CompressedTexSubImage3D |
| #define glCompressedTextureSubImage1D gl3wProcs.gl.CompressedTextureSubImage1D |
| #define glCompressedTextureSubImage2D gl3wProcs.gl.CompressedTextureSubImage2D |
| #define glCompressedTextureSubImage3D gl3wProcs.gl.CompressedTextureSubImage3D |
| #define glCopyNamedBufferSubData gl3wProcs.gl.CopyNamedBufferSubData |
| #define glCopyTextureSubImage1D gl3wProcs.gl.CopyTextureSubImage1D |
| #define glCopyTextureSubImage2D gl3wProcs.gl.CopyTextureSubImage2D |
| #define glCopyTextureSubImage3D gl3wProcs.gl.CopyTextureSubImage3D |
| #define glCreateProgramPipelines gl3wProcs.gl.CreateProgramPipelines |
| #define glCreateRenderbuffers gl3wProcs.gl.CreateRenderbuffers |
| #define glCreateShaderProgramv gl3wProcs.gl.CreateShaderProgramv |
| #define glCreateTransformFeedbacks gl3wProcs.gl.CreateTransformFeedbacks |
| #define glDebugMessageCallback gl3wProcs.gl.DebugMessageCallback |
| #define glDebugMessageControl gl3wProcs.gl.DebugMessageControl |
| #define glDeleteProgramPipelines gl3wProcs.gl.DeleteProgramPipelines |
| #define glDeleteRenderbuffers gl3wProcs.gl.DeleteRenderbuffers |
| #define glDeleteTransformFeedbacks gl3wProcs.gl.DeleteTransformFeedbacks |
| #define glDisableVertexArrayAttrib gl3wProcs.gl.DisableVertexArrayAttrib |
| #define glDisableVertexAttribArray gl3wProcs.gl.DisableVertexAttribArray |
| #define glDispatchComputeIndirect gl3wProcs.gl.DispatchComputeIndirect |
| #define glDrawArraysInstanced gl3wProcs.gl.DrawArraysInstanced |
| #define glDrawArraysInstancedBaseInstance gl3wProcs.gl.DrawArraysInstancedBaseInstance |
| #define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex |
| #define glDrawElementsIndirect gl3wProcs.gl.DrawElementsIndirect |
| #define glDrawElementsInstanced gl3wProcs.gl.DrawElementsInstanced |
| #define glDrawElementsInstancedBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseInstance |
| #define glDrawElementsInstancedBaseVertex gl3wProcs.gl.DrawElementsInstancedBaseVertex |
| #define glDrawElementsInstancedBaseVertexBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseVertexBaseInstance |
| #define glDrawRangeElementsBaseVertex gl3wProcs.gl.DrawRangeElementsBaseVertex |
| #define glDrawTransformFeedback gl3wProcs.gl.DrawTransformFeedback |
| #define glDrawTransformFeedbackInstanced gl3wProcs.gl.DrawTransformFeedbackInstanced |
| #define glDrawTransformFeedbackStream gl3wProcs.gl.DrawTransformFeedbackStream |
| #define glDrawTransformFeedbackStreamInstanced gl3wProcs.gl.DrawTransformFeedbackStreamInstanced |
| #define glEnableVertexArrayAttrib gl3wProcs.gl.EnableVertexArrayAttrib |
| #define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray |
| #define glEndConditionalRender gl3wProcs.gl.EndConditionalRender |
| #define glEndTransformFeedback gl3wProcs.gl.EndTransformFeedback |
| #define glFlushMappedBufferRange gl3wProcs.gl.FlushMappedBufferRange |
| #define glFlushMappedNamedBufferRange gl3wProcs.gl.FlushMappedNamedBufferRange |
| #define glFramebufferParameteri gl3wProcs.gl.FramebufferParameteri |
| #define glFramebufferParameteriMESA gl3wProcs.gl.FramebufferParameteriMESA |
| #define glFramebufferRenderbuffer gl3wProcs.gl.FramebufferRenderbuffer |
| #define glFramebufferTexture1D gl3wProcs.gl.FramebufferTexture1D |
| #define glFramebufferTexture2D gl3wProcs.gl.FramebufferTexture2D |
| #define glFramebufferTexture3D gl3wProcs.gl.FramebufferTexture3D |
| #define glFramebufferTextureLayer gl3wProcs.gl.FramebufferTextureLayer |
| #define glGenerateTextureMipmap gl3wProcs.gl.GenerateTextureMipmap |
| #define glGenProgramPipelines gl3wProcs.gl.GenProgramPipelines |
| #define glGenTransformFeedbacks gl3wProcs.gl.GenTransformFeedbacks |
| #define glGetActiveAtomicCounterBufferiv gl3wProcs.gl.GetActiveAtomicCounterBufferiv |
| #define glGetActiveSubroutineName gl3wProcs.gl.GetActiveSubroutineName |
| #define glGetActiveSubroutineUniformiv gl3wProcs.gl.GetActiveSubroutineUniformiv |
| #define glGetActiveSubroutineUniformName gl3wProcs.gl.GetActiveSubroutineUniformName |
| #define glGetActiveUniformBlockiv gl3wProcs.gl.GetActiveUniformBlockiv |
| #define glGetActiveUniformBlockName gl3wProcs.gl.GetActiveUniformBlockName |
| #define glGetActiveUniformName gl3wProcs.gl.GetActiveUniformName |
| #define glGetActiveUniformsiv gl3wProcs.gl.GetActiveUniformsiv |
| #define glGetBufferParameteri64v gl3wProcs.gl.GetBufferParameteri64v |
| #define glGetBufferParameteriv gl3wProcs.gl.GetBufferParameteriv |
| #define glGetCompressedTexImage gl3wProcs.gl.GetCompressedTexImage |
| #define glGetCompressedTextureImage gl3wProcs.gl.GetCompressedTextureImage |
| #define glGetCompressedTextureSubImage gl3wProcs.gl.GetCompressedTextureSubImage |
| #define glGetFragDataLocation gl3wProcs.gl.GetFragDataLocation |
| #define glGetFramebufferAttachmentParameteriv gl3wProcs.gl.GetFramebufferAttachmentParameteriv |
| #define glGetFramebufferParameteriv gl3wProcs.gl.GetFramebufferParameteriv |
| #define glGetFramebufferParameterivMESA gl3wProcs.gl.GetFramebufferParameterivMESA |
| #define glGetGraphicsResetStatus gl3wProcs.gl.GetGraphicsResetStatus |
| #define glGetInternalformati64v gl3wProcs.gl.GetInternalformati64v |
| #define glGetInternalformativ gl3wProcs.gl.GetInternalformativ |
| #define glGetNamedBufferParameteri64v gl3wProcs.gl.GetNamedBufferParameteri64v |
| #define glGetNamedBufferParameteriv gl3wProcs.gl.GetNamedBufferParameteriv |
| #define glGetNamedBufferPointerv gl3wProcs.gl.GetNamedBufferPointerv |
| #define glGetNamedBufferSubData gl3wProcs.gl.GetNamedBufferSubData |
| #define glGetNamedFramebufferAttachmentParameteriv gl3wProcs.gl.GetNamedFramebufferAttachmentParameteriv |
| #define glGetNamedFramebufferParameteriv gl3wProcs.gl.GetNamedFramebufferParameteriv |
| #define glGetNamedRenderbufferParameteriv gl3wProcs.gl.GetNamedRenderbufferParameteriv |
| #define glGetnCompressedTexImage gl3wProcs.gl.GetnCompressedTexImage |
| #define glGetProgramInterfaceiv gl3wProcs.gl.GetProgramInterfaceiv |
| #define glGetProgramPipelineInfoLog gl3wProcs.gl.GetProgramPipelineInfoLog |
| #define glGetProgramPipelineiv gl3wProcs.gl.GetProgramPipelineiv |
| #define glGetProgramResourceIndex gl3wProcs.gl.GetProgramResourceIndex |
| #define glGetProgramResourceiv gl3wProcs.gl.GetProgramResourceiv |
| #define glGetProgramResourceLocation gl3wProcs.gl.GetProgramResourceLocation |
| #define glGetProgramResourceLocationIndex gl3wProcs.gl.GetProgramResourceLocationIndex |
| #define glGetProgramResourceName gl3wProcs.gl.GetProgramResourceName |
| #define glGetQueryBufferObjecti64v gl3wProcs.gl.GetQueryBufferObjecti64v |
| #define glGetQueryBufferObjectiv gl3wProcs.gl.GetQueryBufferObjectiv |
| #define glGetQueryBufferObjectui64v gl3wProcs.gl.GetQueryBufferObjectui64v |
| #define glGetQueryBufferObjectuiv gl3wProcs.gl.GetQueryBufferObjectuiv |
| #define glGetQueryObjectui64v gl3wProcs.gl.GetQueryObjectui64v |
| #define glGetRenderbufferParameteriv gl3wProcs.gl.GetRenderbufferParameteriv |
| #define glGetSamplerParameterfv gl3wProcs.gl.GetSamplerParameterfv |
| #define glGetSamplerParameterIiv gl3wProcs.gl.GetSamplerParameterIiv |
| #define glGetSamplerParameterIuiv gl3wProcs.gl.GetSamplerParameterIuiv |
| #define glGetSamplerParameteriv gl3wProcs.gl.GetSamplerParameteriv |
| #define glGetShaderPrecisionFormat gl3wProcs.gl.GetShaderPrecisionFormat |
| #define glGetSubroutineUniformLocation gl3wProcs.gl.GetSubroutineUniformLocation |
| #define glGetTexLevelParameterfv gl3wProcs.gl.GetTexLevelParameterfv |
| #define glGetTexLevelParameteriv gl3wProcs.gl.GetTexLevelParameteriv |
| #define glGetTexParameterIuiv gl3wProcs.gl.GetTexParameterIuiv |
| #define glGetTextureLevelParameterfv gl3wProcs.gl.GetTextureLevelParameterfv |
| #define glGetTextureLevelParameteriv gl3wProcs.gl.GetTextureLevelParameteriv |
| #define glGetTextureParameterfv gl3wProcs.gl.GetTextureParameterfv |
| #define glGetTextureParameterIiv gl3wProcs.gl.GetTextureParameterIiv |
| #define glGetTextureParameterIuiv gl3wProcs.gl.GetTextureParameterIuiv |
| #define glGetTextureParameteriv gl3wProcs.gl.GetTextureParameteriv |
| #define glGetTextureSubImage gl3wProcs.gl.GetTextureSubImage |
| #define glGetTransformFeedbacki64_v gl3wProcs.gl.GetTransformFeedbacki64_v |
| #define glGetTransformFeedbacki_v gl3wProcs.gl.GetTransformFeedbacki_v |
| #define glGetTransformFeedbackiv gl3wProcs.gl.GetTransformFeedbackiv |
| #define glGetTransformFeedbackVarying gl3wProcs.gl.GetTransformFeedbackVarying |
| #define glGetUniformBlockIndex gl3wProcs.gl.GetUniformBlockIndex |
| #define glGetUniformLocation gl3wProcs.gl.GetUniformLocation |
| #define glGetUniformSubroutineuiv gl3wProcs.gl.GetUniformSubroutineuiv |
| #define glGetVertexArrayIndexed64iv gl3wProcs.gl.GetVertexArrayIndexed64iv |
| #define glGetVertexArrayIndexediv gl3wProcs.gl.GetVertexArrayIndexediv |
| #define glGetVertexAttribIiv gl3wProcs.gl.GetVertexAttribIiv |
| #define glGetVertexAttribIuiv gl3wProcs.gl.GetVertexAttribIuiv |
| #define glGetVertexAttribLdv gl3wProcs.gl.GetVertexAttribLdv |
| #define glGetVertexAttribPointerv gl3wProcs.gl.GetVertexAttribPointerv |
| #define glInvalidateBufferData gl3wProcs.gl.InvalidateBufferData |
| #define glInvalidateBufferSubData gl3wProcs.gl.InvalidateBufferSubData |
| #define glInvalidateFramebuffer gl3wProcs.gl.InvalidateFramebuffer |
| #define glInvalidateNamedFramebufferData gl3wProcs.gl.InvalidateNamedFramebufferData |
| #define glInvalidateNamedFramebufferSubData gl3wProcs.gl.InvalidateNamedFramebufferSubData |
| #define glInvalidateSubFramebuffer gl3wProcs.gl.InvalidateSubFramebuffer |
| #define glInvalidateTexImage gl3wProcs.gl.InvalidateTexImage |
| #define glInvalidateTexSubImage gl3wProcs.gl.InvalidateTexSubImage |
| #define glIsTransformFeedback gl3wProcs.gl.IsTransformFeedback |
| #define glMapNamedBufferRange gl3wProcs.gl.MapNamedBufferRange |
| #define glMemoryBarrierByRegion gl3wProcs.gl.MemoryBarrierByRegion |
| #define glMultiDrawArraysIndirect gl3wProcs.gl.MultiDrawArraysIndirect |
| #define glMultiDrawArraysIndirectCount gl3wProcs.gl.MultiDrawArraysIndirectCount |
| #define glMultiDrawElementsBaseVertex gl3wProcs.gl.MultiDrawElementsBaseVertex |
| #define glMultiDrawElementsIndirect gl3wProcs.gl.MultiDrawElementsIndirect |
| #define glMultiDrawElementsIndirectCount gl3wProcs.gl.MultiDrawElementsIndirectCount |
| #define glNamedBufferStorage gl3wProcs.gl.NamedBufferStorage |
| #define glNamedBufferSubData gl3wProcs.gl.NamedBufferSubData |
| #define glNamedFramebufferDrawBuffer gl3wProcs.gl.NamedFramebufferDrawBuffer |
| #define glNamedFramebufferDrawBuffers gl3wProcs.gl.NamedFramebufferDrawBuffers |
| #define glNamedFramebufferParameteri gl3wProcs.gl.NamedFramebufferParameteri |
| #define glNamedFramebufferReadBuffer gl3wProcs.gl.NamedFramebufferReadBuffer |
| #define glNamedFramebufferRenderbuffer gl3wProcs.gl.NamedFramebufferRenderbuffer |
| #define glNamedFramebufferTexture gl3wProcs.gl.NamedFramebufferTexture |
| #define glNamedFramebufferTextureLayer gl3wProcs.gl.NamedFramebufferTextureLayer |
| #define glNamedRenderbufferStorage gl3wProcs.gl.NamedRenderbufferStorage |
| #define glNamedRenderbufferStorageMultisample gl3wProcs.gl.NamedRenderbufferStorageMultisample |
| #define glPauseTransformFeedback gl3wProcs.gl.PauseTransformFeedback |
| #define glPolygonOffsetClamp gl3wProcs.gl.PolygonOffsetClamp |
| #define glPrimitiveRestartIndex gl3wProcs.gl.PrimitiveRestartIndex |
| #define glProgramUniform1uiv gl3wProcs.gl.ProgramUniform1uiv |
| #define glProgramUniform2uiv gl3wProcs.gl.ProgramUniform2uiv |
| #define glProgramUniform3uiv gl3wProcs.gl.ProgramUniform3uiv |
| #define glProgramUniform4uiv gl3wProcs.gl.ProgramUniform4uiv |
| #define glProgramUniformMatrix2dv gl3wProcs.gl.ProgramUniformMatrix2dv |
| #define glProgramUniformMatrix2fv gl3wProcs.gl.ProgramUniformMatrix2fv |
| #define glProgramUniformMatrix2x3dv gl3wProcs.gl.ProgramUniformMatrix2x3dv |
| #define glProgramUniformMatrix2x3fv gl3wProcs.gl.ProgramUniformMatrix2x3fv |
| #define glProgramUniformMatrix2x4dv gl3wProcs.gl.ProgramUniformMatrix2x4dv |
| #define glProgramUniformMatrix2x4fv gl3wProcs.gl.ProgramUniformMatrix2x4fv |
| #define glProgramUniformMatrix3dv gl3wProcs.gl.ProgramUniformMatrix3dv |
| #define glProgramUniformMatrix3fv gl3wProcs.gl.ProgramUniformMatrix3fv |
| #define glProgramUniformMatrix3x2dv gl3wProcs.gl.ProgramUniformMatrix3x2dv |
| #define glProgramUniformMatrix3x2fv gl3wProcs.gl.ProgramUniformMatrix3x2fv |
| #define glProgramUniformMatrix3x4dv gl3wProcs.gl.ProgramUniformMatrix3x4dv |
| #define glProgramUniformMatrix3x4fv gl3wProcs.gl.ProgramUniformMatrix3x4fv |
| #define glProgramUniformMatrix4dv gl3wProcs.gl.ProgramUniformMatrix4dv |
| #define glProgramUniformMatrix4fv gl3wProcs.gl.ProgramUniformMatrix4fv |
| #define glProgramUniformMatrix4x2dv gl3wProcs.gl.ProgramUniformMatrix4x2dv |
| #define glProgramUniformMatrix4x2fv gl3wProcs.gl.ProgramUniformMatrix4x2fv |
| #define glProgramUniformMatrix4x3dv gl3wProcs.gl.ProgramUniformMatrix4x3dv |
| #define glProgramUniformMatrix4x3fv gl3wProcs.gl.ProgramUniformMatrix4x3fv |
| #define glReleaseShaderCompiler gl3wProcs.gl.ReleaseShaderCompiler |
| #define glRenderbufferStorage gl3wProcs.gl.RenderbufferStorage |
| #define glRenderbufferStorageMultisample gl3wProcs.gl.RenderbufferStorageMultisample |
| #define glResumeTransformFeedback gl3wProcs.gl.ResumeTransformFeedback |
| #define glSamplerParameterfv gl3wProcs.gl.SamplerParameterfv |
| #define glSamplerParameterIiv gl3wProcs.gl.SamplerParameterIiv |
| #define glSamplerParameterIuiv gl3wProcs.gl.SamplerParameterIuiv |
| #define glSamplerParameteriv gl3wProcs.gl.SamplerParameteriv |
| #define glShaderStorageBlockBinding gl3wProcs.gl.ShaderStorageBlockBinding |
| #define glStencilFuncSeparate gl3wProcs.gl.StencilFuncSeparate |
| #define glStencilMaskSeparate gl3wProcs.gl.StencilMaskSeparate |
| #define glTexImage2DMultisample gl3wProcs.gl.TexImage2DMultisample |
| #define glTexImage3DMultisample gl3wProcs.gl.TexImage3DMultisample |
| #define glTexStorage2DMultisample gl3wProcs.gl.TexStorage2DMultisample |
| #define glTexStorage3DMultisample gl3wProcs.gl.TexStorage3DMultisample |
| #define glTextureBufferRange gl3wProcs.gl.TextureBufferRange |
| #define glTextureParameterfv gl3wProcs.gl.TextureParameterfv |
| #define glTextureParameterIiv gl3wProcs.gl.TextureParameterIiv |
| #define glTextureParameterIuiv gl3wProcs.gl.TextureParameterIuiv |
| #define glTextureParameteriv gl3wProcs.gl.TextureParameteriv |
| #define glTextureStorage2DMultisample gl3wProcs.gl.TextureStorage2DMultisample |
| #define glTextureStorage3DMultisample gl3wProcs.gl.TextureStorage3DMultisample |
| #define glTransformFeedbackBufferBase gl3wProcs.gl.TransformFeedbackBufferBase |
| #define glTransformFeedbackBufferRange gl3wProcs.gl.TransformFeedbackBufferRange |
| #define glTransformFeedbackVaryings gl3wProcs.gl.TransformFeedbackVaryings |
| #define glUniformBlockBinding gl3wProcs.gl.UniformBlockBinding |
| #define glUniformMatrix2x3dv gl3wProcs.gl.UniformMatrix2x3dv |
| #define glUniformMatrix2x3fv gl3wProcs.gl.UniformMatrix2x3fv |
| #define glUniformMatrix2x4dv gl3wProcs.gl.UniformMatrix2x4dv |
| #define glUniformMatrix2x4fv gl3wProcs.gl.UniformMatrix2x4fv |
| #define glUniformMatrix3x2dv gl3wProcs.gl.UniformMatrix3x2dv |
| #define glUniformMatrix3x2fv gl3wProcs.gl.UniformMatrix3x2fv |
| #define glUniformMatrix3x4dv gl3wProcs.gl.UniformMatrix3x4dv |
| #define glUniformMatrix3x4fv gl3wProcs.gl.UniformMatrix3x4fv |
| #define glUniformMatrix4x2dv gl3wProcs.gl.UniformMatrix4x2dv |
| #define glUniformMatrix4x2fv gl3wProcs.gl.UniformMatrix4x2fv |
| #define glUniformMatrix4x3dv gl3wProcs.gl.UniformMatrix4x3dv |
| #define glUniformMatrix4x3fv gl3wProcs.gl.UniformMatrix4x3fv |
| #define glUniformSubroutinesuiv gl3wProcs.gl.UniformSubroutinesuiv |
| #define glValidateProgramPipeline gl3wProcs.gl.ValidateProgramPipeline |
| #define glVertexArrayAttribBinding gl3wProcs.gl.VertexArrayAttribBinding |
| #define glVertexArrayAttribFormat gl3wProcs.gl.VertexArrayAttribFormat |
| #define glVertexArrayAttribIFormat gl3wProcs.gl.VertexArrayAttribIFormat |
| #define glVertexArrayAttribLFormat gl3wProcs.gl.VertexArrayAttribLFormat |
| #define glVertexArrayBindingDivisor gl3wProcs.gl.VertexArrayBindingDivisor |
| #define glVertexArrayElementBuffer gl3wProcs.gl.VertexArrayElementBuffer |
| #define glVertexArrayVertexBuffer gl3wProcs.gl.VertexArrayVertexBuffer |
| #define glVertexArrayVertexBuffers gl3wProcs.gl.VertexArrayVertexBuffers |
| #define glVertexAttribBinding gl3wProcs.gl.VertexAttribBinding |
| #define glVertexAttribDivisor gl3wProcs.gl.VertexAttribDivisor |
| #define glVertexAttribFormat gl3wProcs.gl.VertexAttribFormat |
| #define glVertexAttribIFormat gl3wProcs.gl.VertexAttribIFormat |
| #define glVertexAttribIPointer gl3wProcs.gl.VertexAttribIPointer |
| #define glVertexAttribLFormat gl3wProcs.gl.VertexAttribLFormat |
| #define glVertexAttribLPointer gl3wProcs.gl.VertexAttribLPointer |
| #define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer |
| #define glVertexBindingDivisor gl3wProcs.gl.VertexBindingDivisor |
| typedef GL3WglProc(* GL3WGetProcAddressProc) (const char *proc) |
| GL3WglProc gl3wGetProcAddress | ( | const char * | proc | ) |
| int gl3wInit2 | ( | GL3WGetProcAddressProc | proc | ) |
|
extern |