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#include <GL/glcorearb.h>
Go to the source code of this file.
Classes | |
union | GL3WProcs |
Macros | |
#define | __gl_h_ |
#define | GL3W_OK 0 |
#define | GL3W_ERROR_INIT -1 |
#define | GL3W_ERROR_LIBRARY_OPEN -2 |
#define | GL3W_ERROR_OPENGL_VERSION -3 |
#define | glActiveShaderProgram gl3wProcs.gl.ActiveShaderProgram |
#define | glActiveTexture gl3wProcs.gl.ActiveTexture |
#define | glAttachShader gl3wProcs.gl.AttachShader |
#define | glBeginConditionalRender gl3wProcs.gl.BeginConditionalRender |
#define | glBeginQuery gl3wProcs.gl.BeginQuery |
#define | glBeginQueryIndexed gl3wProcs.gl.BeginQueryIndexed |
#define | glBeginTransformFeedback gl3wProcs.gl.BeginTransformFeedback |
#define | glBindAttribLocation gl3wProcs.gl.BindAttribLocation |
#define | glBindBuffer gl3wProcs.gl.BindBuffer |
#define | glBindBufferBase gl3wProcs.gl.BindBufferBase |
#define | glBindBufferRange gl3wProcs.gl.BindBufferRange |
#define | glBindBuffersBase gl3wProcs.gl.BindBuffersBase |
#define | glBindBuffersRange gl3wProcs.gl.BindBuffersRange |
#define | glBindFragDataLocation gl3wProcs.gl.BindFragDataLocation |
#define | glBindFragDataLocationIndexed gl3wProcs.gl.BindFragDataLocationIndexed |
#define | glBindFramebuffer gl3wProcs.gl.BindFramebuffer |
#define | glBindImageTexture gl3wProcs.gl.BindImageTexture |
#define | glBindImageTextures gl3wProcs.gl.BindImageTextures |
#define | glBindProgramPipeline gl3wProcs.gl.BindProgramPipeline |
#define | glBindRenderbuffer gl3wProcs.gl.BindRenderbuffer |
#define | glBindSampler gl3wProcs.gl.BindSampler |
#define | glBindSamplers gl3wProcs.gl.BindSamplers |
#define | glBindTexture gl3wProcs.gl.BindTexture |
#define | glBindTextureUnit gl3wProcs.gl.BindTextureUnit |
#define | glBindTextures gl3wProcs.gl.BindTextures |
#define | glBindTransformFeedback gl3wProcs.gl.BindTransformFeedback |
#define | glBindVertexArray gl3wProcs.gl.BindVertexArray |
#define | glBindVertexBuffer gl3wProcs.gl.BindVertexBuffer |
#define | glBindVertexBuffers gl3wProcs.gl.BindVertexBuffers |
#define | glBlendColor gl3wProcs.gl.BlendColor |
#define | glBlendEquation gl3wProcs.gl.BlendEquation |
#define | glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate |
#define | glBlendEquationSeparatei gl3wProcs.gl.BlendEquationSeparatei |
#define | glBlendEquationi gl3wProcs.gl.BlendEquationi |
#define | glBlendFunc gl3wProcs.gl.BlendFunc |
#define | glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate |
#define | glBlendFuncSeparatei gl3wProcs.gl.BlendFuncSeparatei |
#define | glBlendFunci gl3wProcs.gl.BlendFunci |
#define | glBlitFramebuffer gl3wProcs.gl.BlitFramebuffer |
#define | glBlitNamedFramebuffer gl3wProcs.gl.BlitNamedFramebuffer |
#define | glBufferData gl3wProcs.gl.BufferData |
#define | glBufferStorage gl3wProcs.gl.BufferStorage |
#define | glBufferSubData gl3wProcs.gl.BufferSubData |
#define | glCheckFramebufferStatus gl3wProcs.gl.CheckFramebufferStatus |
#define | glCheckNamedFramebufferStatus gl3wProcs.gl.CheckNamedFramebufferStatus |
#define | glClampColor gl3wProcs.gl.ClampColor |
#define | glClear gl3wProcs.gl.Clear |
#define | glClearBufferData gl3wProcs.gl.ClearBufferData |
#define | glClearBufferSubData gl3wProcs.gl.ClearBufferSubData |
#define | glClearBufferfi gl3wProcs.gl.ClearBufferfi |
#define | glClearBufferfv gl3wProcs.gl.ClearBufferfv |
#define | glClearBufferiv gl3wProcs.gl.ClearBufferiv |
#define | glClearBufferuiv gl3wProcs.gl.ClearBufferuiv |
#define | glClearColor gl3wProcs.gl.ClearColor |
#define | glClearDepth gl3wProcs.gl.ClearDepth |
#define | glClearDepthf gl3wProcs.gl.ClearDepthf |
#define | glClearNamedBufferData gl3wProcs.gl.ClearNamedBufferData |
#define | glClearNamedBufferSubData gl3wProcs.gl.ClearNamedBufferSubData |
#define | glClearNamedFramebufferfi gl3wProcs.gl.ClearNamedFramebufferfi |
#define | glClearNamedFramebufferfv gl3wProcs.gl.ClearNamedFramebufferfv |
#define | glClearNamedFramebufferiv gl3wProcs.gl.ClearNamedFramebufferiv |
#define | glClearNamedFramebufferuiv gl3wProcs.gl.ClearNamedFramebufferuiv |
#define | glClearStencil gl3wProcs.gl.ClearStencil |
#define | glClearTexImage gl3wProcs.gl.ClearTexImage |
#define | glClearTexSubImage gl3wProcs.gl.ClearTexSubImage |
#define | glClientWaitSync gl3wProcs.gl.ClientWaitSync |
#define | glClipControl gl3wProcs.gl.ClipControl |
#define | glColorMask gl3wProcs.gl.ColorMask |
#define | glColorMaski gl3wProcs.gl.ColorMaski |
#define | glCompileShader gl3wProcs.gl.CompileShader |
#define | glCompressedTexImage1D gl3wProcs.gl.CompressedTexImage1D |
#define | glCompressedTexImage2D gl3wProcs.gl.CompressedTexImage2D |
#define | glCompressedTexImage3D gl3wProcs.gl.CompressedTexImage3D |
#define | glCompressedTexSubImage1D gl3wProcs.gl.CompressedTexSubImage1D |
#define | glCompressedTexSubImage2D gl3wProcs.gl.CompressedTexSubImage2D |
#define | glCompressedTexSubImage3D gl3wProcs.gl.CompressedTexSubImage3D |
#define | glCompressedTextureSubImage1D gl3wProcs.gl.CompressedTextureSubImage1D |
#define | glCompressedTextureSubImage2D gl3wProcs.gl.CompressedTextureSubImage2D |
#define | glCompressedTextureSubImage3D gl3wProcs.gl.CompressedTextureSubImage3D |
#define | glCopyBufferSubData gl3wProcs.gl.CopyBufferSubData |
#define | glCopyImageSubData gl3wProcs.gl.CopyImageSubData |
#define | glCopyNamedBufferSubData gl3wProcs.gl.CopyNamedBufferSubData |
#define | glCopyTexImage1D gl3wProcs.gl.CopyTexImage1D |
#define | glCopyTexImage2D gl3wProcs.gl.CopyTexImage2D |
#define | glCopyTexSubImage1D gl3wProcs.gl.CopyTexSubImage1D |
#define | glCopyTexSubImage2D gl3wProcs.gl.CopyTexSubImage2D |
#define | glCopyTexSubImage3D gl3wProcs.gl.CopyTexSubImage3D |
#define | glCopyTextureSubImage1D gl3wProcs.gl.CopyTextureSubImage1D |
#define | glCopyTextureSubImage2D gl3wProcs.gl.CopyTextureSubImage2D |
#define | glCopyTextureSubImage3D gl3wProcs.gl.CopyTextureSubImage3D |
#define | glCreateBuffers gl3wProcs.gl.CreateBuffers |
#define | glCreateFramebuffers gl3wProcs.gl.CreateFramebuffers |
#define | glCreateProgram gl3wProcs.gl.CreateProgram |
#define | glCreateProgramPipelines gl3wProcs.gl.CreateProgramPipelines |
#define | glCreateQueries gl3wProcs.gl.CreateQueries |
#define | glCreateRenderbuffers gl3wProcs.gl.CreateRenderbuffers |
#define | glCreateSamplers gl3wProcs.gl.CreateSamplers |
#define | glCreateShader gl3wProcs.gl.CreateShader |
#define | glCreateShaderProgramv gl3wProcs.gl.CreateShaderProgramv |
#define | glCreateTextures gl3wProcs.gl.CreateTextures |
#define | glCreateTransformFeedbacks gl3wProcs.gl.CreateTransformFeedbacks |
#define | glCreateVertexArrays gl3wProcs.gl.CreateVertexArrays |
#define | glCullFace gl3wProcs.gl.CullFace |
#define | glDebugMessageCallback gl3wProcs.gl.DebugMessageCallback |
#define | glDebugMessageControl gl3wProcs.gl.DebugMessageControl |
#define | glDebugMessageInsert gl3wProcs.gl.DebugMessageInsert |
#define | glDeleteBuffers gl3wProcs.gl.DeleteBuffers |
#define | glDeleteFramebuffers gl3wProcs.gl.DeleteFramebuffers |
#define | glDeleteProgram gl3wProcs.gl.DeleteProgram |
#define | glDeleteProgramPipelines gl3wProcs.gl.DeleteProgramPipelines |
#define | glDeleteQueries gl3wProcs.gl.DeleteQueries |
#define | glDeleteRenderbuffers gl3wProcs.gl.DeleteRenderbuffers |
#define | glDeleteSamplers gl3wProcs.gl.DeleteSamplers |
#define | glDeleteShader gl3wProcs.gl.DeleteShader |
#define | glDeleteSync gl3wProcs.gl.DeleteSync |
#define | glDeleteTextures gl3wProcs.gl.DeleteTextures |
#define | glDeleteTransformFeedbacks gl3wProcs.gl.DeleteTransformFeedbacks |
#define | glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays |
#define | glDepthFunc gl3wProcs.gl.DepthFunc |
#define | glDepthMask gl3wProcs.gl.DepthMask |
#define | glDepthRange gl3wProcs.gl.DepthRange |
#define | glDepthRangeArrayv gl3wProcs.gl.DepthRangeArrayv |
#define | glDepthRangeIndexed gl3wProcs.gl.DepthRangeIndexed |
#define | glDepthRangef gl3wProcs.gl.DepthRangef |
#define | glDetachShader gl3wProcs.gl.DetachShader |
#define | glDisable gl3wProcs.gl.Disable |
#define | glDisableVertexArrayAttrib gl3wProcs.gl.DisableVertexArrayAttrib |
#define | glDisableVertexAttribArray gl3wProcs.gl.DisableVertexAttribArray |
#define | glDisablei gl3wProcs.gl.Disablei |
#define | glDispatchCompute gl3wProcs.gl.DispatchCompute |
#define | glDispatchComputeIndirect gl3wProcs.gl.DispatchComputeIndirect |
#define | glDrawArrays gl3wProcs.gl.DrawArrays |
#define | glDrawArraysIndirect gl3wProcs.gl.DrawArraysIndirect |
#define | glDrawArraysInstanced gl3wProcs.gl.DrawArraysInstanced |
#define | glDrawArraysInstancedBaseInstance gl3wProcs.gl.DrawArraysInstancedBaseInstance |
#define | glDrawBuffer gl3wProcs.gl.DrawBuffer |
#define | glDrawBuffers gl3wProcs.gl.DrawBuffers |
#define | glDrawElements gl3wProcs.gl.DrawElements |
#define | glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex |
#define | glDrawElementsIndirect gl3wProcs.gl.DrawElementsIndirect |
#define | glDrawElementsInstanced gl3wProcs.gl.DrawElementsInstanced |
#define | glDrawElementsInstancedBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseInstance |
#define | glDrawElementsInstancedBaseVertex gl3wProcs.gl.DrawElementsInstancedBaseVertex |
#define | glDrawElementsInstancedBaseVertexBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseVertexBaseInstance |
#define | glDrawRangeElements gl3wProcs.gl.DrawRangeElements |
#define | glDrawRangeElementsBaseVertex gl3wProcs.gl.DrawRangeElementsBaseVertex |
#define | glDrawTransformFeedback gl3wProcs.gl.DrawTransformFeedback |
#define | glDrawTransformFeedbackInstanced gl3wProcs.gl.DrawTransformFeedbackInstanced |
#define | glDrawTransformFeedbackStream gl3wProcs.gl.DrawTransformFeedbackStream |
#define | glDrawTransformFeedbackStreamInstanced gl3wProcs.gl.DrawTransformFeedbackStreamInstanced |
#define | glEnable gl3wProcs.gl.Enable |
#define | glEnableVertexArrayAttrib gl3wProcs.gl.EnableVertexArrayAttrib |
#define | glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray |
#define | glEnablei gl3wProcs.gl.Enablei |
#define | glEndConditionalRender gl3wProcs.gl.EndConditionalRender |
#define | glEndQuery gl3wProcs.gl.EndQuery |
#define | glEndQueryIndexed gl3wProcs.gl.EndQueryIndexed |
#define | glEndTransformFeedback gl3wProcs.gl.EndTransformFeedback |
#define | glFenceSync gl3wProcs.gl.FenceSync |
#define | glFinish gl3wProcs.gl.Finish |
#define | glFlush gl3wProcs.gl.Flush |
#define | glFlushMappedBufferRange gl3wProcs.gl.FlushMappedBufferRange |
#define | glFlushMappedNamedBufferRange gl3wProcs.gl.FlushMappedNamedBufferRange |
#define | glFramebufferParameteri gl3wProcs.gl.FramebufferParameteri |
#define | glFramebufferParameteriMESA gl3wProcs.gl.FramebufferParameteriMESA |
#define | glFramebufferRenderbuffer gl3wProcs.gl.FramebufferRenderbuffer |
#define | glFramebufferTexture gl3wProcs.gl.FramebufferTexture |
#define | glFramebufferTexture1D gl3wProcs.gl.FramebufferTexture1D |
#define | glFramebufferTexture2D gl3wProcs.gl.FramebufferTexture2D |
#define | glFramebufferTexture3D gl3wProcs.gl.FramebufferTexture3D |
#define | glFramebufferTextureLayer gl3wProcs.gl.FramebufferTextureLayer |
#define | glFrontFace gl3wProcs.gl.FrontFace |
#define | glGenBuffers gl3wProcs.gl.GenBuffers |
#define | glGenFramebuffers gl3wProcs.gl.GenFramebuffers |
#define | glGenProgramPipelines gl3wProcs.gl.GenProgramPipelines |
#define | glGenQueries gl3wProcs.gl.GenQueries |
#define | glGenRenderbuffers gl3wProcs.gl.GenRenderbuffers |
#define | glGenSamplers gl3wProcs.gl.GenSamplers |
#define | glGenTextures gl3wProcs.gl.GenTextures |
#define | glGenTransformFeedbacks gl3wProcs.gl.GenTransformFeedbacks |
#define | glGenVertexArrays gl3wProcs.gl.GenVertexArrays |
#define | glGenerateMipmap gl3wProcs.gl.GenerateMipmap |
#define | glGenerateTextureMipmap gl3wProcs.gl.GenerateTextureMipmap |
#define | glGetActiveAtomicCounterBufferiv gl3wProcs.gl.GetActiveAtomicCounterBufferiv |
#define | glGetActiveAttrib gl3wProcs.gl.GetActiveAttrib |
#define | glGetActiveSubroutineName gl3wProcs.gl.GetActiveSubroutineName |
#define | glGetActiveSubroutineUniformName gl3wProcs.gl.GetActiveSubroutineUniformName |
#define | glGetActiveSubroutineUniformiv gl3wProcs.gl.GetActiveSubroutineUniformiv |
#define | glGetActiveUniform gl3wProcs.gl.GetActiveUniform |
#define | glGetActiveUniformBlockName gl3wProcs.gl.GetActiveUniformBlockName |
#define | glGetActiveUniformBlockiv gl3wProcs.gl.GetActiveUniformBlockiv |
#define | glGetActiveUniformName gl3wProcs.gl.GetActiveUniformName |
#define | glGetActiveUniformsiv gl3wProcs.gl.GetActiveUniformsiv |
#define | glGetAttachedShaders gl3wProcs.gl.GetAttachedShaders |
#define | glGetAttribLocation gl3wProcs.gl.GetAttribLocation |
#define | glGetBooleani_v gl3wProcs.gl.GetBooleani_v |
#define | glGetBooleanv gl3wProcs.gl.GetBooleanv |
#define | glGetBufferParameteri64v gl3wProcs.gl.GetBufferParameteri64v |
#define | glGetBufferParameteriv gl3wProcs.gl.GetBufferParameteriv |
#define | glGetBufferPointerv gl3wProcs.gl.GetBufferPointerv |
#define | glGetBufferSubData gl3wProcs.gl.GetBufferSubData |
#define | glGetCompressedTexImage gl3wProcs.gl.GetCompressedTexImage |
#define | glGetCompressedTextureImage gl3wProcs.gl.GetCompressedTextureImage |
#define | glGetCompressedTextureSubImage gl3wProcs.gl.GetCompressedTextureSubImage |
#define | glGetDebugMessageLog gl3wProcs.gl.GetDebugMessageLog |
#define | glGetDoublei_v gl3wProcs.gl.GetDoublei_v |
#define | glGetDoublev gl3wProcs.gl.GetDoublev |
#define | glGetError gl3wProcs.gl.GetError |
#define | glGetFloati_v gl3wProcs.gl.GetFloati_v |
#define | glGetFloatv gl3wProcs.gl.GetFloatv |
#define | glGetFragDataIndex gl3wProcs.gl.GetFragDataIndex |
#define | glGetFragDataLocation gl3wProcs.gl.GetFragDataLocation |
#define | glGetFramebufferAttachmentParameteriv gl3wProcs.gl.GetFramebufferAttachmentParameteriv |
#define | glGetFramebufferParameteriv gl3wProcs.gl.GetFramebufferParameteriv |
#define | glGetFramebufferParameterivMESA gl3wProcs.gl.GetFramebufferParameterivMESA |
#define | glGetGraphicsResetStatus gl3wProcs.gl.GetGraphicsResetStatus |
#define | glGetInteger64i_v gl3wProcs.gl.GetInteger64i_v |
#define | glGetInteger64v gl3wProcs.gl.GetInteger64v |
#define | glGetIntegeri_v gl3wProcs.gl.GetIntegeri_v |
#define | glGetIntegerv gl3wProcs.gl.GetIntegerv |
#define | glGetInternalformati64v gl3wProcs.gl.GetInternalformati64v |
#define | glGetInternalformativ gl3wProcs.gl.GetInternalformativ |
#define | glGetMultisamplefv gl3wProcs.gl.GetMultisamplefv |
#define | glGetNamedBufferParameteri64v gl3wProcs.gl.GetNamedBufferParameteri64v |
#define | glGetNamedBufferParameteriv gl3wProcs.gl.GetNamedBufferParameteriv |
#define | glGetNamedBufferPointerv gl3wProcs.gl.GetNamedBufferPointerv |
#define | glGetNamedBufferSubData gl3wProcs.gl.GetNamedBufferSubData |
#define | glGetNamedFramebufferAttachmentParameteriv gl3wProcs.gl.GetNamedFramebufferAttachmentParameteriv |
#define | glGetNamedFramebufferParameteriv gl3wProcs.gl.GetNamedFramebufferParameteriv |
#define | glGetNamedRenderbufferParameteriv gl3wProcs.gl.GetNamedRenderbufferParameteriv |
#define | glGetObjectLabel gl3wProcs.gl.GetObjectLabel |
#define | glGetObjectPtrLabel gl3wProcs.gl.GetObjectPtrLabel |
#define | glGetPointerv gl3wProcs.gl.GetPointerv |
#define | glGetProgramBinary gl3wProcs.gl.GetProgramBinary |
#define | glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog |
#define | glGetProgramInterfaceiv gl3wProcs.gl.GetProgramInterfaceiv |
#define | glGetProgramPipelineInfoLog gl3wProcs.gl.GetProgramPipelineInfoLog |
#define | glGetProgramPipelineiv gl3wProcs.gl.GetProgramPipelineiv |
#define | glGetProgramResourceIndex gl3wProcs.gl.GetProgramResourceIndex |
#define | glGetProgramResourceLocation gl3wProcs.gl.GetProgramResourceLocation |
#define | glGetProgramResourceLocationIndex gl3wProcs.gl.GetProgramResourceLocationIndex |
#define | glGetProgramResourceName gl3wProcs.gl.GetProgramResourceName |
#define | glGetProgramResourceiv gl3wProcs.gl.GetProgramResourceiv |
#define | glGetProgramStageiv gl3wProcs.gl.GetProgramStageiv |
#define | glGetProgramiv gl3wProcs.gl.GetProgramiv |
#define | glGetQueryBufferObjecti64v gl3wProcs.gl.GetQueryBufferObjecti64v |
#define | glGetQueryBufferObjectiv gl3wProcs.gl.GetQueryBufferObjectiv |
#define | glGetQueryBufferObjectui64v gl3wProcs.gl.GetQueryBufferObjectui64v |
#define | glGetQueryBufferObjectuiv gl3wProcs.gl.GetQueryBufferObjectuiv |
#define | glGetQueryIndexediv gl3wProcs.gl.GetQueryIndexediv |
#define | glGetQueryObjecti64v gl3wProcs.gl.GetQueryObjecti64v |
#define | glGetQueryObjectiv gl3wProcs.gl.GetQueryObjectiv |
#define | glGetQueryObjectui64v gl3wProcs.gl.GetQueryObjectui64v |
#define | glGetQueryObjectuiv gl3wProcs.gl.GetQueryObjectuiv |
#define | glGetQueryiv gl3wProcs.gl.GetQueryiv |
#define | glGetRenderbufferParameteriv gl3wProcs.gl.GetRenderbufferParameteriv |
#define | glGetSamplerParameterIiv gl3wProcs.gl.GetSamplerParameterIiv |
#define | glGetSamplerParameterIuiv gl3wProcs.gl.GetSamplerParameterIuiv |
#define | glGetSamplerParameterfv gl3wProcs.gl.GetSamplerParameterfv |
#define | glGetSamplerParameteriv gl3wProcs.gl.GetSamplerParameteriv |
#define | glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog |
#define | glGetShaderPrecisionFormat gl3wProcs.gl.GetShaderPrecisionFormat |
#define | glGetShaderSource gl3wProcs.gl.GetShaderSource |
#define | glGetShaderiv gl3wProcs.gl.GetShaderiv |
#define | glGetString gl3wProcs.gl.GetString |
#define | glGetStringi gl3wProcs.gl.GetStringi |
#define | glGetSubroutineIndex gl3wProcs.gl.GetSubroutineIndex |
#define | glGetSubroutineUniformLocation gl3wProcs.gl.GetSubroutineUniformLocation |
#define | glGetSynciv gl3wProcs.gl.GetSynciv |
#define | glGetTexImage gl3wProcs.gl.GetTexImage |
#define | glGetTexLevelParameterfv gl3wProcs.gl.GetTexLevelParameterfv |
#define | glGetTexLevelParameteriv gl3wProcs.gl.GetTexLevelParameteriv |
#define | glGetTexParameterIiv gl3wProcs.gl.GetTexParameterIiv |
#define | glGetTexParameterIuiv gl3wProcs.gl.GetTexParameterIuiv |
#define | glGetTexParameterfv gl3wProcs.gl.GetTexParameterfv |
#define | glGetTexParameteriv gl3wProcs.gl.GetTexParameteriv |
#define | glGetTextureImage gl3wProcs.gl.GetTextureImage |
#define | glGetTextureLevelParameterfv gl3wProcs.gl.GetTextureLevelParameterfv |
#define | glGetTextureLevelParameteriv gl3wProcs.gl.GetTextureLevelParameteriv |
#define | glGetTextureParameterIiv gl3wProcs.gl.GetTextureParameterIiv |
#define | glGetTextureParameterIuiv gl3wProcs.gl.GetTextureParameterIuiv |
#define | glGetTextureParameterfv gl3wProcs.gl.GetTextureParameterfv |
#define | glGetTextureParameteriv gl3wProcs.gl.GetTextureParameteriv |
#define | glGetTextureSubImage gl3wProcs.gl.GetTextureSubImage |
#define | glGetTransformFeedbackVarying gl3wProcs.gl.GetTransformFeedbackVarying |
#define | glGetTransformFeedbacki64_v gl3wProcs.gl.GetTransformFeedbacki64_v |
#define | glGetTransformFeedbacki_v gl3wProcs.gl.GetTransformFeedbacki_v |
#define | glGetTransformFeedbackiv gl3wProcs.gl.GetTransformFeedbackiv |
#define | glGetUniformBlockIndex gl3wProcs.gl.GetUniformBlockIndex |
#define | glGetUniformIndices gl3wProcs.gl.GetUniformIndices |
#define | glGetUniformLocation gl3wProcs.gl.GetUniformLocation |
#define | glGetUniformSubroutineuiv gl3wProcs.gl.GetUniformSubroutineuiv |
#define | glGetUniformdv gl3wProcs.gl.GetUniformdv |
#define | glGetUniformfv gl3wProcs.gl.GetUniformfv |
#define | glGetUniformiv gl3wProcs.gl.GetUniformiv |
#define | glGetUniformuiv gl3wProcs.gl.GetUniformuiv |
#define | glGetVertexArrayIndexed64iv gl3wProcs.gl.GetVertexArrayIndexed64iv |
#define | glGetVertexArrayIndexediv gl3wProcs.gl.GetVertexArrayIndexediv |
#define | glGetVertexArrayiv gl3wProcs.gl.GetVertexArrayiv |
#define | glGetVertexAttribIiv gl3wProcs.gl.GetVertexAttribIiv |
#define | glGetVertexAttribIuiv gl3wProcs.gl.GetVertexAttribIuiv |
#define | glGetVertexAttribLdv gl3wProcs.gl.GetVertexAttribLdv |
#define | glGetVertexAttribPointerv gl3wProcs.gl.GetVertexAttribPointerv |
#define | glGetVertexAttribdv gl3wProcs.gl.GetVertexAttribdv |
#define | glGetVertexAttribfv gl3wProcs.gl.GetVertexAttribfv |
#define | glGetVertexAttribiv gl3wProcs.gl.GetVertexAttribiv |
#define | glGetnCompressedTexImage gl3wProcs.gl.GetnCompressedTexImage |
#define | glGetnTexImage gl3wProcs.gl.GetnTexImage |
#define | glGetnUniformdv gl3wProcs.gl.GetnUniformdv |
#define | glGetnUniformfv gl3wProcs.gl.GetnUniformfv |
#define | glGetnUniformiv gl3wProcs.gl.GetnUniformiv |
#define | glGetnUniformuiv gl3wProcs.gl.GetnUniformuiv |
#define | glHint gl3wProcs.gl.Hint |
#define | glInvalidateBufferData gl3wProcs.gl.InvalidateBufferData |
#define | glInvalidateBufferSubData gl3wProcs.gl.InvalidateBufferSubData |
#define | glInvalidateFramebuffer gl3wProcs.gl.InvalidateFramebuffer |
#define | glInvalidateNamedFramebufferData gl3wProcs.gl.InvalidateNamedFramebufferData |
#define | glInvalidateNamedFramebufferSubData gl3wProcs.gl.InvalidateNamedFramebufferSubData |
#define | glInvalidateSubFramebuffer gl3wProcs.gl.InvalidateSubFramebuffer |
#define | glInvalidateTexImage gl3wProcs.gl.InvalidateTexImage |
#define | glInvalidateTexSubImage gl3wProcs.gl.InvalidateTexSubImage |
#define | glIsBuffer gl3wProcs.gl.IsBuffer |
#define | glIsEnabled gl3wProcs.gl.IsEnabled |
#define | glIsEnabledi gl3wProcs.gl.IsEnabledi |
#define | glIsFramebuffer gl3wProcs.gl.IsFramebuffer |
#define | glIsProgram gl3wProcs.gl.IsProgram |
#define | glIsProgramPipeline gl3wProcs.gl.IsProgramPipeline |
#define | glIsQuery gl3wProcs.gl.IsQuery |
#define | glIsRenderbuffer gl3wProcs.gl.IsRenderbuffer |
#define | glIsSampler gl3wProcs.gl.IsSampler |
#define | glIsShader gl3wProcs.gl.IsShader |
#define | glIsSync gl3wProcs.gl.IsSync |
#define | glIsTexture gl3wProcs.gl.IsTexture |
#define | glIsTransformFeedback gl3wProcs.gl.IsTransformFeedback |
#define | glIsVertexArray gl3wProcs.gl.IsVertexArray |
#define | glLineWidth gl3wProcs.gl.LineWidth |
#define | glLinkProgram gl3wProcs.gl.LinkProgram |
#define | glLogicOp gl3wProcs.gl.LogicOp |
#define | glMapBuffer gl3wProcs.gl.MapBuffer |
#define | glMapBufferRange gl3wProcs.gl.MapBufferRange |
#define | glMapNamedBuffer gl3wProcs.gl.MapNamedBuffer |
#define | glMapNamedBufferRange gl3wProcs.gl.MapNamedBufferRange |
#define | glMemoryBarrier gl3wProcs.gl.MemoryBarrier |
#define | glMemoryBarrierByRegion gl3wProcs.gl.MemoryBarrierByRegion |
#define | glMinSampleShading gl3wProcs.gl.MinSampleShading |
#define | glMultiDrawArrays gl3wProcs.gl.MultiDrawArrays |
#define | glMultiDrawArraysIndirect gl3wProcs.gl.MultiDrawArraysIndirect |
#define | glMultiDrawArraysIndirectCount gl3wProcs.gl.MultiDrawArraysIndirectCount |
#define | glMultiDrawElements gl3wProcs.gl.MultiDrawElements |
#define | glMultiDrawElementsBaseVertex gl3wProcs.gl.MultiDrawElementsBaseVertex |
#define | glMultiDrawElementsIndirect gl3wProcs.gl.MultiDrawElementsIndirect |
#define | glMultiDrawElementsIndirectCount gl3wProcs.gl.MultiDrawElementsIndirectCount |
#define | glNamedBufferData gl3wProcs.gl.NamedBufferData |
#define | glNamedBufferStorage gl3wProcs.gl.NamedBufferStorage |
#define | glNamedBufferSubData gl3wProcs.gl.NamedBufferSubData |
#define | glNamedFramebufferDrawBuffer gl3wProcs.gl.NamedFramebufferDrawBuffer |
#define | glNamedFramebufferDrawBuffers gl3wProcs.gl.NamedFramebufferDrawBuffers |
#define | glNamedFramebufferParameteri gl3wProcs.gl.NamedFramebufferParameteri |
#define | glNamedFramebufferReadBuffer gl3wProcs.gl.NamedFramebufferReadBuffer |
#define | glNamedFramebufferRenderbuffer gl3wProcs.gl.NamedFramebufferRenderbuffer |
#define | glNamedFramebufferTexture gl3wProcs.gl.NamedFramebufferTexture |
#define | glNamedFramebufferTextureLayer gl3wProcs.gl.NamedFramebufferTextureLayer |
#define | glNamedRenderbufferStorage gl3wProcs.gl.NamedRenderbufferStorage |
#define | glNamedRenderbufferStorageMultisample gl3wProcs.gl.NamedRenderbufferStorageMultisample |
#define | glObjectLabel gl3wProcs.gl.ObjectLabel |
#define | glObjectPtrLabel gl3wProcs.gl.ObjectPtrLabel |
#define | glPatchParameterfv gl3wProcs.gl.PatchParameterfv |
#define | glPatchParameteri gl3wProcs.gl.PatchParameteri |
#define | glPauseTransformFeedback gl3wProcs.gl.PauseTransformFeedback |
#define | glPixelStoref gl3wProcs.gl.PixelStoref |
#define | glPixelStorei gl3wProcs.gl.PixelStorei |
#define | glPointParameterf gl3wProcs.gl.PointParameterf |
#define | glPointParameterfv gl3wProcs.gl.PointParameterfv |
#define | glPointParameteri gl3wProcs.gl.PointParameteri |
#define | glPointParameteriv gl3wProcs.gl.PointParameteriv |
#define | glPointSize gl3wProcs.gl.PointSize |
#define | glPolygonMode gl3wProcs.gl.PolygonMode |
#define | glPolygonOffset gl3wProcs.gl.PolygonOffset |
#define | glPolygonOffsetClamp gl3wProcs.gl.PolygonOffsetClamp |
#define | glPopDebugGroup gl3wProcs.gl.PopDebugGroup |
#define | glPrimitiveRestartIndex gl3wProcs.gl.PrimitiveRestartIndex |
#define | glProgramBinary gl3wProcs.gl.ProgramBinary |
#define | glProgramParameteri gl3wProcs.gl.ProgramParameteri |
#define | glProgramUniform1d gl3wProcs.gl.ProgramUniform1d |
#define | glProgramUniform1dv gl3wProcs.gl.ProgramUniform1dv |
#define | glProgramUniform1f gl3wProcs.gl.ProgramUniform1f |
#define | glProgramUniform1fv gl3wProcs.gl.ProgramUniform1fv |
#define | glProgramUniform1i gl3wProcs.gl.ProgramUniform1i |
#define | glProgramUniform1iv gl3wProcs.gl.ProgramUniform1iv |
#define | glProgramUniform1ui gl3wProcs.gl.ProgramUniform1ui |
#define | glProgramUniform1uiv gl3wProcs.gl.ProgramUniform1uiv |
#define | glProgramUniform2d gl3wProcs.gl.ProgramUniform2d |
#define | glProgramUniform2dv gl3wProcs.gl.ProgramUniform2dv |
#define | glProgramUniform2f gl3wProcs.gl.ProgramUniform2f |
#define | glProgramUniform2fv gl3wProcs.gl.ProgramUniform2fv |
#define | glProgramUniform2i gl3wProcs.gl.ProgramUniform2i |
#define | glProgramUniform2iv gl3wProcs.gl.ProgramUniform2iv |
#define | glProgramUniform2ui gl3wProcs.gl.ProgramUniform2ui |
#define | glProgramUniform2uiv gl3wProcs.gl.ProgramUniform2uiv |
#define | glProgramUniform3d gl3wProcs.gl.ProgramUniform3d |
#define | glProgramUniform3dv gl3wProcs.gl.ProgramUniform3dv |
#define | glProgramUniform3f gl3wProcs.gl.ProgramUniform3f |
#define | glProgramUniform3fv gl3wProcs.gl.ProgramUniform3fv |
#define | glProgramUniform3i gl3wProcs.gl.ProgramUniform3i |
#define | glProgramUniform3iv gl3wProcs.gl.ProgramUniform3iv |
#define | glProgramUniform3ui gl3wProcs.gl.ProgramUniform3ui |
#define | glProgramUniform3uiv gl3wProcs.gl.ProgramUniform3uiv |
#define | glProgramUniform4d gl3wProcs.gl.ProgramUniform4d |
#define | glProgramUniform4dv gl3wProcs.gl.ProgramUniform4dv |
#define | glProgramUniform4f gl3wProcs.gl.ProgramUniform4f |
#define | glProgramUniform4fv gl3wProcs.gl.ProgramUniform4fv |
#define | glProgramUniform4i gl3wProcs.gl.ProgramUniform4i |
#define | glProgramUniform4iv gl3wProcs.gl.ProgramUniform4iv |
#define | glProgramUniform4ui gl3wProcs.gl.ProgramUniform4ui |
#define | glProgramUniform4uiv gl3wProcs.gl.ProgramUniform4uiv |
#define | glProgramUniformMatrix2dv gl3wProcs.gl.ProgramUniformMatrix2dv |
#define | glProgramUniformMatrix2fv gl3wProcs.gl.ProgramUniformMatrix2fv |
#define | glProgramUniformMatrix2x3dv gl3wProcs.gl.ProgramUniformMatrix2x3dv |
#define | glProgramUniformMatrix2x3fv gl3wProcs.gl.ProgramUniformMatrix2x3fv |
#define | glProgramUniformMatrix2x4dv gl3wProcs.gl.ProgramUniformMatrix2x4dv |
#define | glProgramUniformMatrix2x4fv gl3wProcs.gl.ProgramUniformMatrix2x4fv |
#define | glProgramUniformMatrix3dv gl3wProcs.gl.ProgramUniformMatrix3dv |
#define | glProgramUniformMatrix3fv gl3wProcs.gl.ProgramUniformMatrix3fv |
#define | glProgramUniformMatrix3x2dv gl3wProcs.gl.ProgramUniformMatrix3x2dv |
#define | glProgramUniformMatrix3x2fv gl3wProcs.gl.ProgramUniformMatrix3x2fv |
#define | glProgramUniformMatrix3x4dv gl3wProcs.gl.ProgramUniformMatrix3x4dv |
#define | glProgramUniformMatrix3x4fv gl3wProcs.gl.ProgramUniformMatrix3x4fv |
#define | glProgramUniformMatrix4dv gl3wProcs.gl.ProgramUniformMatrix4dv |
#define | glProgramUniformMatrix4fv gl3wProcs.gl.ProgramUniformMatrix4fv |
#define | glProgramUniformMatrix4x2dv gl3wProcs.gl.ProgramUniformMatrix4x2dv |
#define | glProgramUniformMatrix4x2fv gl3wProcs.gl.ProgramUniformMatrix4x2fv |
#define | glProgramUniformMatrix4x3dv gl3wProcs.gl.ProgramUniformMatrix4x3dv |
#define | glProgramUniformMatrix4x3fv gl3wProcs.gl.ProgramUniformMatrix4x3fv |
#define | glProvokingVertex gl3wProcs.gl.ProvokingVertex |
#define | glPushDebugGroup gl3wProcs.gl.PushDebugGroup |
#define | glQueryCounter gl3wProcs.gl.QueryCounter |
#define | glReadBuffer gl3wProcs.gl.ReadBuffer |
#define | glReadPixels gl3wProcs.gl.ReadPixels |
#define | glReadnPixels gl3wProcs.gl.ReadnPixels |
#define | glReleaseShaderCompiler gl3wProcs.gl.ReleaseShaderCompiler |
#define | glRenderbufferStorage gl3wProcs.gl.RenderbufferStorage |
#define | glRenderbufferStorageMultisample gl3wProcs.gl.RenderbufferStorageMultisample |
#define | glResumeTransformFeedback gl3wProcs.gl.ResumeTransformFeedback |
#define | glSampleCoverage gl3wProcs.gl.SampleCoverage |
#define | glSampleMaski gl3wProcs.gl.SampleMaski |
#define | glSamplerParameterIiv gl3wProcs.gl.SamplerParameterIiv |
#define | glSamplerParameterIuiv gl3wProcs.gl.SamplerParameterIuiv |
#define | glSamplerParameterf gl3wProcs.gl.SamplerParameterf |
#define | glSamplerParameterfv gl3wProcs.gl.SamplerParameterfv |
#define | glSamplerParameteri gl3wProcs.gl.SamplerParameteri |
#define | glSamplerParameteriv gl3wProcs.gl.SamplerParameteriv |
#define | glScissor gl3wProcs.gl.Scissor |
#define | glScissorArrayv gl3wProcs.gl.ScissorArrayv |
#define | glScissorIndexed gl3wProcs.gl.ScissorIndexed |
#define | glScissorIndexedv gl3wProcs.gl.ScissorIndexedv |
#define | glShaderBinary gl3wProcs.gl.ShaderBinary |
#define | glShaderSource gl3wProcs.gl.ShaderSource |
#define | glShaderStorageBlockBinding gl3wProcs.gl.ShaderStorageBlockBinding |
#define | glSpecializeShader gl3wProcs.gl.SpecializeShader |
#define | glStencilFunc gl3wProcs.gl.StencilFunc |
#define | glStencilFuncSeparate gl3wProcs.gl.StencilFuncSeparate |
#define | glStencilMask gl3wProcs.gl.StencilMask |
#define | glStencilMaskSeparate gl3wProcs.gl.StencilMaskSeparate |
#define | glStencilOp gl3wProcs.gl.StencilOp |
#define | glStencilOpSeparate gl3wProcs.gl.StencilOpSeparate |
#define | glTexBuffer gl3wProcs.gl.TexBuffer |
#define | glTexBufferRange gl3wProcs.gl.TexBufferRange |
#define | glTexImage1D gl3wProcs.gl.TexImage1D |
#define | glTexImage2D gl3wProcs.gl.TexImage2D |
#define | glTexImage2DMultisample gl3wProcs.gl.TexImage2DMultisample |
#define | glTexImage3D gl3wProcs.gl.TexImage3D |
#define | glTexImage3DMultisample gl3wProcs.gl.TexImage3DMultisample |
#define | glTexParameterIiv gl3wProcs.gl.TexParameterIiv |
#define | glTexParameterIuiv gl3wProcs.gl.TexParameterIuiv |
#define | glTexParameterf gl3wProcs.gl.TexParameterf |
#define | glTexParameterfv gl3wProcs.gl.TexParameterfv |
#define | glTexParameteri gl3wProcs.gl.TexParameteri |
#define | glTexParameteriv gl3wProcs.gl.TexParameteriv |
#define | glTexStorage1D gl3wProcs.gl.TexStorage1D |
#define | glTexStorage2D gl3wProcs.gl.TexStorage2D |
#define | glTexStorage2DMultisample gl3wProcs.gl.TexStorage2DMultisample |
#define | glTexStorage3D gl3wProcs.gl.TexStorage3D |
#define | glTexStorage3DMultisample gl3wProcs.gl.TexStorage3DMultisample |
#define | glTexSubImage1D gl3wProcs.gl.TexSubImage1D |
#define | glTexSubImage2D gl3wProcs.gl.TexSubImage2D |
#define | glTexSubImage3D gl3wProcs.gl.TexSubImage3D |
#define | glTextureBarrier gl3wProcs.gl.TextureBarrier |
#define | glTextureBuffer gl3wProcs.gl.TextureBuffer |
#define | glTextureBufferRange gl3wProcs.gl.TextureBufferRange |
#define | glTextureParameterIiv gl3wProcs.gl.TextureParameterIiv |
#define | glTextureParameterIuiv gl3wProcs.gl.TextureParameterIuiv |
#define | glTextureParameterf gl3wProcs.gl.TextureParameterf |
#define | glTextureParameterfv gl3wProcs.gl.TextureParameterfv |
#define | glTextureParameteri gl3wProcs.gl.TextureParameteri |
#define | glTextureParameteriv gl3wProcs.gl.TextureParameteriv |
#define | glTextureStorage1D gl3wProcs.gl.TextureStorage1D |
#define | glTextureStorage2D gl3wProcs.gl.TextureStorage2D |
#define | glTextureStorage2DMultisample gl3wProcs.gl.TextureStorage2DMultisample |
#define | glTextureStorage3D gl3wProcs.gl.TextureStorage3D |
#define | glTextureStorage3DMultisample gl3wProcs.gl.TextureStorage3DMultisample |
#define | glTextureSubImage1D gl3wProcs.gl.TextureSubImage1D |
#define | glTextureSubImage2D gl3wProcs.gl.TextureSubImage2D |
#define | glTextureSubImage3D gl3wProcs.gl.TextureSubImage3D |
#define | glTextureView gl3wProcs.gl.TextureView |
#define | glTransformFeedbackBufferBase gl3wProcs.gl.TransformFeedbackBufferBase |
#define | glTransformFeedbackBufferRange gl3wProcs.gl.TransformFeedbackBufferRange |
#define | glTransformFeedbackVaryings gl3wProcs.gl.TransformFeedbackVaryings |
#define | glUniform1d gl3wProcs.gl.Uniform1d |
#define | glUniform1dv gl3wProcs.gl.Uniform1dv |
#define | glUniform1f gl3wProcs.gl.Uniform1f |
#define | glUniform1fv gl3wProcs.gl.Uniform1fv |
#define | glUniform1i gl3wProcs.gl.Uniform1i |
#define | glUniform1iv gl3wProcs.gl.Uniform1iv |
#define | glUniform1ui gl3wProcs.gl.Uniform1ui |
#define | glUniform1uiv gl3wProcs.gl.Uniform1uiv |
#define | glUniform2d gl3wProcs.gl.Uniform2d |
#define | glUniform2dv gl3wProcs.gl.Uniform2dv |
#define | glUniform2f gl3wProcs.gl.Uniform2f |
#define | glUniform2fv gl3wProcs.gl.Uniform2fv |
#define | glUniform2i gl3wProcs.gl.Uniform2i |
#define | glUniform2iv gl3wProcs.gl.Uniform2iv |
#define | glUniform2ui gl3wProcs.gl.Uniform2ui |
#define | glUniform2uiv gl3wProcs.gl.Uniform2uiv |
#define | glUniform3d gl3wProcs.gl.Uniform3d |
#define | glUniform3dv gl3wProcs.gl.Uniform3dv |
#define | glUniform3f gl3wProcs.gl.Uniform3f |
#define | glUniform3fv gl3wProcs.gl.Uniform3fv |
#define | glUniform3i gl3wProcs.gl.Uniform3i |
#define | glUniform3iv gl3wProcs.gl.Uniform3iv |
#define | glUniform3ui gl3wProcs.gl.Uniform3ui |
#define | glUniform3uiv gl3wProcs.gl.Uniform3uiv |
#define | glUniform4d gl3wProcs.gl.Uniform4d |
#define | glUniform4dv gl3wProcs.gl.Uniform4dv |
#define | glUniform4f gl3wProcs.gl.Uniform4f |
#define | glUniform4fv gl3wProcs.gl.Uniform4fv |
#define | glUniform4i gl3wProcs.gl.Uniform4i |
#define | glUniform4iv gl3wProcs.gl.Uniform4iv |
#define | glUniform4ui gl3wProcs.gl.Uniform4ui |
#define | glUniform4uiv gl3wProcs.gl.Uniform4uiv |
#define | glUniformBlockBinding gl3wProcs.gl.UniformBlockBinding |
#define | glUniformMatrix2dv gl3wProcs.gl.UniformMatrix2dv |
#define | glUniformMatrix2fv gl3wProcs.gl.UniformMatrix2fv |
#define | glUniformMatrix2x3dv gl3wProcs.gl.UniformMatrix2x3dv |
#define | glUniformMatrix2x3fv gl3wProcs.gl.UniformMatrix2x3fv |
#define | glUniformMatrix2x4dv gl3wProcs.gl.UniformMatrix2x4dv |
#define | glUniformMatrix2x4fv gl3wProcs.gl.UniformMatrix2x4fv |
#define | glUniformMatrix3dv gl3wProcs.gl.UniformMatrix3dv |
#define | glUniformMatrix3fv gl3wProcs.gl.UniformMatrix3fv |
#define | glUniformMatrix3x2dv gl3wProcs.gl.UniformMatrix3x2dv |
#define | glUniformMatrix3x2fv gl3wProcs.gl.UniformMatrix3x2fv |
#define | glUniformMatrix3x4dv gl3wProcs.gl.UniformMatrix3x4dv |
#define | glUniformMatrix3x4fv gl3wProcs.gl.UniformMatrix3x4fv |
#define | glUniformMatrix4dv gl3wProcs.gl.UniformMatrix4dv |
#define | glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv |
#define | glUniformMatrix4x2dv gl3wProcs.gl.UniformMatrix4x2dv |
#define | glUniformMatrix4x2fv gl3wProcs.gl.UniformMatrix4x2fv |
#define | glUniformMatrix4x3dv gl3wProcs.gl.UniformMatrix4x3dv |
#define | glUniformMatrix4x3fv gl3wProcs.gl.UniformMatrix4x3fv |
#define | glUniformSubroutinesuiv gl3wProcs.gl.UniformSubroutinesuiv |
#define | glUnmapBuffer gl3wProcs.gl.UnmapBuffer |
#define | glUnmapNamedBuffer gl3wProcs.gl.UnmapNamedBuffer |
#define | glUseProgram gl3wProcs.gl.UseProgram |
#define | glUseProgramStages gl3wProcs.gl.UseProgramStages |
#define | glValidateProgram gl3wProcs.gl.ValidateProgram |
#define | glValidateProgramPipeline gl3wProcs.gl.ValidateProgramPipeline |
#define | glVertexArrayAttribBinding gl3wProcs.gl.VertexArrayAttribBinding |
#define | glVertexArrayAttribFormat gl3wProcs.gl.VertexArrayAttribFormat |
#define | glVertexArrayAttribIFormat gl3wProcs.gl.VertexArrayAttribIFormat |
#define | glVertexArrayAttribLFormat gl3wProcs.gl.VertexArrayAttribLFormat |
#define | glVertexArrayBindingDivisor gl3wProcs.gl.VertexArrayBindingDivisor |
#define | glVertexArrayElementBuffer gl3wProcs.gl.VertexArrayElementBuffer |
#define | glVertexArrayVertexBuffer gl3wProcs.gl.VertexArrayVertexBuffer |
#define | glVertexArrayVertexBuffers gl3wProcs.gl.VertexArrayVertexBuffers |
#define | glVertexAttrib1d gl3wProcs.gl.VertexAttrib1d |
#define | glVertexAttrib1dv gl3wProcs.gl.VertexAttrib1dv |
#define | glVertexAttrib1f gl3wProcs.gl.VertexAttrib1f |
#define | glVertexAttrib1fv gl3wProcs.gl.VertexAttrib1fv |
#define | glVertexAttrib1s gl3wProcs.gl.VertexAttrib1s |
#define | glVertexAttrib1sv gl3wProcs.gl.VertexAttrib1sv |
#define | glVertexAttrib2d gl3wProcs.gl.VertexAttrib2d |
#define | glVertexAttrib2dv gl3wProcs.gl.VertexAttrib2dv |
#define | glVertexAttrib2f gl3wProcs.gl.VertexAttrib2f |
#define | glVertexAttrib2fv gl3wProcs.gl.VertexAttrib2fv |
#define | glVertexAttrib2s gl3wProcs.gl.VertexAttrib2s |
#define | glVertexAttrib2sv gl3wProcs.gl.VertexAttrib2sv |
#define | glVertexAttrib3d gl3wProcs.gl.VertexAttrib3d |
#define | glVertexAttrib3dv gl3wProcs.gl.VertexAttrib3dv |
#define | glVertexAttrib3f gl3wProcs.gl.VertexAttrib3f |
#define | glVertexAttrib3fv gl3wProcs.gl.VertexAttrib3fv |
#define | glVertexAttrib3s gl3wProcs.gl.VertexAttrib3s |
#define | glVertexAttrib3sv gl3wProcs.gl.VertexAttrib3sv |
#define | glVertexAttrib4Nbv gl3wProcs.gl.VertexAttrib4Nbv |
#define | glVertexAttrib4Niv gl3wProcs.gl.VertexAttrib4Niv |
#define | glVertexAttrib4Nsv gl3wProcs.gl.VertexAttrib4Nsv |
#define | glVertexAttrib4Nub gl3wProcs.gl.VertexAttrib4Nub |
#define | glVertexAttrib4Nubv gl3wProcs.gl.VertexAttrib4Nubv |
#define | glVertexAttrib4Nuiv gl3wProcs.gl.VertexAttrib4Nuiv |
#define | glVertexAttrib4Nusv gl3wProcs.gl.VertexAttrib4Nusv |
#define | glVertexAttrib4bv gl3wProcs.gl.VertexAttrib4bv |
#define | glVertexAttrib4d gl3wProcs.gl.VertexAttrib4d |
#define | glVertexAttrib4dv gl3wProcs.gl.VertexAttrib4dv |
#define | glVertexAttrib4f gl3wProcs.gl.VertexAttrib4f |
#define | glVertexAttrib4fv gl3wProcs.gl.VertexAttrib4fv |
#define | glVertexAttrib4iv gl3wProcs.gl.VertexAttrib4iv |
#define | glVertexAttrib4s gl3wProcs.gl.VertexAttrib4s |
#define | glVertexAttrib4sv gl3wProcs.gl.VertexAttrib4sv |
#define | glVertexAttrib4ubv gl3wProcs.gl.VertexAttrib4ubv |
#define | glVertexAttrib4uiv gl3wProcs.gl.VertexAttrib4uiv |
#define | glVertexAttrib4usv gl3wProcs.gl.VertexAttrib4usv |
#define | glVertexAttribBinding gl3wProcs.gl.VertexAttribBinding |
#define | glVertexAttribDivisor gl3wProcs.gl.VertexAttribDivisor |
#define | glVertexAttribFormat gl3wProcs.gl.VertexAttribFormat |
#define | glVertexAttribI1i gl3wProcs.gl.VertexAttribI1i |
#define | glVertexAttribI1iv gl3wProcs.gl.VertexAttribI1iv |
#define | glVertexAttribI1ui gl3wProcs.gl.VertexAttribI1ui |
#define | glVertexAttribI1uiv gl3wProcs.gl.VertexAttribI1uiv |
#define | glVertexAttribI2i gl3wProcs.gl.VertexAttribI2i |
#define | glVertexAttribI2iv gl3wProcs.gl.VertexAttribI2iv |
#define | glVertexAttribI2ui gl3wProcs.gl.VertexAttribI2ui |
#define | glVertexAttribI2uiv gl3wProcs.gl.VertexAttribI2uiv |
#define | glVertexAttribI3i gl3wProcs.gl.VertexAttribI3i |
#define | glVertexAttribI3iv gl3wProcs.gl.VertexAttribI3iv |
#define | glVertexAttribI3ui gl3wProcs.gl.VertexAttribI3ui |
#define | glVertexAttribI3uiv gl3wProcs.gl.VertexAttribI3uiv |
#define | glVertexAttribI4bv gl3wProcs.gl.VertexAttribI4bv |
#define | glVertexAttribI4i gl3wProcs.gl.VertexAttribI4i |
#define | glVertexAttribI4iv gl3wProcs.gl.VertexAttribI4iv |
#define | glVertexAttribI4sv gl3wProcs.gl.VertexAttribI4sv |
#define | glVertexAttribI4ubv gl3wProcs.gl.VertexAttribI4ubv |
#define | glVertexAttribI4ui gl3wProcs.gl.VertexAttribI4ui |
#define | glVertexAttribI4uiv gl3wProcs.gl.VertexAttribI4uiv |
#define | glVertexAttribI4usv gl3wProcs.gl.VertexAttribI4usv |
#define | glVertexAttribIFormat gl3wProcs.gl.VertexAttribIFormat |
#define | glVertexAttribIPointer gl3wProcs.gl.VertexAttribIPointer |
#define | glVertexAttribL1d gl3wProcs.gl.VertexAttribL1d |
#define | glVertexAttribL1dv gl3wProcs.gl.VertexAttribL1dv |
#define | glVertexAttribL2d gl3wProcs.gl.VertexAttribL2d |
#define | glVertexAttribL2dv gl3wProcs.gl.VertexAttribL2dv |
#define | glVertexAttribL3d gl3wProcs.gl.VertexAttribL3d |
#define | glVertexAttribL3dv gl3wProcs.gl.VertexAttribL3dv |
#define | glVertexAttribL4d gl3wProcs.gl.VertexAttribL4d |
#define | glVertexAttribL4dv gl3wProcs.gl.VertexAttribL4dv |
#define | glVertexAttribLFormat gl3wProcs.gl.VertexAttribLFormat |
#define | glVertexAttribLPointer gl3wProcs.gl.VertexAttribLPointer |
#define | glVertexAttribP1ui gl3wProcs.gl.VertexAttribP1ui |
#define | glVertexAttribP1uiv gl3wProcs.gl.VertexAttribP1uiv |
#define | glVertexAttribP2ui gl3wProcs.gl.VertexAttribP2ui |
#define | glVertexAttribP2uiv gl3wProcs.gl.VertexAttribP2uiv |
#define | glVertexAttribP3ui gl3wProcs.gl.VertexAttribP3ui |
#define | glVertexAttribP3uiv gl3wProcs.gl.VertexAttribP3uiv |
#define | glVertexAttribP4ui gl3wProcs.gl.VertexAttribP4ui |
#define | glVertexAttribP4uiv gl3wProcs.gl.VertexAttribP4uiv |
#define | glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer |
#define | glVertexBindingDivisor gl3wProcs.gl.VertexBindingDivisor |
#define | glViewport gl3wProcs.gl.Viewport |
#define | glViewportArrayv gl3wProcs.gl.ViewportArrayv |
#define | glViewportIndexedf gl3wProcs.gl.ViewportIndexedf |
#define | glViewportIndexedfv gl3wProcs.gl.ViewportIndexedfv |
#define | glWaitSync gl3wProcs.gl.WaitSync |
Typedefs | |
typedef void(* | GL3WglProc) (void) |
typedef GL3WglProc(* | GL3WGetProcAddressProc) (const char *proc) |
Functions | |
int | gl3wInit (void) |
int | gl3wInit2 (GL3WGetProcAddressProc proc) |
int | gl3wIsSupported (int major, int minor) |
GL3WglProc | gl3wGetProcAddress (const char *proc) |
Variables | |
union GL3WProcs | gl3wProcs |
#define glActiveShaderProgram gl3wProcs.gl.ActiveShaderProgram |
#define glBeginConditionalRender gl3wProcs.gl.BeginConditionalRender |
#define glBeginTransformFeedback gl3wProcs.gl.BeginTransformFeedback |
#define glBindFragDataLocation gl3wProcs.gl.BindFragDataLocation |
#define glBindFragDataLocationIndexed gl3wProcs.gl.BindFragDataLocationIndexed |
#define glBindProgramPipeline gl3wProcs.gl.BindProgramPipeline |
#define glBindTransformFeedback gl3wProcs.gl.BindTransformFeedback |
#define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate |
#define glBlendEquationSeparatei gl3wProcs.gl.BlendEquationSeparatei |
#define glBlitNamedFramebuffer gl3wProcs.gl.BlitNamedFramebuffer |
#define glCheckFramebufferStatus gl3wProcs.gl.CheckFramebufferStatus |
#define glCheckNamedFramebufferStatus gl3wProcs.gl.CheckNamedFramebufferStatus |
#define glClearNamedBufferData gl3wProcs.gl.ClearNamedBufferData |
#define glClearNamedBufferSubData gl3wProcs.gl.ClearNamedBufferSubData |
#define glClearNamedFramebufferfi gl3wProcs.gl.ClearNamedFramebufferfi |
#define glClearNamedFramebufferfv gl3wProcs.gl.ClearNamedFramebufferfv |
#define glClearNamedFramebufferiv gl3wProcs.gl.ClearNamedFramebufferiv |
#define glClearNamedFramebufferuiv gl3wProcs.gl.ClearNamedFramebufferuiv |
#define glCompressedTexImage1D gl3wProcs.gl.CompressedTexImage1D |
#define glCompressedTexImage2D gl3wProcs.gl.CompressedTexImage2D |
#define glCompressedTexImage3D gl3wProcs.gl.CompressedTexImage3D |
#define glCompressedTexSubImage1D gl3wProcs.gl.CompressedTexSubImage1D |
#define glCompressedTexSubImage2D gl3wProcs.gl.CompressedTexSubImage2D |
#define glCompressedTexSubImage3D gl3wProcs.gl.CompressedTexSubImage3D |
#define glCompressedTextureSubImage1D gl3wProcs.gl.CompressedTextureSubImage1D |
#define glCompressedTextureSubImage2D gl3wProcs.gl.CompressedTextureSubImage2D |
#define glCompressedTextureSubImage3D gl3wProcs.gl.CompressedTextureSubImage3D |
#define glCopyNamedBufferSubData gl3wProcs.gl.CopyNamedBufferSubData |
#define glCopyTextureSubImage1D gl3wProcs.gl.CopyTextureSubImage1D |
#define glCopyTextureSubImage2D gl3wProcs.gl.CopyTextureSubImage2D |
#define glCopyTextureSubImage3D gl3wProcs.gl.CopyTextureSubImage3D |
#define glCreateProgramPipelines gl3wProcs.gl.CreateProgramPipelines |
#define glCreateRenderbuffers gl3wProcs.gl.CreateRenderbuffers |
#define glCreateShaderProgramv gl3wProcs.gl.CreateShaderProgramv |
#define glCreateTransformFeedbacks gl3wProcs.gl.CreateTransformFeedbacks |
#define glDebugMessageCallback gl3wProcs.gl.DebugMessageCallback |
#define glDebugMessageControl gl3wProcs.gl.DebugMessageControl |
#define glDeleteProgramPipelines gl3wProcs.gl.DeleteProgramPipelines |
#define glDeleteRenderbuffers gl3wProcs.gl.DeleteRenderbuffers |
#define glDeleteTransformFeedbacks gl3wProcs.gl.DeleteTransformFeedbacks |
#define glDisableVertexArrayAttrib gl3wProcs.gl.DisableVertexArrayAttrib |
#define glDisableVertexAttribArray gl3wProcs.gl.DisableVertexAttribArray |
#define glDispatchComputeIndirect gl3wProcs.gl.DispatchComputeIndirect |
#define glDrawArraysInstanced gl3wProcs.gl.DrawArraysInstanced |
#define glDrawArraysInstancedBaseInstance gl3wProcs.gl.DrawArraysInstancedBaseInstance |
#define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex |
#define glDrawElementsIndirect gl3wProcs.gl.DrawElementsIndirect |
#define glDrawElementsInstanced gl3wProcs.gl.DrawElementsInstanced |
#define glDrawElementsInstancedBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseInstance |
#define glDrawElementsInstancedBaseVertex gl3wProcs.gl.DrawElementsInstancedBaseVertex |
#define glDrawElementsInstancedBaseVertexBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseVertexBaseInstance |
#define glDrawRangeElementsBaseVertex gl3wProcs.gl.DrawRangeElementsBaseVertex |
#define glDrawTransformFeedback gl3wProcs.gl.DrawTransformFeedback |
#define glDrawTransformFeedbackInstanced gl3wProcs.gl.DrawTransformFeedbackInstanced |
#define glDrawTransformFeedbackStream gl3wProcs.gl.DrawTransformFeedbackStream |
#define glDrawTransformFeedbackStreamInstanced gl3wProcs.gl.DrawTransformFeedbackStreamInstanced |
#define glEnableVertexArrayAttrib gl3wProcs.gl.EnableVertexArrayAttrib |
#define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray |
#define glEndConditionalRender gl3wProcs.gl.EndConditionalRender |
#define glEndTransformFeedback gl3wProcs.gl.EndTransformFeedback |
#define glFlushMappedBufferRange gl3wProcs.gl.FlushMappedBufferRange |
#define glFlushMappedNamedBufferRange gl3wProcs.gl.FlushMappedNamedBufferRange |
#define glFramebufferParameteri gl3wProcs.gl.FramebufferParameteri |
#define glFramebufferParameteriMESA gl3wProcs.gl.FramebufferParameteriMESA |
#define glFramebufferRenderbuffer gl3wProcs.gl.FramebufferRenderbuffer |
#define glFramebufferTexture1D gl3wProcs.gl.FramebufferTexture1D |
#define glFramebufferTexture2D gl3wProcs.gl.FramebufferTexture2D |
#define glFramebufferTexture3D gl3wProcs.gl.FramebufferTexture3D |
#define glFramebufferTextureLayer gl3wProcs.gl.FramebufferTextureLayer |
#define glGenerateTextureMipmap gl3wProcs.gl.GenerateTextureMipmap |
#define glGenProgramPipelines gl3wProcs.gl.GenProgramPipelines |
#define glGenTransformFeedbacks gl3wProcs.gl.GenTransformFeedbacks |
#define glGetActiveAtomicCounterBufferiv gl3wProcs.gl.GetActiveAtomicCounterBufferiv |
#define glGetActiveSubroutineName gl3wProcs.gl.GetActiveSubroutineName |
#define glGetActiveSubroutineUniformiv gl3wProcs.gl.GetActiveSubroutineUniformiv |
#define glGetActiveSubroutineUniformName gl3wProcs.gl.GetActiveSubroutineUniformName |
#define glGetActiveUniformBlockiv gl3wProcs.gl.GetActiveUniformBlockiv |
#define glGetActiveUniformBlockName gl3wProcs.gl.GetActiveUniformBlockName |
#define glGetActiveUniformName gl3wProcs.gl.GetActiveUniformName |
#define glGetActiveUniformsiv gl3wProcs.gl.GetActiveUniformsiv |
#define glGetBufferParameteri64v gl3wProcs.gl.GetBufferParameteri64v |
#define glGetBufferParameteriv gl3wProcs.gl.GetBufferParameteriv |
#define glGetCompressedTexImage gl3wProcs.gl.GetCompressedTexImage |
#define glGetCompressedTextureImage gl3wProcs.gl.GetCompressedTextureImage |
#define glGetCompressedTextureSubImage gl3wProcs.gl.GetCompressedTextureSubImage |
#define glGetFragDataLocation gl3wProcs.gl.GetFragDataLocation |
#define glGetFramebufferAttachmentParameteriv gl3wProcs.gl.GetFramebufferAttachmentParameteriv |
#define glGetFramebufferParameteriv gl3wProcs.gl.GetFramebufferParameteriv |
#define glGetFramebufferParameterivMESA gl3wProcs.gl.GetFramebufferParameterivMESA |
#define glGetGraphicsResetStatus gl3wProcs.gl.GetGraphicsResetStatus |
#define glGetInternalformati64v gl3wProcs.gl.GetInternalformati64v |
#define glGetInternalformativ gl3wProcs.gl.GetInternalformativ |
#define glGetNamedBufferParameteri64v gl3wProcs.gl.GetNamedBufferParameteri64v |
#define glGetNamedBufferParameteriv gl3wProcs.gl.GetNamedBufferParameteriv |
#define glGetNamedBufferPointerv gl3wProcs.gl.GetNamedBufferPointerv |
#define glGetNamedBufferSubData gl3wProcs.gl.GetNamedBufferSubData |
#define glGetNamedFramebufferAttachmentParameteriv gl3wProcs.gl.GetNamedFramebufferAttachmentParameteriv |
#define glGetNamedFramebufferParameteriv gl3wProcs.gl.GetNamedFramebufferParameteriv |
#define glGetNamedRenderbufferParameteriv gl3wProcs.gl.GetNamedRenderbufferParameteriv |
#define glGetnCompressedTexImage gl3wProcs.gl.GetnCompressedTexImage |
#define glGetProgramInterfaceiv gl3wProcs.gl.GetProgramInterfaceiv |
#define glGetProgramPipelineInfoLog gl3wProcs.gl.GetProgramPipelineInfoLog |
#define glGetProgramPipelineiv gl3wProcs.gl.GetProgramPipelineiv |
#define glGetProgramResourceIndex gl3wProcs.gl.GetProgramResourceIndex |
#define glGetProgramResourceiv gl3wProcs.gl.GetProgramResourceiv |
#define glGetProgramResourceLocation gl3wProcs.gl.GetProgramResourceLocation |
#define glGetProgramResourceLocationIndex gl3wProcs.gl.GetProgramResourceLocationIndex |
#define glGetProgramResourceName gl3wProcs.gl.GetProgramResourceName |
#define glGetQueryBufferObjecti64v gl3wProcs.gl.GetQueryBufferObjecti64v |
#define glGetQueryBufferObjectiv gl3wProcs.gl.GetQueryBufferObjectiv |
#define glGetQueryBufferObjectui64v gl3wProcs.gl.GetQueryBufferObjectui64v |
#define glGetQueryBufferObjectuiv gl3wProcs.gl.GetQueryBufferObjectuiv |
#define glGetQueryObjectui64v gl3wProcs.gl.GetQueryObjectui64v |
#define glGetRenderbufferParameteriv gl3wProcs.gl.GetRenderbufferParameteriv |
#define glGetSamplerParameterfv gl3wProcs.gl.GetSamplerParameterfv |
#define glGetSamplerParameterIiv gl3wProcs.gl.GetSamplerParameterIiv |
#define glGetSamplerParameterIuiv gl3wProcs.gl.GetSamplerParameterIuiv |
#define glGetSamplerParameteriv gl3wProcs.gl.GetSamplerParameteriv |
#define glGetShaderPrecisionFormat gl3wProcs.gl.GetShaderPrecisionFormat |
#define glGetSubroutineUniformLocation gl3wProcs.gl.GetSubroutineUniformLocation |
#define glGetTexLevelParameterfv gl3wProcs.gl.GetTexLevelParameterfv |
#define glGetTexLevelParameteriv gl3wProcs.gl.GetTexLevelParameteriv |
#define glGetTexParameterIuiv gl3wProcs.gl.GetTexParameterIuiv |
#define glGetTextureLevelParameterfv gl3wProcs.gl.GetTextureLevelParameterfv |
#define glGetTextureLevelParameteriv gl3wProcs.gl.GetTextureLevelParameteriv |
#define glGetTextureParameterfv gl3wProcs.gl.GetTextureParameterfv |
#define glGetTextureParameterIiv gl3wProcs.gl.GetTextureParameterIiv |
#define glGetTextureParameterIuiv gl3wProcs.gl.GetTextureParameterIuiv |
#define glGetTextureParameteriv gl3wProcs.gl.GetTextureParameteriv |
#define glGetTextureSubImage gl3wProcs.gl.GetTextureSubImage |
#define glGetTransformFeedbacki64_v gl3wProcs.gl.GetTransformFeedbacki64_v |
#define glGetTransformFeedbacki_v gl3wProcs.gl.GetTransformFeedbacki_v |
#define glGetTransformFeedbackiv gl3wProcs.gl.GetTransformFeedbackiv |
#define glGetTransformFeedbackVarying gl3wProcs.gl.GetTransformFeedbackVarying |
#define glGetUniformBlockIndex gl3wProcs.gl.GetUniformBlockIndex |
#define glGetUniformLocation gl3wProcs.gl.GetUniformLocation |
#define glGetUniformSubroutineuiv gl3wProcs.gl.GetUniformSubroutineuiv |
#define glGetVertexArrayIndexed64iv gl3wProcs.gl.GetVertexArrayIndexed64iv |
#define glGetVertexArrayIndexediv gl3wProcs.gl.GetVertexArrayIndexediv |
#define glGetVertexAttribIiv gl3wProcs.gl.GetVertexAttribIiv |
#define glGetVertexAttribIuiv gl3wProcs.gl.GetVertexAttribIuiv |
#define glGetVertexAttribLdv gl3wProcs.gl.GetVertexAttribLdv |
#define glGetVertexAttribPointerv gl3wProcs.gl.GetVertexAttribPointerv |
#define glInvalidateBufferData gl3wProcs.gl.InvalidateBufferData |
#define glInvalidateBufferSubData gl3wProcs.gl.InvalidateBufferSubData |
#define glInvalidateFramebuffer gl3wProcs.gl.InvalidateFramebuffer |
#define glInvalidateNamedFramebufferData gl3wProcs.gl.InvalidateNamedFramebufferData |
#define glInvalidateNamedFramebufferSubData gl3wProcs.gl.InvalidateNamedFramebufferSubData |
#define glInvalidateSubFramebuffer gl3wProcs.gl.InvalidateSubFramebuffer |
#define glInvalidateTexImage gl3wProcs.gl.InvalidateTexImage |
#define glInvalidateTexSubImage gl3wProcs.gl.InvalidateTexSubImage |
#define glIsTransformFeedback gl3wProcs.gl.IsTransformFeedback |
#define glMapNamedBufferRange gl3wProcs.gl.MapNamedBufferRange |
#define glMemoryBarrierByRegion gl3wProcs.gl.MemoryBarrierByRegion |
#define glMultiDrawArraysIndirect gl3wProcs.gl.MultiDrawArraysIndirect |
#define glMultiDrawArraysIndirectCount gl3wProcs.gl.MultiDrawArraysIndirectCount |
#define glMultiDrawElementsBaseVertex gl3wProcs.gl.MultiDrawElementsBaseVertex |
#define glMultiDrawElementsIndirect gl3wProcs.gl.MultiDrawElementsIndirect |
#define glMultiDrawElementsIndirectCount gl3wProcs.gl.MultiDrawElementsIndirectCount |
#define glNamedBufferStorage gl3wProcs.gl.NamedBufferStorage |
#define glNamedBufferSubData gl3wProcs.gl.NamedBufferSubData |
#define glNamedFramebufferDrawBuffer gl3wProcs.gl.NamedFramebufferDrawBuffer |
#define glNamedFramebufferDrawBuffers gl3wProcs.gl.NamedFramebufferDrawBuffers |
#define glNamedFramebufferParameteri gl3wProcs.gl.NamedFramebufferParameteri |
#define glNamedFramebufferReadBuffer gl3wProcs.gl.NamedFramebufferReadBuffer |
#define glNamedFramebufferRenderbuffer gl3wProcs.gl.NamedFramebufferRenderbuffer |
#define glNamedFramebufferTexture gl3wProcs.gl.NamedFramebufferTexture |
#define glNamedFramebufferTextureLayer gl3wProcs.gl.NamedFramebufferTextureLayer |
#define glNamedRenderbufferStorage gl3wProcs.gl.NamedRenderbufferStorage |
#define glNamedRenderbufferStorageMultisample gl3wProcs.gl.NamedRenderbufferStorageMultisample |
#define glPauseTransformFeedback gl3wProcs.gl.PauseTransformFeedback |
#define glPolygonOffsetClamp gl3wProcs.gl.PolygonOffsetClamp |
#define glPrimitiveRestartIndex gl3wProcs.gl.PrimitiveRestartIndex |
#define glProgramUniform1uiv gl3wProcs.gl.ProgramUniform1uiv |
#define glProgramUniform2uiv gl3wProcs.gl.ProgramUniform2uiv |
#define glProgramUniform3uiv gl3wProcs.gl.ProgramUniform3uiv |
#define glProgramUniform4uiv gl3wProcs.gl.ProgramUniform4uiv |
#define glProgramUniformMatrix2dv gl3wProcs.gl.ProgramUniformMatrix2dv |
#define glProgramUniformMatrix2fv gl3wProcs.gl.ProgramUniformMatrix2fv |
#define glProgramUniformMatrix2x3dv gl3wProcs.gl.ProgramUniformMatrix2x3dv |
#define glProgramUniformMatrix2x3fv gl3wProcs.gl.ProgramUniformMatrix2x3fv |
#define glProgramUniformMatrix2x4dv gl3wProcs.gl.ProgramUniformMatrix2x4dv |
#define glProgramUniformMatrix2x4fv gl3wProcs.gl.ProgramUniformMatrix2x4fv |
#define glProgramUniformMatrix3dv gl3wProcs.gl.ProgramUniformMatrix3dv |
#define glProgramUniformMatrix3fv gl3wProcs.gl.ProgramUniformMatrix3fv |
#define glProgramUniformMatrix3x2dv gl3wProcs.gl.ProgramUniformMatrix3x2dv |
#define glProgramUniformMatrix3x2fv gl3wProcs.gl.ProgramUniformMatrix3x2fv |
#define glProgramUniformMatrix3x4dv gl3wProcs.gl.ProgramUniformMatrix3x4dv |
#define glProgramUniformMatrix3x4fv gl3wProcs.gl.ProgramUniformMatrix3x4fv |
#define glProgramUniformMatrix4dv gl3wProcs.gl.ProgramUniformMatrix4dv |
#define glProgramUniformMatrix4fv gl3wProcs.gl.ProgramUniformMatrix4fv |
#define glProgramUniformMatrix4x2dv gl3wProcs.gl.ProgramUniformMatrix4x2dv |
#define glProgramUniformMatrix4x2fv gl3wProcs.gl.ProgramUniformMatrix4x2fv |
#define glProgramUniformMatrix4x3dv gl3wProcs.gl.ProgramUniformMatrix4x3dv |
#define glProgramUniformMatrix4x3fv gl3wProcs.gl.ProgramUniformMatrix4x3fv |
#define glReleaseShaderCompiler gl3wProcs.gl.ReleaseShaderCompiler |
#define glRenderbufferStorage gl3wProcs.gl.RenderbufferStorage |
#define glRenderbufferStorageMultisample gl3wProcs.gl.RenderbufferStorageMultisample |
#define glResumeTransformFeedback gl3wProcs.gl.ResumeTransformFeedback |
#define glSamplerParameterfv gl3wProcs.gl.SamplerParameterfv |
#define glSamplerParameterIiv gl3wProcs.gl.SamplerParameterIiv |
#define glSamplerParameterIuiv gl3wProcs.gl.SamplerParameterIuiv |
#define glSamplerParameteriv gl3wProcs.gl.SamplerParameteriv |
#define glShaderStorageBlockBinding gl3wProcs.gl.ShaderStorageBlockBinding |
#define glStencilFuncSeparate gl3wProcs.gl.StencilFuncSeparate |
#define glStencilMaskSeparate gl3wProcs.gl.StencilMaskSeparate |
#define glTexImage2DMultisample gl3wProcs.gl.TexImage2DMultisample |
#define glTexImage3DMultisample gl3wProcs.gl.TexImage3DMultisample |
#define glTexStorage2DMultisample gl3wProcs.gl.TexStorage2DMultisample |
#define glTexStorage3DMultisample gl3wProcs.gl.TexStorage3DMultisample |
#define glTextureBufferRange gl3wProcs.gl.TextureBufferRange |
#define glTextureParameterfv gl3wProcs.gl.TextureParameterfv |
#define glTextureParameterIiv gl3wProcs.gl.TextureParameterIiv |
#define glTextureParameterIuiv gl3wProcs.gl.TextureParameterIuiv |
#define glTextureParameteriv gl3wProcs.gl.TextureParameteriv |
#define glTextureStorage2DMultisample gl3wProcs.gl.TextureStorage2DMultisample |
#define glTextureStorage3DMultisample gl3wProcs.gl.TextureStorage3DMultisample |
#define glTransformFeedbackBufferBase gl3wProcs.gl.TransformFeedbackBufferBase |
#define glTransformFeedbackBufferRange gl3wProcs.gl.TransformFeedbackBufferRange |
#define glTransformFeedbackVaryings gl3wProcs.gl.TransformFeedbackVaryings |
#define glUniformBlockBinding gl3wProcs.gl.UniformBlockBinding |
#define glUniformMatrix2x3dv gl3wProcs.gl.UniformMatrix2x3dv |
#define glUniformMatrix2x3fv gl3wProcs.gl.UniformMatrix2x3fv |
#define glUniformMatrix2x4dv gl3wProcs.gl.UniformMatrix2x4dv |
#define glUniformMatrix2x4fv gl3wProcs.gl.UniformMatrix2x4fv |
#define glUniformMatrix3x2dv gl3wProcs.gl.UniformMatrix3x2dv |
#define glUniformMatrix3x2fv gl3wProcs.gl.UniformMatrix3x2fv |
#define glUniformMatrix3x4dv gl3wProcs.gl.UniformMatrix3x4dv |
#define glUniformMatrix3x4fv gl3wProcs.gl.UniformMatrix3x4fv |
#define glUniformMatrix4x2dv gl3wProcs.gl.UniformMatrix4x2dv |
#define glUniformMatrix4x2fv gl3wProcs.gl.UniformMatrix4x2fv |
#define glUniformMatrix4x3dv gl3wProcs.gl.UniformMatrix4x3dv |
#define glUniformMatrix4x3fv gl3wProcs.gl.UniformMatrix4x3fv |
#define glUniformSubroutinesuiv gl3wProcs.gl.UniformSubroutinesuiv |
#define glValidateProgramPipeline gl3wProcs.gl.ValidateProgramPipeline |
#define glVertexArrayAttribBinding gl3wProcs.gl.VertexArrayAttribBinding |
#define glVertexArrayAttribFormat gl3wProcs.gl.VertexArrayAttribFormat |
#define glVertexArrayAttribIFormat gl3wProcs.gl.VertexArrayAttribIFormat |
#define glVertexArrayAttribLFormat gl3wProcs.gl.VertexArrayAttribLFormat |
#define glVertexArrayBindingDivisor gl3wProcs.gl.VertexArrayBindingDivisor |
#define glVertexArrayElementBuffer gl3wProcs.gl.VertexArrayElementBuffer |
#define glVertexArrayVertexBuffer gl3wProcs.gl.VertexArrayVertexBuffer |
#define glVertexArrayVertexBuffers gl3wProcs.gl.VertexArrayVertexBuffers |
#define glVertexAttribBinding gl3wProcs.gl.VertexAttribBinding |
#define glVertexAttribDivisor gl3wProcs.gl.VertexAttribDivisor |
#define glVertexAttribFormat gl3wProcs.gl.VertexAttribFormat |
#define glVertexAttribIFormat gl3wProcs.gl.VertexAttribIFormat |
#define glVertexAttribIPointer gl3wProcs.gl.VertexAttribIPointer |
#define glVertexAttribLFormat gl3wProcs.gl.VertexAttribLFormat |
#define glVertexAttribLPointer gl3wProcs.gl.VertexAttribLPointer |
#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer |
#define glVertexBindingDivisor gl3wProcs.gl.VertexBindingDivisor |
typedef GL3WglProc(* GL3WGetProcAddressProc) (const char *proc) |
GL3WglProc gl3wGetProcAddress | ( | const char * | proc | ) |
int gl3wInit2 | ( | GL3WGetProcAddressProc | proc | ) |
|
extern |