17std::optional<Chamber>
chamber(
int chamberId)
102 std::string ch{
"Chamber"};
103 auto pos = alias.find(ch);
104 std::string
s{alias.substr(
pos + ch.size(), 2)};
105 int chamberId = std::stoi(
s);
106 return chamber(chamberId).value();
Timeframe settings Average distance in cm of events merged into Randomize distance around average distance of merged events Simulate correct bunch interactions instead of placing only the average number of events A value[n] sets TFlen for[n] collisions in Number of bunches per trainsort Number of bunch trains Instantaneous interaction rate Do not simulate border Total number of collisions to be placed in the interior of all time Do not select random but walk over array of events in stride steps h Event generator settings h configStandalone Use CPU for GPU Force usage of the specified GPU device no CPU fallback Continue processing after an error s
GLuint const GLchar * name
int toInt(Chamber chamber)
bool isStation1(Chamber chamber)
Chamber aliasToChamber(std::string_view alias)
std::optional< Chamber > chamber(int chamberId)
bool isSlat(Chamber chamber)
bool isQuadrant(Chamber chamber)
bool isStation2(Chamber chamber)