11#ifndef O2_FRAMEWORK_WSDRIVERCLIENT_H_
12#define O2_FRAMEWORK_WSDRIVERCLIENT_H_
30struct ServiceRegistry;
43 void tell(
const char*
msg,
size_t s,
bool flush =
true)
final;
49 std::mutex&
mutex() {
return mClientMutex; }
55 std::atomic<bool> mConnected =
false;
56 std::mutex mClientMutex;
58 std::vector<uv_buf_t> mBacklog;
59 std::vector<char*> mFreeChunks;
62 std::unique_ptr<WSDPLClient> mClient;
struct uv_async_s uv_async_t
Timeframe settings Average distance in cm of events merged into Randomize distance around average distance of merged events Simulate correct bunch interactions instead of placing only the average number of events A value[n] sets TFlen for[n] collisions in Number of bunches per trainsort Number of bunch trains Instantaneous interaction rate Do not simulate border Total number of collisions to be placed in the interior of all time Do not select random but walk over array of events in stride steps h Event generator settings h configStandalone Use CPU for GPU Force usage of the specified GPU device no CPU fallback Continue processing after an error s
struct uv_connect_s uv_connect_t
A service API to communicate with the driver.
void setDPLClient(std::unique_ptr< WSDPLClient >)
void tell(const char *msg, size_t s, bool flush=true) final
void flushPending(ServiceRegistryRef mainThreadRef) final
void setConnection(uv_connect_t *connection)
Defining ITS Vertex explicitly as messageable.
uint64_t const void const *restrict const msg