#include <GPUDisplayBackend.h>
Definition at line 63 of file GPUDisplayBackend.h.
◆ DrawArraysIndirectCommand()
o2::gpu::GPUDisplayBackend::DrawArraysIndirectCommand::DrawArraysIndirectCommand |
( |
uint32_t |
a = 0 , |
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uint32_t |
b = 0 , |
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uint32_t |
c = 0 , |
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uint32_t |
d = 0 |
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) |
| |
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inline |
◆ baseInstance
uint32_t o2::gpu::GPUDisplayBackend::DrawArraysIndirectCommand::baseInstance |
◆ count
uint32_t o2::gpu::GPUDisplayBackend::DrawArraysIndirectCommand::count |
◆ first
uint32_t o2::gpu::GPUDisplayBackend::DrawArraysIndirectCommand::first |
◆ instanceCount
uint32_t o2::gpu::GPUDisplayBackend::DrawArraysIndirectCommand::instanceCount |
The documentation for this struct was generated from the following file: