21 const float b = 59.24;
22 const float c = 0.082;
23 const float d = 0.151;
24 const float mt = std::sqrt(mass * mass + pt * pt);
25 const float n =
a +
b / sqrts;
26 const float T =
c +
d / sqrts;
27 const float p0 =
n * T;
28 return std::pow((1. + mt / p0), -
n) * pt;
36 return (rnd * (
weight * pt * pt)) < factorPt;
Timeframe settings Average distance in cm of events merged into Randomize distance around average distance of merged events Simulate correct bunch interactions instead of placing only the average number of events A value[n] sets TFlen for[n] collisions in Number of bunches per trainsort Number of bunch trains Instantaneous interaction rate Do not simulate border Total number of collisions to be placed in the interior of all time Do not select random but walk over array of events in stride steps h Event generator settings h configStandalone Use CPU for GPU Force usage of the specified GPU device no CPU fallback Continue processing after an error First event to Number of events to Number of iterations to Number of iterations to Number of initial iterations excluded from const char Directory with events to Events directory is and not inside events d
GLuint GLuint GLfloat weight
GLboolean GLboolean GLboolean b
GLboolean GLboolean GLboolean GLboolean a
static float tsallisCharged(float pt, float mass, float sqrts)
static bool downsampleTsallisCharged(float pt, float factorPt, float sqrts, float &weight, float rnd, float mass=0.13957)