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SemiregularSpline2D3D.h
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1// Copyright 2019-2020 CERN and copyright holders of ALICE O2.
2// See https://alice-o2.web.cern.ch/copyright for details of the copyright holders.
3// All rights not expressly granted are reserved.
4//
5// This software is distributed under the terms of the GNU General Public
6// License v3 (GPL Version 3), copied verbatim in the file "COPYING".
7//
8// In applying this license CERN does not waive the privileges and immunities
9// granted to it by virtue of its status as an Intergovernmental Organization
10// or submit itself to any jurisdiction.
11
17
18#ifndef ALICEO2_GPUCOMMON_TPCFASTTRANSFORMATION_SEMIREGULARSPLINE2D3D_H
19#define ALICEO2_GPUCOMMON_TPCFASTTRANSFORMATION_SEMIREGULARSPLINE2D3D_H
20
21#include "GPUCommonDef.h"
22
23#include "RegularSpline1D.h"
24#include "FlatObject.h"
25
26#if !defined(__CLING__) && !defined(G__ROOT) && !defined(GPUCA_GPUCODE) && !defined(GPUCA_NO_VC)
27#include <Vc/Vc>
28#include <Vc/SimdArray>
29#endif
30
31namespace o2
32{
33namespace gpu
34{
53{
54 public:
56
59
62
65
68
70
72
75
77
78 void cloneFromObject(const SemiregularSpline2D3D& obj, char* newFlatBufferPtr);
79 void destroy();
80
82
84 void moveBufferTo(char* newBufferPtr);
85
87
88 void setActualBufferAddress(char* actualFlatBufferPtr);
89 void setFutureBufferAddress(char* futureFlatBufferPtr);
90
92
95 void construct(const int32_t numberOfRows, const int32_t numbersOfKnots[]);
96
98
104 template <typename T>
105 void correctEdges(T* data) const;
106
108 template <typename T>
109 void getSpline(const T* correctedData, float u, float v, T& x, T& y, T& z) const;
110
113 void getSplineVec(const float* correctedData, float u, float v, float& x, float& y, float& z) const;
114
116 int32_t getNumberOfKnots() const { return mNumberOfKnots; }
117
119 int32_t getNumberOfRows() const { return mNumberOfRows; }
120
122 const RegularSpline1D& getGridV() const { return mGridV; }
123
125 // const RegularSpline1D& getGridV() const { return mGridV; }
126 const RegularSpline1D& getGridU(const int32_t i) const { return getSplineArray()[i]; }
127
129 void getKnotUV(int32_t iKnot, float& u, float& v) const;
130
132 size_t getFlatBufferSize() const { return mFlatBufferSize; }
133
137
139 int32_t getDataIndexMapOffset() const { return mDataIndexMapOffset; }
140
142 const char* getFlatBufferPtr() const { return mFlatBufferPtr; }
143
145 static constexpr size_t getClassAlignmentBytes() { return 8; }
146
148 static constexpr size_t getBufferAlignmentBytes() { return 8; }
149
151 static constexpr size_t getDataAlignmentBytes() { return 8; }
152
153 // Gets the spline array for u-coordinates
155 {
156 return reinterpret_cast<const RegularSpline1D*>(mFlatBufferPtr);
157 }
158
160 {
161 return reinterpret_cast<const int32_t*>(mFlatBufferPtr + mDataIndexMapOffset);
162 }
163
164 private:
165 void relocateBufferPointers(const char* oldBuffer, char* newBuffer);
166
167 RegularSpline1D* getSplineArrayNonConst()
168 {
169 return reinterpret_cast<RegularSpline1D*>(mFlatBufferPtr);
170 }
171
172 int32_t* getDataIndexMapNonConst()
173 {
174 return reinterpret_cast<int32_t*>(mFlatBufferPtr + mDataIndexMapOffset);
175 }
176
180
181 RegularSpline1D mGridV;
182 int32_t mNumberOfRows;
183 int32_t mNumberOfKnots;
184 int32_t mDataIndexMapOffset;
185
186 ClassDefNV(SemiregularSpline2D3D, 1);
187};
188
192
194{
195 return (getDataIndexMap()[v] + u) * 3;
196}
197
199{
200 return (getDataIndexMap()[v] + u);
201}
202
203inline void SemiregularSpline2D3D::getKnotUV(int32_t iKnot, float& u, float& v) const
204{
205
206 // iterate through all RegularSpline1D's
207 for (int32_t i = 0; i < mNumberOfRows; i++) {
208 const RegularSpline1D& gridU = getGridU(i);
209 const int32_t nk = gridU.getNumberOfKnots();
210
211 // if the searched index is less or equal as the number of knots in the current spline
212 // the searched u-v-coordinates have to be in this spline.
213 if (iKnot <= nk - 1) {
214
215 // in that case v is the current index
216 v = mGridV.knotIndexToU(i);
217
218 // and u the coordinate of the given index
219 u = gridU.knotIndexToU(iKnot);
220 break;
221 }
222
223 // if iKnot is greater than number of knots the searched u-v cannot be in the current gridU
224 // so we search for nk less indizes and continue with the next v-coordinate
225 iKnot -= nk;
226 }
227}
228
229template <typename T>
231{
232 // Regular v-Grid (vertical)
233 const RegularSpline1D& gridV = getGridV();
234
235 int32_t nv = mNumberOfRows;
236
237 // EIGENTLICH V VOR U!!!
238 // Wegen Splines aber U vor V
239
240 { // ==== left edge of U ====
241 // loop through all gridUs
242 for (int32_t iv = 1; iv < mNumberOfRows - 1; iv++) {
243 T* f0 = data + getDataIndex(0, iv);
244 T* f1 = f0 + 3;
245 T* f2 = f0 + 6;
246 T* f3 = f0 + 9;
247 for (int32_t idim = 0; idim < 3; idim++) {
248 f0[idim] = (T)(0.5 * f0[idim] + 1.5 * f1[idim] - 1.5 * f2[idim] + 0.5 * f3[idim]);
249 }
250 }
251 }
252
253 { // ==== right edge of U ====
254 // loop through all gridUs
255 for (int32_t iv = 1; iv < mNumberOfRows - 1; iv++) {
256 const RegularSpline1D& gridU = getGridU(iv);
257 int32_t nu = gridU.getNumberOfKnots();
258 T* f0 = data + getDataIndex(nu - 4, iv);
259 T* f1 = f0 + 3;
260 T* f2 = f0 + 6;
261 T* f3 = f0 + 9;
262 for (int32_t idim = 0; idim < 3; idim++) {
263 f3[idim] = (T)(0.5 * f0[idim] - 1.5 * f1[idim] + 1.5 * f2[idim] + 0.5 * f3[idim]);
264 }
265 }
266 }
267
268 { // ==== low edge of V ====
269 const RegularSpline1D& gridU = getGridU(0);
270 int32_t nu = gridU.getNumberOfKnots();
271
272 for (int32_t iu = 0; iu < nu; iu++) {
273 // f0 to f3 are the x,y,z values of 4 points in the grid along the v axis.
274 // Since there are no knots because of the irregularity you can get this by using the getSplineMethod.
275 T* f0 = data + getDataIndex(iu, 0);
276 float u = gridU.knotIndexToU(iu);
277
278 float x1 = 0, y1 = 0, z1 = 0, x2 = 0, y2 = 0, z2 = 0, x3 = 0, y3 = 0, z3 = 0;
279 getSpline(data, u, gridV.knotIndexToU(1), x1, y1, z1);
280 getSpline(data, u, gridV.knotIndexToU(2), x2, y2, z2);
281 getSpline(data, u, gridV.knotIndexToU(3), x3, y3, z3);
282
283 T f1[3] = {x1, y1, z1};
284 T f2[3] = {x2, y2, z2};
285 T f3[3] = {x3, y3, z3};
286 for (int32_t idim = 0; idim < 3; idim++) {
287 f0[idim] = (T)(0.5 * f0[idim] + 1.5 * f1[idim] - 1.5 * f2[idim] + 0.5 * f3[idim]);
288 }
289 }
290 }
291
292 { // ==== high edge of V ====
293 int32_t nu = getGridU(nv - 1).getNumberOfKnots();
294
295 for (int32_t iu = 0; iu < nu; iu++) {
296
297 float u = getGridU(nv - 1).knotIndexToU(iu);
298
299 float x1 = 0, y1 = 0, z1 = 0, x2 = 0, y2 = 0, z2 = 0, x3 = 0, y3 = 0, z3 = 0;
300 getSpline(data, u, gridV.knotIndexToU(nv - 4), x1, y1, z1);
301 getSpline(data, u, gridV.knotIndexToU(nv - 3), x2, y2, z2);
302 getSpline(data, u, gridV.knotIndexToU(nv - 2), x3, y3, z3);
303
304 T f0[3] = {x1, y1, z1};
305 T f1[3] = {x2, y2, z2};
306 T f2[3] = {x3, y3, z3};
307 T* f3 = data + getDataIndex(iu, nv - 1);
308 for (int32_t idim = 0; idim < 3; idim++) {
309 f3[idim] = (T)(0.5 * f0[idim] - 1.5 * f1[idim] + 1.5 * f2[idim] + 0.5 * f3[idim]);
310 }
311 }
312 }
313
314 // =============== CORRECT CORNERS ==============
315
316 { // === Lower left corner with u-direction ===
317 T* f0 = data;
318 T* f1 = f0 + 3;
319 T* f2 = f0 + 6;
320 T* f3 = f0 + 9;
321 for (int32_t idim = 0; idim < 3; idim++) {
322 f0[idim] = (T)(0.5 * f0[idim] + 1.5 * f1[idim] - 1.5 * f2[idim] + 0.5 * f3[idim]);
323 }
324 }
325
326 { // ==== Lower right corner with u-direction ===
327
328 const RegularSpline1D& gridU = getGridU(0);
329 int32_t nu = gridU.getNumberOfKnots();
330 T* f0 = data + getDataIndex(nu - 4, 0);
331 T* f1 = f0 + 3;
332 T* f2 = f0 + 6;
333 T* f3 = f0 + 9;
334 for (int32_t idim = 0; idim < 3; idim++) {
335 f3[idim] = (T)(0.5 * f0[idim] - 1.5 * f1[idim] + 1.5 * f2[idim] + 0.5 * f3[idim]);
336 }
337 }
338
339 { // === upper left corner with u-direction ===
340 T* f0 = data + getDataIndex(0, nv - 1);
341 T* f1 = f0 + 3;
342 T* f2 = f0 + 6;
343 T* f3 = f0 + 9;
344 for (int32_t idim = 0; idim < 3; idim++) {
345 f0[idim] = (T)(0.5 * f0[idim] + 1.5 * f1[idim] - 1.5 * f2[idim] + 0.5 * f3[idim]);
346 }
347 }
348
349 { // ==== upper right corner with u-direction ===
350 const RegularSpline1D& gridU = getGridU(nv - 1);
351 int32_t nu = gridU.getNumberOfKnots();
352 T* f0 = data + getDataIndex(nu - 4, nv - 1);
353 T* f1 = f0 + 3;
354 T* f2 = f0 + 6;
355 T* f3 = f0 + 9;
356 for (int32_t idim = 0; idim < 3; idim++) {
357 f3[idim] = (T)(0.5 * f0[idim] - 1.5 * f1[idim] + 1.5 * f2[idim] + 0.5 * f3[idim]);
358 }
359 }
360}
361
362template <typename T>
363inline void SemiregularSpline2D3D::getSpline(const T* correctedData, float u, float v, T& x, T& y, T& z) const
364{
365 // Get interpolated value for f(u,v) using data array correctedData[getNumberOfKnots()] with corrected edges
366
367 // find the v indizes of the u-splines that are needed.
368 int32_t iknotv = mGridV.getKnotIndex(v);
369
370 // to save the index positions of u-coordinates we create an array
371 T dataVx[12];
372 // int32_t dataOffset0 = getDataIndex0(0, iknotv-1); //index of the very left point in the vi-1-th gridU
373
374 // we loop through the 4 needed u-Splines
375 int32_t vxIndex = 0;
376 for (int32_t vi = 0; vi < 4; vi++, vxIndex += 3) {
377
378 const int32_t vDelta = iknotv + vi - 1;
379 const RegularSpline1D& gridU = getGridU(vDelta);
380 // and find at which index in that specific spline the u-coordinate must lay.
381
382 const int32_t ui = gridU.getKnotIndex(u);
383 const int32_t dataOffset = getDataIndex(ui - 1, vDelta); //(dataOffset0 + (ui-1))*3;
384
385 dataVx[vxIndex + 0] = gridU.getSpline(ui, correctedData[dataOffset], correctedData[dataOffset + 3], correctedData[dataOffset + 6], correctedData[dataOffset + 9], u);
386 dataVx[vxIndex + 1] = gridU.getSpline(ui, correctedData[dataOffset + 1], correctedData[dataOffset + 4], correctedData[dataOffset + 7], correctedData[dataOffset + 10], u);
387 dataVx[vxIndex + 2] = gridU.getSpline(ui, correctedData[dataOffset + 2], correctedData[dataOffset + 5], correctedData[dataOffset + 8], correctedData[dataOffset + 11], u);
388 }
389
390 // return results
391 x = mGridV.getSpline(iknotv, dataVx[0], dataVx[3], dataVx[6], dataVx[9], v);
392 y = mGridV.getSpline(iknotv, dataVx[1], dataVx[4], dataVx[7], dataVx[10], v);
393 z = mGridV.getSpline(iknotv, dataVx[2], dataVx[5], dataVx[8], dataVx[11], v);
394}
395
396inline void SemiregularSpline2D3D::getSplineVec(const float* correctedData, float u, float v, float& x, float& y, float& z) const
397{
398 // Same as getSpline, but using vectorized calculation.
399 // \param correctedData should be at least 128-bit aligned
400
401#if !defined(__CLING__) && !defined(G__ROOT) && !defined(GPUCA_GPUCODE) && !defined(GPUCA_NO_VC)
402 //&& !defined(__CLING__)
403 /*
404 Idea: There are 16 knots important for (u, v).
405 a,b,c,d := Knots in first u-grid
406 e,f,g,h := Knots in second u-grid
407 i,j,k,l := Knots in third u-grid
408 m,n,o,p := Knots in fourth u-grid.
409 It could be possible to calculate the spline in 3 dimentions for a,b,c,d at the same time as e,f,g,h etc.
410 3 of the 4 parallel threads of the vector would calculate x,y,z for one row and the last task already calculates x for the next one.
411 => 4x faster
412
413 Problem:To do this, we need vectors where every i-th element is used for the calculation. So what we need is:
414 [a,e,i,m]
415 [b,f,j,n]
416 [c,g,k,o]
417 [d,h,l,p]
418 This is barely possible to do with a good performance because e.g. a,e,i,m do not lay beside each other in data.
419
420 Work around 1:
421 Don't calculate knots parrallel but the dimensions. But you can only be 3x faster this way because the 4th thread would be the x-dimension of the next point.
422
423 Work around 2:
424 Try to create a matrix as it was mentioned earlier ([a,e,i,m][b,f,..]...) by copying data.
425 This may be less efficient than Work around 1 but needs to be measured.
426
427 */
428
429 // workaround 1:
430 int32_t vGridi = mGridV.getKnotIndex(v);
431
432 float dataU[12];
433 int32_t vOffset = 0;
434 for (int32_t vi = 0; vi < 4; vi++, vOffset += 3) {
435 const RegularSpline1D& gridU = getGridU(vi + vGridi - 1);
436
437 // and find at which index in that specific spline the u-coordinate must lay.
438 int32_t ui = gridU.getKnotIndex(u);
439
440 // using getDataIndex we know at which position knot (ui, vi) is saved.
441 // dataU0 to U3 are 4 points along the u-spline surrounding the u coordinate.
442 const float* dataU0 = correctedData + getDataIndex(ui - 1, vGridi + vi - 1);
443
444 Vc::float_v dt0(dataU0 + 0);
445 Vc::float_v dt1(dataU0 + 3);
446 Vc::float_v dt2(dataU0 + 6);
447 Vc::float_v dt3(dataU0 + 9);
448
449 Vc::float_v resU = gridU.getSpline(ui, dt0, dt1, dt2, dt3, u);
450
451 // save the results in dataVx array
452 dataU[vOffset + 0] = resU[0];
453 dataU[vOffset + 1] = resU[1];
454 dataU[vOffset + 2] = resU[2];
455 }
456
457 Vc::float_v dataV0(dataU + 0);
458 Vc::float_v dataV1(dataU + 3);
459 Vc::float_v dataV2(dataU + 6);
460 Vc::float_v dataV3(dataU + 9);
461
462 Vc::float_v res = mGridV.getSpline(vGridi, dataV0, dataV1, dataV2, dataV3, v);
463 x = res[0];
464 y = res[1];
465 z = res[2];
466
467// getSpline( correctedData, u, v, x, y, z );
468#else
469 getSpline(correctedData, u, v, x, y, z);
470#endif
471}
472} // namespace gpu
473} // namespace o2
474
475#endif
Definition of FlatObject class.
int32_t i
configStandalone Reconstruction rec_tpc multiplier for the combined cluster track error during track following area in cm for the search of for z only used if decrease removal by when above this local occupancy rowx Shift of TPC revert cluster flag edge bit distance to edge exceeds this ZOffset for secondary multiple of radius max P of electron K BB bands crossing max P of electron p BB bands crossing max P of electron d BB bands crossing max P of electron t BB bands crossing min accepted dEdxMaxTPC of the track Additive extra cluster error for Y2 if edge flag set Additive extra cluster error for Y2 if single set Additive extra cluster error for Y2 if or single set Additive extra cluster error for Z2 if or single set Extra errors to add to track when crossing depending on addErrorsCECrossing Inner portion of y range in sector that is not used in searching for extrapolated track candidates factor2YS for track merging factor2K for track merging Margin in cm of Y position when rejecting edge clusters based on uncorrected track Y Max fraction of shared clusters for tracklet Except pad from cluster finding if total number of charges in a fragment is above this Except pad from cluster finding if number of consecutive charges in a fragment is above this Threshold where a timebin is considered disabling the noisy pad check for that pad Treat signal above this minimum as saturated Smoothing factor for the exponential Highly Ionising Particle tail filter Number of timebins to use for the averaging Add additional custom track errors when crossing relative as fraction of Do N fit passes in final fit of< 0:reject at max -n hits") AddOptionRTC(rejectIFCLowRadiusCluster, uint8_t, 1, "", 0, "Reject clusters that get the IFC mask error during refit") AddOptionRTC(dEdxTruncLow, uint8_t, 2, "", 0, "Low truncation threshold, fraction of 128") AddOptionRTC(dEdxTruncHigh, uint8_t, 77, "", 0, "High truncation threshold, fraction of 128") AddOptionRTC(extrapolationTracking, int8_t, 1, "", 0, "Enable Extrapolation Tracking(prolong tracks to adjacent sectors to find short segments)") AddOptionRTC(disableRefitAttachment, uint8_t, 0, "", 0, "Bitmask to disable certain attachment steps during refit(1:attachment, 2:propagation, 4:loop following, 8:mirroring)") AddOptionRTC(rejectionStrategy, uint8_t, o2::gpu::GPUSettings::RejectionStrategyA, "", 0, "Enable rejection of TPC clusters for compression(0=no, 1=strategy A, 2=strategy B)") AddOptionRTC(mergeLoopersAfterburner, uint8_t, 1, "", 0, "Run afterburner for additional looper merging") AddOptionRTC(compressionTypeMask, uint8_t, o2::gpu::GPUSettings::CompressionFull, "", 0, "TPC Compression mode bits(1=truncate charge/width LSB, 2=differences, 4=track-model)") AddOptionRTC(compressionSortOrder, uint8_t, o2::gpu::GPUSettings::SortTime, "", 0, "Sort order of TPC compression(0=time, 1=pad, 2=Z-time-pad, 3=Z-pad-time, 4=no sorting(use incoming order))") AddOptionRTC(sigBitsCharge, uint8_t, 4, "", 0, "Number of significant bits for TPC cluster charge in compression mode 1") AddOptionRTC(sigBitsWidth, uint8_t, 3, "", 0, "Number of significant bits for TPC cluster width in compression mode 1") AddOptionRTC(dropLoopers, uint8_t, 0, "", 0, "Drop looping tracks starting from second loop") AddOptionRTC(mergerInterpolateErrors, uint8_t, 1, "", 0, "Use interpolation instead of extrapolation for chi2 based cluster rejection") AddOptionRTC(mergerInterpolateRejectAlsoOnCurrentPosition, uint8_t, 1, "", 0, "When using mergerInterpolateErrors, reject based on chi2 twice computed with interpolated and current track position starting from NDF > mergerNonInterpolateRejectMinNDF Merge tracks accross the central electrode Enable PID response Add sub threshold clusters in TPC dEdx computation OR mask of TPC flags that will reject the cluster in alternative dEdx Reject edge clusters based on uncorrected track Y during track fit Increase decrease removal by when on this number of pads from the edge h configStandalone Reconstruction rec_trd Max chi2 for TRD tracklets to be matched to a track Chi2 cut for strict matching mode Number of sigmas for ITS TPC track time error estimate Addition to search road around track prolongation along Y in cm Optimal tracklet rphi resolution in maximum chi2 per attached tracklet for TRD tracks take into account the full likelihood of the slope including exponential tails Tracks with less attached tracklets are discarded after the tracking Post trigger Pile up integration time in BCs fits all iterations but the last one in projections Use material lookup table for TPC refit Apply workarounds to avoid cyclic merge should not be needed tpc dyn configStandalone Processing proc_rtc Replace constant variables static by constexpr expressions Compile RTC in deterministic with NO_FAST_MATH flags and GPUCA_DETERMINISTIC_MODE define Use RTC to optimize GPU code h configStandalone Processing proc_rtctech Use a file lock to serialize access to the cache folder int32_t
uint32_t j
Definition RawData.h:0
uint32_t res
Definition RawData.h:0
Definition of IrregularSpline1D class.
char * releaseInternalBuffer()
_____________ Methods for making the data buffer external __________________________
Definition FlatObject.h:538
int32_t mFlatBufferSize
size of the flat buffer
Definition FlatObject.h:320
static constexpr size_t getBufferAlignmentBytes()
Gives minimal alignment in bytes required for the flat buffer.
Definition FlatObject.h:195
static constexpr size_t getClassAlignmentBytes()
GPUCA_GPUCODE.
Definition FlatObject.h:192
T getSpline(const int32_t iknot, T f0, T f1, T f2, T f3, float u) const
Get interpolated value for f(u) using spline at knot "knot_1" and function values at knots {knot_0,...
int32_t getKnotIndex(float u) const
int32_t getNumberOfKnots() const
Get number of knots.
double knotIndexToU(int32_t index) const
Get the U-Coordinate depending on the given knot-Index.
const RegularSpline1D & getGridV() const
Get 1-D grid for U coordinate.
void setFutureBufferAddress(char *futureFlatBufferPtr)
SemiregularSpline2D3D(const SemiregularSpline2D3D &)=delete
Copy constructor: disabled to avoid ambiguity. Use cloneFromObject() instead.
void cloneFromObject(const SemiregularSpline2D3D &obj, char *newFlatBufferPtr)
Construction interface.
int32_t getNumberOfKnots() const
Get number total of knots: UxV.
const RegularSpline1D * getSplineArray() const
void getSplineVec(const float *correctedData, float u, float v, float &x, float &y, float &z) const
int32_t getDataIndex(int32_t i, int32_t j) const
Gets the knot index which is the i-th knot in v-space and the j-th knot in u-space.
const int32_t * getDataIndexMap() const
~SemiregularSpline2D3D()=default
Destructor.
int32_t getNumberOfRows() const
Get number of rows. Always the same as gridV's number of knots.
void construct(const int32_t numberOfRows, const int32_t numbersOfKnots[])
_______________ Construction interface ________________________
void getKnotUV(int32_t iKnot, float &u, float &v) const
Get u,v of i-th knot.
int32_t getDataIndex0(int32_t i, int32_t j) const
void getSpline(const T *correctedData, float u, float v, T &x, T &y, T &z) const
Get interpolated value for f(u,v) using data array correctedData[getNumberOfKnots()] with corrected e...
size_t getFlatBufferSize() const
Get size of the mFlatBuffer data.
int32_t getDataIndexMapOffset() const
Gets the offset for the data index map inside the flat buffer.
static constexpr size_t getClassAlignmentBytes()
Get minimal required alignment for the class.
static constexpr size_t getBufferAlignmentBytes()
Get minimal required alignment for the flat buffer.
const RegularSpline1D & getGridU(const int32_t i) const
Get 1-D grid for V coordinate.
void setActualBufferAddress(char *actualFlatBufferPtr)
Moving the class with its external buffer to another location.
void correctEdges(T *data) const
_______________ Main functionality ________________________
SemiregularSpline2D3D & operator=(const SemiregularSpline2D3D &)=delete
Assignment operator: disabled to avoid ambiguity. Use cloneFromObject() instead.
SemiregularSpline2D3D()
_____________ Constructors / destructors __________________________
const char * getFlatBufferPtr() const
Get pointer to the flat buffer.
static constexpr size_t getDataAlignmentBytes()
Get minimal required alignment for the spline data.
void moveBufferTo(char *newBufferPtr)
GLint GLenum GLint x
Definition glcorearb.h:403
GLuint GLfloat GLfloat GLfloat GLfloat y1
Definition glcorearb.h:5034
const GLdouble * v
Definition glcorearb.h:832
GLuint GLfloat GLfloat GLfloat x1
Definition glcorearb.h:5034
GLint y
Definition glcorearb.h:270
GLdouble GLdouble GLdouble z
Definition glcorearb.h:843
a couple of static helper functions to create timestamp values for CCDB queries or override obsolete ...