30 std::vector<uv_buf_t> outputs;
38 std::vector<uv_buf_t> outputs;
Timeframe settings Average distance in cm of events merged into Randomize distance around average distance of merged events Simulate correct bunch interactions instead of placing only the average number of events A value[n] sets TFlen for[n] collisions in Number of bunches per trainsort Number of bunch trains Instantaneous interaction rate Do not simulate border Total number of collisions to be placed in the interior of all time Do not select random but walk over array of events in stride steps h Event generator settings h configStandalone Use CPU for GPU Force usage of the specified GPU device no CPU fallback Continue processing after an error s
GLuint GLsizei const GLchar * message
Defining ITS Vertex explicitly as messageable.
void encode_websocket_frames(std::vector< uv_buf_t > &outputs, char const *src, size_t size, WebSocketOpCode opcode, uint32_t mask)
DeviceController(WSDPLHandler *handler)
void write(const char *message, size_t s)
void write(char const *, size_t)
Helper to write a message to the associated client.
LOG(info)<< "Compressed in "<< sw.CpuTime()<< " s"