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CellSeed: connections of three clusters. More...
#include <Cell.h>
Inherits o2::its::SeedBase< constants::ClustersPerCell >.
Public Member Functions | |
| GPUhdDefault () CellSeed()=default | |
| GPUhd () CellSeed(int innerL | |
| GPUhdDefault () ~CellSeed()=default | |
| GPUhdDefault () CellSeed(CellSeed &&)=default | |
| GPUhdDefault () CellSeed &operator | |
| GPUhdDefault () CellSeed &operator | |
| GPUhd () int getFirstClusterIndex() const | |
| GPUhd () int getSecondClusterIndex() const | |
| GPUhd () int getThirdClusterIndex() const | |
| GPUhd () auto &getClusters() | |
| GPUhd () const auto &getClusters() const | |
| GPUhd () int getCluster(int layer) const | |
Public Member Functions inherited from o2::its::SeedBase< constants::ClustersPerCell > | |
| GPUhd () LayerMask getHitLayerMask() const | |
| GPUhd () void setHitLayerMask(LayerMask mask) | |
| GPUhd () int getInnerLayer() const | |
| GPUhd () int getFirstTrackletIndex() const | |
| GPUhd () void setFirstTrackletIndex(int trkl) | |
| GPUhd () int getSecondTrackletIndex() const | |
| GPUhd () void setSecondTrackletIndex(int trkl) | |
| GPUhd () float getChi2() const | |
| GPUhd () void setChi2(float chi2) | |
| GPUhd () int getLevel() const | |
| GPUhd () void setLevel(int level) | |
| GPUhd () int *getLevelPtr() | |
| GPUhd () auto &getTimeStamp() noexcept | |
| GPUhd () const auto &getTimeStamp() const noexcept | |
Additional Inherited Members | |
Protected Member Functions inherited from o2::its::SeedBase< constants::ClustersPerCell > | |
| GPUhd () SeedBase(const o2 | |
| GPUhd () auto &clustersRaw() | |
| GPUhd () const auto &clustersRaw() const | |
| GPUhdDefault () SeedBase()=default | |
| GPUhdDefault () SeedBase(const SeedBase &)=default | |
| GPUhdDefault () ~SeedBase()=default | |
| GPUhdDefault () SeedBase(SeedBase &&)=default | |
| GPUhdDefault () SeedBase &operator | |
| GPUhdDefault () SeedBase &operator | |
| o2::its::CellSeed::GPUhd | ( | ) |
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| o2::its::CellSeed::GPUhdDefault | ( | ) | & |
| o2::its::CellSeed::GPUhdDefault | ( | ) | & |
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