#include <GPUCommonTransform3D.h>
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float *out | const |
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| out [1] = m[kYX] * in[0] + m[kYY] * in[1] + m[kYZ] * in[2] + m[kDY] |
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Definition at line 22 of file GPUCommonTransform3D.h.
◆ Transform3D() [1/2]
o2::gpu::Transform3D::Transform3D |
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default |
◆ Transform3D() [2/2]
o2::gpu::Transform3D::Transform3D |
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float * |
v | ) |
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inline |
◆ GPUd() [1/5]
o2::gpu::Transform3D::GPUd |
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const |
◆ GPUd() [2/5]
o2::gpu::Transform3D::GPUd |
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const |
◆ GPUd() [3/5]
o2::gpu::Transform3D::GPUd |
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const |
◆ GPUd() [4/5]
o2::gpu::Transform3D::GPUd |
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const |
◆ GPUd() [5/5]
o2::gpu::Transform3D::GPUd |
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const |
◆ const
float *out o2::gpu::Transform3D::const |
◆ out
o2::gpu::Transform3D::out[2] = m[kYX] * in[0] + m[kYY] * in[1] + m[kYZ] * in[2] + m[kDY] |
The documentation for this class was generated from the following file: