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o2::gpu::Transform3D Class Reference

#include <GPUCommonTransform3D.h>

Public Member Functions

 Transform3D ()=default
 
 Transform3D (float *v)
 
 GPUd () void Apply(const float *in
 
 GPUd () void ApplyVector(const float *in
 
 GPUd () void ApplyInverse(const float *in
 
 GPUd () void ApplyInverseVector(const float *in
 
 GPUd () void LocalToMaster(const float *in
 

Public Attributes

float *out const
 
 out [1] = m[kYX] * in[0] + m[kYY] * in[1] + m[kYZ] * in[2] + m[kDY]
 

Detailed Description

Definition at line 22 of file GPUCommonTransform3D.h.

Constructor & Destructor Documentation

◆ Transform3D() [1/2]

o2::gpu::Transform3D::Transform3D ( )
default

◆ Transform3D() [2/2]

o2::gpu::Transform3D::Transform3D ( float *  v)
inline

Definition at line 26 of file GPUCommonTransform3D.h.

Member Function Documentation

◆ GPUd() [1/5]

o2::gpu::Transform3D::GPUd ( ) const

◆ GPUd() [2/5]

o2::gpu::Transform3D::GPUd ( ) const

◆ GPUd() [3/5]

o2::gpu::Transform3D::GPUd ( ) const

◆ GPUd() [4/5]

o2::gpu::Transform3D::GPUd ( ) const

◆ GPUd() [5/5]

o2::gpu::Transform3D::GPUd ( ) const

Member Data Documentation

◆ const

float *out o2::gpu::Transform3D::const
Initial value:
{
out[0] = m[kXX] * in[0] + m[kXY] * in[1] + m[kXZ] * in[2] + m[kDX]
const GLfloat * m
Definition glcorearb.h:4066

Definition at line 33 of file GPUCommonTransform3D.h.

◆ out

o2::gpu::Transform3D::out[2] = m[kYX] * in[0] + m[kYY] * in[1] + m[kYZ] * in[2] + m[kDY]

Definition at line 36 of file GPUCommonTransform3D.h.


The documentation for this class was generated from the following file: