Here is a list of all macros with links to the files they belong to:
- g -
- GB : Utils.h
- GBTLINK_DECODE_ERRORCHECK : GBTLink.h
- GET_CID : GPUDisplayDraw.cxx
- GET_DRMDATAHEADER_DRMID : Compressor.cxx
- GET_DRMDATAHEADER_EVENTWORDS : Compressor.cxx
- GET_DRMDATATRAILER_LOCEVCNT : Compressor.cxx
- GET_DRMHEADW1_CLOCKSTATUS : Compressor.cxx
- GET_DRMHEADW1_DRMHSIZE : Compressor.cxx
- GET_DRMHEADW1_DRMHVERSION : Compressor.cxx
- GET_DRMHEADW1_PARTSLOTMASK : Compressor.cxx
- GET_DRMHEADW2_ENASLOTMASK : Compressor.cxx
- GET_DRMHEADW2_FAULTSLOTMASK : Compressor.cxx
- GET_DRMHEADW2_READOUTTIMEOUT : Compressor.cxx
- GET_DRMHEADW3_GBTBUNCHCNT : Compressor.cxx
- GET_DRMHEADW3_LOCBUNCHCNT : Compressor.cxx
- GET_DRMHEADW5_EVENTCRC : Compressor.cxx
- get_global_id : GPUCommonDefAPI.h
- get_global_size : GPUCommonDefAPI.h
- get_group_id : GPUCommonDefAPI.h
- get_local_id : GPUCommonDefAPI.h
- get_local_size : GPUCommonDefAPI.h
- GET_LTMDATAHEADER_EVENTWORDS : Compressor.cxx
- get_num_groups : GPUCommonDefAPI.h
- GET_TRMCHAINHEADER_BUNCHCNT : Compressor.cxx
- GET_TRMCHAINHEADER_SLOTID : Compressor.cxx
- GET_TRMCHAINTRAILER_EVENTCNT : Compressor.cxx
- GET_TRMCHAINTRAILER_STATUS : Compressor.cxx
- GET_TRMDATAHEADER_EMPTYBIT : Compressor.cxx
- GET_TRMDATAHEADER_EVENTCNT : Compressor.cxx
- GET_TRMDATAHEADER_EVENTWORDS : Compressor.cxx
- GET_TRMDATAHEADER_SLOTID : Compressor.cxx
- GET_TRMDATAHIT_CHANID : Compressor.cxx
- GET_TRMDATAHIT_EBIT : Compressor.cxx
- GET_TRMDATAHIT_TDCID : Compressor.cxx
- GET_TRMDATAHIT_TIME : Compressor.cxx
- GET_TRMDATATRAILER_EVENTCRC : Compressor.cxx
- GET_TRMDATATRAILER_LUTERRORBIT : Compressor.cxx
- GL3W_ERROR_INIT : gl3w.h
- GL3W_ERROR_LIBRARY_OPEN : gl3w.h
- GL3W_ERROR_OPENGL_VERSION : gl3w.h
- GL3W_OK : gl3w.h
- GL_ACCUM_ADJACENT_PAIRS_NV : glcorearb.h
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS : glcorearb.h
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH : glcorearb.h
- GL_ACTIVE_ATTRIBUTES : glcorearb.h
- GL_ACTIVE_PROGRAM : glcorearb.h
- GL_ACTIVE_PROGRAM_EXT : glcorearb.h
- GL_ACTIVE_RESOURCES : glcorearb.h
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH : glcorearb.h
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS : glcorearb.h
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH : glcorearb.h
- GL_ACTIVE_SUBROUTINE_UNIFORMS : glcorearb.h
- GL_ACTIVE_SUBROUTINES : glcorearb.h
- GL_ACTIVE_TEXTURE : glcorearb.h
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH : glcorearb.h
- GL_ACTIVE_UNIFORM_BLOCKS : glcorearb.h
- GL_ACTIVE_UNIFORM_MAX_LENGTH : glcorearb.h
- GL_ACTIVE_UNIFORMS : glcorearb.h
- GL_ACTIVE_VARIABLES : glcorearb.h
- GL_ADJACENT_PAIRS_NV : glcorearb.h
- GL_AFFINE_2D_NV : glcorearb.h
- GL_AFFINE_3D_NV : glcorearb.h
- GL_ALIASED_LINE_WIDTH_RANGE : glcorearb.h
- GL_ALL_BARRIER_BITS : glcorearb.h
- GL_ALL_SHADER_BITS : glcorearb.h
- GL_ALPHA : glcorearb.h
- GL_ALPHA_REF_COMMAND_NV : glcorearb.h
- GL_ALREADY_SIGNALED : glcorearb.h
- GL_ALWAYS : glcorearb.h
- GL_AMD_framebuffer_multisample_advanced : glcorearb.h
- GL_AMD_performance_monitor : glcorearb.h
- GL_AND : glcorearb.h
- GL_AND_INVERTED : glcorearb.h
- GL_AND_REVERSE : glcorearb.h
- GL_ANY_SAMPLES_PASSED : glcorearb.h
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE : glcorearb.h
- GL_APPLE_rgb_422 : glcorearb.h
- GL_ARB_arrays_of_arrays : glcorearb.h
- GL_ARB_base_instance : glcorearb.h
- GL_ARB_bindless_texture : glcorearb.h
- GL_ARB_blend_func_extended : glcorearb.h
- GL_ARB_buffer_storage : glcorearb.h
- GL_ARB_cl_event : glcorearb.h
- GL_ARB_clear_buffer_object : glcorearb.h
- GL_ARB_clear_texture : glcorearb.h
- GL_ARB_clip_control : glcorearb.h
- GL_ARB_compressed_texture_pixel_storage : glcorearb.h
- GL_ARB_compute_shader : glcorearb.h
- GL_ARB_compute_variable_group_size : glcorearb.h
- GL_ARB_conditional_render_inverted : glcorearb.h
- GL_ARB_conservative_depth : glcorearb.h
- GL_ARB_copy_buffer : glcorearb.h
- GL_ARB_copy_image : glcorearb.h
- GL_ARB_cull_distance : glcorearb.h
- GL_ARB_debug_output : glcorearb.h
- GL_ARB_depth_buffer_float : glcorearb.h
- GL_ARB_depth_clamp : glcorearb.h
- GL_ARB_derivative_control : glcorearb.h
- GL_ARB_direct_state_access : glcorearb.h
- GL_ARB_draw_buffers_blend : glcorearb.h
- GL_ARB_draw_elements_base_vertex : glcorearb.h
- GL_ARB_draw_indirect : glcorearb.h
- GL_ARB_draw_instanced : glcorearb.h
- GL_ARB_enhanced_layouts : glcorearb.h
- GL_ARB_ES2_compatibility : glcorearb.h
- GL_ARB_ES3_1_compatibility : glcorearb.h
- GL_ARB_ES3_2_compatibility : glcorearb.h
- GL_ARB_ES3_compatibility : glcorearb.h
- GL_ARB_explicit_attrib_location : glcorearb.h
- GL_ARB_explicit_uniform_location : glcorearb.h
- GL_ARB_fragment_coord_conventions : glcorearb.h
- GL_ARB_fragment_layer_viewport : glcorearb.h
- GL_ARB_fragment_shader_interlock : glcorearb.h
- GL_ARB_framebuffer_no_attachments : glcorearb.h
- GL_ARB_framebuffer_object : glcorearb.h
- GL_ARB_framebuffer_sRGB : glcorearb.h
- GL_ARB_geometry_shader4 : glcorearb.h
- GL_ARB_get_program_binary : glcorearb.h
- GL_ARB_get_texture_sub_image : glcorearb.h
- GL_ARB_gl_spirv : glcorearb.h
- GL_ARB_gpu_shader5 : glcorearb.h
- GL_ARB_gpu_shader_fp64 : glcorearb.h
- GL_ARB_gpu_shader_int64 : glcorearb.h
- GL_ARB_half_float_vertex : glcorearb.h
- GL_ARB_imaging : glcorearb.h
- GL_ARB_indirect_parameters : glcorearb.h
- GL_ARB_instanced_arrays : glcorearb.h
- GL_ARB_internalformat_query : glcorearb.h
- GL_ARB_internalformat_query2 : glcorearb.h
- GL_ARB_invalidate_subdata : glcorearb.h
- GL_ARB_map_buffer_alignment : glcorearb.h
- GL_ARB_map_buffer_range : glcorearb.h
- GL_ARB_multi_bind : glcorearb.h
- GL_ARB_multi_draw_indirect : glcorearb.h
- GL_ARB_occlusion_query2 : glcorearb.h
- GL_ARB_parallel_shader_compile : glcorearb.h
- GL_ARB_pipeline_statistics_query : glcorearb.h
- GL_ARB_pixel_buffer_object : glcorearb.h
- GL_ARB_polygon_offset_clamp : glcorearb.h
- GL_ARB_post_depth_coverage : glcorearb.h
- GL_ARB_program_interface_query : glcorearb.h
- GL_ARB_provoking_vertex : glcorearb.h
- GL_ARB_query_buffer_object : glcorearb.h
- GL_ARB_robust_buffer_access_behavior : glcorearb.h
- GL_ARB_robustness : glcorearb.h
- GL_ARB_robustness_isolation : glcorearb.h
- GL_ARB_sample_locations : glcorearb.h
- GL_ARB_sample_shading : glcorearb.h
- GL_ARB_sampler_objects : glcorearb.h
- GL_ARB_seamless_cube_map : glcorearb.h
- GL_ARB_seamless_cubemap_per_texture : glcorearb.h
- GL_ARB_separate_shader_objects : glcorearb.h
- GL_ARB_shader_atomic_counter_ops : glcorearb.h
- GL_ARB_shader_atomic_counters : glcorearb.h
- GL_ARB_shader_ballot : glcorearb.h
- GL_ARB_shader_bit_encoding : glcorearb.h
- GL_ARB_shader_clock : glcorearb.h
- GL_ARB_shader_draw_parameters : glcorearb.h
- GL_ARB_shader_group_vote : glcorearb.h
- GL_ARB_shader_image_load_store : glcorearb.h
- GL_ARB_shader_image_size : glcorearb.h
- GL_ARB_shader_precision : glcorearb.h
- GL_ARB_shader_stencil_export : glcorearb.h
- GL_ARB_shader_storage_buffer_object : glcorearb.h
- GL_ARB_shader_subroutine : glcorearb.h
- GL_ARB_shader_texture_image_samples : glcorearb.h
- GL_ARB_shader_viewport_layer_array : glcorearb.h
- GL_ARB_shading_language_420pack : glcorearb.h
- GL_ARB_shading_language_include : glcorearb.h
- GL_ARB_shading_language_packing : glcorearb.h
- GL_ARB_sparse_buffer : glcorearb.h
- GL_ARB_sparse_texture : glcorearb.h
- GL_ARB_sparse_texture2 : glcorearb.h
- GL_ARB_sparse_texture_clamp : glcorearb.h
- GL_ARB_spirv_extensions : glcorearb.h
- GL_ARB_stencil_texturing : glcorearb.h
- GL_ARB_sync : glcorearb.h
- GL_ARB_tessellation_shader : glcorearb.h
- GL_ARB_texture_barrier : glcorearb.h
- GL_ARB_texture_border_clamp : glcorearb.h
- GL_ARB_texture_buffer_object : glcorearb.h
- GL_ARB_texture_buffer_object_rgb32 : glcorearb.h
- GL_ARB_texture_buffer_range : glcorearb.h
- GL_ARB_texture_compression_bptc : glcorearb.h
- GL_ARB_texture_compression_rgtc : glcorearb.h
- GL_ARB_texture_cube_map_array : glcorearb.h
- GL_ARB_texture_filter_anisotropic : glcorearb.h
- GL_ARB_texture_filter_minmax : glcorearb.h
- GL_ARB_texture_gather : glcorearb.h
- GL_ARB_texture_mirror_clamp_to_edge : glcorearb.h
- GL_ARB_texture_mirrored_repeat : glcorearb.h
- GL_ARB_texture_multisample : glcorearb.h
- GL_ARB_texture_non_power_of_two : glcorearb.h
- GL_ARB_texture_query_levels : glcorearb.h
- GL_ARB_texture_query_lod : glcorearb.h
- GL_ARB_texture_rg : glcorearb.h
- GL_ARB_texture_rgb10_a2ui : glcorearb.h
- GL_ARB_texture_stencil8 : glcorearb.h
- GL_ARB_texture_storage : glcorearb.h
- GL_ARB_texture_storage_multisample : glcorearb.h
- GL_ARB_texture_swizzle : glcorearb.h
- GL_ARB_texture_view : glcorearb.h
- GL_ARB_timer_query : glcorearb.h
- GL_ARB_transform_feedback2 : glcorearb.h
- GL_ARB_transform_feedback3 : glcorearb.h
- GL_ARB_transform_feedback_instanced : glcorearb.h
- GL_ARB_transform_feedback_overflow_query : glcorearb.h
- GL_ARB_uniform_buffer_object : glcorearb.h
- GL_ARB_vertex_array_bgra : glcorearb.h
- GL_ARB_vertex_array_object : glcorearb.h
- GL_ARB_vertex_attrib_64bit : glcorearb.h
- GL_ARB_vertex_attrib_binding : glcorearb.h
- GL_ARB_vertex_type_10f_11f_11f_rev : glcorearb.h
- GL_ARB_vertex_type_2_10_10_10_rev : glcorearb.h
- GL_ARB_viewport_array : glcorearb.h
- GL_ARC_TO_NV : glcorearb.h
- GL_ARRAY_BUFFER : glcorearb.h
- GL_ARRAY_BUFFER_BINDING : glcorearb.h
- GL_ARRAY_SIZE : glcorearb.h
- GL_ARRAY_STRIDE : glcorearb.h
- GL_ATOMIC_COUNTER_BARRIER_BIT : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_BINDING : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_INDEX : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_SIZE : glcorearb.h
- GL_ATOMIC_COUNTER_BUFFER_START : glcorearb.h
- GL_ATTACHED_MEMORY_OBJECT_NV : glcorearb.h
- GL_ATTACHED_MEMORY_OFFSET_NV : glcorearb.h
- GL_ATTACHED_SHADERS : glcorearb.h
- GL_ATTRIBUTE_ADDRESS_COMMAND_NV : glcorearb.h
- GL_AUTO_GENERATE_MIPMAP : glcorearb.h
- GL_BACK : glcorearb.h
- GL_BACK_LEFT : glcorearb.h
- GL_BACK_RIGHT : glcorearb.h
- GL_BEVEL_NV : glcorearb.h
- GL_BGR : glcorearb.h
- GL_BGR_INTEGER : glcorearb.h
- GL_BGRA : glcorearb.h
- GL_BGRA_INTEGER : glcorearb.h
- GL_BLACKHOLE_RENDER_INTEL : glcorearb.h
- GL_BLEND : glcorearb.h
- GL_BLEND_ADVANCED_COHERENT_KHR : glcorearb.h
- GL_BLEND_ADVANCED_COHERENT_NV : glcorearb.h
- GL_BLEND_COLOR : glcorearb.h
- GL_BLEND_COLOR_COMMAND_NV : glcorearb.h
- GL_BLEND_DST : glcorearb.h
- GL_BLEND_DST_ALPHA : glcorearb.h
- GL_BLEND_DST_RGB : glcorearb.h
- GL_BLEND_EQUATION : glcorearb.h
- GL_BLEND_EQUATION_ALPHA : glcorearb.h
- GL_BLEND_EQUATION_RGB : glcorearb.h
- GL_BLEND_OVERLAP_NV : glcorearb.h
- GL_BLEND_PREMULTIPLIED_SRC_NV : glcorearb.h
- GL_BLEND_SRC : glcorearb.h
- GL_BLEND_SRC_ALPHA : glcorearb.h
- GL_BLEND_SRC_RGB : glcorearb.h
- GL_BLOCK_INDEX : glcorearb.h
- GL_BLUE : glcorearb.h
- GL_BLUE_INTEGER : glcorearb.h
- GL_BLUE_NV : glcorearb.h
- GL_BOLD_BIT_NV : glcorearb.h
- GL_BOOL : glcorearb.h
- GL_BOOL_VEC2 : glcorearb.h
- GL_BOOL_VEC3 : glcorearb.h
- GL_BOOL_VEC4 : glcorearb.h
- GL_BOUNDING_BOX_NV : glcorearb.h
- GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV : glcorearb.h
- GL_BUFFER : glcorearb.h
- GL_BUFFER_ACCESS : glcorearb.h
- GL_BUFFER_ACCESS_FLAGS : glcorearb.h
- GL_BUFFER_BINDING : glcorearb.h
- GL_BUFFER_DATA_SIZE : glcorearb.h
- GL_BUFFER_GPU_ADDRESS_NV : glcorearb.h
- GL_BUFFER_IMMUTABLE_STORAGE : glcorearb.h
- GL_BUFFER_MAP_LENGTH : glcorearb.h
- GL_BUFFER_MAP_OFFSET : glcorearb.h
- GL_BUFFER_MAP_POINTER : glcorearb.h
- GL_BUFFER_MAPPED : glcorearb.h
- GL_BUFFER_OBJECT_EXT : glcorearb.h
- GL_BUFFER_SIZE : glcorearb.h
- GL_BUFFER_STORAGE_FLAGS : glcorearb.h
- GL_BUFFER_UPDATE_BARRIER_BIT : glcorearb.h
- GL_BUFFER_USAGE : glcorearb.h
- GL_BUFFER_VARIABLE : glcorearb.h
- GL_BYTE : glcorearb.h
- GL_CAVEAT_SUPPORT : glcorearb.h
- GL_CCW : glcorearb.h
- GL_CIRCULAR_CCW_ARC_TO_NV : glcorearb.h
- GL_CIRCULAR_CW_ARC_TO_NV : glcorearb.h
- GL_CIRCULAR_TANGENT_ARC_TO_NV : glcorearb.h
- GL_CLAMP_READ_COLOR : glcorearb.h
- GL_CLAMP_TO_BORDER : glcorearb.h
- GL_CLAMP_TO_BORDER_ARB : glcorearb.h
- GL_CLAMP_TO_EDGE : glcorearb.h
- GL_CLEAR : glcorearb.h
- GL_CLEAR_BUFFER : glcorearb.h
- GL_CLEAR_TEXTURE : glcorearb.h
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT : glcorearb.h
- GL_CLIENT_STORAGE_BIT : glcorearb.h
- GL_CLIP_DEPTH_MODE : glcorearb.h
- GL_CLIP_DISTANCE0 : glcorearb.h
- GL_CLIP_DISTANCE1 : glcorearb.h
- GL_CLIP_DISTANCE2 : glcorearb.h
- GL_CLIP_DISTANCE3 : glcorearb.h
- GL_CLIP_DISTANCE4 : glcorearb.h
- GL_CLIP_DISTANCE5 : glcorearb.h
- GL_CLIP_DISTANCE6 : glcorearb.h
- GL_CLIP_DISTANCE7 : glcorearb.h
- GL_CLIP_ORIGIN : glcorearb.h
- GL_CLIPPING_INPUT_PRIMITIVES : glcorearb.h
- GL_CLIPPING_INPUT_PRIMITIVES_ARB : glcorearb.h
- GL_CLIPPING_OUTPUT_PRIMITIVES : glcorearb.h
- GL_CLIPPING_OUTPUT_PRIMITIVES_ARB : glcorearb.h
- GL_CLOSE_PATH_NV : glcorearb.h
- GL_COLOR : glcorearb.h
- GL_COLOR_ARRAY_ADDRESS_NV : glcorearb.h
- GL_COLOR_ARRAY_LENGTH_NV : glcorearb.h
- GL_COLOR_ATTACHMENT0 : glcorearb.h
- GL_COLOR_ATTACHMENT1 : glcorearb.h
- GL_COLOR_ATTACHMENT10 : glcorearb.h
- GL_COLOR_ATTACHMENT11 : glcorearb.h
- GL_COLOR_ATTACHMENT12 : glcorearb.h
- GL_COLOR_ATTACHMENT13 : glcorearb.h
- GL_COLOR_ATTACHMENT14 : glcorearb.h
- GL_COLOR_ATTACHMENT15 : glcorearb.h
- GL_COLOR_ATTACHMENT16 : glcorearb.h
- GL_COLOR_ATTACHMENT17 : glcorearb.h
- GL_COLOR_ATTACHMENT18 : glcorearb.h
- GL_COLOR_ATTACHMENT19 : glcorearb.h
- GL_COLOR_ATTACHMENT2 : glcorearb.h
- GL_COLOR_ATTACHMENT20 : glcorearb.h
- GL_COLOR_ATTACHMENT21 : glcorearb.h
- GL_COLOR_ATTACHMENT22 : glcorearb.h
- GL_COLOR_ATTACHMENT23 : glcorearb.h
- GL_COLOR_ATTACHMENT24 : glcorearb.h
- GL_COLOR_ATTACHMENT25 : glcorearb.h
- GL_COLOR_ATTACHMENT26 : glcorearb.h
- GL_COLOR_ATTACHMENT27 : glcorearb.h
- GL_COLOR_ATTACHMENT28 : glcorearb.h
- GL_COLOR_ATTACHMENT29 : glcorearb.h
- GL_COLOR_ATTACHMENT3 : glcorearb.h
- GL_COLOR_ATTACHMENT30 : glcorearb.h
- GL_COLOR_ATTACHMENT31 : glcorearb.h
- GL_COLOR_ATTACHMENT4 : glcorearb.h
- GL_COLOR_ATTACHMENT5 : glcorearb.h
- GL_COLOR_ATTACHMENT6 : glcorearb.h
- GL_COLOR_ATTACHMENT7 : glcorearb.h
- GL_COLOR_ATTACHMENT8 : glcorearb.h
- GL_COLOR_ATTACHMENT9 : glcorearb.h
- GL_COLOR_BUFFER_BIT : glcorearb.h
- GL_COLOR_CLEAR_VALUE : glcorearb.h
- GL_COLOR_COMPONENTS : glcorearb.h
- GL_COLOR_ENCODING : glcorearb.h
- GL_COLOR_LOGIC_OP : glcorearb.h
- GL_COLOR_RENDERABLE : glcorearb.h
- GL_COLOR_SAMPLES_NV : glcorearb.h
- GL_COLOR_WRITEMASK : glcorearb.h
- GL_COLORBURN_KHR : glcorearb.h
- GL_COLORBURN_NV : glcorearb.h
- GL_COLORDODGE_KHR : glcorearb.h
- GL_COLORDODGE_NV : glcorearb.h
- GL_COMMAND_BARRIER_BIT : glcorearb.h
- GL_COMPARE_REF_TO_TEXTURE : glcorearb.h
- GL_COMPATIBLE_SUBROUTINES : glcorearb.h
- GL_COMPILE_STATUS : glcorearb.h
- GL_COMPLETION_STATUS_ARB : glcorearb.h
- GL_COMPLETION_STATUS_KHR : glcorearb.h
- GL_COMPRESSED_R11_EAC : glcorearb.h
- GL_COMPRESSED_RED : glcorearb.h
- GL_COMPRESSED_RED_RGTC1 : glcorearb.h
- GL_COMPRESSED_RG : glcorearb.h
- GL_COMPRESSED_RG11_EAC : glcorearb.h
- GL_COMPRESSED_RG_RGTC2 : glcorearb.h
- GL_COMPRESSED_RGB : glcorearb.h
- GL_COMPRESSED_RGB8_ETC2 : glcorearb.h
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : glcorearb.h
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT : glcorearb.h
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB : glcorearb.h
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT : glcorearb.h
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB : glcorearb.h
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT : glcorearb.h
- GL_COMPRESSED_RGBA : glcorearb.h
- GL_COMPRESSED_RGBA8_ETC2_EAC : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_10x10_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_10x5_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_10x6_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_10x8_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_12x10_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_12x12_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_4x4_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_5x4_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_5x5_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_6x5_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_6x6_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_8x5_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_8x6_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_ASTC_8x8_KHR : glcorearb.h
- GL_COMPRESSED_RGBA_BPTC_UNORM : glcorearb.h
- GL_COMPRESSED_RGBA_BPTC_UNORM_ARB : glcorearb.h
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT : glcorearb.h
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT : glcorearb.h
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT : glcorearb.h
- GL_COMPRESSED_SIGNED_R11_EAC : glcorearb.h
- GL_COMPRESSED_SIGNED_RED_RGTC1 : glcorearb.h
- GL_COMPRESSED_SIGNED_RG11_EAC : glcorearb.h
- GL_COMPRESSED_SIGNED_RG_RGTC2 : glcorearb.h
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- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : glcorearb.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : glcorearb.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : glcorearb.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : glcorearb.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : glcorearb.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : glcorearb.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : glcorearb.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : glcorearb.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : glcorearb.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : glcorearb.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : glcorearb.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : glcorearb.h
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- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : glcorearb.h
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : glcorearb.h
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- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : glcorearb.h
- GL_COMPRESSED_SRGB_ALPHA : glcorearb.h
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : glcorearb.h
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB : glcorearb.h
- GL_COMPRESSED_TEXTURE_FORMATS : glcorearb.h
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- GL_CONSERVATIVE_RASTER_DILATE_NV : glcorearb.h
- GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV : glcorearb.h
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- GL_EXT_multiview_timer_query : glcorearb.h
- GL_EXT_polygon_offset_clamp : glcorearb.h
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- GL_EXT_texture_sRGB_decode : glcorearb.h
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- GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV : glcorearb.h
- GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV : glcorearb.h
- GL_GLYPH_VERTICAL_BEARING_X_BIT_NV : glcorearb.h
- GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV : glcorearb.h
- GL_GLYPH_WIDTH_BIT_NV : glcorearb.h
- GL_GPU_ADDRESS_NV : glcorearb.h
- GL_GREATER : glcorearb.h
- GL_GREEN : glcorearb.h
- GL_GREEN_INTEGER : glcorearb.h
- GL_GREEN_NV : glcorearb.h
- GL_GUILTY_CONTEXT_RESET : glcorearb.h
- GL_GUILTY_CONTEXT_RESET_ARB : glcorearb.h
- GL_HALF_FLOAT : glcorearb.h
- GL_HARDLIGHT_KHR : glcorearb.h
- GL_HARDLIGHT_NV : glcorearb.h
- GL_HARDMIX_NV : glcorearb.h
- GL_HIGH_FLOAT : glcorearb.h
- GL_HIGH_INT : glcorearb.h
- GL_HORIZONTAL_LINE_TO_NV : glcorearb.h
- GL_HSL_COLOR_KHR : glcorearb.h
- GL_HSL_COLOR_NV : glcorearb.h
- GL_HSL_HUE_KHR : glcorearb.h
- GL_HSL_HUE_NV : glcorearb.h
- GL_HSL_LUMINOSITY_KHR : glcorearb.h
- GL_HSL_LUMINOSITY_NV : glcorearb.h
- GL_HSL_SATURATION_KHR : glcorearb.h
- GL_HSL_SATURATION_NV : glcorearb.h
- GL_IMAGE_1D : glcorearb.h
- GL_IMAGE_1D_ARRAY : glcorearb.h
- GL_IMAGE_2D : glcorearb.h
- GL_IMAGE_2D_ARRAY : glcorearb.h
- GL_IMAGE_2D_MULTISAMPLE : glcorearb.h
- GL_IMAGE_2D_MULTISAMPLE_ARRAY : glcorearb.h
- GL_IMAGE_2D_RECT : glcorearb.h
- GL_IMAGE_3D : glcorearb.h
- GL_IMAGE_BINDING_ACCESS : glcorearb.h
- GL_IMAGE_BINDING_FORMAT : glcorearb.h
- GL_IMAGE_BINDING_LAYER : glcorearb.h
- GL_IMAGE_BINDING_LAYERED : glcorearb.h
- GL_IMAGE_BINDING_LEVEL : glcorearb.h
- GL_IMAGE_BINDING_NAME : glcorearb.h
- GL_IMAGE_BUFFER : glcorearb.h
- GL_IMAGE_CLASS_10_10_10_2 : glcorearb.h
- GL_IMAGE_CLASS_11_11_10 : glcorearb.h
- GL_IMAGE_CLASS_1_X_16 : glcorearb.h
- GL_IMAGE_CLASS_1_X_32 : glcorearb.h
- GL_IMAGE_CLASS_1_X_8 : glcorearb.h
- GL_IMAGE_CLASS_2_X_16 : glcorearb.h
- GL_IMAGE_CLASS_2_X_32 : glcorearb.h
- GL_IMAGE_CLASS_2_X_8 : glcorearb.h
- GL_IMAGE_CLASS_4_X_16 : glcorearb.h
- GL_IMAGE_CLASS_4_X_32 : glcorearb.h
- GL_IMAGE_CLASS_4_X_8 : glcorearb.h
- GL_IMAGE_COMPATIBILITY_CLASS : glcorearb.h
- GL_IMAGE_CUBE : glcorearb.h
- GL_IMAGE_CUBE_MAP_ARRAY : glcorearb.h
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS : glcorearb.h
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE : glcorearb.h
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE : glcorearb.h
- GL_IMAGE_PIXEL_FORMAT : glcorearb.h
- GL_IMAGE_PIXEL_TYPE : glcorearb.h
- GL_IMAGE_TEXEL_SIZE : glcorearb.h
- GL_IMPLEMENTATION_COLOR_READ_FORMAT : glcorearb.h
- GL_IMPLEMENTATION_COLOR_READ_TYPE : glcorearb.h
- GL_INCLUSIVE_EXT : glcorearb.h
- GL_INCR : glcorearb.h
- GL_INCR_WRAP : glcorearb.h
- GL_INDEX_ARRAY_ADDRESS_NV : glcorearb.h
- GL_INDEX_ARRAY_LENGTH_NV : glcorearb.h
- GL_INFO_LOG_LENGTH : glcorearb.h
- GL_INNOCENT_CONTEXT_RESET : glcorearb.h
- GL_INNOCENT_CONTEXT_RESET_ARB : glcorearb.h
- GL_INT : glcorearb.h
- GL_INT16_NV : glcorearb.h
- GL_INT16_VEC2_NV : glcorearb.h
- GL_INT16_VEC3_NV : glcorearb.h
- GL_INT16_VEC4_NV : glcorearb.h
- GL_INT64_ARB : glcorearb.h
- GL_INT64_NV : glcorearb.h
- GL_INT64_VEC2_ARB : glcorearb.h
- GL_INT64_VEC2_NV : glcorearb.h
- GL_INT64_VEC3_ARB : glcorearb.h
- GL_INT64_VEC3_NV : glcorearb.h
- GL_INT64_VEC4_ARB : glcorearb.h
- GL_INT64_VEC4_NV : glcorearb.h
- GL_INT8_NV : glcorearb.h
- GL_INT8_VEC2_NV : glcorearb.h
- GL_INT8_VEC3_NV : glcorearb.h
- GL_INT8_VEC4_NV : glcorearb.h
- GL_INT_2_10_10_10_REV : glcorearb.h
- GL_INT_IMAGE_1D : glcorearb.h
- GL_INT_IMAGE_1D_ARRAY : glcorearb.h
- GL_INT_IMAGE_2D : glcorearb.h
- GL_INT_IMAGE_2D_ARRAY : glcorearb.h
- GL_INT_IMAGE_2D_MULTISAMPLE : glcorearb.h
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY : glcorearb.h
- GL_INT_IMAGE_2D_RECT : glcorearb.h
- GL_INT_IMAGE_3D : glcorearb.h
- GL_INT_IMAGE_BUFFER : glcorearb.h
- GL_INT_IMAGE_CUBE : glcorearb.h
- GL_INT_IMAGE_CUBE_MAP_ARRAY : glcorearb.h
- GL_INT_SAMPLER_1D : glcorearb.h
- GL_INT_SAMPLER_1D_ARRAY : glcorearb.h
- GL_INT_SAMPLER_2D : glcorearb.h
- GL_INT_SAMPLER_2D_ARRAY : glcorearb.h
- GL_INT_SAMPLER_2D_MULTISAMPLE : glcorearb.h
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY : glcorearb.h
- GL_INT_SAMPLER_2D_RECT : glcorearb.h
- GL_INT_SAMPLER_3D : glcorearb.h
- GL_INT_SAMPLER_BUFFER : glcorearb.h
- GL_INT_SAMPLER_CUBE : glcorearb.h
- GL_INT_SAMPLER_CUBE_MAP_ARRAY : glcorearb.h
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB : glcorearb.h
- GL_INT_VEC2 : glcorearb.h
- GL_INT_VEC3 : glcorearb.h
- GL_INT_VEC4 : glcorearb.h
- GL_INTEL_blackhole_render : glcorearb.h
- GL_INTEL_conservative_rasterization : glcorearb.h
- GL_INTEL_framebuffer_CMAA : glcorearb.h
- GL_INTEL_performance_query : glcorearb.h
- GL_INTERLEAVED_ATTRIBS : glcorearb.h
- GL_INTERNALFORMAT_ALPHA_SIZE : glcorearb.h
- GL_INTERNALFORMAT_ALPHA_TYPE : glcorearb.h
- GL_INTERNALFORMAT_BLUE_SIZE : glcorearb.h
- GL_INTERNALFORMAT_BLUE_TYPE : glcorearb.h
- GL_INTERNALFORMAT_DEPTH_SIZE : glcorearb.h
- GL_INTERNALFORMAT_DEPTH_TYPE : glcorearb.h
- GL_INTERNALFORMAT_GREEN_SIZE : glcorearb.h
- GL_INTERNALFORMAT_GREEN_TYPE : glcorearb.h
- GL_INTERNALFORMAT_PREFERRED : glcorearb.h
- GL_INTERNALFORMAT_RED_SIZE : glcorearb.h
- GL_INTERNALFORMAT_RED_TYPE : glcorearb.h
- GL_INTERNALFORMAT_SHARED_SIZE : glcorearb.h
- GL_INTERNALFORMAT_STENCIL_SIZE : glcorearb.h
- GL_INTERNALFORMAT_STENCIL_TYPE : glcorearb.h
- GL_INTERNALFORMAT_SUPPORTED : glcorearb.h
- GL_INVALID_ENUM : glcorearb.h
- GL_INVALID_FRAMEBUFFER_OPERATION : glcorearb.h
- GL_INVALID_INDEX : glcorearb.h
- GL_INVALID_OPERATION : glcorearb.h
- GL_INVALID_VALUE : glcorearb.h
- GL_INVERT : glcorearb.h
- GL_INVERT_OVG_NV : glcorearb.h
- GL_INVERT_RGB_NV : glcorearb.h
- GL_IS_PER_PATCH : glcorearb.h
- GL_IS_ROW_MAJOR : glcorearb.h
- GL_ISOLINES : glcorearb.h
- GL_ITALIC_BIT_NV : glcorearb.h
- GL_KEEP : glcorearb.h
- GL_KHR_blend_equation_advanced : glcorearb.h
- GL_KHR_blend_equation_advanced_coherent : glcorearb.h
- GL_KHR_context_flush_control : glcorearb.h
- GL_KHR_debug : glcorearb.h
- GL_KHR_no_error : glcorearb.h
- GL_KHR_parallel_shader_compile : glcorearb.h
- GL_KHR_robust_buffer_access_behavior : glcorearb.h
- GL_KHR_robustness : glcorearb.h
- GL_KHR_shader_subgroup : glcorearb.h
- GL_KHR_texture_compression_astc_hdr : glcorearb.h
- GL_KHR_texture_compression_astc_ldr : glcorearb.h
- GL_KHR_texture_compression_astc_sectord_3d : glcorearb.h
- GL_LARGE_CCW_ARC_TO_NV : glcorearb.h
- GL_LARGE_CW_ARC_TO_NV : glcorearb.h
- GL_LAST_VERTEX_CONVENTION : glcorearb.h
- GL_LAYER_PROVOKING_VERTEX : glcorearb.h
- GL_LEFT : glcorearb.h
- GL_LEQUAL : glcorearb.h
- GL_LESS : glcorearb.h
- GL_LIGHTEN_KHR : glcorearb.h
- GL_LIGHTEN_NV : glcorearb.h
- GL_LINE : glcorearb.h
- GL_LINE_LOOP : glcorearb.h
- GL_LINE_SMOOTH : glcorearb.h
- GL_LINE_SMOOTH_HINT : glcorearb.h
- GL_LINE_STRIP : glcorearb.h
- GL_LINE_STRIP_ADJACENCY : glcorearb.h
- GL_LINE_STRIP_ADJACENCY_ARB : glcorearb.h
- GL_LINE_TO_NV : glcorearb.h
- GL_LINE_WIDTH : glcorearb.h
- GL_LINE_WIDTH_COMMAND_NV : glcorearb.h
- GL_LINE_WIDTH_GRANULARITY : glcorearb.h
- GL_LINE_WIDTH_RANGE : glcorearb.h
- GL_LINEAR : glcorearb.h
- GL_LINEAR_MIPMAP_LINEAR : glcorearb.h
- GL_LINEAR_MIPMAP_NEAREST : glcorearb.h
- GL_LINEARBURN_NV : glcorearb.h
- GL_LINEARDODGE_NV : glcorearb.h
- GL_LINEARLIGHT_NV : glcorearb.h
- GL_LINES : glcorearb.h
- GL_LINES_ADJACENCY : glcorearb.h
- GL_LINES_ADJACENCY_ARB : glcorearb.h
- GL_LINK_STATUS : glcorearb.h
- GL_LOCATION : glcorearb.h
- GL_LOCATION_COMPONENT : glcorearb.h
- GL_LOCATION_INDEX : glcorearb.h
- GL_LOGIC_OP_MODE : glcorearb.h
- GL_LOSE_CONTEXT_ON_RESET : glcorearb.h
- GL_LOSE_CONTEXT_ON_RESET_ARB : glcorearb.h
- GL_LOW_FLOAT : glcorearb.h
- GL_LOW_INT : glcorearb.h
- GL_LOWER_LEFT : glcorearb.h
- GL_MAJOR_VERSION : glcorearb.h
- GL_MANUAL_GENERATE_MIPMAP : glcorearb.h
- GL_MAP_COHERENT_BIT : glcorearb.h
- GL_MAP_FLUSH_EXPLICIT_BIT : glcorearb.h
- GL_MAP_INVALIDATE_BUFFER_BIT : glcorearb.h
- GL_MAP_INVALIDATE_RANGE_BIT : glcorearb.h
- GL_MAP_PERSISTENT_BIT : glcorearb.h
- GL_MAP_READ_BIT : glcorearb.h
- GL_MAP_UNSYNCHRONIZED_BIT : glcorearb.h
- GL_MAP_WRITE_BIT : glcorearb.h
- GL_MATRIX_STRIDE : glcorearb.h
- GL_MAX : glcorearb.h
- GL_MAX_3D_TEXTURE_SIZE : glcorearb.h
- GL_MAX_ARRAY_TEXTURE_LAYERS : glcorearb.h
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS : glcorearb.h
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE : glcorearb.h
- GL_MAX_CLIP_DISTANCES : glcorearb.h
- GL_MAX_COARSE_FRAGMENT_SAMPLES_NV : glcorearb.h
- GL_MAX_COLOR_ATTACHMENTS : glcorearb.h
- GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD : glcorearb.h
- GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD : glcorearb.h
- GL_MAX_COLOR_TEXTURE_SAMPLES : glcorearb.h
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS : glcorearb.h
- GL_MAX_COMBINED_ATOMIC_COUNTERS : glcorearb.h
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES : glcorearb.h
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS : glcorearb.h
- GL_MAX_COMBINED_DIMENSIONS : glcorearb.h
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : glcorearb.h
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS : glcorearb.h
- GL_MAX_COMBINED_IMAGE_UNIFORMS : glcorearb.h
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS : glcorearb.h
- GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV : glcorearb.h
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES : glcorearb.h
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS : glcorearb.h
- GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV : glcorearb.h
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS : glcorearb.h
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : glcorearb.h
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS : glcorearb.h
- GL_MAX_COMBINED_UNIFORM_BLOCKS : glcorearb.h
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : glcorearb.h
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS : glcorearb.h
- GL_MAX_COMPUTE_ATOMIC_COUNTERS : glcorearb.h
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB : glcorearb.h
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB : glcorearb.h
- GL_MAX_COMPUTE_IMAGE_UNIFORMS : glcorearb.h
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS : glcorearb.h
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE : glcorearb.h
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS : glcorearb.h
- GL_MAX_COMPUTE_UNIFORM_BLOCKS : glcorearb.h
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS : glcorearb.h
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB : glcorearb.h
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB : glcorearb.h
- GL_MAX_COMPUTE_WORK_GROUP_COUNT : glcorearb.h
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS : glcorearb.h
- GL_MAX_COMPUTE_WORK_GROUP_SIZE : glcorearb.h
- GL_MAX_CUBE_MAP_TEXTURE_SIZE : glcorearb.h
- GL_MAX_CULL_DISTANCES : glcorearb.h
- GL_MAX_DEBUG_GROUP_STACK_DEPTH : glcorearb.h
- GL_MAX_DEBUG_LOGGED_MESSAGES : glcorearb.h
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB : glcorearb.h
- GL_MAX_DEBUG_MESSAGE_LENGTH : glcorearb.h
- GL_MAX_DEBUG_MESSAGE_LENGTH_ARB : glcorearb.h
- GL_MAX_DEPTH : glcorearb.h
- GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD : glcorearb.h
- GL_MAX_DEPTH_TEXTURE_SAMPLES : glcorearb.h
- GL_MAX_DETACHED_BUFFERS_NV : glcorearb.h
- GL_MAX_DETACHED_TEXTURES_NV : glcorearb.h
- GL_MAX_DRAW_BUFFERS : glcorearb.h
- GL_MAX_DRAW_MESH_TASKS_COUNT_NV : glcorearb.h
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS : glcorearb.h
- GL_MAX_ELEMENT_INDEX : glcorearb.h
- GL_MAX_ELEMENTS_INDICES : glcorearb.h
- GL_MAX_ELEMENTS_VERTICES : glcorearb.h
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS : glcorearb.h
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS : glcorearb.h
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS : glcorearb.h
- GL_MAX_FRAGMENT_INPUT_COMPONENTS : glcorearb.h
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET : glcorearb.h
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS : glcorearb.h
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS : glcorearb.h
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS : glcorearb.h
- GL_MAX_FRAGMENT_UNIFORM_VECTORS : glcorearb.h
- GL_MAX_FRAMEBUFFER_HEIGHT : glcorearb.h
- GL_MAX_FRAMEBUFFER_LAYERS : glcorearb.h
- GL_MAX_FRAMEBUFFER_SAMPLES : glcorearb.h
- GL_MAX_FRAMEBUFFER_WIDTH : glcorearb.h
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS : glcorearb.h
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS : glcorearb.h
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS : glcorearb.h
- GL_MAX_GEOMETRY_INPUT_COMPONENTS : glcorearb.h
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS : glcorearb.h
- GL_MAX_GEOMETRY_OUTPUT_VERTICES : glcorearb.h
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB : glcorearb.h
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS : glcorearb.h
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS : glcorearb.h
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS : glcorearb.h
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB : glcorearb.h
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS : glcorearb.h
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB : glcorearb.h
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS : glcorearb.h
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS : glcorearb.h
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB : glcorearb.h
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB : glcorearb.h
- GL_MAX_HEIGHT : glcorearb.h
- GL_MAX_IMAGE_SAMPLES : glcorearb.h
- GL_MAX_IMAGE_UNITS : glcorearb.h
- GL_MAX_INTEGER_SAMPLES : glcorearb.h
- GL_MAX_LABEL_LENGTH : glcorearb.h
- GL_MAX_LAYERS : glcorearb.h
- GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV : glcorearb.h
- GL_MAX_MESH_ATOMIC_COUNTERS_NV : glcorearb.h
- GL_MAX_MESH_IMAGE_UNIFORMS_NV : glcorearb.h
- GL_MAX_MESH_OUTPUT_PRIMITIVES_NV : glcorearb.h
- GL_MAX_MESH_OUTPUT_VERTICES_NV : glcorearb.h
- GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV : glcorearb.h
- GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV : glcorearb.h
- GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV : glcorearb.h
- GL_MAX_MESH_UNIFORM_BLOCKS_NV : glcorearb.h
- GL_MAX_MESH_UNIFORM_COMPONENTS_NV : glcorearb.h
- GL_MAX_MESH_VIEWS_NV : glcorearb.h
- GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV : glcorearb.h
- GL_MAX_MESH_WORK_GROUP_SIZE_NV : glcorearb.h
- GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV : glcorearb.h
- GL_MAX_NAME_LENGTH : glcorearb.h
- GL_MAX_NUM_ACTIVE_VARIABLES : glcorearb.h
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES : glcorearb.h
- GL_MAX_PATCH_VERTICES : glcorearb.h
- GL_MAX_PROGRAM_TEXEL_OFFSET : glcorearb.h
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB : glcorearb.h
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET : glcorearb.h
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB : glcorearb.h
- GL_MAX_RASTER_SAMPLES_EXT : glcorearb.h
- GL_MAX_RECTANGLE_TEXTURE_SIZE : glcorearb.h
- GL_MAX_RENDERBUFFER_SIZE : glcorearb.h
- GL_MAX_SAMPLE_MASK_WORDS : glcorearb.h
- GL_MAX_SAMPLES : glcorearb.h
- GL_MAX_SERVER_WAIT_TIMEOUT : glcorearb.h
- GL_MAX_SHADER_BUFFER_ADDRESS_NV : glcorearb.h
- GL_MAX_SHADER_COMPILER_THREADS_ARB : glcorearb.h
- GL_MAX_SHADER_COMPILER_THREADS_KHR : glcorearb.h
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE : glcorearb.h
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS : glcorearb.h
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB : glcorearb.h
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB : glcorearb.h
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB : glcorearb.h
- GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV : glcorearb.h
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS : glcorearb.h
- GL_MAX_SUBROUTINES : glcorearb.h
- GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV : glcorearb.h
- GL_MAX_TASK_ATOMIC_COUNTERS_NV : glcorearb.h
- GL_MAX_TASK_IMAGE_UNIFORMS_NV : glcorearb.h
- GL_MAX_TASK_OUTPUT_COUNT_NV : glcorearb.h
- GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV : glcorearb.h
- GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV : glcorearb.h
- GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV : glcorearb.h
- GL_MAX_TASK_UNIFORM_BLOCKS_NV : glcorearb.h
- GL_MAX_TASK_UNIFORM_COMPONENTS_NV : glcorearb.h
- GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV : glcorearb.h
- GL_MAX_TASK_WORK_GROUP_SIZE_NV : glcorearb.h
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS : glcorearb.h
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS : glcorearb.h
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS : glcorearb.h
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS : glcorearb.h
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS : glcorearb.h
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS : glcorearb.h
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS : glcorearb.h
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS : glcorearb.h
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS : glcorearb.h
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS : glcorearb.h
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS : glcorearb.h
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS : glcorearb.h
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS : glcorearb.h
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS : glcorearb.h
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS : glcorearb.h
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS : glcorearb.h
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS : glcorearb.h
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS : glcorearb.h
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS : glcorearb.h
- GL_MAX_TESS_GEN_LEVEL : glcorearb.h
- GL_MAX_TESS_PATCH_COMPONENTS : glcorearb.h
- GL_MAX_TEXTURE_BUFFER_SIZE : glcorearb.h
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB : glcorearb.h
- GL_MAX_TEXTURE_IMAGE_UNITS : glcorearb.h
- GL_MAX_TEXTURE_LOD_BIAS : glcorearb.h
- GL_MAX_TEXTURE_MAX_ANISOTROPY : glcorearb.h
- GL_MAX_TEXTURE_SIZE : glcorearb.h
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS : glcorearb.h
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : glcorearb.h
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : glcorearb.h
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : glcorearb.h
- GL_MAX_UNIFORM_BLOCK_SIZE : glcorearb.h
- GL_MAX_UNIFORM_BUFFER_BINDINGS : glcorearb.h
- GL_MAX_UNIFORM_LOCATIONS : glcorearb.h
- GL_MAX_VARYING_COMPONENTS : glcorearb.h
- GL_MAX_VARYING_FLOATS : glcorearb.h
- GL_MAX_VARYING_VECTORS : glcorearb.h
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS : glcorearb.h
- GL_MAX_VERTEX_ATOMIC_COUNTERS : glcorearb.h
- GL_MAX_VERTEX_ATTRIB_BINDINGS : glcorearb.h
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET : glcorearb.h
- GL_MAX_VERTEX_ATTRIB_STRIDE : glcorearb.h
- GL_MAX_VERTEX_ATTRIBS : glcorearb.h
- GL_MAX_VERTEX_IMAGE_UNIFORMS : glcorearb.h
- GL_MAX_VERTEX_OUTPUT_COMPONENTS : glcorearb.h
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS : glcorearb.h
- GL_MAX_VERTEX_STREAMS : glcorearb.h
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS : glcorearb.h
- GL_MAX_VERTEX_UNIFORM_BLOCKS : glcorearb.h
- GL_MAX_VERTEX_UNIFORM_COMPONENTS : glcorearb.h
- GL_MAX_VERTEX_UNIFORM_VECTORS : glcorearb.h
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB : glcorearb.h
- GL_MAX_VIEWPORT_DIMS : glcorearb.h
- GL_MAX_VIEWPORTS : glcorearb.h
- GL_MAX_VIEWS_OVR : glcorearb.h
- GL_MAX_WIDTH : glcorearb.h
- GL_MAX_WINDOW_RECTANGLES_EXT : glcorearb.h
- GL_MEDIUM_FLOAT : glcorearb.h
- GL_MEDIUM_INT : glcorearb.h
- GL_MEMORY_ATTACHABLE_ALIGNMENT_NV : glcorearb.h
- GL_MEMORY_ATTACHABLE_NV : glcorearb.h
- GL_MEMORY_ATTACHABLE_SIZE_NV : glcorearb.h
- GL_MESA_framebuffer_flip_y : glcorearb.h
- GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV : glcorearb.h
- GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV : glcorearb.h
- GL_MESH_OUTPUT_TYPE_NV : glcorearb.h
- GL_MESH_PRIMITIVES_OUT_NV : glcorearb.h
- GL_MESH_SHADER_BIT_NV : glcorearb.h
- GL_MESH_SHADER_NV : glcorearb.h
- GL_MESH_SUBROUTINE_NV : glcorearb.h
- GL_MESH_SUBROUTINE_UNIFORM_NV : glcorearb.h
- GL_MESH_VERTICES_OUT_NV : glcorearb.h
- GL_MESH_WORK_GROUP_SIZE_NV : glcorearb.h
- GL_MIN : glcorearb.h
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET : glcorearb.h
- GL_MIN_MAP_BUFFER_ALIGNMENT : glcorearb.h
- GL_MIN_PROGRAM_TEXEL_OFFSET : glcorearb.h
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET : glcorearb.h
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB : glcorearb.h
- GL_MIN_SAMPLE_SHADING_VALUE : glcorearb.h
- GL_MIN_SAMPLE_SHADING_VALUE_ARB : glcorearb.h
- GL_MINOR_VERSION : glcorearb.h
- GL_MINUS_CLAMPED_NV : glcorearb.h
- GL_MINUS_NV : glcorearb.h
- GL_MIPMAP : glcorearb.h
- GL_MIRROR_CLAMP_TO_EDGE : glcorearb.h
- GL_MIRRORED_REPEAT : glcorearb.h
- GL_MIRRORED_REPEAT_ARB : glcorearb.h
- GL_MITER_REVERT_NV : glcorearb.h
- GL_MITER_TRUNCATE_NV : glcorearb.h
- GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV : glcorearb.h
- GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV : glcorearb.h
- GL_MOVE_TO_CONTINUES_NV : glcorearb.h
- GL_MOVE_TO_NV : glcorearb.h
- GL_MOVE_TO_RESETS_NV : glcorearb.h
- GL_MULTIPLY_KHR : glcorearb.h
- GL_MULTIPLY_NV : glcorearb.h
- GL_MULTISAMPLE : glcorearb.h
- GL_MULTISAMPLE_COVERAGE_MODES_NV : glcorearb.h
- GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB : glcorearb.h
- GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB : glcorearb.h
- GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT : glcorearb.h
- GL_MULTISAMPLES_NV : glcorearb.h
- GL_NAME_LENGTH : glcorearb.h
- GL_NAMED_STRING_LENGTH_ARB : glcorearb.h
- GL_NAMED_STRING_TYPE_ARB : glcorearb.h
- GL_NAND : glcorearb.h
- GL_NEAREST : glcorearb.h
- GL_NEAREST_MIPMAP_LINEAR : glcorearb.h
- GL_NEAREST_MIPMAP_NEAREST : glcorearb.h
- GL_NEGATIVE_ONE_TO_ONE : glcorearb.h
- GL_NEVER : glcorearb.h
- GL_NICEST : glcorearb.h
- GL_NO_ERROR : glcorearb.h
- GL_NO_RESET_NOTIFICATION : glcorearb.h
- GL_NO_RESET_NOTIFICATION_ARB : glcorearb.h
- GL_NONE : glcorearb.h
- GL_NOOP : glcorearb.h
- GL_NOP_COMMAND_NV : glcorearb.h
- GL_NOR : glcorearb.h
- GL_NORMAL_ARRAY_ADDRESS_NV : glcorearb.h
- GL_NORMAL_ARRAY_LENGTH_NV : glcorearb.h
- GL_NOTEQUAL : glcorearb.h
- GL_NUM_ACTIVE_VARIABLES : glcorearb.h
- GL_NUM_COMPATIBLE_SUBROUTINES : glcorearb.h
- GL_NUM_COMPRESSED_TEXTURE_FORMATS : glcorearb.h
- GL_NUM_EXTENSIONS : glcorearb.h
- GL_NUM_PROGRAM_BINARY_FORMATS : glcorearb.h
- GL_NUM_SAMPLE_COUNTS : glcorearb.h
- GL_NUM_SHADER_BINARY_FORMATS : glcorearb.h
- GL_NUM_SHADING_LANGUAGE_VERSIONS : glcorearb.h
- GL_NUM_SPARSE_LEVELS_ARB : glcorearb.h
- GL_NUM_SPIR_V_EXTENSIONS : glcorearb.h
- GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD : glcorearb.h
- GL_NUM_VIRTUAL_PAGE_SIZES_ARB : glcorearb.h
- GL_NUM_WINDOW_RECTANGLES_EXT : glcorearb.h
- GL_NV_bindless_multi_draw_indirect : glcorearb.h
- GL_NV_bindless_multi_draw_indirect_count : glcorearb.h
- GL_NV_bindless_texture : glcorearb.h
- GL_NV_blend_equation_advanced : glcorearb.h
- GL_NV_blend_equation_advanced_coherent : glcorearb.h
- GL_NV_blend_minmax_factor : glcorearb.h
- GL_NV_clip_space_w_scaling : glcorearb.h
- GL_NV_command_list : glcorearb.h
- GL_NV_compute_shader_derivatives : glcorearb.h
- GL_NV_conditional_render : glcorearb.h
- GL_NV_conservative_raster : glcorearb.h
- GL_NV_conservative_raster_dilate : glcorearb.h
- GL_NV_conservative_raster_pre_snap : glcorearb.h
- GL_NV_conservative_raster_pre_snap_triangles : glcorearb.h
- GL_NV_conservative_raster_underestimation : glcorearb.h
- GL_NV_draw_vulkan_image : glcorearb.h
- GL_NV_fill_rectangle : glcorearb.h
- GL_NV_fragment_coverage_to_color : glcorearb.h
- GL_NV_fragment_shader_barycentric : glcorearb.h
- GL_NV_fragment_shader_interlock : glcorearb.h
- GL_NV_framebuffer_mixed_samples : glcorearb.h
- GL_NV_framebuffer_multisample_coverage : glcorearb.h
- GL_NV_geometry_shader_passthrough : glcorearb.h
- GL_NV_gpu_shader5 : glcorearb.h
- GL_NV_internalformat_sample_query : glcorearb.h
- GL_NV_memory_attachment : glcorearb.h
- GL_NV_mesh_shader : glcorearb.h
- GL_NV_path_rendering : glcorearb.h
- GL_NV_path_rendering_shared_edge : glcorearb.h
- GL_NV_representative_fragment_test : glcorearb.h
- GL_NV_sample_locations : glcorearb.h
- GL_NV_sample_mask_override_coverage : glcorearb.h
- GL_NV_scissor_exclusive : glcorearb.h
- GL_NV_shader_atomic_counters : glcorearb.h
- GL_NV_shader_atomic_float : glcorearb.h
- GL_NV_shader_atomic_float64 : glcorearb.h
- GL_NV_shader_atomic_fp16_vector : glcorearb.h
- GL_NV_shader_atomic_int64 : glcorearb.h
- GL_NV_shader_buffer_load : glcorearb.h
- GL_NV_shader_buffer_store : glcorearb.h
- GL_NV_shader_subgroup_partitioned : glcorearb.h
- GL_NV_shader_texture_footprint : glcorearb.h
- GL_NV_shader_thread_group : glcorearb.h
- GL_NV_shader_thread_shuffle : glcorearb.h
- GL_NV_shading_rate_image : glcorearb.h
- GL_NV_stereo_view_rendering : glcorearb.h
- GL_NV_texture_barrier : glcorearb.h
- GL_NV_texture_rectangle_compressed : glcorearb.h
- GL_NV_uniform_buffer_unified_memory : glcorearb.h
- GL_NV_vertex_attrib_integer_64bit : glcorearb.h
- GL_NV_vertex_buffer_unified_memory : glcorearb.h
- GL_NV_viewport_array2 : glcorearb.h
- GL_NV_viewport_swizzle : glcorearb.h
- GL_OBJECT_TYPE : glcorearb.h
- GL_OFFSET : glcorearb.h
- GL_ONE : glcorearb.h
- GL_ONE_MINUS_CONSTANT_ALPHA : glcorearb.h
- GL_ONE_MINUS_CONSTANT_COLOR : glcorearb.h
- GL_ONE_MINUS_DST_ALPHA : glcorearb.h
- GL_ONE_MINUS_DST_COLOR : glcorearb.h
- GL_ONE_MINUS_SRC1_ALPHA : glcorearb.h
- GL_ONE_MINUS_SRC1_COLOR : glcorearb.h
- GL_ONE_MINUS_SRC_ALPHA : glcorearb.h
- GL_ONE_MINUS_SRC_COLOR : glcorearb.h
- GL_OR : glcorearb.h
- GL_OR_INVERTED : glcorearb.h
- GL_OR_REVERSE : glcorearb.h
- GL_OUT_OF_MEMORY : glcorearb.h
- GL_OVERLAY_KHR : glcorearb.h
- GL_OVERLAY_NV : glcorearb.h
- GL_OVR_multiview : glcorearb.h
- GL_OVR_multiview2 : glcorearb.h
- GL_PACK_ALIGNMENT : glcorearb.h
- GL_PACK_COMPRESSED_BLOCK_DEPTH : glcorearb.h
- GL_PACK_COMPRESSED_BLOCK_HEIGHT : glcorearb.h
- GL_PACK_COMPRESSED_BLOCK_SIZE : glcorearb.h
- GL_PACK_COMPRESSED_BLOCK_WIDTH : glcorearb.h
- GL_PACK_IMAGE_HEIGHT : glcorearb.h
- GL_PACK_LSB_FIRST : glcorearb.h
- GL_PACK_ROW_LENGTH : glcorearb.h
- GL_PACK_SKIP_IMAGES : glcorearb.h
- GL_PACK_SKIP_PIXELS : glcorearb.h
- GL_PACK_SKIP_ROWS : glcorearb.h
- GL_PACK_SWAP_BYTES : glcorearb.h
- GL_PARAMETER_BUFFER : glcorearb.h
- GL_PARAMETER_BUFFER_ARB : glcorearb.h
- GL_PARAMETER_BUFFER_BINDING : glcorearb.h
- GL_PARAMETER_BUFFER_BINDING_ARB : glcorearb.h
- GL_PATCH_DEFAULT_INNER_LEVEL : glcorearb.h
- GL_PATCH_DEFAULT_OUTER_LEVEL : glcorearb.h
- GL_PATCH_VERTICES : glcorearb.h
- GL_PATCHES : glcorearb.h
- GL_PATH_CLIENT_LENGTH_NV : glcorearb.h
- GL_PATH_COMMAND_COUNT_NV : glcorearb.h
- GL_PATH_COMPUTED_LENGTH_NV : glcorearb.h
- GL_PATH_COORD_COUNT_NV : glcorearb.h
- GL_PATH_COVER_DEPTH_FUNC_NV : glcorearb.h
- GL_PATH_DASH_ARRAY_COUNT_NV : glcorearb.h
- GL_PATH_DASH_CAPS_NV : glcorearb.h
- GL_PATH_DASH_OFFSET_NV : glcorearb.h
- GL_PATH_DASH_OFFSET_RESET_NV : glcorearb.h
- GL_PATH_END_CAPS_NV : glcorearb.h
- GL_PATH_ERROR_POSITION_NV : glcorearb.h
- GL_PATH_FILL_BOUNDING_BOX_NV : glcorearb.h
- GL_PATH_FILL_COVER_MODE_NV : glcorearb.h
- GL_PATH_FILL_MASK_NV : glcorearb.h
- GL_PATH_FILL_MODE_NV : glcorearb.h
- GL_PATH_FORMAT_PS_NV : glcorearb.h
- GL_PATH_FORMAT_SVG_NV : glcorearb.h
- GL_PATH_GEN_COEFF_NV : glcorearb.h
- GL_PATH_GEN_COMPONENTS_NV : glcorearb.h
- GL_PATH_GEN_MODE_NV : glcorearb.h
- GL_PATH_INITIAL_DASH_CAP_NV : glcorearb.h
- GL_PATH_INITIAL_END_CAP_NV : glcorearb.h
- GL_PATH_JOIN_STYLE_NV : glcorearb.h
- GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV : glcorearb.h
- GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV : glcorearb.h
- GL_PATH_MITER_LIMIT_NV : glcorearb.h
- GL_PATH_MODELVIEW_MATRIX_NV : glcorearb.h
- GL_PATH_MODELVIEW_NV : glcorearb.h
- GL_PATH_MODELVIEW_STACK_DEPTH_NV : glcorearb.h
- GL_PATH_OBJECT_BOUNDING_BOX_NV : glcorearb.h
- GL_PATH_PROJECTION_MATRIX_NV : glcorearb.h
- GL_PATH_PROJECTION_NV : glcorearb.h
- GL_PATH_PROJECTION_STACK_DEPTH_NV : glcorearb.h
- GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV : glcorearb.h
- GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV : glcorearb.h
- GL_PATH_STENCIL_FUNC_NV : glcorearb.h
- GL_PATH_STENCIL_REF_NV : glcorearb.h
- GL_PATH_STENCIL_VALUE_MASK_NV : glcorearb.h
- GL_PATH_STROKE_BOUNDING_BOX_NV : glcorearb.h
- GL_PATH_STROKE_COVER_MODE_NV : glcorearb.h
- GL_PATH_STROKE_MASK_NV : glcorearb.h
- GL_PATH_STROKE_WIDTH_NV : glcorearb.h
- GL_PATH_TERMINAL_DASH_CAP_NV : glcorearb.h
- GL_PATH_TERMINAL_END_CAP_NV : glcorearb.h
- GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV : glcorearb.h
- GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV : glcorearb.h
- GL_PERCENTAGE_AMD : glcorearb.h
- GL_PERFMON_RESULT_AMD : glcorearb.h
- GL_PERFMON_RESULT_AVAILABLE_AMD : glcorearb.h
- GL_PERFMON_RESULT_SIZE_AMD : glcorearb.h
- GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL : glcorearb.h
- GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL : glcorearb.h
- GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL : glcorearb.h
- GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL : glcorearb.h
- GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL : glcorearb.h
- GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL : glcorearb.h
- GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL : glcorearb.h
- GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL : glcorearb.h
- GL_PERFQUERY_COUNTER_EVENT_INTEL : glcorearb.h
- GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL : glcorearb.h
- GL_PERFQUERY_COUNTER_RAW_INTEL : glcorearb.h
- GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL : glcorearb.h
- GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL : glcorearb.h
- GL_PERFQUERY_DONOT_FLUSH_INTEL : glcorearb.h
- GL_PERFQUERY_FLUSH_INTEL : glcorearb.h
- GL_PERFQUERY_GLOBAL_CONTEXT_INTEL : glcorearb.h
- GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL : glcorearb.h
- GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL : glcorearb.h
- GL_PERFQUERY_SINGLE_CONTEXT_INTEL : glcorearb.h
- GL_PERFQUERY_WAIT_INTEL : glcorearb.h
- GL_PINLIGHT_NV : glcorearb.h
- GL_PIXEL_BUFFER_BARRIER_BIT : glcorearb.h
- GL_PIXEL_PACK_BUFFER : glcorearb.h
- GL_PIXEL_PACK_BUFFER_ARB : glcorearb.h
- GL_PIXEL_PACK_BUFFER_BINDING : glcorearb.h
- GL_PIXEL_PACK_BUFFER_BINDING_ARB : glcorearb.h
- GL_PIXEL_UNPACK_BUFFER : glcorearb.h
- GL_PIXEL_UNPACK_BUFFER_ARB : glcorearb.h
- GL_PIXEL_UNPACK_BUFFER_BINDING : glcorearb.h
- GL_PIXEL_UNPACK_BUFFER_BINDING_ARB : glcorearb.h
- GL_PLUS_CLAMPED_ALPHA_NV : glcorearb.h
- GL_PLUS_CLAMPED_NV : glcorearb.h
- GL_PLUS_DARKER_NV : glcorearb.h
- GL_PLUS_NV : glcorearb.h
- GL_POINT : glcorearb.h
- GL_POINT_FADE_THRESHOLD_SIZE : glcorearb.h
- GL_POINT_SIZE : glcorearb.h
- GL_POINT_SIZE_GRANULARITY : glcorearb.h
- GL_POINT_SIZE_RANGE : glcorearb.h
- GL_POINT_SPRITE_COORD_ORIGIN : glcorearb.h
- GL_POINTS : glcorearb.h
- GL_POLYGON_MODE : glcorearb.h
- GL_POLYGON_OFFSET_CLAMP : glcorearb.h
- GL_POLYGON_OFFSET_CLAMP_EXT : glcorearb.h
- GL_POLYGON_OFFSET_COMMAND_NV : glcorearb.h
- GL_POLYGON_OFFSET_FACTOR : glcorearb.h
- GL_POLYGON_OFFSET_FILL : glcorearb.h
- GL_POLYGON_OFFSET_LINE : glcorearb.h
- GL_POLYGON_OFFSET_POINT : glcorearb.h
- GL_POLYGON_OFFSET_UNITS : glcorearb.h
- GL_POLYGON_SMOOTH : glcorearb.h
- GL_POLYGON_SMOOTH_HINT : glcorearb.h
- GL_PRIMITIVE_BOUNDING_BOX_ARB : glcorearb.h
- GL_PRIMITIVE_RESTART : glcorearb.h
- GL_PRIMITIVE_RESTART_FIXED_INDEX : glcorearb.h
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED : glcorearb.h
- GL_PRIMITIVE_RESTART_INDEX : glcorearb.h
- GL_PRIMITIVES_GENERATED : glcorearb.h
- GL_PRIMITIVES_SUBMITTED : glcorearb.h
- GL_PRIMITIVES_SUBMITTED_ARB : glcorearb.h
- GL_PROGRAM : glcorearb.h
- GL_PROGRAM_BINARY_FORMATS : glcorearb.h
- GL_PROGRAM_BINARY_LENGTH : glcorearb.h
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT : glcorearb.h
- GL_PROGRAM_INPUT : glcorearb.h
- GL_PROGRAM_MATRIX_EXT : glcorearb.h
- GL_PROGRAM_MATRIX_STACK_DEPTH_EXT : glcorearb.h
- GL_PROGRAM_OBJECT_EXT : glcorearb.h
- GL_PROGRAM_OUTPUT : glcorearb.h
- GL_PROGRAM_PIPELINE : glcorearb.h
- GL_PROGRAM_PIPELINE_BINDING : glcorearb.h
- GL_PROGRAM_PIPELINE_OBJECT_EXT : glcorearb.h
- GL_PROGRAM_POINT_SIZE : glcorearb.h
- GL_PROGRAM_POINT_SIZE_ARB : glcorearb.h
- GL_PROGRAM_SEPARABLE : glcorearb.h
- GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB : glcorearb.h
- GL_PROGRAMMABLE_SAMPLE_LOCATION_NV : glcorearb.h
- GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB : glcorearb.h
- GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV : glcorearb.h
- GL_PROVOKING_VERTEX : glcorearb.h
- GL_PROXY_TEXTURE_1D : glcorearb.h
- GL_PROXY_TEXTURE_1D_ARRAY : glcorearb.h
- GL_PROXY_TEXTURE_2D : glcorearb.h
- GL_PROXY_TEXTURE_2D_ARRAY : glcorearb.h
- GL_PROXY_TEXTURE_2D_MULTISAMPLE : glcorearb.h
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY : glcorearb.h
- GL_PROXY_TEXTURE_3D : glcorearb.h
- GL_PROXY_TEXTURE_CUBE_MAP : glcorearb.h
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY : glcorearb.h
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB : glcorearb.h
- GL_PROXY_TEXTURE_RECTANGLE : glcorearb.h
- GL_QUADRATIC_CURVE_TO_NV : glcorearb.h
- GL_QUADS : glcorearb.h
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION : glcorearb.h
- GL_QUERY : glcorearb.h
- GL_QUERY_BUFFER : glcorearb.h
- GL_QUERY_BUFFER_BARRIER_BIT : glcorearb.h
- GL_QUERY_BUFFER_BINDING : glcorearb.h
- GL_QUERY_BY_REGION_NO_WAIT : glcorearb.h
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED : glcorearb.h
- GL_QUERY_BY_REGION_NO_WAIT_NV : glcorearb.h
- GL_QUERY_BY_REGION_WAIT : glcorearb.h
- GL_QUERY_BY_REGION_WAIT_INVERTED : glcorearb.h
- GL_QUERY_BY_REGION_WAIT_NV : glcorearb.h
- GL_QUERY_COUNTER_BITS : glcorearb.h
- GL_QUERY_NO_WAIT : glcorearb.h
- GL_QUERY_NO_WAIT_INVERTED : glcorearb.h
- GL_QUERY_NO_WAIT_NV : glcorearb.h
- GL_QUERY_OBJECT_EXT : glcorearb.h
- GL_QUERY_RESULT : glcorearb.h
- GL_QUERY_RESULT_AVAILABLE : glcorearb.h
- GL_QUERY_RESULT_NO_WAIT : glcorearb.h
- GL_QUERY_TARGET : glcorearb.h
- GL_QUERY_WAIT : glcorearb.h
- GL_QUERY_WAIT_INVERTED : glcorearb.h
- GL_QUERY_WAIT_NV : glcorearb.h
- GL_R11F_G11F_B10F : glcorearb.h
- GL_R16 : glcorearb.h
- GL_R16_SNORM : glcorearb.h
- GL_R16F : glcorearb.h
- GL_R16I : glcorearb.h
- GL_R16UI : glcorearb.h
- GL_R32F : glcorearb.h
- GL_R32I : glcorearb.h
- GL_R32UI : glcorearb.h
- GL_R3_G3_B2 : glcorearb.h
- GL_R8 : glcorearb.h
- GL_R8_SNORM : glcorearb.h
- GL_R8I : glcorearb.h
- GL_R8UI : glcorearb.h
- GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT : glcorearb.h
- GL_RASTER_MULTISAMPLE_EXT : glcorearb.h
- GL_RASTER_SAMPLES_EXT : glcorearb.h
- GL_RASTERIZER_DISCARD : glcorearb.h
- GL_READ_BUFFER : glcorearb.h
- GL_READ_FRAMEBUFFER : glcorearb.h
- GL_READ_FRAMEBUFFER_BINDING : glcorearb.h
- GL_READ_ONLY : glcorearb.h
- GL_READ_PIXELS : glcorearb.h
- GL_READ_PIXELS_FORMAT : glcorearb.h
- GL_READ_PIXELS_TYPE : glcorearb.h
- GL_READ_WRITE : glcorearb.h
- GL_RECT_NV : glcorearb.h
- GL_RED : glcorearb.h
- GL_RED_INTEGER : glcorearb.h
- GL_RED_NV : glcorearb.h
- GL_REFERENCED_BY_COMPUTE_SHADER : glcorearb.h
- GL_REFERENCED_BY_FRAGMENT_SHADER : glcorearb.h
- GL_REFERENCED_BY_GEOMETRY_SHADER : glcorearb.h
- GL_REFERENCED_BY_MESH_SHADER_NV : glcorearb.h
- GL_REFERENCED_BY_TASK_SHADER_NV : glcorearb.h
- GL_REFERENCED_BY_TESS_CONTROL_SHADER : glcorearb.h
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER : glcorearb.h
- GL_REFERENCED_BY_VERTEX_SHADER : glcorearb.h
- GL_RELATIVE_ARC_TO_NV : glcorearb.h
- GL_RELATIVE_CONIC_CURVE_TO_NV : glcorearb.h
- GL_RELATIVE_CUBIC_CURVE_TO_NV : glcorearb.h
- GL_RELATIVE_HORIZONTAL_LINE_TO_NV : glcorearb.h
- GL_RELATIVE_LARGE_CCW_ARC_TO_NV : glcorearb.h
- GL_RELATIVE_LARGE_CW_ARC_TO_NV : glcorearb.h
- GL_RELATIVE_LINE_TO_NV : glcorearb.h
- GL_RELATIVE_MOVE_TO_NV : glcorearb.h
- GL_RELATIVE_QUADRATIC_CURVE_TO_NV : glcorearb.h
- GL_RELATIVE_RECT_NV : glcorearb.h
- GL_RELATIVE_ROUNDED_RECT2_NV : glcorearb.h
- GL_RELATIVE_ROUNDED_RECT4_NV : glcorearb.h
- GL_RELATIVE_ROUNDED_RECT8_NV : glcorearb.h
- GL_RELATIVE_ROUNDED_RECT_NV : glcorearb.h
- GL_RELATIVE_SMALL_CCW_ARC_TO_NV : glcorearb.h
- GL_RELATIVE_SMALL_CW_ARC_TO_NV : glcorearb.h
- GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV : glcorearb.h
- GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV : glcorearb.h
- GL_RELATIVE_VERTICAL_LINE_TO_NV : glcorearb.h
- GL_RENDERBUFFER : glcorearb.h
- GL_RENDERBUFFER_ALPHA_SIZE : glcorearb.h
- GL_RENDERBUFFER_BINDING : glcorearb.h
- GL_RENDERBUFFER_BLUE_SIZE : glcorearb.h
- GL_RENDERBUFFER_COLOR_SAMPLES_NV : glcorearb.h
- GL_RENDERBUFFER_COVERAGE_SAMPLES_NV : glcorearb.h
- GL_RENDERBUFFER_DEPTH_SIZE : glcorearb.h
- GL_RENDERBUFFER_GREEN_SIZE : glcorearb.h
- GL_RENDERBUFFER_HEIGHT : glcorearb.h
- GL_RENDERBUFFER_INTERNAL_FORMAT : glcorearb.h
- GL_RENDERBUFFER_RED_SIZE : glcorearb.h
- GL_RENDERBUFFER_SAMPLES : glcorearb.h
- GL_RENDERBUFFER_STENCIL_SIZE : glcorearb.h
- GL_RENDERBUFFER_STORAGE_SAMPLES_AMD : glcorearb.h
- GL_RENDERBUFFER_WIDTH : glcorearb.h
- GL_RENDERER : glcorearb.h
- GL_REPEAT : glcorearb.h
- GL_REPLACE : glcorearb.h
- GL_REPRESENTATIVE_FRAGMENT_TEST_NV : glcorearb.h
- GL_RESET_NOTIFICATION_STRATEGY : glcorearb.h
- GL_RESET_NOTIFICATION_STRATEGY_ARB : glcorearb.h
- GL_RESTART_PATH_NV : glcorearb.h
- GL_RG : glcorearb.h
- GL_RG16 : glcorearb.h
- GL_RG16_SNORM : glcorearb.h
- GL_RG16F : glcorearb.h
- GL_RG16I : glcorearb.h
- GL_RG16UI : glcorearb.h
- GL_RG32F : glcorearb.h
- GL_RG32I : glcorearb.h
- GL_RG32UI : glcorearb.h
- GL_RG8 : glcorearb.h
- GL_RG8_SNORM : glcorearb.h
- GL_RG8I : glcorearb.h
- GL_RG8UI : glcorearb.h
- GL_RG_INTEGER : glcorearb.h
- GL_RGB : glcorearb.h
- GL_RGB10 : glcorearb.h
- GL_RGB10_A2 : glcorearb.h
- GL_RGB10_A2UI : glcorearb.h
- GL_RGB12 : glcorearb.h
- GL_RGB16 : glcorearb.h
- GL_RGB16_SNORM : glcorearb.h
- GL_RGB16F : glcorearb.h
- GL_RGB16I : glcorearb.h
- GL_RGB16UI : glcorearb.h
- GL_RGB32F : glcorearb.h
- GL_RGB32I : glcorearb.h
- GL_RGB32UI : glcorearb.h
- GL_RGB4 : glcorearb.h
- GL_RGB5 : glcorearb.h
- GL_RGB565 : glcorearb.h
- GL_RGB5_A1 : glcorearb.h
- GL_RGB8 : glcorearb.h
- GL_RGB8_SNORM : glcorearb.h
- GL_RGB8I : glcorearb.h
- GL_RGB8UI : glcorearb.h
- GL_RGB9_E5 : glcorearb.h
- GL_RGB_422_APPLE : glcorearb.h
- GL_RGB_INTEGER : glcorearb.h
- GL_RGB_RAW_422_APPLE : glcorearb.h
- GL_RGBA : glcorearb.h
- GL_RGBA12 : glcorearb.h
- GL_RGBA16 : glcorearb.h
- GL_RGBA16_SNORM : glcorearb.h
- GL_RGBA16F : glcorearb.h
- GL_RGBA16I : glcorearb.h
- GL_RGBA16UI : glcorearb.h
- GL_RGBA2 : glcorearb.h
- GL_RGBA32F : glcorearb.h
- GL_RGBA32I : glcorearb.h
- GL_RGBA32UI : glcorearb.h
- GL_RGBA4 : glcorearb.h
- GL_RGBA8 : glcorearb.h
- GL_RGBA8_SNORM : glcorearb.h
- GL_RGBA8I : glcorearb.h
- GL_RGBA8UI : glcorearb.h
- GL_RGBA_INTEGER : glcorearb.h
- GL_RIGHT : glcorearb.h
- GL_ROUND_NV : glcorearb.h
- GL_ROUNDED_RECT2_NV : glcorearb.h
- GL_ROUNDED_RECT4_NV : glcorearb.h
- GL_ROUNDED_RECT8_NV : glcorearb.h
- GL_ROUNDED_RECT_NV : glcorearb.h
- GL_SAMPLE_ALPHA_TO_COVERAGE : glcorearb.h
- GL_SAMPLE_ALPHA_TO_ONE : glcorearb.h
- GL_SAMPLE_BUFFERS : glcorearb.h
- GL_SAMPLE_COVERAGE : glcorearb.h
- GL_SAMPLE_COVERAGE_INVERT : glcorearb.h
- GL_SAMPLE_COVERAGE_VALUE : glcorearb.h
- GL_SAMPLE_LOCATION_ARB : glcorearb.h
- GL_SAMPLE_LOCATION_NV : glcorearb.h
- GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB : glcorearb.h
- GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV : glcorearb.h
- GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB : glcorearb.h
- GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV : glcorearb.h
- GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB : glcorearb.h
- GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV : glcorearb.h
- GL_SAMPLE_MASK : glcorearb.h
- GL_SAMPLE_MASK_VALUE : glcorearb.h
- GL_SAMPLE_POSITION : glcorearb.h
- GL_SAMPLE_SHADING : glcorearb.h
- GL_SAMPLE_SHADING_ARB : glcorearb.h
- GL_SAMPLER : glcorearb.h
- GL_SAMPLER_1D : glcorearb.h
- GL_SAMPLER_1D_ARRAY : glcorearb.h
- GL_SAMPLER_1D_ARRAY_SHADOW : glcorearb.h
- GL_SAMPLER_1D_SHADOW : glcorearb.h
- GL_SAMPLER_2D : glcorearb.h
- GL_SAMPLER_2D_ARRAY : glcorearb.h
- GL_SAMPLER_2D_ARRAY_SHADOW : glcorearb.h
- GL_SAMPLER_2D_MULTISAMPLE : glcorearb.h
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY : glcorearb.h
- GL_SAMPLER_2D_RECT : glcorearb.h
- GL_SAMPLER_2D_RECT_SHADOW : glcorearb.h
- GL_SAMPLER_2D_SHADOW : glcorearb.h
- GL_SAMPLER_3D : glcorearb.h
- GL_SAMPLER_BINDING : glcorearb.h
- GL_SAMPLER_BUFFER : glcorearb.h
- GL_SAMPLER_CUBE : glcorearb.h
- GL_SAMPLER_CUBE_MAP_ARRAY : glcorearb.h
- GL_SAMPLER_CUBE_MAP_ARRAY_ARB : glcorearb.h
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW : glcorearb.h
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB : glcorearb.h
- GL_SAMPLER_CUBE_SHADOW : glcorearb.h
- GL_SAMPLES : glcorearb.h
- GL_SAMPLES_PASSED : glcorearb.h
- GL_SCISSOR_BOX : glcorearb.h
- GL_SCISSOR_BOX_EXCLUSIVE_NV : glcorearb.h
- GL_SCISSOR_COMMAND_NV : glcorearb.h
- GL_SCISSOR_TEST : glcorearb.h
- GL_SCISSOR_TEST_EXCLUSIVE_NV : glcorearb.h
- GL_SCREEN_KHR : glcorearb.h
- GL_SCREEN_NV : glcorearb.h
- GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV : glcorearb.h
- GL_SECONDARY_COLOR_ARRAY_LENGTH_NV : glcorearb.h
- GL_SEPARATE_ATTRIBS : glcorearb.h
- GL_SET : glcorearb.h
- GL_SHADER : glcorearb.h
- GL_SHADER_BINARY_FORMAT_SPIR_V : glcorearb.h
- GL_SHADER_BINARY_FORMAT_SPIR_V_ARB : glcorearb.h
- GL_SHADER_BINARY_FORMATS : glcorearb.h
- GL_SHADER_COMPILER : glcorearb.h
- GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV : glcorearb.h
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT : glcorearb.h
- GL_SHADER_IMAGE_ATOMIC : glcorearb.h
- GL_SHADER_IMAGE_LOAD : glcorearb.h
- GL_SHADER_IMAGE_STORE : glcorearb.h
- GL_SHADER_INCLUDE_ARB : glcorearb.h
- GL_SHADER_OBJECT_EXT : glcorearb.h
- GL_SHADER_SOURCE_LENGTH : glcorearb.h
- GL_SHADER_STORAGE_BARRIER_BIT : glcorearb.h
- GL_SHADER_STORAGE_BLOCK : glcorearb.h
- GL_SHADER_STORAGE_BUFFER : glcorearb.h
- GL_SHADER_STORAGE_BUFFER_BINDING : glcorearb.h
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT : glcorearb.h
- GL_SHADER_STORAGE_BUFFER_SIZE : glcorearb.h
- GL_SHADER_STORAGE_BUFFER_START : glcorearb.h
- GL_SHADER_TYPE : glcorearb.h
- GL_SHADING_LANGUAGE_VERSION : glcorearb.h
- GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV : glcorearb.h
- GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV : glcorearb.h
- GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV : glcorearb.h
- GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV : glcorearb.h
- GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV : glcorearb.h
- GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV : glcorearb.h
- GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV : glcorearb.h
- GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV : glcorearb.h
- GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV : glcorearb.h
- GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV : glcorearb.h
- GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV : glcorearb.h
- GL_SHADING_RATE_IMAGE_BINDING_NV : glcorearb.h
- GL_SHADING_RATE_IMAGE_NV : glcorearb.h
- GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV : glcorearb.h
- GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV : glcorearb.h
- GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV : glcorearb.h
- GL_SHADING_RATE_NO_INVOCATIONS_NV : glcorearb.h
- GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV : glcorearb.h
- GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV : glcorearb.h
- GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV : glcorearb.h
- GL_SHARED_EDGE_NV : glcorearb.h
- GL_SHORT : glcorearb.h
- GL_SIGNALED : glcorearb.h
- GL_SIGNED_NORMALIZED : glcorearb.h
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST : glcorearb.h
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE : glcorearb.h
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST : glcorearb.h
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE : glcorearb.h
- GL_SKIP_DECODE_EXT : glcorearb.h
- GL_SKIP_MISSING_GLYPH_NV : glcorearb.h
- GL_SM_COUNT_NV : glcorearb.h
- GL_SMALL_CCW_ARC_TO_NV : glcorearb.h
- GL_SMALL_CW_ARC_TO_NV : glcorearb.h
- GL_SMOOTH_CUBIC_CURVE_TO_NV : glcorearb.h
- GL_SMOOTH_LINE_WIDTH_GRANULARITY : glcorearb.h
- GL_SMOOTH_LINE_WIDTH_RANGE : glcorearb.h
- GL_SMOOTH_POINT_SIZE_GRANULARITY : glcorearb.h
- GL_SMOOTH_POINT_SIZE_RANGE : glcorearb.h
- GL_SMOOTH_QUADRATIC_CURVE_TO_NV : glcorearb.h
- GL_SOFTLIGHT_KHR : glcorearb.h
- GL_SOFTLIGHT_NV : glcorearb.h
- GL_SPARSE_BUFFER_PAGE_SIZE_ARB : glcorearb.h
- GL_SPARSE_STORAGE_BIT_ARB : glcorearb.h
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB : glcorearb.h
- GL_SPIR_V_BINARY : glcorearb.h
- GL_SPIR_V_BINARY_ARB : glcorearb.h
- GL_SPIR_V_EXTENSIONS : glcorearb.h
- GL_SQUARE_NV : glcorearb.h
- GL_SR8_EXT : glcorearb.h
- GL_SRC1_ALPHA : glcorearb.h
- GL_SRC1_COLOR : glcorearb.h
- GL_SRC_ALPHA : glcorearb.h
- GL_SRC_ALPHA_SATURATE : glcorearb.h
- GL_SRC_ATOP_NV : glcorearb.h
- GL_SRC_COLOR : glcorearb.h
- GL_SRC_IN_NV : glcorearb.h
- GL_SRC_NV : glcorearb.h
- GL_SRC_OUT_NV : glcorearb.h
- GL_SRC_OVER_NV : glcorearb.h
- GL_SRGB : glcorearb.h
- GL_SRGB8 : glcorearb.h
- GL_SRGB8_ALPHA8 : glcorearb.h
- GL_SRGB_ALPHA : glcorearb.h
- GL_SRGB_DECODE_ARB : glcorearb.h
- GL_SRGB_READ : glcorearb.h
- GL_SRGB_WRITE : glcorearb.h
- GL_STACK_OVERFLOW : glcorearb.h
- GL_STACK_UNDERFLOW : glcorearb.h
- GL_STANDARD_FONT_FORMAT_NV : glcorearb.h
- GL_STANDARD_FONT_NAME_NV : glcorearb.h
- GL_STATIC_COPY : glcorearb.h
- GL_STATIC_DRAW : glcorearb.h
- GL_STATIC_READ : glcorearb.h
- GL_STENCIL : glcorearb.h
- GL_STENCIL_ATTACHMENT : glcorearb.h
- GL_STENCIL_BACK_FAIL : glcorearb.h
- GL_STENCIL_BACK_FUNC : glcorearb.h
- GL_STENCIL_BACK_PASS_DEPTH_FAIL : glcorearb.h
- GL_STENCIL_BACK_PASS_DEPTH_PASS : glcorearb.h
- GL_STENCIL_BACK_REF : glcorearb.h
- GL_STENCIL_BACK_VALUE_MASK : glcorearb.h
- GL_STENCIL_BACK_WRITEMASK : glcorearb.h
- GL_STENCIL_BUFFER_BIT : glcorearb.h
- GL_STENCIL_CLEAR_VALUE : glcorearb.h
- GL_STENCIL_COMPONENTS : glcorearb.h
- GL_STENCIL_FAIL : glcorearb.h
- GL_STENCIL_FUNC : glcorearb.h
- GL_STENCIL_INDEX : glcorearb.h
- GL_STENCIL_INDEX1 : glcorearb.h
- GL_STENCIL_INDEX16 : glcorearb.h
- GL_STENCIL_INDEX4 : glcorearb.h
- GL_STENCIL_INDEX8 : glcorearb.h
- GL_STENCIL_PASS_DEPTH_FAIL : glcorearb.h
- GL_STENCIL_PASS_DEPTH_PASS : glcorearb.h
- GL_STENCIL_REF : glcorearb.h
- GL_STENCIL_REF_COMMAND_NV : glcorearb.h
- GL_STENCIL_RENDERABLE : glcorearb.h
- GL_STENCIL_SAMPLES_NV : glcorearb.h
- GL_STENCIL_TEST : glcorearb.h
- GL_STENCIL_VALUE_MASK : glcorearb.h
- GL_STENCIL_WRITEMASK : glcorearb.h
- GL_STEREO : glcorearb.h
- GL_STREAM_COPY : glcorearb.h
- GL_STREAM_DRAW : glcorearb.h
- GL_STREAM_READ : glcorearb.h
- GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR : glcorearb.h
- GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR : glcorearb.h
- GL_SUBGROUP_FEATURE_BASIC_BIT_KHR : glcorearb.h
- GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR : glcorearb.h
- GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV : glcorearb.h
- GL_SUBGROUP_FEATURE_QUAD_BIT_KHR : glcorearb.h
- GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR : glcorearb.h
- GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR : glcorearb.h
- GL_SUBGROUP_FEATURE_VOTE_BIT_KHR : glcorearb.h
- GL_SUBGROUP_QUAD_ALL_STAGES_KHR : glcorearb.h
- GL_SUBGROUP_SIZE_KHR : glcorearb.h
- GL_SUBGROUP_SUPPORTED_FEATURES_KHR : glcorearb.h
- GL_SUBGROUP_SUPPORTED_STAGES_KHR : glcorearb.h
- GL_SUBPIXEL_BITS : glcorearb.h
- GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV : glcorearb.h
- GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV : glcorearb.h
- GL_SUPERSAMPLE_SCALE_X_NV : glcorearb.h
- GL_SUPERSAMPLE_SCALE_Y_NV : glcorearb.h
- GL_SUPPORTED_MULTISAMPLE_MODES_AMD : glcorearb.h
- GL_SYNC_CL_EVENT_ARB : glcorearb.h
- GL_SYNC_CL_EVENT_COMPLETE_ARB : glcorearb.h
- GL_SYNC_CONDITION : glcorearb.h
- GL_SYNC_FENCE : glcorearb.h
- GL_SYNC_FLAGS : glcorearb.h
- GL_SYNC_FLUSH_COMMANDS_BIT : glcorearb.h
- GL_SYNC_GPU_COMMANDS_COMPLETE : glcorearb.h
- GL_SYNC_STATUS : glcorearb.h
- GL_SYSTEM_FONT_NAME_NV : glcorearb.h
- GL_TASK_SHADER_BIT_NV : glcorearb.h
- GL_TASK_SHADER_NV : glcorearb.h
- GL_TASK_SUBROUTINE_NV : glcorearb.h
- GL_TASK_SUBROUTINE_UNIFORM_NV : glcorearb.h
- GL_TASK_WORK_GROUP_SIZE_NV : glcorearb.h
- GL_TERMINATE_SEQUENCE_COMMAND_NV : glcorearb.h
- GL_TESS_CONTROL_OUTPUT_VERTICES : glcorearb.h
- GL_TESS_CONTROL_SHADER : glcorearb.h
- GL_TESS_CONTROL_SHADER_BIT : glcorearb.h
- GL_TESS_CONTROL_SHADER_PATCHES : glcorearb.h
- GL_TESS_CONTROL_SHADER_PATCHES_ARB : glcorearb.h
- GL_TESS_CONTROL_SUBROUTINE : glcorearb.h
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM : glcorearb.h
- GL_TESS_CONTROL_TEXTURE : glcorearb.h
- GL_TESS_EVALUATION_SHADER : glcorearb.h
- GL_TESS_EVALUATION_SHADER_BIT : glcorearb.h
- GL_TESS_EVALUATION_SHADER_INVOCATIONS : glcorearb.h
- GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB : glcorearb.h
- GL_TESS_EVALUATION_SUBROUTINE : glcorearb.h
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM : glcorearb.h
- GL_TESS_EVALUATION_TEXTURE : glcorearb.h
- GL_TESS_GEN_MODE : glcorearb.h
- GL_TESS_GEN_POINT_MODE : glcorearb.h
- GL_TESS_GEN_SPACING : glcorearb.h
- GL_TESS_GEN_VERTEX_ORDER : glcorearb.h
- GL_TEXTURE : glcorearb.h
- GL_TEXTURE0 : glcorearb.h
- GL_TEXTURE1 : glcorearb.h
- GL_TEXTURE10 : glcorearb.h
- GL_TEXTURE11 : glcorearb.h
- GL_TEXTURE12 : glcorearb.h
- GL_TEXTURE13 : glcorearb.h
- GL_TEXTURE14 : glcorearb.h
- GL_TEXTURE15 : glcorearb.h
- GL_TEXTURE16 : glcorearb.h
- GL_TEXTURE17 : glcorearb.h
- GL_TEXTURE18 : glcorearb.h
- GL_TEXTURE19 : glcorearb.h
- GL_TEXTURE2 : glcorearb.h
- GL_TEXTURE20 : glcorearb.h
- GL_TEXTURE21 : glcorearb.h
- GL_TEXTURE22 : glcorearb.h
- GL_TEXTURE23 : glcorearb.h
- GL_TEXTURE24 : glcorearb.h
- GL_TEXTURE25 : glcorearb.h
- GL_TEXTURE26 : glcorearb.h
- GL_TEXTURE27 : glcorearb.h
- GL_TEXTURE28 : glcorearb.h
- GL_TEXTURE29 : glcorearb.h
- GL_TEXTURE3 : glcorearb.h
- GL_TEXTURE30 : glcorearb.h
- GL_TEXTURE31 : glcorearb.h
- GL_TEXTURE4 : glcorearb.h
- GL_TEXTURE5 : glcorearb.h
- GL_TEXTURE6 : glcorearb.h
- GL_TEXTURE7 : glcorearb.h
- GL_TEXTURE8 : glcorearb.h
- GL_TEXTURE9 : glcorearb.h
- GL_TEXTURE_1D : glcorearb.h
- GL_TEXTURE_1D_ARRAY : glcorearb.h
- GL_TEXTURE_2D : glcorearb.h
- GL_TEXTURE_2D_ARRAY : glcorearb.h
- GL_TEXTURE_2D_MULTISAMPLE : glcorearb.h
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY : glcorearb.h
- GL_TEXTURE_3D : glcorearb.h
- GL_TEXTURE_ALPHA_SIZE : glcorearb.h
- GL_TEXTURE_ALPHA_TYPE : glcorearb.h
- GL_TEXTURE_BASE_LEVEL : glcorearb.h
- GL_TEXTURE_BINDING_1D : glcorearb.h
- GL_TEXTURE_BINDING_1D_ARRAY : glcorearb.h
- GL_TEXTURE_BINDING_2D : glcorearb.h
- GL_TEXTURE_BINDING_2D_ARRAY : glcorearb.h
- GL_TEXTURE_BINDING_2D_MULTISAMPLE : glcorearb.h
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY : glcorearb.h
- GL_TEXTURE_BINDING_3D : glcorearb.h
- GL_TEXTURE_BINDING_BUFFER : glcorearb.h
- GL_TEXTURE_BINDING_BUFFER_ARB : glcorearb.h
- GL_TEXTURE_BINDING_CUBE_MAP : glcorearb.h
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY : glcorearb.h
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB : glcorearb.h
- GL_TEXTURE_BINDING_RECTANGLE : glcorearb.h
- GL_TEXTURE_BLUE_SIZE : glcorearb.h
- GL_TEXTURE_BLUE_TYPE : glcorearb.h
- GL_TEXTURE_BORDER_COLOR : glcorearb.h
- GL_TEXTURE_BUFFER : glcorearb.h
- GL_TEXTURE_BUFFER_ARB : glcorearb.h
- GL_TEXTURE_BUFFER_BINDING : glcorearb.h
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING : glcorearb.h
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB : glcorearb.h
- GL_TEXTURE_BUFFER_FORMAT_ARB : glcorearb.h
- GL_TEXTURE_BUFFER_OFFSET : glcorearb.h
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT : glcorearb.h
- GL_TEXTURE_BUFFER_SIZE : glcorearb.h
- GL_TEXTURE_COMPARE_FUNC : glcorearb.h
- GL_TEXTURE_COMPARE_MODE : glcorearb.h
- GL_TEXTURE_COMPRESSED : glcorearb.h
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT : glcorearb.h
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE : glcorearb.h
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH : glcorearb.h
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE : glcorearb.h
- GL_TEXTURE_COMPRESSION_HINT : glcorearb.h
- GL_TEXTURE_COORD_ARRAY_ADDRESS_NV : glcorearb.h
- GL_TEXTURE_COORD_ARRAY_LENGTH_NV : glcorearb.h
- GL_TEXTURE_CUBE_MAP : glcorearb.h
- GL_TEXTURE_CUBE_MAP_ARRAY : glcorearb.h
- GL_TEXTURE_CUBE_MAP_ARRAY_ARB : glcorearb.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X : glcorearb.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y : glcorearb.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z : glcorearb.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_X : glcorearb.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y : glcorearb.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z : glcorearb.h
- GL_TEXTURE_CUBE_MAP_SEAMLESS : glcorearb.h
- GL_TEXTURE_DEPTH : glcorearb.h
- GL_TEXTURE_DEPTH_SIZE : glcorearb.h
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- glCompressedTexSubImage3D : gl3w.h
- glCompressedTextureSubImage1D : gl3w.h
- glCompressedTextureSubImage2D : gl3w.h
- glCompressedTextureSubImage3D : gl3w.h
- glCopyBufferSubData : gl3w.h
- glCopyImageSubData : gl3w.h
- glCopyNamedBufferSubData : gl3w.h
- glCopyTexImage1D : gl3w.h
- glCopyTexImage2D : gl3w.h
- glCopyTexSubImage1D : gl3w.h
- glCopyTexSubImage2D : gl3w.h
- glCopyTexSubImage3D : gl3w.h
- glCopyTextureSubImage1D : gl3w.h
- glCopyTextureSubImage2D : gl3w.h
- glCopyTextureSubImage3D : gl3w.h
- glCreateBuffers : gl3w.h
- glCreateFramebuffers : gl3w.h
- glCreateProgram : gl3w.h
- glCreateProgramPipelines : gl3w.h
- glCreateQueries : gl3w.h
- glCreateRenderbuffers : gl3w.h
- glCreateSamplers : gl3w.h
- glCreateShader : gl3w.h
- glCreateShaderProgramv : gl3w.h
- glCreateTextures : gl3w.h
- glCreateTransformFeedbacks : gl3w.h
- glCreateVertexArrays : gl3w.h
- glCullFace : gl3w.h
- glDebugMessageCallback : gl3w.h
- glDebugMessageControl : gl3w.h
- glDebugMessageInsert : gl3w.h
- glDeleteBuffers : gl3w.h
- glDeleteFramebuffers : gl3w.h
- glDeleteProgram : gl3w.h
- glDeleteProgramPipelines : gl3w.h
- glDeleteQueries : gl3w.h
- glDeleteRenderbuffers : gl3w.h
- glDeleteSamplers : gl3w.h
- glDeleteShader : gl3w.h
- glDeleteSync : gl3w.h
- glDeleteTextures : gl3w.h
- glDeleteTransformFeedbacks : gl3w.h
- glDeleteVertexArrays : gl3w.h
- glDepthFunc : gl3w.h
- glDepthMask : gl3w.h
- glDepthRange : gl3w.h
- glDepthRangeArrayv : gl3w.h
- glDepthRangef : gl3w.h
- glDepthRangeIndexed : gl3w.h
- glDetachShader : gl3w.h
- glDisable : gl3w.h
- glDisablei : gl3w.h
- glDisableVertexArrayAttrib : gl3w.h
- glDisableVertexAttribArray : gl3w.h
- glDispatchCompute : gl3w.h
- glDispatchComputeIndirect : gl3w.h
- glDrawArrays : gl3w.h
- glDrawArraysIndirect : gl3w.h
- glDrawArraysInstanced : gl3w.h
- glDrawArraysInstancedBaseInstance : gl3w.h
- glDrawBuffer : gl3w.h
- glDrawBuffers : gl3w.h
- glDrawElements : gl3w.h
- glDrawElementsBaseVertex : gl3w.h
- glDrawElementsIndirect : gl3w.h
- glDrawElementsInstanced : gl3w.h
- glDrawElementsInstancedBaseInstance : gl3w.h
- glDrawElementsInstancedBaseVertex : gl3w.h
- glDrawElementsInstancedBaseVertexBaseInstance : gl3w.h
- glDrawRangeElements : gl3w.h
- glDrawRangeElementsBaseVertex : gl3w.h
- glDrawTransformFeedback : gl3w.h
- glDrawTransformFeedbackInstanced : gl3w.h
- glDrawTransformFeedbackStream : gl3w.h
- glDrawTransformFeedbackStreamInstanced : gl3w.h
- glEnable : gl3w.h
- glEnablei : gl3w.h
- glEnableVertexArrayAttrib : gl3w.h
- glEnableVertexAttribArray : gl3w.h
- glEndConditionalRender : gl3w.h
- glEndQuery : gl3w.h
- glEndQueryIndexed : gl3w.h
- glEndTransformFeedback : gl3w.h
- glFenceSync : gl3w.h
- glFinish : gl3w.h
- glFlush : gl3w.h
- glFlushMappedBufferRange : gl3w.h
- glFlushMappedNamedBufferRange : gl3w.h
- glFramebufferParameteri : gl3w.h
- glFramebufferParameteriMESA : gl3w.h
- glFramebufferRenderbuffer : gl3w.h
- glFramebufferTexture : gl3w.h
- glFramebufferTexture1D : gl3w.h
- glFramebufferTexture2D : gl3w.h
- glFramebufferTexture3D : gl3w.h
- glFramebufferTextureLayer : gl3w.h
- glFrontFace : gl3w.h
- glGenBuffers : gl3w.h
- glGenerateMipmap : gl3w.h
- glGenerateTextureMipmap : gl3w.h
- glGenFramebuffers : gl3w.h
- glGenProgramPipelines : gl3w.h
- glGenQueries : gl3w.h
- glGenRenderbuffers : gl3w.h
- glGenSamplers : gl3w.h
- glGenTextures : gl3w.h
- glGenTransformFeedbacks : gl3w.h
- glGenVertexArrays : gl3w.h
- glGetActiveAtomicCounterBufferiv : gl3w.h
- glGetActiveAttrib : gl3w.h
- glGetActiveSubroutineName : gl3w.h
- glGetActiveSubroutineUniformiv : gl3w.h
- glGetActiveSubroutineUniformName : gl3w.h
- glGetActiveUniform : gl3w.h
- glGetActiveUniformBlockiv : gl3w.h
- glGetActiveUniformBlockName : gl3w.h
- glGetActiveUniformName : gl3w.h
- glGetActiveUniformsiv : gl3w.h
- glGetAttachedShaders : gl3w.h
- glGetAttribLocation : gl3w.h
- glGetBooleani_v : gl3w.h
- glGetBooleanv : gl3w.h
- glGetBufferParameteri64v : gl3w.h
- glGetBufferParameteriv : gl3w.h
- glGetBufferPointerv : gl3w.h
- glGetBufferSubData : gl3w.h
- glGetCompressedTexImage : gl3w.h
- glGetCompressedTextureImage : gl3w.h
- glGetCompressedTextureSubImage : gl3w.h
- glGetDebugMessageLog : gl3w.h
- glGetDoublei_v : gl3w.h
- glGetDoublev : gl3w.h
- glGetError : gl3w.h
- glGetFloati_v : gl3w.h
- glGetFloatv : gl3w.h
- glGetFragDataIndex : gl3w.h
- glGetFragDataLocation : gl3w.h
- glGetFramebufferAttachmentParameteriv : gl3w.h
- glGetFramebufferParameteriv : gl3w.h
- glGetFramebufferParameterivMESA : gl3w.h
- glGetGraphicsResetStatus : gl3w.h
- glGetInteger64i_v : gl3w.h
- glGetInteger64v : gl3w.h
- glGetIntegeri_v : gl3w.h
- glGetIntegerv : gl3w.h
- glGetInternalformati64v : gl3w.h
- glGetInternalformativ : gl3w.h
- glGetMultisamplefv : gl3w.h
- glGetNamedBufferParameteri64v : gl3w.h
- glGetNamedBufferParameteriv : gl3w.h
- glGetNamedBufferPointerv : gl3w.h
- glGetNamedBufferSubData : gl3w.h
- glGetNamedFramebufferAttachmentParameteriv : gl3w.h
- glGetNamedFramebufferParameteriv : gl3w.h
- glGetNamedRenderbufferParameteriv : gl3w.h
- glGetnCompressedTexImage : gl3w.h
- glGetnTexImage : gl3w.h
- glGetnUniformdv : gl3w.h
- glGetnUniformfv : gl3w.h
- glGetnUniformiv : gl3w.h
- glGetnUniformuiv : gl3w.h
- glGetObjectLabel : gl3w.h
- glGetObjectPtrLabel : gl3w.h
- glGetPointerv : gl3w.h
- glGetProgramBinary : gl3w.h
- glGetProgramInfoLog : gl3w.h
- glGetProgramInterfaceiv : gl3w.h
- glGetProgramiv : gl3w.h
- glGetProgramPipelineInfoLog : gl3w.h
- glGetProgramPipelineiv : gl3w.h
- glGetProgramResourceIndex : gl3w.h
- glGetProgramResourceiv : gl3w.h
- glGetProgramResourceLocation : gl3w.h
- glGetProgramResourceLocationIndex : gl3w.h
- glGetProgramResourceName : gl3w.h
- glGetProgramStageiv : gl3w.h
- glGetQueryBufferObjecti64v : gl3w.h
- glGetQueryBufferObjectiv : gl3w.h
- glGetQueryBufferObjectui64v : gl3w.h
- glGetQueryBufferObjectuiv : gl3w.h
- glGetQueryIndexediv : gl3w.h
- glGetQueryiv : gl3w.h
- glGetQueryObjecti64v : gl3w.h
- glGetQueryObjectiv : gl3w.h
- glGetQueryObjectui64v : gl3w.h
- glGetQueryObjectuiv : gl3w.h
- glGetRenderbufferParameteriv : gl3w.h
- glGetSamplerParameterfv : gl3w.h
- glGetSamplerParameterIiv : gl3w.h
- glGetSamplerParameterIuiv : gl3w.h
- glGetSamplerParameteriv : gl3w.h
- glGetShaderInfoLog : gl3w.h
- glGetShaderiv : gl3w.h
- glGetShaderPrecisionFormat : gl3w.h
- glGetShaderSource : gl3w.h
- glGetString : gl3w.h
- glGetStringi : gl3w.h
- glGetSubroutineIndex : gl3w.h
- glGetSubroutineUniformLocation : gl3w.h
- glGetSynciv : gl3w.h
- glGetTexImage : gl3w.h
- glGetTexLevelParameterfv : gl3w.h
- glGetTexLevelParameteriv : gl3w.h
- glGetTexParameterfv : gl3w.h
- glGetTexParameterIiv : gl3w.h
- glGetTexParameterIuiv : gl3w.h
- glGetTexParameteriv : gl3w.h
- glGetTextureImage : gl3w.h
- glGetTextureLevelParameterfv : gl3w.h
- glGetTextureLevelParameteriv : gl3w.h
- glGetTextureParameterfv : gl3w.h
- glGetTextureParameterIiv : gl3w.h
- glGetTextureParameterIuiv : gl3w.h
- glGetTextureParameteriv : gl3w.h
- glGetTextureSubImage : gl3w.h
- glGetTransformFeedbacki64_v : gl3w.h
- glGetTransformFeedbacki_v : gl3w.h
- glGetTransformFeedbackiv : gl3w.h
- glGetTransformFeedbackVarying : gl3w.h
- glGetUniformBlockIndex : gl3w.h
- glGetUniformdv : gl3w.h
- glGetUniformfv : gl3w.h
- glGetUniformIndices : gl3w.h
- glGetUniformiv : gl3w.h
- glGetUniformLocation : gl3w.h
- glGetUniformSubroutineuiv : gl3w.h
- glGetUniformuiv : gl3w.h
- glGetVertexArrayIndexed64iv : gl3w.h
- glGetVertexArrayIndexediv : gl3w.h
- glGetVertexArrayiv : gl3w.h
- glGetVertexAttribdv : gl3w.h
- glGetVertexAttribfv : gl3w.h
- glGetVertexAttribIiv : gl3w.h
- glGetVertexAttribIuiv : gl3w.h
- glGetVertexAttribiv : gl3w.h
- glGetVertexAttribLdv : gl3w.h
- glGetVertexAttribPointerv : gl3w.h
- glHint : gl3w.h
- glInvalidateBufferData : gl3w.h
- glInvalidateBufferSubData : gl3w.h
- glInvalidateFramebuffer : gl3w.h
- glInvalidateNamedFramebufferData : gl3w.h
- glInvalidateNamedFramebufferSubData : gl3w.h
- glInvalidateSubFramebuffer : gl3w.h
- glInvalidateTexImage : gl3w.h
- glInvalidateTexSubImage : gl3w.h
- glIsBuffer : gl3w.h
- glIsEnabled : gl3w.h
- glIsEnabledi : gl3w.h
- glIsFramebuffer : gl3w.h
- glIsProgram : gl3w.h
- glIsProgramPipeline : gl3w.h
- glIsQuery : gl3w.h
- glIsRenderbuffer : gl3w.h
- glIsSampler : gl3w.h
- glIsShader : gl3w.h
- glIsSync : gl3w.h
- glIsTexture : gl3w.h
- glIsTransformFeedback : gl3w.h
- glIsVertexArray : gl3w.h
- glLineWidth : gl3w.h
- glLinkProgram : gl3w.h
- glLogicOp : gl3w.h
- glMapBuffer : gl3w.h
- glMapBufferRange : gl3w.h
- glMapNamedBuffer : gl3w.h
- glMapNamedBufferRange : gl3w.h
- glMemoryBarrier : gl3w.h
- glMemoryBarrierByRegion : gl3w.h
- glMinSampleShading : gl3w.h
- glMultiDrawArrays : gl3w.h
- glMultiDrawArraysIndirect : gl3w.h
- glMultiDrawArraysIndirectCount : gl3w.h
- glMultiDrawElements : gl3w.h
- glMultiDrawElementsBaseVertex : gl3w.h
- glMultiDrawElementsIndirect : gl3w.h
- glMultiDrawElementsIndirectCount : gl3w.h
- glNamedBufferData : gl3w.h
- glNamedBufferStorage : gl3w.h
- glNamedBufferSubData : gl3w.h
- glNamedFramebufferDrawBuffer : gl3w.h
- glNamedFramebufferDrawBuffers : gl3w.h
- glNamedFramebufferParameteri : gl3w.h
- glNamedFramebufferReadBuffer : gl3w.h
- glNamedFramebufferRenderbuffer : gl3w.h
- glNamedFramebufferTexture : gl3w.h
- glNamedFramebufferTextureLayer : gl3w.h
- glNamedRenderbufferStorage : gl3w.h
- glNamedRenderbufferStorageMultisample : gl3w.h
- glObjectLabel : gl3w.h
- glObjectPtrLabel : gl3w.h
- glPatchParameterfv : gl3w.h
- glPatchParameteri : gl3w.h
- glPauseTransformFeedback : gl3w.h
- glPixelStoref : gl3w.h
- glPixelStorei : gl3w.h
- glPointParameterf : gl3w.h
- glPointParameterfv : gl3w.h
- glPointParameteri : gl3w.h
- glPointParameteriv : gl3w.h
- glPointSize : gl3w.h
- glPolygonMode : gl3w.h
- glPolygonOffset : gl3w.h
- glPolygonOffsetClamp : gl3w.h
- glPopDebugGroup : gl3w.h
- glPrimitiveRestartIndex : gl3w.h
- glProgramBinary : gl3w.h
- glProgramParameteri : gl3w.h
- glProgramUniform1d : gl3w.h
- glProgramUniform1dv : gl3w.h
- glProgramUniform1f : gl3w.h
- glProgramUniform1fv : gl3w.h
- glProgramUniform1i : gl3w.h
- glProgramUniform1iv : gl3w.h
- glProgramUniform1ui : gl3w.h
- glProgramUniform1uiv : gl3w.h
- glProgramUniform2d : gl3w.h
- glProgramUniform2dv : gl3w.h
- glProgramUniform2f : gl3w.h
- glProgramUniform2fv : gl3w.h
- glProgramUniform2i : gl3w.h
- glProgramUniform2iv : gl3w.h
- glProgramUniform2ui : gl3w.h
- glProgramUniform2uiv : gl3w.h
- glProgramUniform3d : gl3w.h
- glProgramUniform3dv : gl3w.h
- glProgramUniform3f : gl3w.h
- glProgramUniform3fv : gl3w.h
- glProgramUniform3i : gl3w.h
- glProgramUniform3iv : gl3w.h
- glProgramUniform3ui : gl3w.h
- glProgramUniform3uiv : gl3w.h
- glProgramUniform4d : gl3w.h
- glProgramUniform4dv : gl3w.h
- glProgramUniform4f : gl3w.h
- glProgramUniform4fv : gl3w.h
- glProgramUniform4i : gl3w.h
- glProgramUniform4iv : gl3w.h
- glProgramUniform4ui : gl3w.h
- glProgramUniform4uiv : gl3w.h
- glProgramUniformMatrix2dv : gl3w.h
- glProgramUniformMatrix2fv : gl3w.h
- glProgramUniformMatrix2x3dv : gl3w.h
- glProgramUniformMatrix2x3fv : gl3w.h
- glProgramUniformMatrix2x4dv : gl3w.h
- glProgramUniformMatrix2x4fv : gl3w.h
- glProgramUniformMatrix3dv : gl3w.h
- glProgramUniformMatrix3fv : gl3w.h
- glProgramUniformMatrix3x2dv : gl3w.h
- glProgramUniformMatrix3x2fv : gl3w.h
- glProgramUniformMatrix3x4dv : gl3w.h
- glProgramUniformMatrix3x4fv : gl3w.h
- glProgramUniformMatrix4dv : gl3w.h
- glProgramUniformMatrix4fv : gl3w.h
- glProgramUniformMatrix4x2dv : gl3w.h
- glProgramUniformMatrix4x2fv : gl3w.h
- glProgramUniformMatrix4x3dv : gl3w.h
- glProgramUniformMatrix4x3fv : gl3w.h
- glProvokingVertex : gl3w.h
- glPushDebugGroup : gl3w.h
- glQueryCounter : gl3w.h
- glReadBuffer : gl3w.h
- glReadnPixels : gl3w.h
- glReadPixels : gl3w.h
- glReleaseShaderCompiler : gl3w.h
- glRenderbufferStorage : gl3w.h
- glRenderbufferStorageMultisample : gl3w.h
- glResumeTransformFeedback : gl3w.h
- glSampleCoverage : gl3w.h
- glSampleMaski : gl3w.h
- glSamplerParameterf : gl3w.h
- glSamplerParameterfv : gl3w.h
- glSamplerParameteri : gl3w.h
- glSamplerParameterIiv : gl3w.h
- glSamplerParameterIuiv : gl3w.h
- glSamplerParameteriv : gl3w.h
- glScissor : gl3w.h
- glScissorArrayv : gl3w.h
- glScissorIndexed : gl3w.h
- glScissorIndexedv : gl3w.h
- glShaderBinary : gl3w.h
- glShaderSource : gl3w.h
- glShaderStorageBlockBinding : gl3w.h
- glSpecializeShader : gl3w.h
- glStencilFunc : gl3w.h
- glStencilFuncSeparate : gl3w.h
- glStencilMask : gl3w.h
- glStencilMaskSeparate : gl3w.h
- glStencilOp : gl3w.h
- glStencilOpSeparate : gl3w.h
- glTexBuffer : gl3w.h
- glTexBufferRange : gl3w.h
- glTexImage1D : gl3w.h
- glTexImage2D : gl3w.h
- glTexImage2DMultisample : gl3w.h
- glTexImage3D : gl3w.h
- glTexImage3DMultisample : gl3w.h
- glTexParameterf : gl3w.h
- glTexParameterfv : gl3w.h
- glTexParameteri : gl3w.h
- glTexParameterIiv : gl3w.h
- glTexParameterIuiv : gl3w.h
- glTexParameteriv : gl3w.h
- glTexStorage1D : gl3w.h
- glTexStorage2D : gl3w.h
- glTexStorage2DMultisample : gl3w.h
- glTexStorage3D : gl3w.h
- glTexStorage3DMultisample : gl3w.h
- glTexSubImage1D : gl3w.h
- glTexSubImage2D : gl3w.h
- glTexSubImage3D : gl3w.h
- glTextureBarrier : gl3w.h
- glTextureBuffer : gl3w.h
- glTextureBufferRange : gl3w.h
- glTextureParameterf : gl3w.h
- glTextureParameterfv : gl3w.h
- glTextureParameteri : gl3w.h
- glTextureParameterIiv : gl3w.h
- glTextureParameterIuiv : gl3w.h
- glTextureParameteriv : gl3w.h
- glTextureStorage1D : gl3w.h
- glTextureStorage2D : gl3w.h
- glTextureStorage2DMultisample : gl3w.h
- glTextureStorage3D : gl3w.h
- glTextureStorage3DMultisample : gl3w.h
- glTextureSubImage1D : gl3w.h
- glTextureSubImage2D : gl3w.h
- glTextureSubImage3D : gl3w.h
- glTextureView : gl3w.h
- glTransformFeedbackBufferBase : gl3w.h
- glTransformFeedbackBufferRange : gl3w.h
- glTransformFeedbackVaryings : gl3w.h
- gluErrorString : GPUDisplayBackendOpenGL.cxx, GPUDisplayBackendOpenGLMagneticField.cxx
- glUniform1d : gl3w.h
- glUniform1dv : gl3w.h
- glUniform1f : gl3w.h
- glUniform1fv : gl3w.h
- glUniform1i : gl3w.h
- glUniform1iv : gl3w.h
- glUniform1ui : gl3w.h
- glUniform1uiv : gl3w.h
- glUniform2d : gl3w.h
- glUniform2dv : gl3w.h
- glUniform2f : gl3w.h
- glUniform2fv : gl3w.h
- glUniform2i : gl3w.h
- glUniform2iv : gl3w.h
- glUniform2ui : gl3w.h
- glUniform2uiv : gl3w.h
- glUniform3d : gl3w.h
- glUniform3dv : gl3w.h
- glUniform3f : gl3w.h
- glUniform3fv : gl3w.h
- glUniform3i : gl3w.h
- glUniform3iv : gl3w.h
- glUniform3ui : gl3w.h
- glUniform3uiv : gl3w.h
- glUniform4d : gl3w.h
- glUniform4dv : gl3w.h
- glUniform4f : gl3w.h
- glUniform4fv : gl3w.h
- glUniform4i : gl3w.h
- glUniform4iv : gl3w.h
- glUniform4ui : gl3w.h
- glUniform4uiv : gl3w.h
- glUniformBlockBinding : gl3w.h
- glUniformMatrix2dv : gl3w.h
- glUniformMatrix2fv : gl3w.h
- glUniformMatrix2x3dv : gl3w.h
- glUniformMatrix2x3fv : gl3w.h
- glUniformMatrix2x4dv : gl3w.h
- glUniformMatrix2x4fv : gl3w.h
- glUniformMatrix3dv : gl3w.h
- glUniformMatrix3fv : gl3w.h
- glUniformMatrix3x2dv : gl3w.h
- glUniformMatrix3x2fv : gl3w.h
- glUniformMatrix3x4dv : gl3w.h
- glUniformMatrix3x4fv : gl3w.h
- glUniformMatrix4dv : gl3w.h
- glUniformMatrix4fv : gl3w.h
- glUniformMatrix4x2dv : gl3w.h
- glUniformMatrix4x2fv : gl3w.h
- glUniformMatrix4x3dv : gl3w.h
- glUniformMatrix4x3fv : gl3w.h
- glUniformSubroutinesuiv : gl3w.h
- glUnmapBuffer : gl3w.h
- glUnmapNamedBuffer : gl3w.h
- glUseProgram : gl3w.h
- glUseProgramStages : gl3w.h
- glValidateProgram : gl3w.h
- glValidateProgramPipeline : gl3w.h
- glVertexArrayAttribBinding : gl3w.h
- glVertexArrayAttribFormat : gl3w.h
- glVertexArrayAttribIFormat : gl3w.h
- glVertexArrayAttribLFormat : gl3w.h
- glVertexArrayBindingDivisor : gl3w.h
- glVertexArrayElementBuffer : gl3w.h
- glVertexArrayVertexBuffer : gl3w.h
- glVertexArrayVertexBuffers : gl3w.h
- glVertexAttrib1d : gl3w.h
- glVertexAttrib1dv : gl3w.h
- glVertexAttrib1f : gl3w.h
- glVertexAttrib1fv : gl3w.h
- glVertexAttrib1s : gl3w.h
- glVertexAttrib1sv : gl3w.h
- glVertexAttrib2d : gl3w.h
- glVertexAttrib2dv : gl3w.h
- glVertexAttrib2f : gl3w.h
- glVertexAttrib2fv : gl3w.h
- glVertexAttrib2s : gl3w.h
- glVertexAttrib2sv : gl3w.h
- glVertexAttrib3d : gl3w.h
- glVertexAttrib3dv : gl3w.h
- glVertexAttrib3f : gl3w.h
- glVertexAttrib3fv : gl3w.h
- glVertexAttrib3s : gl3w.h
- glVertexAttrib3sv : gl3w.h
- glVertexAttrib4bv : gl3w.h
- glVertexAttrib4d : gl3w.h
- glVertexAttrib4dv : gl3w.h
- glVertexAttrib4f : gl3w.h
- glVertexAttrib4fv : gl3w.h
- glVertexAttrib4iv : gl3w.h
- glVertexAttrib4Nbv : gl3w.h
- glVertexAttrib4Niv : gl3w.h
- glVertexAttrib4Nsv : gl3w.h
- glVertexAttrib4Nub : gl3w.h
- glVertexAttrib4Nubv : gl3w.h
- glVertexAttrib4Nuiv : gl3w.h
- glVertexAttrib4Nusv : gl3w.h
- glVertexAttrib4s : gl3w.h
- glVertexAttrib4sv : gl3w.h
- glVertexAttrib4ubv : gl3w.h
- glVertexAttrib4uiv : gl3w.h
- glVertexAttrib4usv : gl3w.h
- glVertexAttribBinding : gl3w.h
- glVertexAttribDivisor : gl3w.h
- glVertexAttribFormat : gl3w.h
- glVertexAttribI1i : gl3w.h
- glVertexAttribI1iv : gl3w.h
- glVertexAttribI1ui : gl3w.h
- glVertexAttribI1uiv : gl3w.h
- glVertexAttribI2i : gl3w.h
- glVertexAttribI2iv : gl3w.h
- glVertexAttribI2ui : gl3w.h
- glVertexAttribI2uiv : gl3w.h
- glVertexAttribI3i : gl3w.h
- glVertexAttribI3iv : gl3w.h
- glVertexAttribI3ui : gl3w.h
- glVertexAttribI3uiv : gl3w.h
- glVertexAttribI4bv : gl3w.h
- glVertexAttribI4i : gl3w.h
- glVertexAttribI4iv : gl3w.h
- glVertexAttribI4sv : gl3w.h
- glVertexAttribI4ubv : gl3w.h
- glVertexAttribI4ui : gl3w.h
- glVertexAttribI4uiv : gl3w.h
- glVertexAttribI4usv : gl3w.h
- glVertexAttribIFormat : gl3w.h
- glVertexAttribIPointer : gl3w.h
- glVertexAttribL1d : gl3w.h
- glVertexAttribL1dv : gl3w.h
- glVertexAttribL2d : gl3w.h
- glVertexAttribL2dv : gl3w.h
- glVertexAttribL3d : gl3w.h
- glVertexAttribL3dv : gl3w.h
- glVertexAttribL4d : gl3w.h
- glVertexAttribL4dv : gl3w.h
- glVertexAttribLFormat : gl3w.h
- glVertexAttribLPointer : gl3w.h
- glVertexAttribP1ui : gl3w.h
- glVertexAttribP1uiv : gl3w.h
- glVertexAttribP2ui : gl3w.h
- glVertexAttribP2uiv : gl3w.h
- glVertexAttribP3ui : gl3w.h
- glVertexAttribP3uiv : gl3w.h
- glVertexAttribP4ui : gl3w.h
- glVertexAttribP4uiv : gl3w.h
- glVertexAttribPointer : gl3w.h
- glVertexBindingDivisor : gl3w.h
- glViewport : gl3w.h
- glViewportArrayv : gl3w.h
- glViewportIndexedf : gl3w.h
- glViewportIndexedfv : gl3w.h
- glWaitSync : gl3w.h
- GPU_STATIC_CHECK : SMatrixGPU.h
- GPUAtomic : GPUCommonDefAPI.h
- GPUbarrier : GPUCommonDefAPI.h
- GPUbarrierWarp : GPUCommonDefAPI.h
- GPUCA_ALGORITHM_STD : GPUCommonAlgorithm.h
- GPUCA_ALTERNATE_BORDER_SORT : GPUDefParametersDefault.h
- GPUCA_BUFFER_ALIGNMENT : GPUDefParametersDefault.h
- GPUCA_BUILD_EVENT_DISPLAY_OPENGL : GPUDisplayBackendOpenGL.cxx, GPUDisplayBackendOpenGLMagneticField.cxx
- GPUCA_CADEBUG : GPUTPCGMMerger.cxx, GPUTPCTrackletConstructor.cxx, GPUTPCGMTrackParam.cxx, GPUTrackingRefit.cxx
- GPUCA_CHOICE : GPUCommonMath.h
- GPUCA_COMP_GATHER_KERNEL : GPUDefParametersDefault.h
- GPUCA_COMP_GATHER_MODE : GPUDefParametersDefault.h
- GPUCA_CONSMEM : GPUReconstructionCUDADef.h
- GPUCA_CONSMEM_CALL : GPUReconstructionCUDADef.h
- GPUCA_CONSMEM_PTR : GPUReconstructionCUDADef.h
- GPUCA_CUB_NAMESPACE : GPUCommonAlgorithmThrust.h, GPUGeneralKernels.h
- GPUCA_DEBUG_STREAMER_CHECK : GPUCommonDef.h
- GPUCA_DEDX_STORAGE_TYPE : GPUDefParametersDefault.h
- GPUCA_DEDX_STORAGE_TYPE_A : GPUDefParametersDefault.h
- GPUCA_DETERMINISTIC_CODE : GPUCommonDef.h
- GPUCA_ERROR_CODE : GPUErrors.cxx, GPUErrors.h
- GPUCA_EVDUMP_FILE : GPUDef.h
- GPUCA_GET_THREAD_COUNT : GPUDefParametersDefault.h
- GPUCA_GET_WARP_COUNT : GPUDefParametersDefault.h
- GPUCA_GPU_HEAP_SIZE : GPUDefParametersDefault.h
- GPUCA_GPU_STACK_SIZE : GPUDefParametersDefault.h
- GPUCA_GPUCODE_HOSTONLY : GPUReconstructionCUDAGenRTC.cxx
- GPUCA_GPUdic_select_0 : GPUCommonDefAPI.h
- GPUCA_GPUdic_select_1 : GPUCommonDefAPI.h
- GPUCA_GPUdic_select_2 : GPUCommonDefAPI.h
- GPUCA_GPUReconstructionUpdateDefaults : GPUReconstructionIncludes.h
- GPUCA_GPUTYPE : GPUCommonDef.h
- GPUCA_GPUTYPE_OPENCL : GPUReconstructionOCLIncludesHost.h
- GPUCA_GPUTYPE_VEGA : testGPUsortHIP.hip.cxx
- GPUCA_HOST_MEMORY_SIZE : GPUDefParametersDefault.h
- GPUCA_KRNL : GPUReconstructionOCLKernels.cxx, GPUReconstructionProcessing.cxx, GPUReconstructionKernels.h, GPUReconstructionCPU.h, GPUReconstructionCPU.cxx
- GPUCA_KRNL_LB : GPUReconstructionKernelMacros.h
- GPUCA_LOGGING_PRINTF : GPUReconstructionCPU.cxx
- GPUCA_M_CAT : GPUDefMacros.h
- GPUCA_M_CAT3 : GPUDefMacros.h
- GPUCA_M_CAT3_A : GPUDefMacros.h
- GPUCA_M_CAT_A : GPUDefMacros.h
- GPUCA_M_COUNT : GPUDefMacros.h
- GPUCA_M_COUNT3_A : GPUDefMacros.h
- GPUCA_M_COUNT_A : GPUDefMacros.h
- GPUCA_M_EXPAND : GPUDefMacros.h
- GPUCA_M_FIRST : GPUDefMacros.h
- GPUCA_M_FIRST2 : GPUDefMacros.h
- GPUCA_M_FIRST2_A : GPUDefMacros.h
- GPUCA_M_FIRST_A : GPUDefMacros.h
- GPUCA_M_KRNL_NAME : GPUReconstructionKernelMacros.h
- GPUCA_M_KRNL_NAME_A : GPUReconstructionKernelMacros.h
- GPUCA_M_KRNL_NAME_B0 : GPUReconstructionKernelMacros.h
- GPUCA_M_KRNL_NAME_B1 : GPUReconstructionKernelMacros.h
- GPUCA_M_KRNL_NUM : GPUReconstructionKernelMacros.h
- GPUCA_M_KRNL_NUM_A : GPUReconstructionKernelMacros.h
- GPUCA_M_KRNL_NUM_B : GPUReconstructionKernelMacros.h
- GPUCA_M_KRNL_TEMPLATE : GPUReconstructionKernelMacros.h
- GPUCA_M_KRNL_TEMPLATE_A : GPUReconstructionKernelMacros.h
- GPUCA_M_KRNL_TEMPLATE_B : GPUReconstructionKernelMacros.h
- GPUCA_M_MAX1_3 : GPUDefMacros.h
- GPUCA_M_MAX2_3 : GPUDefMacros.h
- GPUCA_M_SHIFT : GPUDefMacros.h
- GPUCA_M_SHIFT_A : GPUDefMacros.h
- GPUCA_M_SINGLEOPT : GPUDefMacros.h
- GPUCA_M_STR : GPUDefMacros.h
- GPUCA_M_STR_X : GPUDefMacros.h
- GPUCA_M_STRIP : GPUDefMacros.h
- GPUCA_M_STRIP_A : GPUDefMacros.h
- GPUCA_M_STRIP_FIRST : GPUDefMacros.h
- GPUCA_M_UNROLL_ : GPUDefMacros.h
- GPUCA_M_UNROLL_U : GPUDefMacros.h
- GPUCA_MAX_BIN_SIZE : GPUDefConstantsAndSettings.h
- GPUCA_MAX_CLUSTERS : GPUDefParametersDefault.h
- GPUCA_MAX_ERRORS : GPUErrors.cxx
- GPUCA_MAX_ITS_FIT_TRACKS : GPUDefParametersDefault.h
- GPUCA_MAX_SECTOR_NTRACK : GPUDefParametersDefault.h
- GPUCA_MAX_SIN_PHI : GPUDefConstantsAndSettings.h
- GPUCA_MAX_SIN_PHI_LOW : GPUDefConstantsAndSettings.h
- GPUCA_MAX_STREAMS : GPUDefParametersDefault.h
- GPUCA_MAX_THREADS : GPUDefParametersDefault.h
- GPUCA_MAX_TRD_TRACKLETS : GPUDefParametersDefault.h
- GPUCA_MAXN : GPUDefConstantsAndSettings.h
- GPUCA_MEMALIGN : GPUDefParametersDefault.h
- GPUCA_MEMORY_SIZE : GPUDefParametersDefault.h
- GPUCA_MERGE_LOOPER_MC : GPUTPCGMMerger.cxx
- GPUCA_MERGER_INTERPOLATION_ERROR_TYPE : GPUDefParametersDefault.h
- GPUCA_MERGER_INTERPOLATION_ERROR_TYPE_A : GPUDefParametersDefault.h
- GPUCA_MERGER_MAX_TRACK_CLUSTERS : GPUDefConstantsAndSettings.h
- GPUCA_MERGER_SPLIT_LOOP_INTERPOLATION : GPUDefParametersDefault.h
- GPUCA_MIN_BIN_SIZE : GPUDefConstantsAndSettings.h
- GPUCA_MIN_TRACK_PTB5_DEFAULT : GPUDefConstantsAndSettings.h
- GPUCA_MIN_TRACK_PTB5_REJECT_DEFAULT : GPUDefConstantsAndSettings.h
- GPUCA_NEIGHBORSFINDER_REGS : GPUDefParametersDefault.h
- GPUCA_NEIGHBOURS_FINDER_MAX_NNEIGHUP : GPUDefParametersDefault.h
- GPUCA_NEW_ALIGNMENT : GPUDefParametersDefault.h
- GPUCA_NSECTORS : GPUTPCGeometry.h, GPUDefConstantsAndSettings.h
- GPUCA_O2_INTERFACE : GPUO2Interface.h, GPUO2InterfaceConfigurableParam.h, GPUO2InterfaceConfiguration.h, GPUO2InterfaceDisplay.h, GPUO2InterfaceQA.h, GPUO2InterfaceRefit.h
- GPUCA_OPENCL_NO_CONSTANT_MEMORY : GPUCommonDefSettings.h
- GPUCA_OPERATOR_NEW_ALIGNMENT : GPUDefParametersDefault.h
- GPUCA_ROW_COUNT : GPUTPCGeometry.h, GPUDefConstantsAndSettings.h
- GPUCA_ROWALIGNMENT : GPUDefParametersDefault.h
- GPUCA_RTC_SPECIAL_CODE : GPUCommonDef.h
- GPUCA_SORT_BEFORE_FIT : GPUDefParametersDefault.h
- GPUCA_SORT_STARTHITS_GPU : GPUDefParametersDefault.h
- GPUCA_TBB_KERNEL_LOOP : GPUReconstructionThreading.h
- GPUCA_TBB_KERNEL_LOOP_HOST : GPUReconstructionThreading.h
- GPUCA_THREAD_COUNT_FINDER : GPUDefParametersDefault.h
- GPUCA_THREAD_COUNT_SCAN : GPUDefParametersDefault.h
- GPUCA_THRUST_NAMESPACE : GPUCommonAlgorithmThrust.h
- GPUCA_TPC_COMP_CHUNK_SIZE : GPUDefConstantsAndSettings.h
- GPUCA_TPC_GEOMETRY_O2 : GPUO2InterfaceRefit.h, GPUO2Interface.h, GPUO2InterfaceQA.h, GPUO2InterfaceDisplay.h, GPUO2InterfaceConfigurableParam.h, GPUO2InterfaceConfiguration.h, GPUTPCGeometry.h
- GPUCA_TRACKER_CONSTANT_MEM : GPUDefParametersDefault.h
- GPUCA_TRACKLET_SELECTOR_HITS_REG_SIZE : GPUDefParametersDefault.h
- GPUCA_TRACKLET_SELECTOR_MIN_HITS_B5 : GPUDefConstantsAndSettings.h
- GPUCA_UNROLL : GPUReconstructionCUDADef.h, GPUDefMacros.h
- GPUCA_WARP_SIZE : GPUDefParametersDefault.h
- GPUCF_PADDING_PAD : clusterFinderDefs.h
- GPUCF_PADDING_TIME : clusterFinderDefs.h
- GPUChkErr : GPUCommonHelpers.h
- GPUChkErrI : GPUCommonHelpers.h
- GPUChkErrS : GPUCommonHelpers.h
- GPUChkErrSI : GPUCommonHelpers.h
- GPUCOMMON_INTERNAL_CAT : GPUCommonHelpers.h
- GPUCOMMON_INTERNAL_CAT_A : GPUCommonHelpers.h
- GPUconstant : GPUCommonDefAPI.h
- GPUconstantref : GPUCommonDefAPI.h
- GPUconstexpr : GPUCommonDefAPI.h
- GPUconstexprref : GPUCommonDefAPI.h
- GPUd : GPUCommonDefAPI.h
- GPUdDefault : GPUCommonDefAPI.h
- GPUdi : GPUCommonDefAPI.h
- GPUdic : GPUReconstructionCUDADef.h, GPUCommonDefAPI.h
- GPUdii : GPUCommonDefAPI.h
- GPUdni : GPUCommonDefAPI.h
- GPUdnii : GPUCommonDefAPI.h
- GPUErrorReturn : GPUReconstructionOCL.cxx
- GPUg : GPUCommonDefAPI.h
- GPUgeneric : GPUCommonDefAPI.h
- GPUglobal : GPUCommonDefAPI.h
- GPUglobalref : GPUCommonDefAPI.h
- GPUh : GPUCommonDefAPI.h
- GPUhd : GPUCommonDefAPI.h
- GPUhdDefault : GPUCommonDefAPI.h
- GPUhdi : GPUCommonDefAPI.h
- GPUhdni : GPUCommonDefAPI.h
- GPUhi : GPUCommonDefAPI.h
- GPUprivate : GPUCommonDefAPI.h
- GPUPtr1 : GPUDef.h
- GPUPtr2 : GPUDef.h
- GPURECONSTRUCTION_H : GPUReconstruction.h
- GPUrestrict : GPUCommonDefAPI.h
- GPUshared : GPUCommonDefAPI.h
- GPUsharedref : GPUCommonDefAPI.h