15#ifndef GPUDISPLAYBACKENDNONE_H 
   16#define GPUDISPLAYBACKENDNONE_H 
   37  void finishDraw(
bool doScreenshot, 
bool toMixBuffer, 
float includeMixImage)
 override {}
 
   38  void finishFrame(
bool doScreenshot, 
bool toMixBuffer, 
float includeMixImage)
 override {}
 
   44  void addFontSymbol(int32_t symbol, int32_t sizex, int32_t sizey, int32_t offsetx, int32_t offsety, int32_t advance, 
void* 
data)
 override {}
 
 
void prepareDraw(const hmm_mat4 &proj, const hmm_mat4 &view, bool requestScreenshot, bool toMixBuffer, float includeMixImage) override
 
void finishDraw(bool doScreenshot, bool toMixBuffer, float includeMixImage) override
 
void prepareText() override
 
void finishFrame(bool doScreenshot, bool toMixBuffer, float includeMixImage) override
 
void ActivateColor(std::array< float, 4 > &color) override
 
void initializeTextDrawing() override
 
~GPUDisplayBackendNone() override=default
 
void lineWidthFactor(float factor) override
 
void finishText() override
 
void ExitBackendA() override
 
void setDepthBuffer() override
 
void addFontSymbol(int32_t symbol, int32_t sizex, int32_t sizey, int32_t offsetx, int32_t offsety, int32_t advance, void *data) override
 
void OpenGLPrint(const char *s, float x, float y, float *color, float scale) override
 
void loadDataToGPU(size_t totalVertizes) override
 
int32_t InitBackendA() override
 
void pointSizeFactor(float factor) override
 
uint32_t DepthBits() override
 
uint32_t drawVertices(const vboList &v, const drawType t) override
 
std::tuple< uint32_t, uint32_t, int32_t > vboList