#include <GPUDisplayBackendNone.h>
Inherits o2::gpu::GPUDisplayBackend.
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uint32_t | DepthBits () override |
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uint32_t | drawVertices (const vboList &v, const drawType t) override |
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void | ActivateColor (std::array< float, 4 > &color) override |
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void | setDepthBuffer () override |
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int32_t | InitBackendA () override |
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void | ExitBackendA () override |
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void | loadDataToGPU (size_t totalVertizes) override |
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void | prepareDraw (const hmm_mat4 &proj, const hmm_mat4 &view, bool requestScreenshot, bool toMixBuffer, float includeMixImage) override |
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void | finishDraw (bool doScreenshot, bool toMixBuffer, float includeMixImage) override |
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void | finishFrame (bool doScreenshot, bool toMixBuffer, float includeMixImage) override |
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void | prepareText () override |
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void | finishText () override |
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void | pointSizeFactor (float factor) override |
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void | lineWidthFactor (float factor) override |
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void | OpenGLPrint (const char *s, float x, float y, float *color, float scale) override |
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void | addFontSymbol (int32_t symbol, int32_t sizex, int32_t sizey, int32_t offsetx, int32_t offsety, int32_t advance, void *data) override |
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void | initializeTextDrawing () override |
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float | getDownsampleFactor (bool screenshot=false) |
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void | fillIndirectCmdBuffer () |
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bool | smoothFont () |
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Definition at line 22 of file GPUDisplayBackendNone.h.
◆ GPUDisplayBackendNone()
GPUDisplayBackendNone::GPUDisplayBackendNone |
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◆ ~GPUDisplayBackendNone()
o2::gpu::GPUDisplayBackendNone::~GPUDisplayBackendNone |
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overridedefault |
◆ ActivateColor()
void o2::gpu::GPUDisplayBackendNone::ActivateColor |
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std::array< float, 4 > & |
color | ) |
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inlineoverrideprotectedvirtual |
◆ addFontSymbol()
void o2::gpu::GPUDisplayBackendNone::addFontSymbol |
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int32_t |
symbol, |
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int32_t |
sizex, |
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int32_t |
sizey, |
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int32_t |
offsetx, |
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int32_t |
offsety, |
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int32_t |
advance, |
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void * |
data |
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inlineoverrideprotectedvirtual |
◆ DepthBits()
uint32_t o2::gpu::GPUDisplayBackendNone::DepthBits |
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inlineoverrideprotectedvirtual |
◆ drawVertices()
uint32_t o2::gpu::GPUDisplayBackendNone::drawVertices |
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const vboList & |
v, |
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const drawType |
t |
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inlineoverrideprotectedvirtual |
◆ ExitBackendA()
void o2::gpu::GPUDisplayBackendNone::ExitBackendA |
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inlineoverrideprotectedvirtual |
◆ finishDraw()
void o2::gpu::GPUDisplayBackendNone::finishDraw |
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bool |
doScreenshot, |
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bool |
toMixBuffer, |
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float |
includeMixImage |
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inlineoverrideprotectedvirtual |
◆ finishFrame()
void o2::gpu::GPUDisplayBackendNone::finishFrame |
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bool |
doScreenshot, |
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bool |
toMixBuffer, |
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float |
includeMixImage |
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inlineoverrideprotectedvirtual |
◆ finishText()
void o2::gpu::GPUDisplayBackendNone::finishText |
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inlineoverrideprotectedvirtual |
◆ InitBackendA()
int32_t GPUDisplayBackendNone::InitBackendA |
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overrideprotectedvirtual |
◆ initializeTextDrawing()
void o2::gpu::GPUDisplayBackendNone::initializeTextDrawing |
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inlineoverrideprotectedvirtual |
◆ lineWidthFactor()
void o2::gpu::GPUDisplayBackendNone::lineWidthFactor |
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float |
factor | ) |
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inlineoverrideprotectedvirtual |
◆ loadDataToGPU()
void o2::gpu::GPUDisplayBackendNone::loadDataToGPU |
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size_t |
totalVertizes | ) |
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inlineoverrideprotectedvirtual |
◆ OpenGLPrint()
void o2::gpu::GPUDisplayBackendNone::OpenGLPrint |
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const char * |
s, |
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float |
x, |
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float |
y, |
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float * |
color, |
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float |
scale |
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inlineoverrideprotectedvirtual |
◆ pointSizeFactor()
void o2::gpu::GPUDisplayBackendNone::pointSizeFactor |
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float |
factor | ) |
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inlineoverrideprotectedvirtual |
◆ prepareDraw()
void o2::gpu::GPUDisplayBackendNone::prepareDraw |
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const hmm_mat4 & |
proj, |
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const hmm_mat4 & |
view, |
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bool |
requestScreenshot, |
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bool |
toMixBuffer, |
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float |
includeMixImage |
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inlineoverrideprotectedvirtual |
◆ prepareText()
void o2::gpu::GPUDisplayBackendNone::prepareText |
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inlineoverrideprotectedvirtual |
◆ setDepthBuffer()
void o2::gpu::GPUDisplayBackendNone::setDepthBuffer |
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inlineoverrideprotectedvirtual |
The documentation for this class was generated from the following files: