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o2::gpu::GPUDisplayBackendOpenGL Class Reference

#include <GPUDisplayBackendOpenGL.h>

Inherits o2::gpu::GPUDisplayBackend.

Classes

struct  FontSymbolOpenGL
 

Public Member Functions

 GPUDisplayBackendOpenGL ()
 
 ~GPUDisplayBackendOpenGL () override=default
 
int32_t ExtInit () override
 
bool CoreProfile () override
 
bool canLimitToVSync () const override
 
uint32_t DepthBits () override
 
- Public Member Functions inherited from o2::gpu::GPUDisplayBackend
 GPUDisplayBackend ()
 
virtual ~GPUDisplayBackend ()
 
virtual void SetVSync (bool enable)
 
int32_t fpsLimitMode () const
 
virtual bool backendNeedRedraw ()
 
int32_t InitBackend ()
 
void updateFontScale (float scale)
 
void ExitBackend ()
 
backendTypes backendType () const
 
const char * backendName () const
 
std::vector< char > getPixels ()
 
virtual float getYFactor () const
 
virtual int32_t getMaxMSAA () const
 

Protected Member Functions

void createFB (GLfb &fb, bool tex, bool withDepth, bool msaa, uint32_t width, uint32_t height)
 
void deleteFB (GLfb &fb)
 
uint32_t drawVertices (const vboList &v, const drawType t) override
 
uint32_t drawField () override
 
void ActivateColor (std::array< float, 4 > &color) override
 
void setQuality () override
 
void setDepthBuffer () override
 
void setFrameBuffer (uint32_t newID=0)
 
int32_t InitBackendA () override
 
int32_t InitMagFieldVisualization ()
 
void ExitBackendA () override
 
void ExitMagFieldVisualization ()
 
void clearScreen (bool alphaOnly=false)
 
void loadDataToGPU (size_t totalVertizes) override
 
bool prepareDraw (const hmm_mat4 &proj, const hmm_mat4 &view, bool requestScreenshot, bool toMixBuffer, float includeMixImage) override
 
void resizeScene (uint32_t width, uint32_t height) override
 
void updateRenderer (bool withScreenshot)
 
void ClearOffscreenBuffers ()
 
void finishDraw (bool doScreenshot, bool toMixBuffer, float includeMixImage) override
 
void finishFrame (bool doScreenshot, bool toMixBuffer, float includeMixImage) override
 
void prepareText () override
 
void finishText () override
 
void mixImages (float mixSlaveImage)
 
void drawDownsample (uint32_t srcTexture, uint32_t dstFramebuffer, uint32_t width, uint32_t height, int32_t factor)
 
void pointSizeFactor (float factor) override
 
void lineWidthFactor (float factor) override
 
size_t needMultiVBO () override
 
void readImageToPixels ()
 
void addFontSymbol (int32_t symbol, int32_t sizex, int32_t sizey, int32_t offsetx, int32_t offsety, int32_t advance, void *data) override
 
void initializeTextDrawing () override
 
void clearFontSymbols () override
 
void OpenGLPrint (const char *s, float x, float y, float *color, float scale) override
 
- Protected Member Functions inherited from o2::gpu::GPUDisplayBackend
void loadFont ()
 
float getDownsampleFactor (bool screenshot=false)
 
void fillIndirectCmdBuffer ()
 
bool smoothFont ()
 

Static Protected Member Functions

static int32_t checkShaderStatus (uint32_t shader)
 
static int32_t checkProgramStatus (uint32_t program)
 
static uint32_t loadShader (uint32_t type, const char *spirv, size_t size)
 

Protected Attributes

bool mMagneticFieldFailed = false
 
uint32_t mVertexShader
 
uint32_t mFragmentShader
 
uint32_t mVertexShaderSmoothPoint
 
uint32_t mFragmentShaderSmoothPoint
 
uint32_t mVertexShaderSmoothLine
 
uint32_t mFragmentShaderSmoothLine
 
uint32_t mVertexShaderTexture
 
uint32_t mVertexShaderPassthrough
 
uint32_t mFragmentShaderTexture
 
uint32_t mFragmentShaderText
 
uint32_t mVertexShaderFullscreen
 
uint32_t mFragmentShaderDownsample
 
uint32_t mGeometryShader
 
uint32_t mShaderProgram
 
uint32_t mShaderProgramSmoothPoint
 
bool mUseSmoothPointShader = false
 
uint32_t mShaderProgramSmoothLine
 
bool mUseSmoothLineShader = false
 
uint32_t mShaderProgramText
 
uint32_t mShaderProgramTexture
 
uint32_t mShaderProgramDownsample
 
uint32_t mShaderProgramField
 
uint32_t mVertexArray
 
uint32_t mIndirectId
 
std::vector< uint32_t > mVBOId
 
std::vector< FontSymbolOpenGL > mFontSymbols
 
uint32_t mFieldModelViewBuffer
 
uint32_t mFieldModelConstantsBuffer
 
uint32_t mSolenoidSegmentsBuffer
 
uint32_t mSolenoidParameterizationBuffer
 
uint32_t mDipoleSegmentsBuffer
 
uint32_t mDipoleParameterizationBuffer
 
uint32_t VAO_text
 
uint32_t VBO_text
 
uint32_t VAO_texture
 
uint32_t VBO_texture
 
uint32_t VAO_field
 
uint32_t VBO_field
 
GLfb mMixBuffer
 
GLfb mOffscreenBufferMSAA
 
GLfb mOffscreenBuffer
 
- Protected Attributes inherited from o2::gpu::GPUDisplayBackend
GPUDisplay * mDisplay = nullptr
 
std::vector< int32_t > mIndirectSectorOffset
 
vecpod< DrawArraysIndirectCommand > mCmdBuffer
 
bool mFreetypeInitialized = false
 
float mFontRasterScale = 1.f
 
bool mFrontendCompatTextDraw = false
 
std::vector< char > mScreenshotPixels
 
int32_t mDownsampleFactor = 1
 
uint32_t mRenderWidth = 0
 
uint32_t mRenderHeight = 0
 
uint32_t mMaxRenderSize = UINT32_MAX
 
uint32_t mScreenWidth = 0
 
uint32_t mScreenHeight = 0
 
backendTypes mBackendType = TYPE_INVALID
 
const char * mBackendName = nullptr
 
std::unique_ptr< GPUDisplayMagneticField > mMagneticFieldVisualization
 

Static Protected Attributes

static constexpr int32_t UNIFORM_LOCATION_MATRIX = 0
 
static constexpr int32_t UNIFORM_LOCATION_COLOR = 4
 
static constexpr int32_t UNIFORM_LOCATION_POINT_SIZE = 5
 
static constexpr int32_t UNIFORM_LOCATION_VIEWPORT = 6
 
static constexpr int32_t UNIFORM_LOCATION_LINE_WIDTH = 7
 
- Static Protected Attributes inherited from o2::gpu::GPUDisplayBackend
static constexpr float SMOOTH_POINT_EXTRA_SIZE = 0.6f
 
static constexpr float SMOOTH_LINE_EXTRA_WIDTH = 0.8f
 

Additional Inherited Members

- Public Types inherited from o2::gpu::GPUDisplayBackend
enum  drawType { POINTS = 0 , LINES = 1 , LINE_STRIP = 2 }
 
enum  backendTypes { TYPE_INVALID = -1 , TYPE_OPENGL = 0 , TYPE_VULKAN = 1 , TYPE_NONE = 2 }
 
enum  fpsLimitModes : int32_t { FPS_LIMIT_NONE = 0 , FPS_LIMIT_VSYNC = 1 , FPS_LIMIT_RATE = 2 }
 
typedef std::tuple< uint32_t, uint32_t, int32_t > vboList
 
- Static Public Member Functions inherited from o2::gpu::GPUDisplayBackend
static GPUDisplayBackend * getBackend (const char *type)
 

Detailed Description

Definition at line 31 of file GPUDisplayBackendOpenGL.h.

Constructor & Destructor Documentation

◆ GPUDisplayBackendOpenGL()

GPUDisplayBackendOpenGL::GPUDisplayBackendOpenGL ( )

Definition at line 49 of file GPUDisplayBackendOpenGL.cxx.

◆ ~GPUDisplayBackendOpenGL()

o2::gpu::GPUDisplayBackendOpenGL::~GPUDisplayBackendOpenGL ( )
overridedefault

Member Function Documentation

◆ ActivateColor()

void GPUDisplayBackendOpenGL::ActivateColor ( std::array< float, 4 > &  color)
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 223 of file GPUDisplayBackendOpenGL.cxx.

◆ addFontSymbol()

void GPUDisplayBackendOpenGL::addFontSymbol ( int32_t  symbol,
int32_t  sizex,
int32_t  sizey,
int32_t  offsetx,
int32_t  offsety,
int32_t  advance,
void *  data 
)
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 735 of file GPUDisplayBackendOpenGL.cxx.

◆ canLimitToVSync()

bool GPUDisplayBackendOpenGL::canLimitToVSync ( ) const
overridevirtual

Reimplemented from o2::gpu::GPUDisplayBackend.

Definition at line 64 of file GPUDisplayBackendOpenGL.cxx.

◆ checkProgramStatus()

int32_t GPUDisplayBackendOpenGL::checkProgramStatus ( uint32_t  program)
staticprotected

Definition at line 288 of file GPUDisplayBackendOpenGL.cxx.

◆ checkShaderStatus()

int32_t GPUDisplayBackendOpenGL::checkShaderStatus ( uint32_t  shader)
staticprotected

Definition at line 272 of file GPUDisplayBackendOpenGL.cxx.

◆ clearFontSymbols()

void GPUDisplayBackendOpenGL::clearFontSymbols ( )
overrideprotectedvirtual

Reimplemented from o2::gpu::GPUDisplayBackend.

Definition at line 767 of file GPUDisplayBackendOpenGL.cxx.

◆ ClearOffscreenBuffers()

void GPUDisplayBackendOpenGL::ClearOffscreenBuffers ( )
protected

Definition at line 831 of file GPUDisplayBackendOpenGL.cxx.

◆ clearScreen()

void GPUDisplayBackendOpenGL::clearScreen ( bool  alphaOnly = false)
protected

Definition at line 444 of file GPUDisplayBackendOpenGL.cxx.

◆ CoreProfile()

bool GPUDisplayBackendOpenGL::CoreProfile ( )
overridevirtual

Reimplemented from o2::gpu::GPUDisplayBackend.

Definition at line 69 of file GPUDisplayBackendOpenGL.cxx.

◆ createFB()

void GPUDisplayBackendOpenGL::createFB ( GLfb &  fb,
bool  tex,
bool  withDepth,
bool  msaa,
uint32_t  width,
uint32_t  height 
)
protected

Definition at line 98 of file GPUDisplayBackendOpenGL.cxx.

◆ deleteFB()

void GPUDisplayBackendOpenGL::deleteFB ( GLfb &  fb)
protected

Definition at line 158 of file GPUDisplayBackendOpenGL.cxx.

◆ DepthBits()

uint32_t GPUDisplayBackendOpenGL::DepthBits ( )
overridevirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 89 of file GPUDisplayBackendOpenGL.cxx.

◆ drawDownsample()

void GPUDisplayBackendOpenGL::drawDownsample ( uint32_t  srcTexture,
uint32_t  dstFramebuffer,
uint32_t  width,
uint32_t  height,
int32_t  factor 
)
protected

Definition at line 647 of file GPUDisplayBackendOpenGL.cxx.

◆ drawField()

uint32_t GPUDisplayBackendOpenGL::drawField ( )
overrideprotectedvirtual

Reimplemented from o2::gpu::GPUDisplayBackend.

Definition at line 110 of file GPUDisplayBackendOpenGLMagneticField.cxx.

◆ drawVertices()

uint32_t GPUDisplayBackendOpenGL::drawVertices ( const vboList &  v,
const drawType  t 
)
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 176 of file GPUDisplayBackendOpenGL.cxx.

◆ ExitBackendA()

void GPUDisplayBackendOpenGL::ExitBackendA ( )
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 404 of file GPUDisplayBackendOpenGL.cxx.

◆ ExitMagFieldVisualization()

void GPUDisplayBackendOpenGL::ExitMagFieldVisualization ( )
protected

Definition at line 148 of file GPUDisplayBackendOpenGLMagneticField.cxx.

◆ ExtInit()

int32_t GPUDisplayBackendOpenGL::ExtInit ( )
overridevirtual

Reimplemented from o2::gpu::GPUDisplayBackend.

Definition at line 55 of file GPUDisplayBackendOpenGL.cxx.

◆ finishDraw()

void GPUDisplayBackendOpenGL::finishDraw ( bool  doScreenshot,
bool  toMixBuffer,
float  includeMixImage 
)
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 557 of file GPUDisplayBackendOpenGL.cxx.

◆ finishFrame()

void GPUDisplayBackendOpenGL::finishFrame ( bool  doScreenshot,
bool  toMixBuffer,
float  includeMixImage 
)
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 613 of file GPUDisplayBackendOpenGL.cxx.

◆ finishText()

void GPUDisplayBackendOpenGL::finishText ( )
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 638 of file GPUDisplayBackendOpenGL.cxx.

◆ InitBackendA()

int32_t GPUDisplayBackendOpenGL::InitBackendA ( )
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 304 of file GPUDisplayBackendOpenGL.cxx.

◆ initializeTextDrawing()

void GPUDisplayBackendOpenGL::initializeTextDrawing ( )
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 777 of file GPUDisplayBackendOpenGL.cxx.

◆ InitMagFieldVisualization()

int32_t GPUDisplayBackendOpenGL::InitMagFieldVisualization ( )
protected

Definition at line 48 of file GPUDisplayBackendOpenGLMagneticField.cxx.

◆ lineWidthFactor()

void GPUDisplayBackendOpenGL::lineWidthFactor ( float  factor)
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 724 of file GPUDisplayBackendOpenGL.cxx.

◆ loadDataToGPU()

void GPUDisplayBackendOpenGL::loadDataToGPU ( size_t  totalVertizes)
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 460 of file GPUDisplayBackendOpenGL.cxx.

◆ loadShader()

uint32_t GPUDisplayBackendOpenGL::loadShader ( uint32_t  type,
const char *  spirv,
size_t  size 
)
staticprotected

Definition at line 41 of file GPUDisplayBackendOpenGL.cxx.

◆ mixImages()

void GPUDisplayBackendOpenGL::mixImages ( float  mixSlaveImage)
protected

Definition at line 666 of file GPUDisplayBackendOpenGL.cxx.

◆ needMultiVBO()

size_t o2::gpu::GPUDisplayBackendOpenGL::needMultiVBO ( )
inlineoverrideprotectedvirtual

Reimplemented from o2::gpu::GPUDisplayBackend.

Definition at line 72 of file GPUDisplayBackendOpenGL.h.

◆ OpenGLPrint()

void GPUDisplayBackendOpenGL::OpenGLPrint ( const char *  s,
float  x,
float  y,
float *  color,
float  scale 
)
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 790 of file GPUDisplayBackendOpenGL.cxx.

◆ pointSizeFactor()

void GPUDisplayBackendOpenGL::pointSizeFactor ( float  factor)
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 715 of file GPUDisplayBackendOpenGL.cxx.

◆ prepareDraw()

bool GPUDisplayBackendOpenGL::prepareDraw ( const hmm_mat4 &  proj,
const hmm_mat4 &  view,
bool  requestScreenshot,
bool  toMixBuffer,
float  includeMixImage 
)
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 479 of file GPUDisplayBackendOpenGL.cxx.

◆ prepareText()

void GPUDisplayBackendOpenGL::prepareText ( )
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 615 of file GPUDisplayBackendOpenGL.cxx.

◆ readImageToPixels()

void GPUDisplayBackendOpenGL::readImageToPixels ( )
protected

Definition at line 588 of file GPUDisplayBackendOpenGL.cxx.

◆ resizeScene()

void GPUDisplayBackendOpenGL::resizeScene ( uint32_t  width,
uint32_t  height 
)
overrideprotectedvirtual

Reimplemented from o2::gpu::GPUDisplayBackend.

Definition at line 844 of file GPUDisplayBackendOpenGL.cxx.

◆ setDepthBuffer()

void GPUDisplayBackendOpenGL::setDepthBuffer ( )
overrideprotectedvirtual

Implements o2::gpu::GPUDisplayBackend.

Definition at line 250 of file GPUDisplayBackendOpenGL.cxx.

◆ setFrameBuffer()

void GPUDisplayBackendOpenGL::setFrameBuffer ( uint32_t  newID = 0)
protected

Definition at line 260 of file GPUDisplayBackendOpenGL.cxx.

◆ setQuality()

void GPUDisplayBackendOpenGL::setQuality ( )
overrideprotectedvirtual

Reimplemented from o2::gpu::GPUDisplayBackend.

Definition at line 241 of file GPUDisplayBackendOpenGL.cxx.

◆ updateRenderer()

void GPUDisplayBackendOpenGL::updateRenderer ( bool  withScreenshot)
protected

Definition at line 852 of file GPUDisplayBackendOpenGL.cxx.

Member Data Documentation

◆ mDipoleParameterizationBuffer

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mDipoleParameterizationBuffer
protected

Definition at line 123 of file GPUDisplayBackendOpenGL.h.

◆ mDipoleSegmentsBuffer

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mDipoleSegmentsBuffer
protected

Definition at line 122 of file GPUDisplayBackendOpenGL.h.

◆ mFieldModelConstantsBuffer

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mFieldModelConstantsBuffer
protected

Definition at line 119 of file GPUDisplayBackendOpenGL.h.

◆ mFieldModelViewBuffer

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mFieldModelViewBuffer
protected

Definition at line 118 of file GPUDisplayBackendOpenGL.h.

◆ mFontSymbols

std::vector<FontSymbolOpenGL> o2::gpu::GPUDisplayBackendOpenGL::mFontSymbols
protected

Definition at line 116 of file GPUDisplayBackendOpenGL.h.

◆ mFragmentShader

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mFragmentShader
protected

Definition at line 91 of file GPUDisplayBackendOpenGL.h.

◆ mFragmentShaderDownsample

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mFragmentShaderDownsample
protected

Definition at line 101 of file GPUDisplayBackendOpenGL.h.

◆ mFragmentShaderSmoothLine

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mFragmentShaderSmoothLine
protected

Definition at line 95 of file GPUDisplayBackendOpenGL.h.

◆ mFragmentShaderSmoothPoint

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mFragmentShaderSmoothPoint
protected

Definition at line 93 of file GPUDisplayBackendOpenGL.h.

◆ mFragmentShaderText

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mFragmentShaderText
protected

Definition at line 99 of file GPUDisplayBackendOpenGL.h.

◆ mFragmentShaderTexture

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mFragmentShaderTexture
protected

Definition at line 98 of file GPUDisplayBackendOpenGL.h.

◆ mGeometryShader

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mGeometryShader
protected

Definition at line 102 of file GPUDisplayBackendOpenGL.h.

◆ mIndirectId

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mIndirectId
protected

Definition at line 114 of file GPUDisplayBackendOpenGL.h.

◆ mMagneticFieldFailed

bool o2::gpu::GPUDisplayBackendOpenGL::mMagneticFieldFailed = false
protected

Definition at line 53 of file GPUDisplayBackendOpenGL.h.

◆ mMixBuffer

GLfb o2::gpu::GPUDisplayBackendOpenGL::mMixBuffer
protected

Definition at line 131 of file GPUDisplayBackendOpenGL.h.

◆ mOffscreenBuffer

GLfb o2::gpu::GPUDisplayBackendOpenGL::mOffscreenBuffer
protected

Definition at line 132 of file GPUDisplayBackendOpenGL.h.

◆ mOffscreenBufferMSAA

GLfb o2::gpu::GPUDisplayBackendOpenGL::mOffscreenBufferMSAA
protected

Definition at line 132 of file GPUDisplayBackendOpenGL.h.

◆ mShaderProgram

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mShaderProgram
protected

Definition at line 103 of file GPUDisplayBackendOpenGL.h.

◆ mShaderProgramDownsample

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mShaderProgramDownsample
protected

Definition at line 110 of file GPUDisplayBackendOpenGL.h.

◆ mShaderProgramField

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mShaderProgramField
protected

Definition at line 111 of file GPUDisplayBackendOpenGL.h.

◆ mShaderProgramSmoothLine

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mShaderProgramSmoothLine
protected

Definition at line 106 of file GPUDisplayBackendOpenGL.h.

◆ mShaderProgramSmoothPoint

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mShaderProgramSmoothPoint
protected

Definition at line 104 of file GPUDisplayBackendOpenGL.h.

◆ mShaderProgramText

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mShaderProgramText
protected

Definition at line 108 of file GPUDisplayBackendOpenGL.h.

◆ mShaderProgramTexture

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mShaderProgramTexture
protected

Definition at line 109 of file GPUDisplayBackendOpenGL.h.

◆ mSolenoidParameterizationBuffer

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mSolenoidParameterizationBuffer
protected

Definition at line 121 of file GPUDisplayBackendOpenGL.h.

◆ mSolenoidSegmentsBuffer

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mSolenoidSegmentsBuffer
protected

Definition at line 120 of file GPUDisplayBackendOpenGL.h.

◆ mUseSmoothLineShader

bool o2::gpu::GPUDisplayBackendOpenGL::mUseSmoothLineShader = false
protected

Definition at line 107 of file GPUDisplayBackendOpenGL.h.

◆ mUseSmoothPointShader

bool o2::gpu::GPUDisplayBackendOpenGL::mUseSmoothPointShader = false
protected

Definition at line 105 of file GPUDisplayBackendOpenGL.h.

◆ mVBOId

std::vector<uint32_t> o2::gpu::GPUDisplayBackendOpenGL::mVBOId
protected

Definition at line 115 of file GPUDisplayBackendOpenGL.h.

◆ mVertexArray

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mVertexArray
protected

Definition at line 112 of file GPUDisplayBackendOpenGL.h.

◆ mVertexShader

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mVertexShader
protected

Definition at line 90 of file GPUDisplayBackendOpenGL.h.

◆ mVertexShaderFullscreen

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mVertexShaderFullscreen
protected

Definition at line 100 of file GPUDisplayBackendOpenGL.h.

◆ mVertexShaderPassthrough

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mVertexShaderPassthrough
protected

Definition at line 97 of file GPUDisplayBackendOpenGL.h.

◆ mVertexShaderSmoothLine

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mVertexShaderSmoothLine
protected

Definition at line 94 of file GPUDisplayBackendOpenGL.h.

◆ mVertexShaderSmoothPoint

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mVertexShaderSmoothPoint
protected

Definition at line 92 of file GPUDisplayBackendOpenGL.h.

◆ mVertexShaderTexture

uint32_t o2::gpu::GPUDisplayBackendOpenGL::mVertexShaderTexture
protected

Definition at line 96 of file GPUDisplayBackendOpenGL.h.

◆ UNIFORM_LOCATION_COLOR

constexpr int32_t o2::gpu::GPUDisplayBackendOpenGL::UNIFORM_LOCATION_COLOR = 4
staticconstexprprotected

Definition at line 76 of file GPUDisplayBackendOpenGL.h.

◆ UNIFORM_LOCATION_LINE_WIDTH

constexpr int32_t o2::gpu::GPUDisplayBackendOpenGL::UNIFORM_LOCATION_LINE_WIDTH = 7
staticconstexprprotected

Definition at line 79 of file GPUDisplayBackendOpenGL.h.

◆ UNIFORM_LOCATION_MATRIX

constexpr int32_t o2::gpu::GPUDisplayBackendOpenGL::UNIFORM_LOCATION_MATRIX = 0
staticconstexprprotected

Definition at line 75 of file GPUDisplayBackendOpenGL.h.

◆ UNIFORM_LOCATION_POINT_SIZE

constexpr int32_t o2::gpu::GPUDisplayBackendOpenGL::UNIFORM_LOCATION_POINT_SIZE = 5
staticconstexprprotected

Definition at line 77 of file GPUDisplayBackendOpenGL.h.

◆ UNIFORM_LOCATION_VIEWPORT

constexpr int32_t o2::gpu::GPUDisplayBackendOpenGL::UNIFORM_LOCATION_VIEWPORT = 6
staticconstexprprotected

Definition at line 78 of file GPUDisplayBackendOpenGL.h.

◆ VAO_field

uint32_t o2::gpu::GPUDisplayBackendOpenGL::VAO_field
protected

Definition at line 129 of file GPUDisplayBackendOpenGL.h.

◆ VAO_text

uint32_t o2::gpu::GPUDisplayBackendOpenGL::VAO_text
protected

Definition at line 125 of file GPUDisplayBackendOpenGL.h.

◆ VAO_texture

uint32_t o2::gpu::GPUDisplayBackendOpenGL::VAO_texture
protected

Definition at line 127 of file GPUDisplayBackendOpenGL.h.

◆ VBO_field

uint32_t o2::gpu::GPUDisplayBackendOpenGL::VBO_field
protected

Definition at line 129 of file GPUDisplayBackendOpenGL.h.

◆ VBO_text

uint32_t o2::gpu::GPUDisplayBackendOpenGL::VBO_text
protected

Definition at line 125 of file GPUDisplayBackendOpenGL.h.

◆ VBO_texture

uint32_t o2::gpu::GPUDisplayBackendOpenGL::VBO_texture
protected

Definition at line 127 of file GPUDisplayBackendOpenGL.h.


The documentation for this class was generated from the following files: